* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
-
+
+#define INTEL_MASK(high, low) (((1<<((high)-(low)+1))-1)<<(low))
+#define SET_FIELD(value, field) (((value) << field ## _SHIFT) & field ## _MASK)
+#define GET_FIELD(word, field) (((word) & field ## _MASK) >> field ## _SHIFT)
#ifndef BRW_DEFINES_H
#define BRW_DEFINES_H
# define GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT 10
# define GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 15)
# define GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 15)
+/* DW1 */
+# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8)
+# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8)
#define _3DPRIM_POINTLIST 0x01
#define _3DPRIM_LINELIST 0x02
#define BRW_STENCILOP_DECR 6
#define BRW_STENCILOP_INVERT 7
+/* Surface state DW0 */
+#define BRW_SURFACE_RC_READ_WRITE (1 << 8)
+#define BRW_SURFACE_MIPLAYOUT_SHIFT 10
#define BRW_SURFACE_MIPMAPLAYOUT_BELOW 0
#define BRW_SURFACE_MIPMAPLAYOUT_RIGHT 1
+#define BRW_SURFACE_CUBEFACE_ENABLES 0x3f
+#define BRW_SURFACE_BLEND_ENABLED (1 << 13)
+#define BRW_SURFACE_WRITEDISABLE_B_SHIFT 14
+#define BRW_SURFACE_WRITEDISABLE_G_SHIFT 15
+#define BRW_SURFACE_WRITEDISABLE_R_SHIFT 16
+#define BRW_SURFACE_WRITEDISABLE_A_SHIFT 17
#define BRW_SURFACEFORMAT_R32G32B32A32_FLOAT 0x000
#define BRW_SURFACEFORMAT_R32G32B32A32_SINT 0x001
#define BRW_SURFACEFORMAT_R16G16B16_SNORM 0x19D
#define BRW_SURFACEFORMAT_R16G16B16_SSCALED 0x19E
#define BRW_SURFACEFORMAT_R16G16B16_USCALED 0x19F
+#define BRW_SURFACE_FORMAT_SHIFT 18
+#define BRW_SURFACE_FORMAT_MASK INTEL_MASK(26, 18)
#define BRW_SURFACERETURNFORMAT_FLOAT32 0
#define BRW_SURFACERETURNFORMAT_S1 1
+#define BRW_SURFACE_TYPE_SHIFT 29
+#define BRW_SURFACE_TYPE_MASK INTEL_MASK(31, 29)
#define BRW_SURFACE_1D 0
#define BRW_SURFACE_2D 1
#define BRW_SURFACE_3D 2
#define BRW_SURFACE_BUFFER 4
#define BRW_SURFACE_NULL 7
+/* Surface state DW2 */
+#define BRW_SURFACE_HEIGHT_SHIFT 19
+#define BRW_SURFACE_HEIGHT_MASK INTEL_MASK(31, 19)
+#define BRW_SURFACE_WIDTH_SHIFT 6
+#define BRW_SURFACE_WIDTH_MASK INTEL_MASK(18, 6)
+#define BRW_SURFACE_LOD_SHIFT 2
+#define BRW_SURFACE_LOD_MASK INTEL_MASK(5, 2)
+
+/* Surface state DW3 */
+#define BRW_SURFACE_DEPTH_SHIFT 21
+#define BRW_SURFACE_DEPTH_MASK INTEL_MASK(31, 21)
+#define BRW_SURFACE_PITCH_SHIFT 3
+#define BRW_SURFACE_PITCH_MASK INTEL_MASK(19, 3)
+#define BRW_SURFACE_TILED (1 << 1)
+#define BRW_SURFACE_TILED_Y (1 << 0)
+
+/* Surface state DW4 */
+#define BRW_SURFACE_MIN_LOD_SHIFT 28
+#define BRW_SURFACE_MIN_LOD_MASK INTEL_MASK(31, 28)
+
+/* Surface state DW5 */
+#define BRW_SURFACE_X_OFFSET_SHIFT 25
+#define BRW_SURFACE_X_OFFSET_MASK INTEL_MASK(31, 25)
+#define BRW_SURFACE_Y_OFFSET_SHIFT 20
+#define BRW_SURFACE_Y_OFFSET_MASK INTEL_MASK(23, 20)
+
#define BRW_TEXCOORDMODE_WRAP 0
#define BRW_TEXCOORDMODE_MIRROR 1
#define BRW_TEXCOORDMODE_CLAMP 2
#define BRW_WE_ALL 1
/** @} */
-#define BRW_OPCODE_MOV 1
-#define BRW_OPCODE_SEL 2
-#define BRW_OPCODE_NOT 4
-#define BRW_OPCODE_AND 5
-#define BRW_OPCODE_OR 6
-#define BRW_OPCODE_XOR 7
-#define BRW_OPCODE_SHR 8
-#define BRW_OPCODE_SHL 9
-#define BRW_OPCODE_RSR 10
-#define BRW_OPCODE_RSL 11
-#define BRW_OPCODE_ASR 12
-#define BRW_OPCODE_CMP 16
-#define BRW_OPCODE_CMPN 17
-#define BRW_OPCODE_JMPI 32
-#define BRW_OPCODE_IF 34
-#define BRW_OPCODE_IFF 35
-#define BRW_OPCODE_ELSE 36
-#define BRW_OPCODE_ENDIF 37
-#define BRW_OPCODE_DO 38
-#define BRW_OPCODE_WHILE 39
-#define BRW_OPCODE_BREAK 40
-#define BRW_OPCODE_CONTINUE 41
-#define BRW_OPCODE_HALT 42
-#define BRW_OPCODE_MSAVE 44
-#define BRW_OPCODE_MRESTORE 45
-#define BRW_OPCODE_PUSH 46
-#define BRW_OPCODE_POP 47
-#define BRW_OPCODE_WAIT 48
-#define BRW_OPCODE_SEND 49
-#define BRW_OPCODE_SENDC 50
-#define BRW_OPCODE_MATH 56
-#define BRW_OPCODE_ADD 64
-#define BRW_OPCODE_MUL 65
-#define BRW_OPCODE_AVG 66
-#define BRW_OPCODE_FRC 67
-#define BRW_OPCODE_RNDU 68
-#define BRW_OPCODE_RNDD 69
-#define BRW_OPCODE_RNDE 70
-#define BRW_OPCODE_RNDZ 71
-#define BRW_OPCODE_MAC 72
-#define BRW_OPCODE_MACH 73
-#define BRW_OPCODE_LZD 74
-#define BRW_OPCODE_SAD2 80
-#define BRW_OPCODE_SADA2 81
-#define BRW_OPCODE_DP4 84
-#define BRW_OPCODE_DPH 85
-#define BRW_OPCODE_DP3 86
-#define BRW_OPCODE_DP2 87
-#define BRW_OPCODE_DPA2 88
-#define BRW_OPCODE_LINE 89
-#define BRW_OPCODE_PLN 90
-#define BRW_OPCODE_NOP 126
+enum opcode {
+ /* These are the actual hardware opcodes. */
+ BRW_OPCODE_MOV = 1,
+ BRW_OPCODE_SEL = 2,
+ BRW_OPCODE_NOT = 4,
+ BRW_OPCODE_AND = 5,
+ BRW_OPCODE_OR = 6,
+ BRW_OPCODE_XOR = 7,
+ BRW_OPCODE_SHR = 8,
+ BRW_OPCODE_SHL = 9,
+ BRW_OPCODE_RSR = 10,
+ BRW_OPCODE_RSL = 11,
+ BRW_OPCODE_ASR = 12,
+ BRW_OPCODE_CMP = 16,
+ BRW_OPCODE_CMPN = 17,
+ BRW_OPCODE_JMPI = 32,
+ BRW_OPCODE_IF = 34,
+ BRW_OPCODE_IFF = 35,
+ BRW_OPCODE_ELSE = 36,
+ BRW_OPCODE_ENDIF = 37,
+ BRW_OPCODE_DO = 38,
+ BRW_OPCODE_WHILE = 39,
+ BRW_OPCODE_BREAK = 40,
+ BRW_OPCODE_CONTINUE = 41,
+ BRW_OPCODE_HALT = 42,
+ BRW_OPCODE_MSAVE = 44,
+ BRW_OPCODE_MRESTORE = 45,
+ BRW_OPCODE_PUSH = 46,
+ BRW_OPCODE_POP = 47,
+ BRW_OPCODE_WAIT = 48,
+ BRW_OPCODE_SEND = 49,
+ BRW_OPCODE_SENDC = 50,
+ BRW_OPCODE_MATH = 56,
+ BRW_OPCODE_ADD = 64,
+ BRW_OPCODE_MUL = 65,
+ BRW_OPCODE_AVG = 66,
+ BRW_OPCODE_FRC = 67,
+ BRW_OPCODE_RNDU = 68,
+ BRW_OPCODE_RNDD = 69,
+ BRW_OPCODE_RNDE = 70,
+ BRW_OPCODE_RNDZ = 71,
+ BRW_OPCODE_MAC = 72,
+ BRW_OPCODE_MACH = 73,
+ BRW_OPCODE_LZD = 74,
+ BRW_OPCODE_SAD2 = 80,
+ BRW_OPCODE_SADA2 = 81,
+ BRW_OPCODE_DP4 = 84,
+ BRW_OPCODE_DPH = 85,
+ BRW_OPCODE_DP3 = 86,
+ BRW_OPCODE_DP2 = 87,
+ BRW_OPCODE_DPA2 = 88,
+ BRW_OPCODE_LINE = 89,
+ BRW_OPCODE_PLN = 90,
+ BRW_OPCODE_NOP = 126,
+
+ /* These are compiler backend opcodes that get translated into other
+ * instructions.
+ */
+ FS_OPCODE_FB_WRITE = 128,
+ SHADER_OPCODE_RCP,
+ SHADER_OPCODE_RSQ,
+ SHADER_OPCODE_SQRT,
+ SHADER_OPCODE_EXP2,
+ SHADER_OPCODE_LOG2,
+ SHADER_OPCODE_POW,
+ SHADER_OPCODE_SIN,
+ SHADER_OPCODE_COS,
+ FS_OPCODE_DDX,
+ FS_OPCODE_DDY,
+ FS_OPCODE_PIXEL_X,
+ FS_OPCODE_PIXEL_Y,
+ FS_OPCODE_CINTERP,
+ FS_OPCODE_LINTERP,
+ FS_OPCODE_TEX,
+ FS_OPCODE_TXB,
+ FS_OPCODE_TXD,
+ FS_OPCODE_TXL,
+ FS_OPCODE_DISCARD,
+ FS_OPCODE_SPILL,
+ FS_OPCODE_UNSPILL,
+ FS_OPCODE_PULL_CONSTANT_LOAD,
+
+ VS_OPCODE_URB_WRITE,
+};
#define BRW_PREDICATE_NONE 0
#define BRW_PREDICATE_NORMAL 1
#define BRW_MESSAGE_TARGET_MATH 1 /* reserved on GEN6 */
#define BRW_MESSAGE_TARGET_SAMPLER 2
#define BRW_MESSAGE_TARGET_GATEWAY 3
-#define BRW_MESSAGE_TARGET_DATAPORT_READ 4 /* sampler cache on GEN6 */
-#define BRW_MESSAGE_TARGET_DATAPORT_WRITE 5 /* render cache on Gen6 */
+#define BRW_MESSAGE_TARGET_DATAPORT_READ 4
+#define BRW_MESSAGE_TARGET_DATAPORT_WRITE 5
#define BRW_MESSAGE_TARGET_URB 6
#define BRW_MESSAGE_TARGET_THREAD_SPAWNER 7
-#define BRW_MESSAGE_TARGET_CONST_CACHE 9 /* GEN6 */
+
+#define GEN6_MESSAGE_TARGET_DP_SAMPLER_CACHE 4
+#define GEN6_MESSAGE_TARGET_DP_RENDER_CACHE 5
+#define GEN6_MESSAGE_TARGET_DP_CONST_CACHE 9
#define BRW_SAMPLER_RETURN_FORMAT_FLOAT32 0
#define BRW_SAMPLER_RETURN_FORMAT_UINT32 2
#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 0
#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 1
-#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_BLOCK_WRITE 2
+#define BRW_DATAPORT_WRITE_MESSAGE_MEDIA_BLOCK_WRITE 2
#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 3
#define BRW_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 4
#define BRW_DATAPORT_WRITE_MESSAGE_STREAMED_VERTEX_BUFFER_WRITE 5
#define GEN6_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 8
#define GEN6_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 9
#define GEN6_DATAPORT_WRITE_MESSAGE_MEDIA_BLOCK_WRITE 10
-#define GEN6_DATAPORT_WRITE_MESSAGE_DWORLD_SCATTERED_WRITE 11
+#define GEN6_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 11
#define GEN6_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 12
#define GEN6_DATAPORT_WRITE_MESSAGE_STREAMED_VB_WRITE 13
#define GEN6_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_UNORM_WRITE 14
#define CMD_CONST_BUFFER 0x6002
#define CMD_STATE_BASE_ADDRESS 0x6101
-#define CMD_STATE_INSN_POINTER 0x6102
+#define CMD_STATE_SIP 0x6102
#define CMD_PIPELINE_SELECT_965 0x6104
#define CMD_PIPELINE_SELECT_GM45 0x6904
# define GEN6_BINDING_TABLE_MODIFY_GS (1 << 9)
# define GEN6_BINDING_TABLE_MODIFY_PS (1 << 12)
+#define _3DSTATE_BINDING_TABLE_POINTERS_VS 0x7826 /* GEN7+ */
+#define _3DSTATE_BINDING_TABLE_POINTERS_HS 0x7827 /* GEN7+ */
+#define _3DSTATE_BINDING_TABLE_POINTERS_DS 0x7828 /* GEN7+ */
+#define _3DSTATE_BINDING_TABLE_POINTERS_GS 0x7829 /* GEN7+ */
+#define _3DSTATE_BINDING_TABLE_POINTERS_PS 0x782A /* GEN7+ */
+
#define _3DSTATE_SAMPLER_STATE_POINTERS 0x7802 /* GEN6+ */
# define PS_SAMPLER_STATE_CHANGE (1 << 12)
# define GS_SAMPLER_STATE_CHANGE (1 << 9)
/* DW2: GS */
/* DW3: PS */
-#define CMD_VERTEX_BUFFER 0x7808
+#define _3DSTATE_SAMPLER_STATE_POINTERS_VS 0x782B /* GEN7+ */
+#define _3DSTATE_SAMPLER_STATE_POINTERS_GS 0x782E /* GEN7+ */
+#define _3DSTATE_SAMPLER_STATE_POINTERS_PS 0x782F /* GEN7+ */
+
+#define _3DSTATE_VERTEX_BUFFERS 0x7808
# define BRW_VB0_INDEX_SHIFT 27
# define GEN6_VB0_INDEX_SHIFT 26
# define BRW_VB0_ACCESS_VERTEXDATA (0 << 26)
# define BRW_VB0_ACCESS_INSTANCEDATA (1 << 26)
# define GEN6_VB0_ACCESS_VERTEXDATA (0 << 20)
# define GEN6_VB0_ACCESS_INSTANCEDATA (1 << 20)
+# define GEN7_VB0_ADDRESS_MODIFYENABLE (1 << 14)
# define BRW_VB0_PITCH_SHIFT 0
-#define CMD_VERTEX_ELEMENT 0x7809
+#define _3DSTATE_VERTEX_ELEMENTS 0x7809
# define BRW_VE0_INDEX_SHIFT 27
# define GEN6_VE0_INDEX_SHIFT 26
# define BRW_VE0_FORMAT_SHIFT 16
# define BRW_VE1_DST_OFFSET_SHIFT 0
#define CMD_INDEX_BUFFER 0x780a
-#define CMD_VF_STATISTICS_965 0x780b
-#define CMD_VF_STATISTICS_GM45 0x680b
+#define GEN4_3DSTATE_VF_STATISTICS 0x780b
+#define GM45_3DSTATE_VF_STATISTICS 0x680b
#define _3DSTATE_CC_STATE_POINTERS 0x780e /* GEN6+ */
+#define _3DSTATE_BLEND_STATE_POINTERS 0x7824 /* GEN7+ */
+#define _3DSTATE_DEPTH_STENCIL_STATE_POINTERS 0x7825 /* GEN7+ */
-#define _3DSTATE_URB 0x7805 /* GEN6+ */
+#define _3DSTATE_URB 0x7805 /* GEN6 */
# define GEN6_URB_VS_SIZE_SHIFT 16
# define GEN6_URB_VS_ENTRIES_SHIFT 0
# define GEN6_URB_GS_ENTRIES_SHIFT 8
# define GEN6_URB_GS_SIZE_SHIFT 0
+#define _3DSTATE_URB_VS 0x7830 /* GEN7+ */
+#define _3DSTATE_URB_HS 0x7831 /* GEN7+ */
+#define _3DSTATE_URB_DS 0x7832 /* GEN7+ */
+#define _3DSTATE_URB_GS 0x7833 /* GEN7+ */
+# define GEN7_URB_ENTRY_SIZE_SHIFT 16
+# define GEN7_URB_STARTING_ADDRESS_SHIFT 25
+
+#define _3DSTATE_PUSH_CONSTANT_ALLOC_VS 0x7912 /* GEN7+ */
+#define _3DSTATE_PUSH_CONSTANT_ALLOC_PS 0x7916 /* GEN7+ */
+# define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16
+
#define _3DSTATE_VIEWPORT_STATE_POINTERS 0x780d /* GEN6+ */
# define GEN6_CC_VIEWPORT_MODIFY (1 << 12)
# define GEN6_SF_VIEWPORT_MODIFY (1 << 11)
# define GEN6_CLIP_VIEWPORT_MODIFY (1 << 10)
+#define _3DSTATE_VIEWPORT_STATE_POINTERS_CC 0x7823 /* GEN7+ */
+#define _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL 0x7821 /* GEN7+ */
+
#define _3DSTATE_SCISSOR_STATE_POINTERS 0x780f /* GEN6+ */
#define _3DSTATE_VS 0x7810 /* GEN6+ */
# define GEN6_GS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
/* DW4 */
# define GEN6_GS_URB_READ_LENGTH_SHIFT 11
+# define GEN7_GS_INCLUDE_VERTEX_HANDLES (1 << 10)
# define GEN6_GS_URB_ENTRY_READ_OFFSET_SHIFT 4
# define GEN6_GS_DISPATCH_START_GRF_SHIFT 0
/* DW5 */
# define GEN6_GS_STATISTICS_ENABLE (1 << 10)
# define GEN6_GS_SO_STATISTICS_ENABLE (1 << 9)
# define GEN6_GS_RENDERING_ENABLE (1 << 8)
+# define GEN7_GS_ENABLE (1 << 0)
/* DW6 */
# define GEN6_GS_ENABLE (1 << 15)
+#define _3DSTATE_HS 0x781B /* GEN7+ */
+#define _3DSTATE_TE 0x781C /* GEN7+ */
+#define _3DSTATE_DS 0x781D /* GEN7+ */
+
#define _3DSTATE_CLIP 0x7812 /* GEN6+ */
/* DW1 */
+# define GEN7_CLIP_WINDING_CW (0 << 20)
+# define GEN7_CLIP_WINDING_CCW (1 << 20)
+# define GEN7_CLIP_VERTEX_SUBPIXEL_PRECISION_8 (0 << 19)
+# define GEN7_CLIP_VERTEX_SUBPIXEL_PRECISION_4 (1 << 19)
+# define GEN7_CLIP_EARLY_CULL (1 << 18)
+# define GEN7_CLIP_CULLMODE_BOTH (0 << 16)
+# define GEN7_CLIP_CULLMODE_NONE (1 << 16)
+# define GEN7_CLIP_CULLMODE_FRONT (2 << 16)
+# define GEN7_CLIP_CULLMODE_BACK (3 << 16)
# define GEN6_CLIP_STATISTICS_ENABLE (1 << 10)
/**
* Just does cheap culling based on the clip distance. Bits must be
# define GEN6_CLIP_FORCE_ZERO_RTAINDEX (1 << 5)
#define _3DSTATE_SF 0x7813 /* GEN6+ */
-/* DW1 */
+/* DW1 (for gen6) */
# define GEN6_SF_NUM_OUTPUTS_SHIFT 22
# define GEN6_SF_SWIZZLE_ENABLE (1 << 21)
# define GEN6_SF_POINT_SPRITE_LOWERLEFT (1 << 20)
/* DW18: attr 0-7 wrap shortest enables */
/* DW19: attr 8-16 wrap shortest enables */
+/* On GEN7, many fields of 3DSTATE_SF were split out into a new command:
+ * 3DSTATE_SBE. The remaining fields live in different DWords, but retain
+ * the same bit-offset. The only new field:
+ */
+/* GEN7/DW1: */
+# define GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT 12
+
+#define _3DSTATE_SBE 0x781F /* GEN7+ */
+/* DW1 */
+# define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28)
+# define GEN7_SBE_NUM_OUTPUTS_SHIFT 22
+# define GEN7_SBE_SWIZZLE_ENABLE (1 << 21)
+# define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20)
+# define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11
+# define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4
+/* DW2-9: Attribute setup (same as DW8-15 of gen6 _3DSTATE_SF) */
+/* DW10: Point sprite texture coordinate enables */
+/* DW11: Constant interpolation enables */
+/* DW12: attr 0-7 wrap shortest enables */
+/* DW13: attr 8-16 wrap shortest enables */
+
#define _3DSTATE_WM 0x7814 /* GEN6+ */
/* DW1: kernel pointer */
/* DW2 */
# define GEN6_CONSTANT_BUFFER_1_ENABLE (1 << 13)
# define GEN6_CONSTANT_BUFFER_0_ENABLE (1 << 12)
+#define _3DSTATE_CONSTANT_HS 0x7819 /* GEN7+ */
+#define _3DSTATE_CONSTANT_DS 0x781A /* GEN7+ */
+
+/* 3DSTATE_WM for Gen7 */
+/* DW1 */
+# define GEN7_WM_STATISTICS_ENABLE (1 << 31)
+# define GEN7_WM_DEPTH_CLEAR (1 << 30)
+# define GEN7_WM_DISPATCH_ENABLE (1 << 29)
+# define GEN6_WM_DEPTH_RESOLVE (1 << 28)
+# define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27)
+# define GEN7_WM_KILL_ENABLE (1 << 25)
+# define GEN7_WM_PSCDEPTH_OFF (0 << 23)
+# define GEN7_WM_PSCDEPTH_ON (1 << 23)
+# define GEN7_WM_PSCDEPTH_ON_GE (2 << 23)
+# define GEN7_WM_PSCDEPTH_ON_LE (3 << 23)
+# define GEN7_WM_USES_SOURCE_DEPTH (1 << 20)
+# define GEN7_WM_USES_SOURCE_W (1 << 19)
+# define GEN7_WM_POSITION_ZW_PIXEL (0 << 17)
+# define GEN7_WM_POSITION_ZW_CENTROID (2 << 17)
+# define GEN7_WM_POSITION_ZW_SAMPLE (3 << 17)
+# define GEN7_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 16)
+# define GEN7_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 15)
+# define GEN7_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 14)
+# define GEN7_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 13)
+# define GEN7_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 12)
+# define GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11)
+# define GEN7_WM_USES_INPUT_COVERAGE_MASK (1 << 10)
+# define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8)
+# define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8)
+# define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8)
+# define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8)
+# define GEN7_WM_LINE_AA_WIDTH_0_5 (0 << 6)
+# define GEN7_WM_LINE_AA_WIDTH_1_0 (1 << 6)
+# define GEN7_WM_LINE_AA_WIDTH_2_0 (2 << 6)
+# define GEN7_WM_LINE_AA_WIDTH_4_0 (3 << 6)
+# define GEN7_WM_POLYGON_STIPPLE_ENABLE (1 << 4)
+# define GEN7_WM_LINE_STIPPLE_ENABLE (1 << 3)
+# define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2)
+# define GEN7_WM_MSRAST_OFF_PIXEL (0 << 0)
+# define GEN7_WM_MSRAST_OFF_PATTERN (1 << 0)
+# define GEN7_WM_MSRAST_ON_PIXEL (2 << 0)
+# define GEN7_WM_MSRAST_ON_PATTERN (3 << 0)
+/* DW2 */
+# define GEN7_WM_MSDISPMODE_PERPIXEL (1 << 31)
+
+#define _3DSTATE_PS 0x7820 /* GEN7+ */
+/* DW1: kernel pointer */
+/* DW2 */
+# define GEN7_PS_SPF_MODE (1 << 31)
+# define GEN7_PS_VECTOR_MASK_ENABLE (1 << 30)
+# define GEN7_PS_SAMPLER_COUNT_SHIFT 27
+# define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
+# define GEN7_PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
+# define GEN7_PS_FLOATING_POINT_MODE_ALT (1 << 16)
+/* DW3: scratch space */
+/* DW4 */
+# define GEN7_PS_MAX_THREADS_SHIFT 23
+# define GEN7_PS_PUSH_CONSTANT_ENABLE (1 << 11)
+# define GEN7_PS_ATTRIBUTE_ENABLE (1 << 10)
+# define GEN7_PS_OMASK_TO_RENDER_TARGET (1 << 9)
+# define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7)
+# define GEN7_PS_POSOFFSET_NONE (0 << 3)
+# define GEN7_PS_POSOFFSET_CENTROID (2 << 3)
+# define GEN7_PS_POSOFFSET_SAMPLE (3 << 3)
+# define GEN7_PS_32_DISPATCH_ENABLE (1 << 2)
+# define GEN7_PS_16_DISPATCH_ENABLE (1 << 1)
+# define GEN7_PS_8_DISPATCH_ENABLE (1 << 0)
+/* DW5 */
+# define GEN7_PS_DISPATCH_START_GRF_SHIFT_0 16
+# define GEN7_PS_DISPATCH_START_GRF_SHIFT_1 8
+# define GEN7_PS_DISPATCH_START_GRF_SHIFT_2 0
+/* DW6: kernel 1 pointer */
+/* DW7: kernel 2 pointer */
+
+#define _3DSTATE_STREAMOUT 0x781e /* GEN7+ */
+
#define _3DSTATE_SAMPLE_MASK 0x7818 /* GEN6+ */
#define _3DSTATE_DRAWING_RECTANGLE 0x7900
#define _3DSTATE_BLEND_CONSTANT_COLOR 0x7901
#define _3DSTATE_CHROMA_KEY 0x7904
-#define _3DSTATE_DEPTH_BUFFER 0x7905
+#define _3DSTATE_DEPTH_BUFFER 0x7905 /* GEN4-6 */
#define _3DSTATE_POLY_STIPPLE_OFFSET 0x7906
#define _3DSTATE_POLY_STIPPLE_PATTERN 0x7907
#define _3DSTATE_LINE_STIPPLE_PATTERN 0x7908
#define _3DSTATE_STENCIL_BUFFER 0x790e /* ILK, SNB */
#define _3DSTATE_HIER_DEPTH_BUFFER 0x790f /* ILK, SNB */
-#define _3DSTATE_CLEAR_PARAMS 0x7910 /* ILK+ */
+#define GEN7_3DSTATE_CLEAR_PARAMS 0x7804
+#define GEN7_3DSTATE_DEPTH_BUFFER 0x7805
+#define GEN7_3DSTATE_STENCIL_BUFFER 0x7806
+#define GEN7_3DSTATE_HIER_DEPTH_BUFFER 0x7807
+
+#define _3DSTATE_CLEAR_PARAMS 0x7910 /* ILK, SNB */
# define DEPTH_CLEAR_VALID (1 << 15)
/* DW1: depth clear value */