_mesa_draw_buffer_binding(vao, ffs(vbomask) - 1);
const GLsizei stride = glbinding->Stride;
- assert(_mesa_is_bufferobj(glbinding->BufferObj));
+ assert(glbinding->BufferObj);
/* Accumulate the range of a single vertex, start with inverted range */
uint32_t vertex_range_start = ~(uint32_t)0;
_mesa_draw_buffer_binding(vao, ffs(usermask) - 1);
const GLsizei stride = glbinding->Stride;
- assert(!_mesa_is_bufferobj(glbinding->BufferObj));
+ assert(!glbinding->BufferObj);
assert(brw->vb.index_bounds_valid);
/* Accumulate the range of a single vertex, start with inverted range */
/* Turn into a proper VBO:
*/
- if (!_mesa_is_bufferobj(bufferobj)) {
+ if (!bufferobj) {
/* Get new bufferobj, offset:
*/
brw_upload_data(&brw->upload, index_buffer->ptr, ib_size, ib_type_size,