enum brw_state_id {
BRW_STATE_URB_FENCE,
BRW_STATE_FRAGMENT_PROGRAM,
+ BRW_STATE_GEOMETRY_PROGRAM,
BRW_STATE_VERTEX_PROGRAM,
BRW_STATE_CURBE_OFFSETS,
BRW_STATE_REDUCED_PRIMITIVE,
#define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
#define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
+#define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
#define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
#define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
#define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
};
+/** Subclass of Mesa geometry program */
+struct brw_geometry_program {
+ struct gl_geometry_program program;
+ unsigned id; /**< serial no. to identify geom progs, never re-used */
+};
+
+
/** Subclass of Mesa fragment program */
struct brw_fragment_program {
struct gl_fragment_program program;
struct brw_vec4_prog_data {
struct brw_vue_map vue_map;
+ /**
+ * Register where the thread expects to find input data from the URB
+ * (typically uniforms, followed by per-vertex inputs).
+ */
+ unsigned dispatch_grf_start_reg;
+
GLuint curb_read_length;
GLuint urb_read_length;
GLuint total_grf;
*/
GLuint urb_entry_size;
- int num_surfaces;
+ unsigned binding_table_size;
/* These pointers must appear last. See brw_vec4_prog_data_compare(). */
const float **param;
bool uses_vertexid;
};
+
+/* Note: brw_vec4_gs_prog_data_compare() must be updated when adding fields to
+ * this struct!
+ */
+struct brw_vec4_gs_prog_data
+{
+ struct brw_vec4_prog_data base;
+
+ /**
+ * Size of an output vertex, measured in HWORDS (32 bytes).
+ */
+ unsigned output_vertex_size_hwords;
+
+ unsigned output_topology;
+};
+
/** Number of texture sampler units */
#define BRW_MAX_TEX_UNIT 16
/* Active vertex program:
*/
const struct gl_vertex_program *vertex_program;
+ const struct gl_geometry_program *geometry_program;
const struct gl_fragment_program *fragment_program;
/* hw-dependent 3DSTATE_VF_STATISTICS opcode */