const GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16;
/* BRW_NEW_VERTEX_PROGRAM */
- const GLuint nr_vp_regs = (brw->vs.prog_data->nr_params + 15) / 16;
+ const GLuint nr_vp_regs = (brw->vs.prog_data->base.nr_params + 15) / 16;
GLuint nr_clip_regs = 0;
GLuint total_regs;
{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
- const struct brw_vertex_program *vp =
- brw_vertex_program_const(brw->vertex_program);
const GLuint sz = brw->curbe.total_size;
const GLuint bufsz = sz * 16 * sizeof(GLfloat);
GLfloat *buf;
}
}
-
- /* When using the old VS backend, the clipplanes are actually delivered to
- * both CLIP and VS units. VS uses them to calculate the outcode bitmasks.
- *
- * When using the new VS backend, it is responsible for setting up its own
- * clipplane constants if it needs them. This results in a slight waste of
- * of curbe space, but the advantage is that the new VS backend can use its
- * general-purpose uniform layout code to store the clipplanes.
- */
+ /* clipper constants */
if (brw->curbe.clip_size) {
GLuint offset = brw->curbe.clip_start * 16;
GLuint j;
/* vertex shader constants */
if (brw->curbe.vs_size) {
GLuint offset = brw->curbe.vs_start * 16;
- GLuint nr = brw->vs.prog_data->nr_params / 4;
- if (brw->vs.prog_data->uses_new_param_layout) {
- for (i = 0; i < brw->vs.prog_data->nr_params; i++) {
- buf[offset + i] = *brw->vs.prog_data->param[i];
- }
- } else {
- /* Load the subset of push constants that will get used when
- * we also have a pull constant buffer.
- */
- for (i = 0; i < vp->program.Base.Parameters->NumParameters; i++) {
- if (brw->vs.constant_map[i] != -1) {
- assert(brw->vs.constant_map[i] <= nr);
- memcpy(buf + offset + brw->vs.constant_map[i] * 4,
- vp->program.Base.Parameters->ParameterValues[i],
- 4 * sizeof(float));
- }
- }
+ for (i = 0; i < brw->vs.prog_data->base.nr_params; i++) {
+ buf[offset + i] = *brw->vs.prog_data->base.param[i];
}
}
ADVANCE_BATCH();
}
-/* This tracked state is unique in that the state it monitors varies
- * dynamically depending on the parameters tracked by the fragment and
- * vertex programs. This is the template used as a starting point,
- * each context will maintain a copy of this internally and update as
- * required.
- */
const struct brw_tracked_state brw_constant_buffer = {
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS,