_mesa_sha1_compute(manifest, strlen(manifest), out_sha1);
}
-static void
-write_blob_program_data(struct blob *binary, gl_shader_stage stage,
- const void *program,
- struct brw_stage_prog_data *prog_data)
-{
- /* Write prog_data to blob. */
- blob_write_bytes(binary, prog_data, brw_prog_data_size(stage));
-
- /* Write program to blob. */
- blob_write_bytes(binary, program, prog_data->program_size);
-
- /* Write push params */
- blob_write_bytes(binary, prog_data->param,
- sizeof(uint32_t) * prog_data->nr_params);
-
- /* Write pull params */
- blob_write_bytes(binary, prog_data->pull_param,
- sizeof(uint32_t) * prog_data->nr_pull_params);
-}
-
static bool
read_blob_program_data(struct blob_reader *binary, struct gl_program *prog,
gl_shader_stage stage, const uint8_t **program,
struct brw_stage_prog_data *prog_data)
{
- /* Read shader prog_data from blob. */
- blob_copy_bytes(binary, prog_data, brw_prog_data_size(stage));
- if (binary->overrun)
- return false;
-
- /* Read shader program from blob. */
- *program = blob_read_bytes(binary, prog_data->program_size);
-
- /* Read push params */
- prog_data->param = rzalloc_array(NULL, uint32_t, prog_data->nr_params);
- blob_copy_bytes(binary, prog_data->param,
- sizeof(uint32_t) * prog_data->nr_params);
-
- /* Read pull params */
- prog_data->pull_param = rzalloc_array(NULL, uint32_t,
- prog_data->nr_pull_params);
- blob_copy_bytes(binary, prog_data->pull_param,
- sizeof(uint32_t) * prog_data->nr_pull_params);
-
- return (binary->current == binary->end && !binary->overrun);
+ return
+ brw_read_blob_program_data(binary, prog, stage, program, prog_data) &&
+ (binary->current == binary->end);
}
static bool
switch (stage) {
case MESA_SHADER_VERTEX:
brw_vs_populate_key(brw, &prog_key.vs);
- /* We don't care what instance of the program it is for the disk cache
- * hash lookup, so set the id to 0 for the sha1 hashing.
- * program_string_id will be set below.
- */
- prog_key.vs.program_string_id = 0;
break;
case MESA_SHADER_TESS_CTRL:
brw_tcs_populate_key(brw, &prog_key.tcs);
- prog_key.tcs.program_string_id = 0;
break;
case MESA_SHADER_TESS_EVAL:
brw_tes_populate_key(brw, &prog_key.tes);
- prog_key.tes.program_string_id = 0;
break;
case MESA_SHADER_GEOMETRY:
brw_gs_populate_key(brw, &prog_key.gs);
- prog_key.gs.program_string_id = 0;
break;
case MESA_SHADER_FRAGMENT:
brw_wm_populate_key(brw, &prog_key.wm);
- prog_key.wm.program_string_id = 0;
break;
case MESA_SHADER_COMPUTE:
brw_cs_populate_key(brw, &prog_key.cs);
- prog_key.cs.program_string_id = 0;
break;
default:
unreachable("Unsupported stage!");
}
+ /* We don't care what instance of the program it is for the disk cache hash
+ * lookup, so set the id to 0 for the sha1 hashing. program_string_id will
+ * be set below.
+ */
+ brw_prog_key_set_id(&prog_key, stage, 0);
+
gen_shader_sha1(brw, prog, stage, &prog_key, binary_sha1);
size_t buffer_size;
switch (stage) {
case MESA_SHADER_VERTEX:
- prog_key.vs.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_VS_PROG;
stage_state = &brw->vs.base;
break;
case MESA_SHADER_TESS_CTRL:
- prog_key.tcs.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_TCS_PROG;
stage_state = &brw->tcs.base;
break;
case MESA_SHADER_TESS_EVAL:
- prog_key.tes.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_TES_PROG;
stage_state = &brw->tes.base;
break;
case MESA_SHADER_GEOMETRY:
- prog_key.gs.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_GS_PROG;
stage_state = &brw->gs.base;
break;
case MESA_SHADER_FRAGMENT:
- prog_key.wm.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_FS_PROG;
stage_state = &brw->wm.base;
break;
case MESA_SHADER_COMPUTE:
- prog_key.cs.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_CS_PROG;
stage_state = &brw->cs.base;
break;
unreachable("Unsupported stage!");
}
+ brw_prog_key_set_id(&prog_key, stage, brw_program(prog)->id);
+
brw_alloc_stage_scratch(brw, stage_state, prog_data->total_scratch);
if (unlikely(debug_enabled_for_stage(stage))) {
fprintf(stderr, "NIR for %s program %d loaded from disk shader cache:\n",
_mesa_shader_stage_to_abbrev(stage), brw_program(prog)->id);
- brw_program_deserialize_nir(&brw->ctx, prog, stage);
+ brw_program_deserialize_driver_blob(&brw->ctx, prog, stage);
nir_shader *nir = prog->nir;
nir_print_shader(nir, stderr);
fprintf(stderr, "Native code for %s %s shader %s from disk cache:\n",
_mesa_shader_stage_to_abbrev(prog->info.stage));
}
- brw_program_deserialize_nir(&brw->ctx, prog, stage);
+ brw_program_deserialize_driver_blob(&brw->ctx, prog, stage);
return false;
}
* generation time when the program is in normal memory accessible with
* cache to the CPU. Another easier change would be to use
* _mesa_streaming_load_memcpy to read from the program mapped memory. */
- write_blob_program_data(&binary, stage, program_map, prog_data);
+ brw_write_blob_program_data(&binary, stage, program_map, prog_data);
unsigned char sha1[20];
char buf[41];
brw_disk_cache_init(struct intel_screen *screen)
{
#ifdef ENABLE_SHADER_CACHE
- char renderer[10];
+ if (INTEL_DEBUG & DEBUG_DISK_CACHE_DISABLE_MASK)
+ return;
+
+ /* array length: print length + null char + 1 extra to verify it is unused */
+ char renderer[11];
MAYBE_UNUSED int len = snprintf(renderer, sizeof(renderer), "i965_%04x",
screen->deviceID);
- assert(len == sizeof(renderer) - 1);
+ assert(len == sizeof(renderer) - 2);
const struct build_id_note *note =
build_id_find_nhdr_for_addr(brw_disk_cache_init);
char timestamp[41];
_mesa_sha1_format(timestamp, id_sha1);
- screen->disk_cache = disk_cache_create(renderer, timestamp, 0);
+ const uint64_t driver_flags = INTEL_DEBUG & DEBUG_DISK_CACHE_MASK;
+ screen->disk_cache = disk_cache_create(renderer, timestamp, driver_flags);
#endif
}