i965/gen9: Add workarounds for object preemption.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
index ae3b7be2dddd0d7eb6aaf8abeea3f6dd789e0eb4..ec4fe0b096f1c2f88fdb0bb6bb7f065d1d1c9340 100644 (file)
@@ -303,16 +303,16 @@ brw_merge_inputs(struct brw_context *brw)
        * 2_10_10_10_REV vertex formats.  Set appropriate workaround flags.
        */
       while (mask) {
-         const struct gl_array_attributes *glattrib;
+         const struct gl_vertex_format *glformat;
          uint8_t wa_flags = 0;
 
          i = u_bit_scan64(&mask);
-         glattrib = brw->vb.inputs[i].glattrib;
+         glformat = &brw->vb.inputs[i].glattrib->Format;
 
-         switch (glattrib->Type) {
+         switch (glformat->Type) {
 
          case GL_FIXED:
-            wa_flags = glattrib->Size;
+            wa_flags = glformat->Size;
             break;
 
          case GL_INT_2_10_10_10_REV:
@@ -320,12 +320,12 @@ brw_merge_inputs(struct brw_context *brw)
             /* fallthough */
 
          case GL_UNSIGNED_INT_2_10_10_10_REV:
-            if (glattrib->Format == GL_BGRA)
+            if (glformat->Format == GL_BGRA)
                wa_flags |= BRW_ATTRIB_WA_BGRA;
 
-            if (glattrib->Normalized)
+            if (glformat->Normalized)
                wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
-            else if (!glattrib->Integer)
+            else if (!glformat->Integer)
                wa_flags |= BRW_ATTRIB_WA_SCALE;
 
             break;
@@ -378,6 +378,68 @@ intel_disable_rb_aux_buffer(struct brw_context *brw,
    return found;
 }
 
+/** Implement the ASTC 5x5 sampler workaround
+ *
+ * Gen9 sampling hardware has a bug where an ASTC 5x5 compressed surface
+ * cannot live in the sampler cache at the same time as an aux compressed
+ * surface.  In order to work around the bug we have to stall rendering with a
+ * CS and pixel scoreboard stall (implicit in the CS stall) and invalidate the
+ * texture cache whenever one of ASTC 5x5 or aux compressed may be in the
+ * sampler cache and we're about to render with something which samples from
+ * the other.
+ *
+ * In the case of a single shader which textures from both ASTC 5x5 and
+ * a texture which is CCS or HiZ compressed, we have to resolve the aux
+ * compressed texture prior to rendering.  This second part is handled in
+ * brw_predraw_resolve_inputs() below.
+ *
+ * We have observed this issue to affect CCS and HiZ sampling but whether or
+ * not it also affects MCS is unknown.  Because MCS has no concept of a
+ * resolve (and doing one would be stupid expensive), we choose to simply
+ * ignore the possibility and hope for the best.
+ */
+static void
+gen9_apply_astc5x5_wa_flush(struct brw_context *brw,
+                            enum gen9_astc5x5_wa_tex_type curr_mask)
+{
+   assert(brw->screen->devinfo.gen == 9);
+
+   if (((brw->gen9_astc5x5_wa_tex_mask & GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5) &&
+        (curr_mask & GEN9_ASTC5X5_WA_TEX_TYPE_AUX)) ||
+       ((brw->gen9_astc5x5_wa_tex_mask & GEN9_ASTC5X5_WA_TEX_TYPE_AUX) &&
+        (curr_mask & GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5))) {
+      brw_emit_pipe_control_flush(brw, PIPE_CONTROL_CS_STALL);
+      brw_emit_pipe_control_flush(brw, PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
+   }
+
+   brw->gen9_astc5x5_wa_tex_mask = curr_mask;
+}
+
+static enum gen9_astc5x5_wa_tex_type
+gen9_astc5x5_wa_bits(mesa_format format, enum isl_aux_usage aux_usage)
+{
+   if (aux_usage != ISL_AUX_USAGE_NONE &&
+       aux_usage != ISL_AUX_USAGE_MCS)
+      return GEN9_ASTC5X5_WA_TEX_TYPE_AUX;
+
+   if (format == MESA_FORMAT_RGBA_ASTC_5x5 ||
+       format == MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5)
+      return GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5;
+
+   return 0;
+}
+
+/* Helper for the gen9 ASTC 5x5 workaround.  This version exists for BLORP's
+ * use-cases where only a single texture is bound.
+ */
+void
+gen9_apply_single_tex_astc5x5_wa(struct brw_context *brw,
+                                 mesa_format format,
+                                 enum isl_aux_usage aux_usage)
+{
+   gen9_apply_astc5x5_wa_flush(brw, gen9_astc5x5_wa_bits(format, aux_usage));
+}
+
 static void
 mark_textures_used_for_txf(BITSET_WORD *used_for_txf,
                            const struct gl_program *prog)
@@ -417,8 +479,30 @@ brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
       mark_textures_used_for_txf(used_for_txf, ctx->ComputeProgram._Current);
    }
 
-   /* Resolve depth buffer and render cache of each enabled texture. */
    int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
+
+   enum gen9_astc5x5_wa_tex_type astc5x5_wa_bits = 0;
+   if (brw->screen->devinfo.gen == 9) {
+      /* In order to properly implement the ASTC 5x5 workaround for an
+       * arbitrary draw or dispatch call, we have to walk the entire list of
+       * textures looking for ASTC 5x5.  If there is any ASTC 5x5 in this draw
+       * call, all aux compressed textures must be resolved and have aux
+       * compression disabled while sampling.
+       */
+      for (int i = 0; i <= maxEnabledUnit; i++) {
+         if (!ctx->Texture.Unit[i]._Current)
+            continue;
+         tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
+         if (!tex_obj || !tex_obj->mt)
+            continue;
+
+         astc5x5_wa_bits |= gen9_astc5x5_wa_bits(tex_obj->_Format,
+                                                 tex_obj->mt->aux_usage);
+      }
+      gen9_apply_astc5x5_wa_flush(brw, astc5x5_wa_bits);
+   }
+
+   /* Resolve depth buffer and render cache of each enabled texture. */
    for (int i = 0; i <= maxEnabledUnit; i++) {
       if (!ctx->Texture.Unit[i]._Current)
         continue;
@@ -452,7 +536,8 @@ brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
 
       intel_miptree_prepare_texture(brw, tex_obj->mt, view_format,
                                     min_level, num_levels,
-                                    min_layer, num_layers);
+                                    min_layer, num_layers,
+                                    astc5x5_wa_bits);
 
       /* If any programs are using it with texelFetch, we may need to also do
        * a prepare with an sRGB format to ensure texelFetch works "properly".
@@ -463,7 +548,8 @@ brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
          if (txf_format != view_format) {
             intel_miptree_prepare_texture(brw, tex_obj->mt, txf_format,
                                           min_level, num_levels,
-                                          min_layer, num_layers);
+                                          min_layer, num_layers,
+                                          astc5x5_wa_bits);
          }
       }
 
@@ -535,7 +621,8 @@ brw_predraw_resolve_framebuffer(struct brw_context *brw,
          if (irb) {
             intel_miptree_prepare_texture(brw, irb->mt, irb->mt->surf.format,
                                           irb->mt_level, 1,
-                                          irb->mt_layer, irb->layer_count);
+                                          irb->mt_layer, irb->layer_count,
+                                          brw->gen9_astc5x5_wa_tex_mask);
          }
       }
    }
@@ -576,6 +663,9 @@ brw_predraw_resolve_framebuffer(struct brw_context *brw,
  * If the depth buffer was written to and if it has an accompanying HiZ
  * buffer, then mark that it needs a depth resolve.
  *
+ * If the stencil buffer was written to then mark that it may need to be
+ * copied to an R8 texture.
+ *
  * If the color buffer is a multisample window system buffer, then
  * mark that it needs a downsample.
  *
@@ -619,8 +709,15 @@ brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
          brw_depth_cache_add_bo(brw, depth_irb->mt->bo);
    }
 
-   if (stencil_irb && brw->stencil_write_enabled)
-      brw_depth_cache_add_bo(brw, stencil_irb->mt->bo);
+   if (stencil_irb && brw->stencil_write_enabled) {
+      struct intel_mipmap_tree *stencil_mt =
+         stencil_irb->mt->stencil_mt != NULL ?
+         stencil_irb->mt->stencil_mt : stencil_irb->mt;
+      brw_depth_cache_add_bo(brw, stencil_mt->bo);
+      intel_miptree_finish_write(brw, stencil_mt, stencil_irb->mt_level,
+                                 stencil_irb->mt_layer,
+                                 stencil_irb->layer_count, ISL_AUX_USAGE_NONE);
+   }
 
    for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
       struct intel_renderbuffer *irb =
@@ -775,6 +872,66 @@ brw_finish_drawing(struct gl_context *ctx)
    }
 }
 
+/**
+ * Implement workarounds for preemption:
+ *    - WaDisableMidObjectPreemptionForGSLineStripAdj
+ *    - WaDisableMidObjectPreemptionForTrifanOrPolygon
+ *    - WaDisableMidObjectPreemptionForLineLoop
+ *    - WA#0798
+ */
+static void
+gen9_emit_preempt_wa(struct brw_context *brw,
+                     const struct _mesa_prim *prim)
+{
+   bool object_preemption = true;
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
+   /* Only apply these workarounds for gen9 */
+   assert(devinfo->gen == 9);
+
+   /* WaDisableMidObjectPreemptionForGSLineStripAdj
+    *
+    *    WA: Disable mid-draw preemption when draw-call is a linestrip_adj and
+    *    GS is enabled.
+    */
+   if (brw->primitive == _3DPRIM_LINESTRIP_ADJ && brw->gs.enabled)
+      object_preemption = false;
+
+   /* WaDisableMidObjectPreemptionForTrifanOrPolygon
+    *
+    *    TriFan miscompare in Execlist Preemption test. Cut index that is on a
+    *    previous context. End the previous, the resume another context with a
+    *    tri-fan or polygon, and the vertex count is corrupted. If we prempt
+    *    again we will cause corruption.
+    *
+    *    WA: Disable mid-draw preemption when draw-call has a tri-fan.
+    */
+   if (brw->primitive == _3DPRIM_TRIFAN)
+      object_preemption = false;
+
+   /* WaDisableMidObjectPreemptionForLineLoop
+    *
+    *    VF Stats Counters Missing a vertex when preemption enabled.
+    *
+    *    WA: Disable mid-draw preemption when the draw uses a lineloop
+    *    topology.
+    */
+   if (brw->primitive == _3DPRIM_LINELOOP)
+      object_preemption = false;
+
+   /* WA#0798
+    *
+    *    VF is corrupting GAFS data when preempted on an instance boundary and
+    *    replayed with instancing enabled.
+    *
+    *    WA: Disable preemption when using instanceing.
+    */
+   if (prim->num_instances > 1)
+      object_preemption = false;
+
+   brw_enable_obj_preemption(brw, object_preemption);
+}
+
 /* May fail if out of video memory for texture or vbo upload, or on
  * fallback conditions.
  */
@@ -788,7 +945,7 @@ brw_draw_single_prim(struct gl_context *ctx,
 {
    struct brw_context *brw = brw_context(ctx);
    const struct gen_device_info *devinfo = &brw->screen->devinfo;
-   bool fail_next = false;
+   bool fail_next;
 
    /* Flag BRW_NEW_DRAW_CALL on every draw.  This allows us to have
     * atoms that happen on every draw call.
@@ -798,9 +955,10 @@ brw_draw_single_prim(struct gl_context *ctx,
    /* Flush the batch if the batch/state buffers are nearly full.  We can
     * grow them if needed, but this is not free, so we'd like to avoid it.
     */
-   intel_batchbuffer_require_space(brw, 1500, RENDER_RING);
+   intel_batchbuffer_require_space(brw, 1500);
    brw_require_statebuffer_space(brw, 2400);
    intel_batchbuffer_save_state(brw);
+   fail_next = intel_batchbuffer_saved_state_is_empty(brw);
 
    if (brw->num_instances != prim->num_instances ||
        brw->basevertex != prim->basevertex ||
@@ -889,6 +1047,9 @@ retry:
       brw_upload_render_state(brw);
    }
 
+   if (devinfo->gen == 9)
+      gen9_emit_preempt_wa(brw, prim);
+
    brw_emit_prim(brw, prim, brw->primitive, xfb_obj, stream);
 
    brw->batch.no_wrap = false;