#include "main/context.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/prog_statevars.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
#include "brw_context.h"
GLcontext *ctx = &brw->intel.ctx;
const struct brw_vertex_program *vp =
brw_vertex_program_const(brw->vertex_program);
- const struct brw_fragment_program *fp =
- brw_fragment_program_const(brw->fragment_program);
const GLuint sz = brw->curbe.total_size;
const GLuint bufsz = sz * 16 * sizeof(GLfloat);
GLfloat *buf;
if (brw->curbe.wm_size) {
GLuint offset = brw->curbe.wm_start * 16;
- _mesa_load_state_parameters(ctx, fp->program.Base.Parameters);
-
/* copy float constants */
for (i = 0; i < brw->wm.prog_data->nr_params; i++)
buf[offset + i] = *brw->wm.prog_data->param[i];
GLuint offset = brw->curbe.vs_start * 16;
GLuint nr = brw->vs.prog_data->nr_params / 4;
- if (brw->vertex_program->IsNVProgram)
- _mesa_load_tracked_matrices(ctx);
-
- /* Updates the ParamaterValues[i] pointers for all parameters of the
- * basic type of PROGRAM_STATE_VAR.
- */
- _mesa_load_state_parameters(ctx, vp->program.Base.Parameters);
-
if (vp->use_const_buffer) {
/* Load the subset of push constants that will get used when
* we also have a pull constant buffer.