#include "brw_defines.h"
#include "brw_context.h"
#include "brw_state.h"
-#include "brw_fallback.h"
#include "intel_batchbuffer.h"
-#include "intel_buffer_objects.h"
#define FILE_DEBUG_FLAG DEBUG_BATCH
GLcontext *ctx = &brw->intel.ctx;
if (INTEL_DEBUG & DEBUG_PRIMS)
- _mesa_printf("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim));
+ printf("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim));
/* Slight optimization to avoid the GS program when not needed:
*/
struct intel_context *intel = &brw->intel;
if (INTEL_DEBUG & DEBUG_PRIMS)
- _mesa_printf("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
+ printf("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
prim->start, prim->count);
prim_packet.header.opcode = CMD_3D_PRIM;
* so can't access it earlier.
*/
+ intel_prepare_render(intel);
+
for (i = 0; i < nr_prims; i++) {
uint32_t hw_prim;