bool layered,
unsigned unit);
- void (*create_raw_surface)(struct brw_context *brw,
- drm_intel_bo *bo,
- uint32_t offset,
- uint32_t size,
- uint32_t *out_offset,
- bool rw);
void (*emit_buffer_surface_state)(struct brw_context *brw,
uint32_t *out_offset,
drm_intel_bo *bo,
bool front_buffer_dirty;
/** Framerate throttling: @{ */
- drm_intel_bo *first_post_swapbuffers_batch;
- bool need_throttle;
+ drm_intel_bo *throttle_batch[2];
+
+ /* Limit the number of outstanding SwapBuffers by waiting for an earlier
+ * frame of rendering to complete. This gives a very precise cap to the
+ * latency between input and output such that rendering never gets more
+ * than a frame behind the user. (With the caveat that we technically are
+ * not using the SwapBuffers itself as a barrier but the first batch
+ * submitted afterwards, which may be immediately prior to the next
+ * SwapBuffers.)
+ */
+ bool need_swap_throttle;
+
+ /** General throttling, not caught by throttling between SwapBuffers */
+ bool need_flush_throttle;
/** @} */
GLuint stats_wm;
int gen;
int gt;
+ /* GT revision. This will be -1 if the revision couldn't be determined (eg,
+ * if the kernel doesn't support the query).
+ */
+ int revision;
bool is_g4x;
bool is_baytrail;
struct brw_stage_state *stage_state,
enum aub_state_struct_type type);
-/* ================================================================
- * From linux kernel i386 header files, copes with odd sizes better
- * than COPY_DWORDS would:
- * XXX Put this in src/mesa/main/imports.h ???
- */
-#if defined(i386) || defined(__i386__)
-static inline void * __memcpy(void * to, const void * from, size_t n)
-{
- int d0, d1, d2;
- __asm__ __volatile__(
- "rep ; movsl\n\t"
- "testb $2,%b4\n\t"
- "je 1f\n\t"
- "movsw\n"
- "1:\ttestb $1,%b4\n\t"
- "je 2f\n\t"
- "movsb\n"
- "2:"
- : "=&c" (d0), "=&D" (d1), "=&S" (d2)
- :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
- : "memory");
- return (to);
-}
-#else
-#define __memcpy(a,b,c) memcpy(a,b,c)
-#endif
-
#ifdef __cplusplus
}
#endif