i965: Calculate thread_count in brw_alloc_stage_scratch
[mesa.git] / src / mesa / drivers / dri / i965 / brw_cs.c
index 0ab9ebdab3c3a9e984c66e13ca1aee1cb021097b..1d34a8a79d18cd18b58f218decd0c25a05c93788 100644 (file)
 #include "util/ralloc.h"
 #include "brw_context.h"
 #include "brw_cs.h"
-#include "brw_eu.h"
 #include "brw_wm.h"
-#include "brw_shader.h"
 #include "intel_mipmap_tree.h"
 #include "brw_state.h"
 #include "intel_batchbuffer.h"
-#include "brw_nir.h"
+#include "compiler/brw_nir.h"
 #include "brw_program.h"
 #include "compiler/glsl/ir_uniform.h"
 
 static void
-assign_cs_binding_table_offsets(const struct brw_device_info *devinfo,
-                                const struct gl_shader_program *shader_prog,
+assign_cs_binding_table_offsets(const struct gen_device_info *devinfo,
                                 const struct gl_program *prog,
                                 struct brw_cs_prog_data *prog_data)
 {
@@ -46,118 +43,87 @@ assign_cs_binding_table_offsets(const struct brw_device_info *devinfo,
    prog_data->binding_table.work_groups_start = next_binding_table_offset;
    next_binding_table_offset++;
 
-   brw_assign_common_binding_table_offsets(MESA_SHADER_COMPUTE, devinfo,
-                                           shader_prog, prog, &prog_data->base,
+   brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
                                            next_binding_table_offset);
 }
 
 static bool
 brw_codegen_cs_prog(struct brw_context *brw,
-                    struct gl_shader_program *prog,
-                    struct brw_compute_program *cp,
+                    struct brw_program *cp,
                     struct brw_cs_prog_key *key)
 {
-   struct gl_context *ctx = &brw->ctx;
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
    const GLuint *program;
    void *mem_ctx = ralloc_context(NULL);
-   GLuint program_size;
    struct brw_cs_prog_data prog_data;
    bool start_busy = false;
    double start_time = 0;
 
-   struct brw_shader *cs =
-      (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_COMPUTE];
-   assert (cs);
-
    memset(&prog_data, 0, sizeof(prog_data));
 
-   if (prog->Comp.SharedSize > 64 * 1024) {
-      prog->LinkStatus = false;
+   if (cp->program.info.cs.shared_size > 64 * 1024) {
+      cp->program.sh.data->LinkStatus = linking_failure;
       const char *error_str =
          "Compute shader used more than 64KB of shared variables";
-      ralloc_strcat(&prog->InfoLog, error_str);
+      ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
       _mesa_problem(NULL, "Failed to link compute shader: %s\n", error_str);
 
       ralloc_free(mem_ctx);
       return false;
    } else {
-      prog_data.base.total_shared = prog->Comp.SharedSize;
+      prog_data.base.total_shared = cp->program.info.cs.shared_size;
    }
 
-   assign_cs_binding_table_offsets(brw->intelScreen->devinfo, prog,
-                                   &cp->program.Base, &prog_data);
-
-   /* Allocate the references to the uniforms that will end up in the
-    * prog_data associated with the compiled program, and which will be freed
-    * by the state cache.
-    */
-   int param_count = cp->program.Base.nir->num_uniforms;
-
-   /* The backend also sometimes adds params for texture size. */
-   param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
-   prog_data.base.param =
-      rzalloc_array(NULL, const gl_constant_value *, param_count);
-   prog_data.base.pull_param =
-      rzalloc_array(NULL, const gl_constant_value *, param_count);
-   prog_data.base.image_param =
-      rzalloc_array(NULL, struct brw_image_param, cs->base.NumImages);
-   prog_data.base.nr_params = param_count;
-   prog_data.base.nr_image_params = cs->base.NumImages;
-
-   brw_nir_setup_glsl_uniforms(cp->program.Base.nir, prog, &cp->program.Base,
-                               &prog_data.base, true);
+   assign_cs_binding_table_offsets(devinfo, &cp->program, &prog_data);
+
+   brw_nir_setup_glsl_uniforms(mem_ctx, cp->program.nir,
+                               &cp->program, &prog_data.base, true);
 
    if (unlikely(brw->perf_debug)) {
       start_busy = (brw->batch.last_bo &&
-                    drm_intel_bo_busy(brw->batch.last_bo));
+                    brw_bo_busy(brw->batch.last_bo));
       start_time = get_time();
    }
 
-   if (unlikely(INTEL_DEBUG & DEBUG_CS))
-      brw_dump_ir("compute", prog, &cs->base, &cp->program.Base);
-
    int st_index = -1;
    if (INTEL_DEBUG & DEBUG_SHADER_TIME)
-      st_index = brw_get_shader_time_index(brw, prog, &cp->program.Base, ST_CS);
+      st_index = brw_get_shader_time_index(brw, &cp->program, ST_CS, true);
 
    char *error_str;
-   program = brw_compile_cs(brw->intelScreen->compiler, brw, mem_ctx,
-                            key, &prog_data, cp->program.Base.nir,
-                            st_index, &program_size, &error_str);
+   program = brw_compile_cs(brw->screen->compiler, brw, mem_ctx, key,
+                            &prog_data, cp->program.nir, st_index,
+                            &error_str);
    if (program == NULL) {
-      prog->LinkStatus = false;
-      ralloc_strcat(&prog->InfoLog, error_str);
+      cp->program.sh.data->LinkStatus = linking_failure;
+      ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
       _mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str);
 
       ralloc_free(mem_ctx);
       return false;
    }
 
-   if (unlikely(brw->perf_debug) && cs) {
-      if (cs->compiled_once) {
+   if (unlikely(brw->perf_debug)) {
+      if (cp->compiled_once) {
          _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
       }
-      cs->compiled_once = true;
+      cp->compiled_once = true;
 
-      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+      if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
          perf_debug("CS compile took %.03f ms and stalled the GPU\n",
                     (get_time() - start_time) * 1000);
       }
    }
 
-   if (prog_data.base.total_scratch) {
-      brw_get_scratch_bo(brw, &brw->cs.base.scratch_bo,
-                         prog_data.base.total_scratch * brw->max_cs_threads);
-   }
-
-   if (unlikely(INTEL_DEBUG & DEBUG_CS))
-      fprintf(stderr, "\n");
+   brw_alloc_stage_scratch(brw, &brw->cs.base, prog_data.base.total_scratch);
 
+   /* The param and pull_param arrays will be freed by the shader cache. */
+   ralloc_steal(NULL, prog_data.base.param);
+   ralloc_steal(NULL, prog_data.base.pull_param);
    brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
                     key, sizeof(*key),
-                    program, program_size,
+                    program, prog_data.base.program_size,
                     &prog_data, sizeof(prog_data),
-                    &brw->cs.base.prog_offset, &brw->cs.prog_data);
+                    &brw->cs.base.prog_offset, &brw->cs.base.prog_data);
    ralloc_free(mem_ctx);
 
    return true;
@@ -169,15 +135,14 @@ brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
 {
    struct gl_context *ctx = &brw->ctx;
    /* BRW_NEW_COMPUTE_PROGRAM */
-   const struct brw_compute_program *cp =
-      (struct brw_compute_program *) brw->compute_program;
+   const struct brw_program *cp =
+      (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
    const struct gl_program *prog = (struct gl_program *) cp;
 
    memset(key, 0, sizeof(*key));
 
    /* _NEW_TEXTURE */
-   brw_populate_sampler_prog_key_data(ctx, prog, brw->cs.base.sampler_count,
-                                      &key->tex);
+   brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
 
    /* The unique compute program ID */
    key->program_string_id = cp->id;
@@ -189,8 +154,8 @@ brw_upload_cs_prog(struct brw_context *brw)
 {
    struct gl_context *ctx = &brw->ctx;
    struct brw_cs_prog_key key;
-   struct brw_compute_program *cp = (struct brw_compute_program *)
-      brw->compute_program;
+   struct brw_program *cp =
+      (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
 
    if (!cp)
       return;
@@ -199,34 +164,28 @@ brw_upload_cs_prog(struct brw_context *brw)
       return;
 
    brw->cs.base.sampler_count =
-      _mesa_fls(ctx->ComputeProgram._Current->Base.SamplersUsed);
+      util_last_bit(ctx->ComputeProgram._Current->SamplersUsed);
 
    brw_cs_populate_key(brw, &key);
 
    if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG,
                          &key, sizeof(key),
-                         &brw->cs.base.prog_offset, &brw->cs.prog_data)) {
-      bool success =
-         brw_codegen_cs_prog(brw,
-                             ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE],
-                             cp, &key);
+                         &brw->cs.base.prog_offset,
+                         &brw->cs.base.prog_data)) {
+      bool success = brw_codegen_cs_prog(brw, cp, &key);
       (void) success;
       assert(success);
    }
-   brw->cs.base.prog_data = &brw->cs.prog_data->base;
 }
 
 
 bool
-brw_cs_precompile(struct gl_context *ctx,
-                  struct gl_shader_program *shader_prog,
-                  struct gl_program *prog)
+brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
    struct brw_cs_prog_key key;
 
-   struct gl_compute_program *cp = (struct gl_compute_program *) prog;
-   struct brw_compute_program *bcp = brw_compute_program(cp);
+   struct brw_program *bcp = brw_program(prog);
 
    memset(&key, 0, sizeof(key));
    key.program_string_id = bcp->id;
@@ -234,12 +193,12 @@ brw_cs_precompile(struct gl_context *ctx,
    brw_setup_tex_for_precompile(brw, &key.tex, prog);
 
    uint32_t old_prog_offset = brw->cs.base.prog_offset;
-   struct brw_cs_prog_data *old_prog_data = brw->cs.prog_data;
+   struct brw_stage_prog_data *old_prog_data = brw->cs.base.prog_data;
 
-   bool success = brw_codegen_cs_prog(brw, shader_prog, bcp, &key);
+   bool success = brw_codegen_cs_prog(brw, bcp, &key);
 
    brw->cs.base.prog_offset = old_prog_offset;
-   brw->cs.prog_data = old_prog_data;
+   brw->cs.base.prog_data = old_prog_data;
 
    return success;
 }