#include "brw_defines.h"
#include "brw_context.h"
-#include "brw_eu.h"
#include "brw_util.h"
#include "brw_state.h"
#include "brw_ff_gs.h"
/* On Gen6, GS is used for transform feedback. */
/* BRW_NEW_TRANSFORM_FEEDBACK */
if (_mesa_is_xfb_active_and_unpaused(ctx)) {
- const struct gl_shader_program *shaderprog =
+ const struct gl_program *prog =
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
const struct gl_transform_feedback_info *linked_xfb_info =
- &shaderprog->LinkedTransformFeedback;
+ prog->sh.LinkedTransformFeedback;
int i;
/* Make sure that the VUE slots won't overflow the unsigned chars in