i965: Add HiZ operation state to brw_context
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
index 2db70c543eaa4f18944cd0d0a45884e9190be13f..1571fb74d6c07f66e135ac2d054adcb2de2fdfd6 100644 (file)
  * 
  **************************************************************************/
 
+#include <sys/errno.h>
 
 #include "main/glheader.h"
 #include "main/context.h"
+#include "main/condrender.h"
+#include "main/samplerobj.h"
 #include "main/state.h"
 #include "main/enums.h"
 #include "tnl/tnl.h"
@@ -77,40 +80,51 @@ static const GLenum reduced_prim[GL_POLYGON+1] = {
  * programs be immune to the active primitive (ie. cope with all
  * possibilities).  That may not be realistic however.
  */
-static GLuint brw_set_prim(struct brw_context *brw,
-                          const struct _mesa_prim *prim)
+static void brw_set_prim(struct brw_context *brw,
+                         const struct _mesa_prim *prim)
 {
    struct gl_context *ctx = &brw->intel.ctx;
-   GLenum mode = prim->mode;
+   uint32_t hw_prim = prim_to_hw_prim[prim->mode];
 
    DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
 
    /* Slight optimization to avoid the GS program when not needed:
     */
-   if (mode == GL_QUAD_STRIP &&
+   if (prim->mode == GL_QUAD_STRIP &&
        ctx->Light.ShadeModel != GL_FLAT &&
        ctx->Polygon.FrontMode == GL_FILL &&
        ctx->Polygon.BackMode == GL_FILL)
-      mode = GL_TRIANGLE_STRIP;
+      hw_prim = _3DPRIM_TRISTRIP;
 
    if (prim->mode == GL_QUADS && prim->count == 4 &&
        ctx->Light.ShadeModel != GL_FLAT &&
        ctx->Polygon.FrontMode == GL_FILL &&
        ctx->Polygon.BackMode == GL_FILL) {
-      mode = GL_TRIANGLE_FAN;
+      hw_prim = _3DPRIM_TRIFAN;
    }
 
-   if (mode != brw->primitive) {
-      brw->primitive = mode;
+   if (hw_prim != brw->primitive) {
+      brw->primitive = hw_prim;
       brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
 
-      if (reduced_prim[mode] != brw->intel.reduced_primitive) {
-        brw->intel.reduced_primitive = reduced_prim[mode];
+      if (reduced_prim[prim->mode] != brw->intel.reduced_primitive) {
+        brw->intel.reduced_primitive = reduced_prim[prim->mode];
         brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
       }
    }
+}
+
+static void gen6_set_prim(struct brw_context *brw,
+                          const struct _mesa_prim *prim)
+{
+   uint32_t hw_prim = prim_to_hw_prim[prim->mode];
 
-   return prim_to_hw_prim[mode];
+   DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
+
+   if (hw_prim != brw->primitive) {
+      brw->primitive = hw_prim;
+      brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
+   }
 }
 
 
@@ -175,11 +189,68 @@ static void brw_emit_prim(struct brw_context *brw,
    OUT_BATCH(base_vertex_location);
    ADVANCE_BATCH();
 
+   intel->batch.need_workaround_flush = true;
+
+   if (intel->always_flush_cache) {
+      intel_batchbuffer_emit_mi_flush(intel);
+   }
+}
+
+static void gen7_emit_prim(struct brw_context *brw,
+                          const struct _mesa_prim *prim,
+                          uint32_t hw_prim)
+{
+   struct intel_context *intel = &brw->intel;
+   int verts_per_instance;
+   int vertex_access_type;
+   int start_vertex_location;
+   int base_vertex_location;
+
+   DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
+       prim->start, prim->count);
+
+   start_vertex_location = prim->start;
+   base_vertex_location = prim->basevertex;
+   if (prim->indexed) {
+      vertex_access_type = GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
+      start_vertex_location += brw->ib.start_vertex_offset;
+      base_vertex_location += brw->vb.start_vertex_bias;
+   } else {
+      vertex_access_type = GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
+      start_vertex_location += brw->vb.start_vertex_bias;
+   }
+
+   verts_per_instance = trim(prim->mode, prim->count);
+
+   /* If nothing to emit, just return. */
+   if (verts_per_instance == 0)
+      return;
+
+   /* If we're set to always flush, do it before and after the primitive emit.
+    * We want to catch both missed flushes that hurt instruction/state cache
+    * and missed flushes of the render cache as it heads to other parts of
+    * the besides the draw code.
+    */
+   if (intel->always_flush_cache) {
+      intel_batchbuffer_emit_mi_flush(intel);
+   }
+
+   BEGIN_BATCH(7);
+   OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
+   OUT_BATCH(hw_prim | vertex_access_type);
+   OUT_BATCH(verts_per_instance);
+   OUT_BATCH(start_vertex_location);
+   OUT_BATCH(1); // instance count
+   OUT_BATCH(0); // start instance location
+   OUT_BATCH(base_vertex_location);
+   ADVANCE_BATCH();
+
    if (intel->always_flush_cache) {
       intel_batchbuffer_emit_mi_flush(intel);
    }
 }
 
+
 static void brw_merge_inputs( struct brw_context *brw,
                       const struct gl_client_array *arrays[])
 {
@@ -209,106 +280,10 @@ static void brw_merge_inputs( struct brw_context *brw,
       brw->state.dirty.brw |= BRW_NEW_INPUT_DIMENSIONS;
 }
 
-/* XXX: could split the primitive list to fallback only on the
- * non-conformant primitives.
- */
-static GLboolean check_fallbacks( struct brw_context *brw,
-                                 const struct _mesa_prim *prim,
-                                 GLuint nr_prims )
-{
-   struct gl_context *ctx = &brw->intel.ctx;
-   GLuint i;
-
-   /* If we don't require strict OpenGL conformance, never 
-    * use fallbacks.  If we're forcing fallbacks, always
-    * use fallfacks.
-    */
-   if (brw->intel.conformance_mode == 0)
-      return GL_FALSE;
-
-   if (brw->intel.conformance_mode == 2)
-      return GL_TRUE;
-
-   if (ctx->Polygon.SmoothFlag) {
-      for (i = 0; i < nr_prims; i++)
-        if (reduced_prim[prim[i].mode] == GL_TRIANGLES) 
-           return GL_TRUE;
-   }
-
-   /* BRW hardware will do AA lines, but they are non-conformant it
-    * seems.  TBD whether we keep this fallback:
-    */
-   if (ctx->Line.SmoothFlag) {
-      for (i = 0; i < nr_prims; i++)
-        if (reduced_prim[prim[i].mode] == GL_LINES) 
-           return GL_TRUE;
-   }
-
-   /* Stipple -- these fallbacks could be resolved with a little
-    * bit of work?
-    */
-   if (ctx->Line.StippleFlag) {
-      for (i = 0; i < nr_prims; i++) {
-        /* GS doesn't get enough information to know when to reset
-         * the stipple counter?!?
-         */
-        if (prim[i].mode == GL_LINE_LOOP || prim[i].mode == GL_LINE_STRIP) 
-           return GL_TRUE;
-           
-        if (prim[i].mode == GL_POLYGON &&
-            (ctx->Polygon.FrontMode == GL_LINE ||
-             ctx->Polygon.BackMode == GL_LINE))
-           return GL_TRUE;
-      }
-   }
-
-   if (ctx->Point.SmoothFlag) {
-      for (i = 0; i < nr_prims; i++)
-        if (prim[i].mode == GL_POINTS) 
-           return GL_TRUE;
-   }
-
-   /* BRW hardware doesn't handle GL_CLAMP texturing correctly;
-    * brw_wm_sampler_state:translate_wrap_mode() treats GL_CLAMP
-    * as GL_CLAMP_TO_EDGE instead.  If we're using GL_CLAMP, and
-    * we want strict conformance, force the fallback.
-    * Right now, we only do this for 2D textures.
-    */
-   {
-      int u;
-      for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
-         struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
-         if (texUnit->Enabled) {
-            if (texUnit->Enabled & TEXTURE_1D_BIT) {
-               if (texUnit->CurrentTex[TEXTURE_1D_INDEX]->Sampler.WrapS == GL_CLAMP) {
-                   return GL_TRUE;
-               }
-            }
-            if (texUnit->Enabled & TEXTURE_2D_BIT) {
-               if (texUnit->CurrentTex[TEXTURE_2D_INDEX]->Sampler.WrapS == GL_CLAMP ||
-                   texUnit->CurrentTex[TEXTURE_2D_INDEX]->Sampler.WrapT == GL_CLAMP) {
-                   return GL_TRUE;
-               }
-            }
-            if (texUnit->Enabled & TEXTURE_3D_BIT) {
-               if (texUnit->CurrentTex[TEXTURE_3D_INDEX]->Sampler.WrapS == GL_CLAMP ||
-                   texUnit->CurrentTex[TEXTURE_3D_INDEX]->Sampler.WrapT == GL_CLAMP ||
-                   texUnit->CurrentTex[TEXTURE_3D_INDEX]->Sampler.WrapR == GL_CLAMP) {
-                   return GL_TRUE;
-               }
-            }
-         }
-      }
-   }
-      
-   /* Nothing stopping us from the fast path now */
-   return GL_FALSE;
-}
-
 /* May fail if out of video memory for texture or vbo upload, or on
  * fallback conditions.
  */
-static GLboolean brw_try_draw_prims( struct gl_context *ctx,
+static bool brw_try_draw_prims( struct gl_context *ctx,
                                     const struct gl_client_array *arrays[],
                                     const struct _mesa_prim *prim,
                                     GLuint nr_prims,
@@ -318,9 +293,9 @@ static GLboolean brw_try_draw_prims( struct gl_context *ctx,
 {
    struct intel_context *intel = intel_context(ctx);
    struct brw_context *brw = brw_context(ctx);
-   GLboolean retval = GL_FALSE;
-   GLboolean warn = GL_FALSE;
+   bool retval = true;
    GLuint i;
+   bool fail_next = false;
 
    if (ctx->NewState)
       _mesa_update_state( ctx );
@@ -334,9 +309,6 @@ static GLboolean brw_try_draw_prims( struct gl_context *ctx,
     */
    brw_validate_textures( brw );
 
-   if (check_fallbacks(brw, prim, nr_prims))
-      return GL_FALSE;
-
    /* Bind all inputs, derive varying and size information:
     */
    brw_merge_inputs( brw, arrays );
@@ -358,57 +330,72 @@ static GLboolean brw_try_draw_prims( struct gl_context *ctx,
    intel_prepare_render(intel);
 
    for (i = 0; i < nr_prims; i++) {
-      uint32_t hw_prim;
+      int estimated_max_prim_size;
+
+      estimated_max_prim_size = 512; /* batchbuffer commands */
+      estimated_max_prim_size += (BRW_MAX_TEX_UNIT *
+                                 (sizeof(struct brw_sampler_state) +
+                                  sizeof(struct gen5_sampler_default_color)));
+      estimated_max_prim_size += 1024; /* gen6 VS push constants */
+      estimated_max_prim_size += 1024; /* gen6 WM push constants */
+      estimated_max_prim_size += 512; /* misc. pad */
 
       /* Flush the batch if it's approaching full, so that we don't wrap while
        * we've got validated state that needs to be in the same batch as the
-       * primitives.  This fraction is just a guess (minimal full state plus
-       * a primitive is around 512 bytes), and would be better if we had
-       * an upper bound of how much we might emit in a single
-       * brw_try_draw_prims().
+       * primitives.
+       */
+      intel_batchbuffer_require_space(intel, estimated_max_prim_size, false);
+      intel_batchbuffer_save_state(intel);
+
+      if (intel->gen < 6)
+        brw_set_prim(brw, &prim[i]);
+      else
+        gen6_set_prim(brw, &prim[i]);
+
+retry:
+      /* Note that before the loop, brw->state.dirty.brw was set to != 0, and
+       * that the state updated in the loop outside of this block is that in
+       * *_set_prim or intel_batchbuffer_flush(), which only impacts
+       * brw->state.dirty.brw.
        */
-      intel_batchbuffer_require_space(intel, 1024, false);
-
-      hw_prim = brw_set_prim(brw, &prim[i]);
       if (brw->state.dirty.brw) {
-        brw_validate_state(brw);
+        intel->no_batch_wrap = true;
+        brw_upload_state(brw);
 
-        /* Various fallback checks:  */
-        if (brw->intel.Fallback)
+        if (unlikely(brw->intel.Fallback)) {
+           intel->no_batch_wrap = false;
+           retval = false;
            goto out;
-
-        /* Check that we can fit our state in with our existing batchbuffer, or
-         * flush otherwise.
-         */
-        if (dri_bufmgr_check_aperture_space(brw->state.validated_bos,
-                                            brw->state.validated_bo_count)) {
-           static GLboolean warned;
-           intel_batchbuffer_flush(intel);
-
-           /* Validate the state after we flushed the batch (which would have
-            * changed the set of dirty state).  If we still fail to
-            * check_aperture, warn of what's happening, but attempt to continue
-            * on since it may succeed anyway, and the user would probably rather
-            * see a failure and a warning than a fallback.
-            */
-           brw_validate_state(brw);
-           if (!warned &&
-               dri_bufmgr_check_aperture_space(brw->state.validated_bos,
-                                               brw->state.validated_bo_count)) {
-              warn = GL_TRUE;
-              warned = GL_TRUE;
-           }
         }
-
-        intel->no_batch_wrap = GL_TRUE;
-        brw_upload_state(brw);
       }
 
-      brw_emit_prim(brw, &prim[i], hw_prim);
+      if (intel->gen >= 7)
+        gen7_emit_prim(brw, &prim[i], brw->primitive);
+      else
+        brw_emit_prim(brw, &prim[i], brw->primitive);
 
-      intel->no_batch_wrap = GL_FALSE;
+      intel->no_batch_wrap = false;
 
-      retval = GL_TRUE;
+      if (dri_bufmgr_check_aperture_space(&intel->batch.bo, 1)) {
+        if (!fail_next) {
+           intel_batchbuffer_reset_to_saved(intel);
+           intel_batchbuffer_flush(intel);
+           fail_next = true;
+           goto retry;
+        } else {
+           if (intel_batchbuffer_flush(intel) == -ENOSPC) {
+              static bool warned = false;
+
+              if (!warned) {
+                 fprintf(stderr, "i965: Single primitive emit exceeded"
+                         "available aperture space\n");
+                 warned = true;
+              }
+
+              retval = false;
+           }
+        }
+      }
    }
 
    if (intel->always_flush_batch)
@@ -417,13 +404,6 @@ static GLboolean brw_try_draw_prims( struct gl_context *ctx,
 
    brw_state_cache_check_size(brw);
 
-   if (warn)
-      fprintf(stderr, "i965: Single primitive emit potentially exceeded "
-             "available aperture space\n");
-
-   if (!retval)
-      DBG("%s failed\n", __FUNCTION__);
-
    return retval;
 }
 
@@ -436,7 +416,10 @@ void brw_draw_prims( struct gl_context *ctx,
                     GLuint min_index,
                     GLuint max_index )
 {
-   GLboolean retval;
+   bool retval;
+
+   if (!_mesa_check_conditional_render(ctx))
+      return;
 
    if (!vbo_all_varyings_in_vbos(arrays)) {
       if (!index_bounds_valid)
@@ -464,6 +447,7 @@ void brw_draw_prims( struct gl_context *ctx,
     */
    if (!retval) {
        _swsetup_Wakeup(ctx);
+       _tnl_wakeup(ctx);
       _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
    }