intel: Rewrite the world of push/pull params
[mesa.git] / src / mesa / drivers / dri / i965 / brw_cs.c
index cb3fae66ec35b6f384a92ccaae5887ff14834314..68fca098f76179ac4b63d34db07c54cae8c1094e 100644 (file)
 #include "util/ralloc.h"
 #include "brw_context.h"
 #include "brw_cs.h"
-#include "brw_eu.h"
 #include "brw_wm.h"
-#include "brw_shader.h"
 #include "intel_mipmap_tree.h"
 #include "brw_state.h"
 #include "intel_batchbuffer.h"
+#include "compiler/brw_nir.h"
+#include "brw_program.h"
+#include "compiler/glsl/ir_uniform.h"
 
-bool
-brw_cs_prog_data_compare(const void *in_a, const void *in_b)
+static void
+assign_cs_binding_table_offsets(const struct gen_device_info *devinfo,
+                                const struct gl_program *prog,
+                                struct brw_cs_prog_data *prog_data)
 {
-   const struct brw_cs_prog_data *a =
-      (const struct brw_cs_prog_data *)in_a;
-   const struct brw_cs_prog_data *b =
-      (const struct brw_cs_prog_data *)in_b;
+   uint32_t next_binding_table_offset = 0;
 
-   /* Compare the base structure. */
-   if (!brw_stage_prog_data_compare(&a->base, &b->base))
-      return false;
-
-   /* Compare the rest of the structure. */
-   const unsigned offset = sizeof(struct brw_stage_prog_data);
-   if (memcmp(((char *) a) + offset, ((char *) b) + offset,
-              sizeof(struct brw_cs_prog_data) - offset))
-      return false;
+   /* May not be used if the gl_NumWorkGroups variable is not accessed. */
+   prog_data->binding_table.work_groups_start = next_binding_table_offset;
+   next_binding_table_offset++;
 
-   return true;
+   brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
+                                           next_binding_table_offset);
 }
 
 static bool
 brw_codegen_cs_prog(struct brw_context *brw,
-                    struct gl_shader_program *prog,
-                    struct brw_compute_program *cp,
+                    struct brw_program *cp,
                     struct brw_cs_prog_key *key)
 {
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
    struct gl_context *ctx = &brw->ctx;
    const GLuint *program;
    void *mem_ctx = ralloc_context(NULL);
@@ -66,68 +61,109 @@ brw_codegen_cs_prog(struct brw_context *brw,
    bool start_busy = false;
    double start_time = 0;
 
-   struct brw_shader *cs =
-      (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_COMPUTE];
-   assert (cs);
-
    memset(&prog_data, 0, sizeof(prog_data));
 
+   if (cp->program.info.cs.shared_size > 64 * 1024) {
+      cp->program.sh.data->LinkStatus = linking_failure;
+      const char *error_str =
+         "Compute shader used more than 64KB of shared variables";
+      ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
+      _mesa_problem(NULL, "Failed to link compute shader: %s\n", error_str);
+
+      ralloc_free(mem_ctx);
+      return false;
+   } else {
+      prog_data.base.total_shared = cp->program.info.cs.shared_size;
+   }
+
+   assign_cs_binding_table_offsets(devinfo, &cp->program, &prog_data);
+
    /* Allocate the references to the uniforms that will end up in the
     * prog_data associated with the compiled program, and which will be freed
     * by the state cache.
     */
-   int param_count = cs->base.num_uniform_components +
-                     cs->base.NumImages * BRW_IMAGE_PARAM_SIZE;
+   int param_count = cp->program.nir->num_uniforms / 4;
+
+   /* The backend also sometimes add a param for the thread local id. */
+   prog_data.thread_local_id_index = param_count++;
 
    /* The backend also sometimes adds params for texture size. */
    param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
-   prog_data.base.param =
-      rzalloc_array(NULL, const gl_constant_value *, param_count);
-   prog_data.base.pull_param =
-      rzalloc_array(NULL, const gl_constant_value *, param_count);
+   prog_data.base.param = rzalloc_array(NULL, uint32_t, param_count);
+   prog_data.base.pull_param = rzalloc_array(NULL, uint32_t, param_count);
    prog_data.base.image_param =
-      rzalloc_array(NULL, struct brw_image_param, cs->base.NumImages);
+      rzalloc_array(NULL, struct brw_image_param,
+                    cp->program.info.num_images);
    prog_data.base.nr_params = param_count;
-   prog_data.base.nr_image_params = cs->base.NumImages;
+   prog_data.base.nr_image_params = cp->program.info.num_images;
+
+   brw_nir_setup_glsl_uniforms(cp->program.nir, &cp->program,&prog_data.base,
+                               true);
 
    if (unlikely(brw->perf_debug)) {
       start_busy = (brw->batch.last_bo &&
-                    drm_intel_bo_busy(brw->batch.last_bo));
+                    brw_bo_busy(brw->batch.last_bo));
       start_time = get_time();
    }
 
-   program = brw_cs_emit(brw, mem_ctx, key, &prog_data,
-                         &cp->program, prog, &program_size);
+   int st_index = -1;
+   if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+      st_index = brw_get_shader_time_index(brw, &cp->program, ST_CS, true);
+
+   char *error_str;
+   program = brw_compile_cs(brw->screen->compiler, brw, mem_ctx, key,
+                            &prog_data, cp->program.nir, st_index,
+                            &program_size, &error_str);
    if (program == NULL) {
+      cp->program.sh.data->LinkStatus = linking_failure;
+      ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
+      _mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str);
+
       ralloc_free(mem_ctx);
       return false;
    }
 
-   if (unlikely(brw->perf_debug) && cs) {
-      if (cs->compiled_once) {
+   if (unlikely(brw->perf_debug)) {
+      if (cp->compiled_once) {
          _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
       }
-      cs->compiled_once = true;
+      cp->compiled_once = true;
 
-      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+      if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
          perf_debug("CS compile took %.03f ms and stalled the GPU\n",
                     (get_time() - start_time) * 1000);
       }
    }
 
-   if (prog_data.base.total_scratch) {
-      brw_get_scratch_bo(brw, &brw->cs.base.scratch_bo,
-                         prog_data.base.total_scratch * brw->max_cs_threads);
-   }
+   const unsigned subslices = MAX2(brw->screen->subslice_total, 1);
+
+   /* WaCSScratchSize:hsw
+    *
+    * Haswell's scratch space address calculation appears to be sparse
+    * rather than tightly packed.  The Thread ID has bits indicating
+    * which subslice, EU within a subslice, and thread within an EU
+    * it is.  There's a maximum of two slices and two subslices, so these
+    * can be stored with a single bit.  Even though there are only 10 EUs
+    * per subslice, this is stored in 4 bits, so there's an effective
+    * maximum value of 16 EUs.  Similarly, although there are only 7
+    * threads per EU, this is stored in a 3 bit number, giving an effective
+    * maximum value of 8 threads per EU.
+    *
+    * This means that we need to use 16 * 8 instead of 10 * 7 for the
+    * number of threads per subslice.
+    */
+   const unsigned scratch_ids_per_subslice =
+      devinfo->is_haswell ? 16 * 8 : devinfo->max_cs_threads;
 
-   if (unlikely(INTEL_DEBUG & DEBUG_CS))
-      fprintf(stderr, "\n");
+   brw_alloc_stage_scratch(brw, &brw->cs.base,
+                           prog_data.base.total_scratch,
+                           scratch_ids_per_subslice * subslices);
 
    brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
                     key, sizeof(*key),
                     program, program_size,
                     &prog_data, sizeof(prog_data),
-                    &brw->cs.base.prog_offset, &brw->cs.prog_data);
+                    &brw->cs.base.prog_offset, &brw->cs.base.prog_data);
    ralloc_free(mem_ctx);
 
    return true;
@@ -139,15 +175,14 @@ brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
 {
    struct gl_context *ctx = &brw->ctx;
    /* BRW_NEW_COMPUTE_PROGRAM */
-   const struct brw_compute_program *cp =
-      (struct brw_compute_program *) brw->compute_program;
+   const struct brw_program *cp =
+      (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
    const struct gl_program *prog = (struct gl_program *) cp;
 
    memset(key, 0, sizeof(*key));
 
    /* _NEW_TEXTURE */
-   brw_populate_sampler_prog_key_data(ctx, prog, brw->cs.base.sampler_count,
-                                      &key->tex);
+   brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
 
    /* The unique compute program ID */
    key->program_string_id = cp->id;
@@ -159,8 +194,8 @@ brw_upload_cs_prog(struct brw_context *brw)
 {
    struct gl_context *ctx = &brw->ctx;
    struct brw_cs_prog_key key;
-   struct brw_compute_program *cp = (struct brw_compute_program *)
-      brw->compute_program;
+   struct brw_program *cp =
+      (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
 
    if (!cp)
       return;
@@ -169,34 +204,28 @@ brw_upload_cs_prog(struct brw_context *brw)
       return;
 
    brw->cs.base.sampler_count =
-      _mesa_fls(ctx->ComputeProgram._Current->Base.SamplersUsed);
+      util_last_bit(ctx->ComputeProgram._Current->SamplersUsed);
 
    brw_cs_populate_key(brw, &key);
 
    if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG,
                          &key, sizeof(key),
-                         &brw->cs.base.prog_offset, &brw->cs.prog_data)) {
-      bool success =
-         brw_codegen_cs_prog(brw,
-                             ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE],
-                             cp, &key);
+                         &brw->cs.base.prog_offset,
+                         &brw->cs.base.prog_data)) {
+      bool success = brw_codegen_cs_prog(brw, cp, &key);
       (void) success;
       assert(success);
    }
-   brw->cs.base.prog_data = &brw->cs.prog_data->base;
 }
 
 
 bool
-brw_cs_precompile(struct gl_context *ctx,
-                  struct gl_shader_program *shader_prog,
-                  struct gl_program *prog)
+brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
    struct brw_cs_prog_key key;
 
-   struct gl_compute_program *cp = (struct gl_compute_program *) prog;
-   struct brw_compute_program *bcp = brw_compute_program(cp);
+   struct brw_program *bcp = brw_program(prog);
 
    memset(&key, 0, sizeof(key));
    key.program_string_id = bcp->id;
@@ -204,12 +233,12 @@ brw_cs_precompile(struct gl_context *ctx,
    brw_setup_tex_for_precompile(brw, &key.tex, prog);
 
    uint32_t old_prog_offset = brw->cs.base.prog_offset;
-   struct brw_cs_prog_data *old_prog_data = brw->cs.prog_data;
+   struct brw_stage_prog_data *old_prog_data = brw->cs.base.prog_data;
 
-   bool success = brw_codegen_cs_prog(brw, shader_prog, bcp, &key);
+   bool success = brw_codegen_cs_prog(brw, bcp, &key);
 
    brw->cs.base.prog_offset = old_prog_offset;
-   brw->cs.prog_data = old_prog_data;
+   brw->cs.base.prog_data = old_prog_data;
 
    return success;
 }