#include "brw_state.h"
#include "intel_batchbuffer.h"
#include "brw_nir.h"
+#include "brw_program.h"
static void
assign_cs_binding_table_offsets(const struct brw_device_info *devinfo,
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
st_index = brw_get_shader_time_index(brw, prog, &cp->program.Base, ST_CS);
- program = brw_cs_emit(brw, mem_ctx, key, &prog_data,
- &cp->program, prog, st_index, &program_size);
+ char *error_str;
+ program = brw_compile_cs(brw->intelScreen->compiler, brw, mem_ctx,
+ key, &prog_data, cp->program.Base.nir,
+ st_index, &program_size, &error_str);
if (program == NULL) {
+ prog->LinkStatus = false;
+ ralloc_strcat(&prog->InfoLog, error_str);
+ _mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str);
+
ralloc_free(mem_ctx);
return false;
}