# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8)
# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8)
-#ifndef _3DPRIM_POINTLIST /* FIXME: Avoid clashing with defines from bdw_pack.h */
#define _3DPRIM_POINTLIST 0x01
#define _3DPRIM_LINELIST 0x02
#define _3DPRIM_LINESTRIP 0x03
#define _3DPRIM_TRIFAN_NOSTIPPLE 0x16
#define _3DPRIM_PATCHLIST(n) ({ assert(n > 0 && n <= 32); 0x20 + (n - 1); })
-#endif /* bdw_pack.h */
/* We use this offset to be able to pass native primitive types in struct
* _mesa_prim::mode. Native primitive types are BRW_PRIM_OFFSET +
#define GEN8_SURFACE_AUX_MODE_MCS 1
#define GEN8_SURFACE_AUX_MODE_APPEND 2
#define GEN8_SURFACE_AUX_MODE_HIZ 3
+#define GEN9_SURFACE_AUX_MODE_CCS_E 5
/* Surface state DW7 */
#define GEN9_SURFACE_RT_COMPRESSION_SHIFT 30
*/
FS_OPCODE_FB_WRITE_LOGICAL,
- FS_OPCODE_BLORP_FB_WRITE,
FS_OPCODE_REP_FB_WRITE,
FS_OPCODE_PACK_STENCIL_REF,
SHADER_OPCODE_RCP,
*/
SHADER_OPCODE_LOAD_PAYLOAD,
+ /**
+ * Packs a number of sources into a single value. Unlike LOAD_PAYLOAD, this
+ * acts intra-channel, obtaining the final value for each channel by
+ * combining the sources values for the same channel, the first source
+ * occupying the lowest bits and the last source occupying the highest
+ * bits.
+ */
+ FS_OPCODE_PACK,
+
SHADER_OPCODE_SHADER_TIME_ADD,
/**
# define GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE (1 << 8)
# define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7)
# define GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE (1 << 6)
+# define GEN9_PS_RENDER_TARGET_RESOLVE_FULL (3 << 6)
# define HSW_PS_UAV_ACCESS_ENABLE (1 << 5)
# define GEN7_PS_POSOFFSET_NONE (0 << 3)
# define GEN7_PS_POSOFFSET_CENTROID (2 << 3)
#define GPGPU_WALKER 0x7105
/* GEN7 DW0 */
# define GEN7_GPGPU_INDIRECT_PARAMETER_ENABLE (1 << 10)
+# define GEN7_GPGPU_PREDICATE_ENABLE (1 << 8)
/* GEN8+ DW2 */
# define GPGPU_WALKER_INDIRECT_LENGTH_SHIFT 0
# define GPGPU_WALKER_INDIRECT_LENGTH_MASK INTEL_MASK(15, 0)