BRW_STATE_VS_CONSTBUF,
BRW_STATE_PROGRAM_CACHE,
BRW_STATE_STATE_BASE_ADDRESS,
- BRW_STATE_SOL_INDICES,
BRW_STATE_VUE_MAP_GEOM_OUT,
BRW_STATE_TRANSFORM_FEEDBACK,
BRW_STATE_RASTERIZER_DISCARD,
BRW_STATE_STATS_WM,
- BRW_STATE_UNIFORM_BUFFER
+ BRW_STATE_UNIFORM_BUFFER,
+ BRW_STATE_META_IN_PROGRESS,
};
#define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
#define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
#define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
#define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
-#define BRW_NEW_SOL_INDICES (1 << BRW_STATE_SOL_INDICES)
#define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
#define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
#define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
#define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
#define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
+#define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
struct brw_state_flags {
/** State update flags signalled by mesa internals */
typedef enum
{
BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
- BRW_VARYING_SLOT_POS_DUPLICATE,
BRW_VARYING_SLOT_PAD,
/**
* Technically this is not a varying but just a placeholder that
#define SHADER_TIME_STRIDE 64
enum brw_cache_id {
- BRW_BLEND_STATE,
- BRW_DEPTH_STENCIL_STATE,
- BRW_COLOR_CALC_STATE,
BRW_CC_VP,
BRW_CC_UNIT,
BRW_WM_PROG,
BRW_BLORP_BLIT_PROG,
- BRW_BLORP_CLEAR_PROG,
+ BRW_BLORP_CONST_COLOR_PROG,
BRW_SAMPLER,
BRW_WM_UNIT,
BRW_SF_PROG,
/* Flags for brw->state.cache.
*/
-#define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
-#define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
-#define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
#define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
#define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
#define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
struct brw_context
{
struct intel_context intel; /**< base class, must be first field */
+
+ struct
+ {
+ void (*destroy) (struct brw_context * brw);
+ void (*finish_batch) (struct brw_context * brw);
+ void (*new_batch) (struct brw_context * brw);
+
+ void (*update_texture_surface)(struct gl_context *ctx,
+ unsigned unit,
+ uint32_t *binding_table,
+ unsigned surf_index);
+ void (*update_renderbuffer_surface)(struct brw_context *brw,
+ struct gl_renderbuffer *rb,
+ bool layered,
+ unsigned unit);
+ void (*update_null_renderbuffer_surface)(struct brw_context *brw,
+ unsigned unit);
+ void (*create_constant_surface)(struct brw_context *brw,
+ drm_intel_bo *bo,
+ uint32_t offset,
+ uint32_t size,
+ uint32_t *out_offset,
+ bool dword_pitch);
+
+ /**
+ * Send the appropriate state packets to configure depth, stencil, and
+ * HiZ buffers (i965+ only)
+ */
+ void (*emit_depth_stencil_hiz)(struct brw_context *brw,
+ struct intel_mipmap_tree *depth_mt,
+ uint32_t depth_offset,
+ uint32_t depthbuffer_format,
+ uint32_t depth_surface_type,
+ struct intel_mipmap_tree *stencil_mt,
+ bool hiz, bool separate_stencil,
+ uint32_t width, uint32_t height,
+ uint32_t tile_x, uint32_t tile_y);
+
+ } vtbl;
+
+ dri_bufmgr *bufmgr;
+
+ drm_intel_context *hw_ctx;
+
+ struct intel_batchbuffer batch;
+
+ /**
+ * Set if rendering has occured to the drawable's front buffer.
+ *
+ * This is used in the DRI2 case to detect that glFlush should also copy
+ * the contents of the fake front buffer to the real front buffer.
+ */
+ bool front_buffer_dirty;
+
+ /**
+ * Track whether front-buffer rendering is currently enabled
+ *
+ * A separate flag is used to track this in order to support MRT more
+ * easily.
+ */
+ bool is_front_buffer_rendering;
+
+ /**
+ * Track whether front-buffer is the current read target.
+ *
+ * This is closely associated with is_front_buffer_rendering, but may
+ * be set separately. The DRI2 fake front buffer must be referenced
+ * either way.
+ */
+ bool is_front_buffer_reading;
+
+ /** Framerate throttling: @{ */
+ drm_intel_bo *first_post_swapbuffers_batch;
+ bool need_throttle;
+ /** @} */
+
+ GLuint stats_wm;
+
+ /**
+ * drirc options:
+ * @{
+ */
+ bool no_rast;
+ bool always_flush_batch;
+ bool always_flush_cache;
+ bool disable_throttling;
+ bool precompile;
+
+ driOptionCache optionCache;
+ /** @} */
+
GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
+ GLenum reduced_primitive;
+
bool emit_state_always;
bool has_surface_tile_offset;
bool has_compr4;
bool has_negative_rhw_bug;
bool has_aa_line_parameters;
bool has_pln;
- bool precompile;
/**
* Some versions of Gen hardware don't do centroid interpolation correctly
struct brw_cache cache;
struct brw_cached_batch_item *cached_batch_items;
+ /* Whether a meta-operation is in progress. */
+ bool meta_in_progress;
+
struct {
struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
} *state_batch_list;
int state_batch_count;
- struct brw_sol_state {
- uint32_t svbi_0_starting_index;
- uint32_t svbi_0_max_index;
- uint32_t offset_0_batch_start;
- uint32_t primitives_generated;
- uint32_t primitives_written;
- bool counting_primitives_generated;
- bool counting_primitives_written;
- } sol;
-
uint32_t render_target_format[MESA_FORMAT_COUNT];
bool format_supported_as_render_target[MESA_FORMAT_COUNT];
/*======================================================================
* brw_state_dump.c
*/
-void brw_debug_batch(struct intel_context *intel);
-void brw_annotate_aub(struct intel_context *intel);
+void brw_debug_batch(struct brw_context *brw);
+void brw_annotate_aub(struct brw_context *brw);
/*======================================================================
* brw_tex.c
void brwInitFragProgFuncs( struct dd_function_table *functions );
int brw_get_scratch_size(int size);
-void brw_get_scratch_bo(struct intel_context *intel,
+void brw_get_scratch_bo(struct brw_context *brw,
drm_intel_bo **scratch_bo, int size);
void brw_init_shader_time(struct brw_context *brw);
int brw_get_shader_time_index(struct brw_context *brw,
struct gl_shader *shader,
uint32_t *surf_offsets);
+/* brw_surface_formats.c */
+bool brw_is_hiz_depth_format(struct brw_context *ctx, gl_format format);
+bool brw_render_target_supported(struct brw_context *brw,
+ struct gl_renderbuffer *rb);
+
/* gen6_sol.c */
void
brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
/* gen7_sol_state.c */
void
+gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
+ struct gl_transform_feedback_object *obj);
+void
gen7_end_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj);
/* brw_blorp_blit.cpp */
GLbitfield
-brw_blorp_framebuffer(struct intel_context *intel,
+brw_blorp_framebuffer(struct brw_context *brw,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
bool
-brw_blorp_copytexsubimage(struct intel_context *intel,
+brw_blorp_copytexsubimage(struct brw_context *brw,
struct gl_renderbuffer *src_rb,
struct gl_texture_image *dst_image,
+ int slice,
int srcX0, int srcY0,
int dstX0, int dstY0,
int width, int height);
return prog_offset;
}
- drm_intel_bo_emit_reloc(intel->batch.bo,
+ drm_intel_bo_emit_reloc(brw->batch.bo,
state_offset,
brw->cache.bo,
prog_offset,
}
bool brw_do_cubemap_normalize(struct exec_list *instructions);
-bool brw_lower_texture_gradients(struct intel_context *intel,
+bool brw_lower_texture_gradients(struct brw_context *brw,
struct exec_list *instructions);
struct opcode_desc {