static void calculate_curbe_offsets( struct brw_context *brw )
{
struct gl_context *ctx = &brw->ctx;
- /* CACHE_NEW_WM_PROG */
+ /* BRW_NEW_FS_PROG_DATA */
const GLuint nr_fp_regs = (brw->wm.prog_data->base.nr_params + 15) / 16;
- /* CACHE_NEW_VS_PROG */
+ /* BRW_NEW_VS_PROG_DATA */
const GLuint nr_vp_regs = (brw->vs.prog_data->base.base.nr_params + 15) / 16;
GLuint nr_clip_regs = 0;
GLuint total_regs;
const struct brw_tracked_state brw_curbe_offsets = {
.dirty = {
.mesa = _NEW_TRANSFORM,
- .brw = BRW_NEW_CONTEXT,
- .cache = CACHE_NEW_VS_PROG |
- CACHE_NEW_WM_PROG
+ .brw = BRW_NEW_CONTEXT |
+ BRW_NEW_FS_PROG_DATA |
+ BRW_NEW_VS_PROG_DATA,
},
.emit = calculate_curbe_offsets
};
/* BRW_NEW_CURBE_OFFSETS */
GLuint offset = brw->curbe.wm_start * 16;
- /* CACHE_NEW_WM_PROG | _NEW_PROGRAM_CONSTANTS: copy uniform values */
+ /* BRW_NEW_FS_PROG_DATA | _NEW_PROGRAM_CONSTANTS: copy uniform values */
for (i = 0; i < brw->wm.prog_data->base.nr_params; i++) {
buf[offset + i] = *brw->wm.prog_data->base.param[i];
}
GLuint offset = brw->curbe.vs_start * 16;
- /* CACHE_NEW_VS_PROG | _NEW_PROGRAM_CONSTANTS: copy uniform values */
+ /* BRW_NEW_VS_PROG_DATA | _NEW_PROGRAM_CONSTANTS: copy uniform values */
for (i = 0; i < brw->vs.prog_data->base.base.nr_params; i++) {
buf[offset + i] = *brw->vs.prog_data->base.base.param[i];
}
*/
emit:
+ /* Work around mysterious 965 hangs that appear to happen if you do
+ * two 3DPRIMITIVEs with only a CONSTANT_BUFFER inbetween. If we
+ * haven't already flushed for some other reason, explicitly do so.
+ *
+ * We've found no documented reason why this should be necessary.
+ */
+ if (brw->gen == 4 && !brw->is_g4x &&
+ (brw->state.dirty.brw & (BRW_NEW_BATCH | BRW_NEW_PSP)) == 0) {
+ BEGIN_BATCH(1);
+ OUT_BATCH(MI_FLUSH);
+ ADVANCE_BATCH();
+ }
+
/* BRW_NEW_URB_FENCE: From the gen4 PRM, volume 1, section 3.9.8
* (CONSTANT_BUFFER (CURBE Load)):
*
.mesa = _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
BRW_NEW_CURBE_OFFSETS |
+ BRW_NEW_FS_PROG_DATA |
BRW_NEW_PSP | /* Implicit - hardware requires this, not used above */
- BRW_NEW_URB_FENCE,
- .cache = CACHE_NEW_VS_PROG |
- CACHE_NEW_WM_PROG
+ BRW_NEW_URB_FENCE |
+ BRW_NEW_VS_PROG_DATA,
},
.emit = brw_upload_constant_buffer,
};