struct brw_vertex_element {
const struct gl_client_array *glarray;
+ /** The corresponding Mesa vertex attribute */
+ gl_vert_attrib attrib;
/** Size of a complete element */
GLuint element_size;
/** Number of uploaded elements for this input. */
/*======================================================================
* brw_tex.c
*/
-void brwUpdateTextureState( struct intel_context *intel );
-void brw_FrameBufferTexInit( struct brw_context *brw,
- struct intel_region *region );
-void brw_FrameBufferTexDestroy( struct brw_context *brw );
void brw_validate_textures( struct brw_context *brw );