#include "swrast/swrast.h"
#include "tnl/tnl.h"
#include "brw_context.h"
-#include "brw_fallback.h"
-#include "intel_chipset.h"
#include "intel_fbo.h"
#include "intel_regions.h"
-#include "glapi/glapi.h"
-
#define FILE_DEBUG_FLAG DEBUG_FALLBACKS
static GLboolean do_check_fallback(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
GLuint i;
if (brw->intel.no_rast) {
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
if (texUnit->_ReallyEnabled) {
- struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
- struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
+ struct gl_texture_object *tex_obj = texUnit->_Current;
+ struct gl_texture_image *texImage = tex_obj->Image[0][tex_obj->BaseLevel];
if (texImage->Border) {
DBG("FALLBACK: texture border\n");
return GL_TRUE;
}
/* _NEW_BUFFERS */
- if (IS_965(intel->intelScreen->deviceID) &&
- !IS_G4X(intel->intelScreen->deviceID)) {
+ if (!brw->has_surface_tile_offset) {
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-/* Not used:
+/**
+ * Called by the INTEL_FALLBACK() macro.
+ * NOTE: this is a no-op for the i965 driver. The brw->intel.Fallback
+ * field is treated as a boolean, not a bitmask. It's only set in a
+ * couple of places.
*/
void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode )
{