- /**************************************************************************
- *
- * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
+/*
+ * Copyright 2005 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
+ * distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
+ */
#ifndef BRW_DRAW_H
#define BRW_DRAW_H
#include "main/mtypes.h" /* for struct gl_context... */
-#include "vbo/vbo.h"
struct brw_context;
-void brw_draw_prims( struct gl_context *ctx,
+void brw_draw_prims(struct gl_context *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index,
struct gl_transform_feedback_object *unused_tfb_object,
+ unsigned stream,
struct gl_buffer_object *indirect );
void brw_draw_init( struct brw_context *brw );
void brw_draw_destroy( struct brw_context *brw );
+void brw_prepare_shader_draw_parameters(struct brw_context *);
+
/* brw_primitive_restart.c */
GLboolean
brw_handle_primitive_restart(struct gl_context *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
- const struct _mesa_index_buffer *ib);
+ const struct _mesa_index_buffer *ib,
+ struct gl_buffer_object *indirect);
#endif