i965: Add support for ir_loop counters to the new FS backend.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fs.cpp
index 9509d9323671dbb4c9883c19a4ca31ab6dbe8075..c1e62062310e6d4223f22bf3352bb2cb6c89eb0d 100644 (file)
  */
 
 extern "C" {
+
+#include <sys/types.h>
+
 #include "main/macros.h"
 #include "main/shaderobj.h"
 #include "program/prog_parameter.h"
 #include "program/prog_print.h"
 #include "program/prog_optimize.h"
+#include "program/sampler.h"
+#include "program/hash_table.h"
 #include "brw_context.h"
 #include "brw_eu.h"
 #include "brw_wm.h"
 #include "talloc.h"
 }
+#include "../glsl/glsl_types.h"
+#include "../glsl/ir_optimization.h"
+#include "../glsl/ir_print_visitor.h"
+
+enum register_file {
+   ARF = BRW_ARCHITECTURE_REGISTER_FILE,
+   GRF = BRW_GENERAL_REGISTER_FILE,
+   MRF = BRW_MESSAGE_REGISTER_FILE,
+   IMM = BRW_IMMEDIATE_VALUE,
+   FIXED_HW_REG, /* a struct brw_reg */
+   UNIFORM, /* prog_data->params[hw_reg] */
+   BAD_FILE
+};
+
+enum fs_opcodes {
+   FS_OPCODE_FB_WRITE = 256,
+   FS_OPCODE_RCP,
+   FS_OPCODE_RSQ,
+   FS_OPCODE_SQRT,
+   FS_OPCODE_EXP2,
+   FS_OPCODE_LOG2,
+   FS_OPCODE_POW,
+   FS_OPCODE_SIN,
+   FS_OPCODE_COS,
+   FS_OPCODE_DDX,
+   FS_OPCODE_DDY,
+   FS_OPCODE_LINTERP,
+   FS_OPCODE_TEX,
+   FS_OPCODE_TXB,
+   FS_OPCODE_TXL,
+   FS_OPCODE_DISCARD,
+};
+
+static int using_new_fs = -1;
+static struct brw_reg brw_reg_from_fs_reg(class fs_reg *reg);
 
 struct gl_shader *
 brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
@@ -43,9 +83,9 @@ brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
    struct brw_shader *shader;
 
    shader = talloc_zero(NULL, struct brw_shader);
-   shader->base.Type = type;
-   shader->base.Name = name;
    if (shader) {
+      shader->base.Type = type;
+      shader->base.Name = name;
       _mesa_init_shader(ctx, &shader->base);
    }
 
@@ -58,6 +98,7 @@ brw_new_shader_program(GLcontext *ctx, GLuint name)
    struct brw_shader_program *prog;
    prog = talloc_zero(NULL, struct brw_shader_program);
    if (prog) {
+      prog->base.Name = name;
       _mesa_init_shader_program(ctx, &prog->base);
    }
    return &prog->base;
@@ -75,8 +116,2100 @@ brw_compile_shader(GLcontext *ctx, struct gl_shader *shader)
 GLboolean
 brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
 {
+   if (using_new_fs == -1)
+      using_new_fs = getenv("INTEL_NEW_FS") != NULL;
+
+   for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
+      struct brw_shader *shader = (struct brw_shader *)prog->_LinkedShaders[i];
+
+      if (using_new_fs && shader->base.Type == GL_FRAGMENT_SHADER) {
+        void *mem_ctx = talloc_new(NULL);
+        bool progress;
+
+        if (shader->ir)
+           talloc_free(shader->ir);
+        shader->ir = new(shader) exec_list;
+        clone_ir_list(mem_ctx, shader->ir, shader->base.ir);
+
+        do_mat_op_to_vec(shader->ir);
+        do_mod_to_fract(shader->ir);
+        do_div_to_mul_rcp(shader->ir);
+        do_sub_to_add_neg(shader->ir);
+        do_explog_to_explog2(shader->ir);
+
+        do {
+           progress = false;
+
+           brw_do_channel_expressions(shader->ir);
+           brw_do_vector_splitting(shader->ir);
+
+           progress = do_lower_jumps(shader->ir, true, true,
+                                     true, /* main return */
+                                     false, /* continue */
+                                     false /* loops */
+                                     ) || progress;
+
+           progress = do_common_optimization(shader->ir, true, 32) || progress;
+
+           progress = lower_noise(shader->ir) || progress;
+           progress =
+              lower_variable_index_to_cond_assign(shader->ir,
+                                                  GL_TRUE, /* input */
+                                                  GL_TRUE, /* output */
+                                                  GL_TRUE, /* temp */
+                                                  GL_TRUE /* uniform */
+                                                  ) || progress;
+        } while (progress);
+
+        validate_ir_tree(shader->ir);
+
+        reparent_ir(shader->ir, shader->ir);
+        talloc_free(mem_ctx);
+      }
+   }
+
    if (!_mesa_ir_link_shader(ctx, prog))
       return GL_FALSE;
 
    return GL_TRUE;
 }
+
+static int
+type_size(const struct glsl_type *type)
+{
+   unsigned int size, i;
+
+   switch (type->base_type) {
+   case GLSL_TYPE_UINT:
+   case GLSL_TYPE_INT:
+   case GLSL_TYPE_FLOAT:
+   case GLSL_TYPE_BOOL:
+      return type->components();
+   case GLSL_TYPE_ARRAY:
+      /* FINISHME: uniform/varying arrays. */
+      return type_size(type->fields.array) * type->length;
+   case GLSL_TYPE_STRUCT:
+      size = 0;
+      for (i = 0; i < type->length; i++) {
+        size += type_size(type->fields.structure[i].type);
+      }
+      return size;
+   case GLSL_TYPE_SAMPLER:
+      /* Samplers take up no register space, since they're baked in at
+       * link time.
+       */
+      return 0;
+   default:
+      assert(!"not reached");
+      return 0;
+   }
+}
+
+class fs_reg {
+public:
+   /* Callers of this talloc-based new need not call delete. It's
+    * easier to just talloc_free 'ctx' (or any of its ancestors). */
+   static void* operator new(size_t size, void *ctx)
+   {
+      void *node;
+
+      node = talloc_size(ctx, size);
+      assert(node != NULL);
+
+      return node;
+   }
+
+   void init()
+   {
+      this->reg = 0;
+      this->reg_offset = 0;
+      this->negate = 0;
+      this->abs = 0;
+      this->hw_reg = -1;
+   }
+
+   /** Generic unset register constructor. */
+   fs_reg()
+   {
+      init();
+      this->file = BAD_FILE;
+   }
+
+   /** Immediate value constructor. */
+   fs_reg(float f)
+   {
+      init();
+      this->file = IMM;
+      this->type = BRW_REGISTER_TYPE_F;
+      this->imm.f = f;
+   }
+
+   /** Immediate value constructor. */
+   fs_reg(int32_t i)
+   {
+      init();
+      this->file = IMM;
+      this->type = BRW_REGISTER_TYPE_D;
+      this->imm.i = i;
+   }
+
+   /** Immediate value constructor. */
+   fs_reg(uint32_t u)
+   {
+      init();
+      this->file = IMM;
+      this->type = BRW_REGISTER_TYPE_UD;
+      this->imm.u = u;
+   }
+
+   /** Fixed brw_reg Immediate value constructor. */
+   fs_reg(struct brw_reg fixed_hw_reg)
+   {
+      init();
+      this->file = FIXED_HW_REG;
+      this->fixed_hw_reg = fixed_hw_reg;
+      this->type = fixed_hw_reg.type;
+   }
+
+   fs_reg(enum register_file file, int hw_reg);
+   fs_reg(class fs_visitor *v, const struct glsl_type *type);
+
+   /** Register file: ARF, GRF, MRF, IMM. */
+   enum register_file file;
+   /** Abstract register number.  0 = fixed hw reg */
+   int reg;
+   /** Offset within the abstract register. */
+   int reg_offset;
+   /** HW register number.  Generally unset until register allocation. */
+   int hw_reg;
+   /** Register type.  BRW_REGISTER_TYPE_* */
+   int type;
+   bool negate;
+   bool abs;
+   struct brw_reg fixed_hw_reg;
+
+   /** Value for file == BRW_IMMMEDIATE_FILE */
+   union {
+      int32_t i;
+      uint32_t u;
+      float f;
+   } imm;
+};
+
+static const fs_reg reg_undef;
+static const fs_reg reg_null(ARF, BRW_ARF_NULL);
+
+class fs_inst : public exec_node {
+public:
+   /* Callers of this talloc-based new need not call delete. It's
+    * easier to just talloc_free 'ctx' (or any of its ancestors). */
+   static void* operator new(size_t size, void *ctx)
+   {
+      void *node;
+
+      node = talloc_zero_size(ctx, size);
+      assert(node != NULL);
+
+      return node;
+   }
+
+   void init()
+   {
+      this->opcode = BRW_OPCODE_NOP;
+      this->saturate = false;
+      this->conditional_mod = BRW_CONDITIONAL_NONE;
+      this->predicated = false;
+      this->sampler = 0;
+      this->target = 0;
+      this->eot = false;
+      this->shadow_compare = false;
+   }
+
+   fs_inst()
+   {
+      init();
+   }
+
+   fs_inst(int opcode)
+   {
+      init();
+      this->opcode = opcode;
+   }
+
+   fs_inst(int opcode, fs_reg dst, fs_reg src0)
+   {
+      init();
+      this->opcode = opcode;
+      this->dst = dst;
+      this->src[0] = src0;
+   }
+
+   fs_inst(int opcode, fs_reg dst, fs_reg src0, fs_reg src1)
+   {
+      init();
+      this->opcode = opcode;
+      this->dst = dst;
+      this->src[0] = src0;
+      this->src[1] = src1;
+   }
+
+   fs_inst(int opcode, fs_reg dst, fs_reg src0, fs_reg src1, fs_reg src2)
+   {
+      init();
+      this->opcode = opcode;
+      this->dst = dst;
+      this->src[0] = src0;
+      this->src[1] = src1;
+      this->src[2] = src2;
+   }
+
+   int opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
+   fs_reg dst;
+   fs_reg src[3];
+   bool saturate;
+   bool predicated;
+   int conditional_mod; /**< BRW_CONDITIONAL_* */
+
+   int mlen; /**< SEND message length */
+   int sampler;
+   int target; /**< MRT target. */
+   bool eot;
+   bool shadow_compare;
+
+   /** @{
+    * Annotation for the generated IR.  One of the two can be set.
+    */
+   ir_instruction *ir;
+   const char *annotation;
+   /** @} */
+};
+
+class fs_visitor : public ir_visitor
+{
+public:
+
+   fs_visitor(struct brw_wm_compile *c, struct brw_shader *shader)
+   {
+      this->c = c;
+      this->p = &c->func;
+      this->brw = p->brw;
+      this->fp = brw->fragment_program;
+      this->intel = &brw->intel;
+      this->ctx = &intel->ctx;
+      this->mem_ctx = talloc_new(NULL);
+      this->shader = shader;
+      this->fail = false;
+      this->next_abstract_grf = 1;
+      this->variable_ht = hash_table_ctor(0,
+                                         hash_table_pointer_hash,
+                                         hash_table_pointer_compare);
+
+      this->frag_color = NULL;
+      this->frag_data = NULL;
+      this->frag_depth = NULL;
+      this->first_non_payload_grf = 0;
+
+      this->current_annotation = NULL;
+      this->annotation_string = NULL;
+      this->annotation_ir = NULL;
+      this->base_ir = NULL;
+   }
+   ~fs_visitor()
+   {
+      talloc_free(this->mem_ctx);
+      hash_table_dtor(this->variable_ht);
+   }
+
+   fs_reg *variable_storage(ir_variable *var);
+
+   void visit(ir_variable *ir);
+   void visit(ir_assignment *ir);
+   void visit(ir_dereference_variable *ir);
+   void visit(ir_dereference_record *ir);
+   void visit(ir_dereference_array *ir);
+   void visit(ir_expression *ir);
+   void visit(ir_texture *ir);
+   void visit(ir_if *ir);
+   void visit(ir_constant *ir);
+   void visit(ir_swizzle *ir);
+   void visit(ir_return *ir);
+   void visit(ir_loop *ir);
+   void visit(ir_loop_jump *ir);
+   void visit(ir_discard *ir);
+   void visit(ir_call *ir);
+   void visit(ir_function *ir);
+   void visit(ir_function_signature *ir);
+
+   fs_inst *emit(fs_inst inst);
+   void assign_curb_setup();
+   void assign_urb_setup();
+   void assign_regs();
+   void generate_code();
+   void generate_fb_write(fs_inst *inst);
+   void generate_linterp(fs_inst *inst, struct brw_reg dst,
+                        struct brw_reg *src);
+   void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
+   void generate_math(fs_inst *inst, struct brw_reg dst, struct brw_reg *src);
+   void generate_discard(fs_inst *inst);
+   void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
+   void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
+
+   void emit_dummy_fs();
+   void emit_interpolation();
+   void emit_pinterp(int location);
+   void emit_fb_writes();
+
+   struct brw_reg interp_reg(int location, int channel);
+   int setup_uniform_values(int loc, const glsl_type *type);
+
+   struct brw_context *brw;
+   const struct gl_fragment_program *fp;
+   struct intel_context *intel;
+   GLcontext *ctx;
+   struct brw_wm_compile *c;
+   struct brw_compile *p;
+   struct brw_shader *shader;
+   void *mem_ctx;
+   exec_list instructions;
+   int next_abstract_grf;
+   struct hash_table *variable_ht;
+   ir_variable *frag_color, *frag_data, *frag_depth;
+   int first_non_payload_grf;
+
+   /** @{ debug annotation info */
+   const char *current_annotation;
+   ir_instruction *base_ir;
+   const char **annotation_string;
+   ir_instruction **annotation_ir;
+   /** @} */
+
+   bool fail;
+
+   /* Result of last visit() method. */
+   fs_reg result;
+
+   fs_reg pixel_x;
+   fs_reg pixel_y;
+   fs_reg pixel_w;
+   fs_reg delta_x;
+   fs_reg delta_y;
+   fs_reg interp_attrs[64];
+
+   int grf_used;
+
+};
+
+/** Fixed HW reg constructor. */
+fs_reg::fs_reg(enum register_file file, int hw_reg)
+{
+   init();
+   this->file = file;
+   this->hw_reg = hw_reg;
+   this->type = BRW_REGISTER_TYPE_F;
+}
+
+int
+brw_type_for_base_type(const struct glsl_type *type)
+{
+   switch (type->base_type) {
+   case GLSL_TYPE_FLOAT:
+      return BRW_REGISTER_TYPE_F;
+   case GLSL_TYPE_INT:
+   case GLSL_TYPE_BOOL:
+      return BRW_REGISTER_TYPE_D;
+   case GLSL_TYPE_UINT:
+      return BRW_REGISTER_TYPE_UD;
+   case GLSL_TYPE_ARRAY:
+   case GLSL_TYPE_STRUCT:
+      /* These should be overridden with the type of the member when
+       * dereferenced into.  BRW_REGISTER_TYPE_UD seems like a likely
+       * way to trip up if we don't.
+       */
+      return BRW_REGISTER_TYPE_UD;
+   default:
+      assert(!"not reached");
+      return BRW_REGISTER_TYPE_F;
+   }
+}
+
+/** Automatic reg constructor. */
+fs_reg::fs_reg(class fs_visitor *v, const struct glsl_type *type)
+{
+   init();
+
+   this->file = GRF;
+   this->reg = v->next_abstract_grf;
+   this->reg_offset = 0;
+   v->next_abstract_grf += type_size(type);
+   this->type = brw_type_for_base_type(type);
+}
+
+fs_reg *
+fs_visitor::variable_storage(ir_variable *var)
+{
+   return (fs_reg *)hash_table_find(this->variable_ht, var);
+}
+
+/* Our support for uniforms is piggy-backed on the struct
+ * gl_fragment_program, because that's where the values actually
+ * get stored, rather than in some global gl_shader_program uniform
+ * store.
+ */
+int
+fs_visitor::setup_uniform_values(int loc, const glsl_type *type)
+{
+   unsigned int offset = 0;
+   float *vec_values;
+
+   if (type->is_matrix()) {
+      const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT,
+                                                       type->vector_elements,
+                                                       1);
+
+      for (unsigned int i = 0; i < type->matrix_columns; i++) {
+        offset += setup_uniform_values(loc + offset, column);
+      }
+
+      return offset;
+   }
+
+   switch (type->base_type) {
+   case GLSL_TYPE_FLOAT:
+   case GLSL_TYPE_UINT:
+   case GLSL_TYPE_INT:
+   case GLSL_TYPE_BOOL:
+      vec_values = fp->Base.Parameters->ParameterValues[loc];
+      for (unsigned int i = 0; i < type->vector_elements; i++) {
+        c->prog_data.param[c->prog_data.nr_params++] = &vec_values[i];
+      }
+      return 1;
+
+   case GLSL_TYPE_STRUCT:
+      for (unsigned int i = 0; i < type->length; i++) {
+        offset += setup_uniform_values(loc + offset,
+                                       type->fields.structure[i].type);
+      }
+      return offset;
+
+   case GLSL_TYPE_ARRAY:
+      for (unsigned int i = 0; i < type->length; i++) {
+        offset += setup_uniform_values(loc + offset, type->fields.array);
+      }
+      return offset;
+
+   case GLSL_TYPE_SAMPLER:
+      /* The sampler takes up a slot, but we don't use any values from it. */
+      return 1;
+
+   default:
+      assert(!"not reached");
+      return 0;
+   }
+}
+
+void
+fs_visitor::visit(ir_variable *ir)
+{
+   fs_reg *reg = NULL;
+
+   if (variable_storage(ir))
+      return;
+
+   if (strcmp(ir->name, "gl_FragColor") == 0) {
+      this->frag_color = ir;
+   } else if (strcmp(ir->name, "gl_FragData") == 0) {
+      this->frag_data = ir;
+   } else if (strcmp(ir->name, "gl_FragDepth") == 0) {
+      this->frag_depth = ir;
+   }
+
+   if (ir->mode == ir_var_in) {
+      if (strcmp(ir->name, "gl_FrontFacing") == 0) {
+        reg = new(this->mem_ctx) fs_reg(this, ir->type);
+        struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
+        /* bit 31 is "primitive is back face", so checking < (1 << 31) gives
+         * us front face
+         */
+        fs_inst *inst = emit(fs_inst(BRW_OPCODE_CMP,
+                                     *reg,
+                                     fs_reg(r1_6ud),
+                                     fs_reg(1u << 31)));
+        inst->conditional_mod = BRW_CONDITIONAL_L;
+        emit(fs_inst(BRW_OPCODE_AND, *reg, *reg, fs_reg(1u)));
+      } else {
+        reg = &this->interp_attrs[ir->location];
+      }
+   }
+
+   if (ir->mode == ir_var_uniform) {
+      int param_index = c->prog_data.nr_params;
+
+      setup_uniform_values(ir->location, ir->type);
+
+      reg = new(this->mem_ctx) fs_reg(UNIFORM, param_index);
+   }
+
+   if (!reg)
+      reg = new(this->mem_ctx) fs_reg(this, ir->type);
+
+   hash_table_insert(this->variable_ht, reg, ir);
+}
+
+void
+fs_visitor::visit(ir_dereference_variable *ir)
+{
+   fs_reg *reg = variable_storage(ir->var);
+   this->result = *reg;
+}
+
+void
+fs_visitor::visit(ir_dereference_record *ir)
+{
+   const glsl_type *struct_type = ir->record->type;
+
+   ir->record->accept(this);
+
+   unsigned int offset = 0;
+   for (unsigned int i = 0; i < struct_type->length; i++) {
+      if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
+        break;
+      offset += type_size(struct_type->fields.structure[i].type);
+   }
+   this->result.reg_offset += offset;
+   this->result.type = brw_type_for_base_type(ir->type);
+}
+
+void
+fs_visitor::visit(ir_dereference_array *ir)
+{
+   ir_constant *index;
+   int element_size;
+
+   ir->array->accept(this);
+   index = ir->array_index->as_constant();
+
+   if (ir->type->is_matrix()) {
+      element_size = ir->type->vector_elements;
+   } else {
+      element_size = type_size(ir->type);
+      this->result.type = brw_type_for_base_type(ir->type);
+   }
+
+   if (index) {
+      assert(this->result.file == UNIFORM ||
+            (this->result.file == GRF &&
+             this->result.reg != 0));
+      this->result.reg_offset += index->value.i[0] * element_size;
+   } else {
+      assert(!"FINISHME: non-constant matrix column");
+   }
+}
+
+void
+fs_visitor::visit(ir_expression *ir)
+{
+   unsigned int operand;
+   fs_reg op[2], temp;
+   fs_reg result;
+   fs_inst *inst;
+
+   for (operand = 0; operand < ir->get_num_operands(); operand++) {
+      ir->operands[operand]->accept(this);
+      if (this->result.file == BAD_FILE) {
+        ir_print_visitor v;
+        printf("Failed to get tree for expression operand:\n");
+        ir->operands[operand]->accept(&v);
+        this->fail = true;
+      }
+      op[operand] = this->result;
+
+      /* Matrix expression operands should have been broken down to vector
+       * operations already.
+       */
+      assert(!ir->operands[operand]->type->is_matrix());
+      /* And then those vector operands should have been broken down to scalar.
+       */
+      assert(!ir->operands[operand]->type->is_vector());
+   }
+
+   /* Storage for our result.  If our result goes into an assignment, it will
+    * just get copy-propagated out, so no worries.
+    */
+   this->result = fs_reg(this, ir->type);
+
+   switch (ir->operation) {
+   case ir_unop_logic_not:
+      emit(fs_inst(BRW_OPCODE_ADD, this->result, op[0], fs_reg(-1)));
+      break;
+   case ir_unop_neg:
+      op[0].negate = !op[0].negate;
+      this->result = op[0];
+      break;
+   case ir_unop_abs:
+      op[0].abs = true;
+      this->result = op[0];
+      break;
+   case ir_unop_sign:
+      temp = fs_reg(this, ir->type);
+
+      emit(fs_inst(BRW_OPCODE_MOV, this->result, fs_reg(0.0f)));
+
+      inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null, op[0], fs_reg(0.0f)));
+      inst->conditional_mod = BRW_CONDITIONAL_G;
+      inst = emit(fs_inst(BRW_OPCODE_MOV, this->result, fs_reg(1.0f)));
+      inst->predicated = true;
+
+      inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null, op[0], fs_reg(0.0f)));
+      inst->conditional_mod = BRW_CONDITIONAL_L;
+      inst = emit(fs_inst(BRW_OPCODE_MOV, this->result, fs_reg(-1.0f)));
+      inst->predicated = true;
+
+      break;
+   case ir_unop_rcp:
+      emit(fs_inst(FS_OPCODE_RCP, this->result, op[0]));
+      break;
+
+   case ir_unop_exp2:
+      emit(fs_inst(FS_OPCODE_EXP2, this->result, op[0]));
+      break;
+   case ir_unop_log2:
+      emit(fs_inst(FS_OPCODE_LOG2, this->result, op[0]));
+      break;
+   case ir_unop_exp:
+   case ir_unop_log:
+      assert(!"not reached: should be handled by ir_explog_to_explog2");
+      break;
+   case ir_unop_sin:
+      emit(fs_inst(FS_OPCODE_SIN, this->result, op[0]));
+      break;
+   case ir_unop_cos:
+      emit(fs_inst(FS_OPCODE_COS, this->result, op[0]));
+      break;
+
+   case ir_unop_dFdx:
+      emit(fs_inst(FS_OPCODE_DDX, this->result, op[0]));
+      break;
+   case ir_unop_dFdy:
+      emit(fs_inst(FS_OPCODE_DDY, this->result, op[0]));
+      break;
+
+   case ir_binop_add:
+      emit(fs_inst(BRW_OPCODE_ADD, this->result, op[0], op[1]));
+      break;
+   case ir_binop_sub:
+      assert(!"not reached: should be handled by ir_sub_to_add_neg");
+      break;
+
+   case ir_binop_mul:
+      emit(fs_inst(BRW_OPCODE_MUL, this->result, op[0], op[1]));
+      break;
+   case ir_binop_div:
+      assert(!"not reached: should be handled by ir_div_to_mul_rcp");
+      break;
+   case ir_binop_mod:
+      assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
+      break;
+
+   case ir_binop_less:
+      inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+      inst->conditional_mod = BRW_CONDITIONAL_L;
+      emit(fs_inst(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)));
+      break;
+   case ir_binop_greater:
+      inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+      inst->conditional_mod = BRW_CONDITIONAL_G;
+      emit(fs_inst(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)));
+      break;
+   case ir_binop_lequal:
+      inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+      inst->conditional_mod = BRW_CONDITIONAL_LE;
+      emit(fs_inst(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)));
+      break;
+   case ir_binop_gequal:
+      inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+      inst->conditional_mod = BRW_CONDITIONAL_GE;
+      emit(fs_inst(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)));
+      break;
+   case ir_binop_equal:
+   case ir_binop_all_equal: /* same as nequal for scalars */
+      inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+      inst->conditional_mod = BRW_CONDITIONAL_Z;
+      emit(fs_inst(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)));
+      break;
+   case ir_binop_nequal:
+   case ir_binop_any_nequal: /* same as nequal for scalars */
+      inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+      inst->conditional_mod = BRW_CONDITIONAL_NZ;
+      emit(fs_inst(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1)));
+      break;
+
+   case ir_binop_logic_xor:
+      emit(fs_inst(BRW_OPCODE_XOR, this->result, op[0], op[1]));
+      break;
+
+   case ir_binop_logic_or:
+      emit(fs_inst(BRW_OPCODE_OR, this->result, op[0], op[1]));
+      break;
+
+   case ir_binop_logic_and:
+      emit(fs_inst(BRW_OPCODE_AND, this->result, op[0], op[1]));
+      break;
+
+   case ir_binop_dot:
+   case ir_binop_cross:
+   case ir_unop_any:
+      assert(!"not reached: should be handled by brw_fs_channel_expressions");
+      break;
+
+   case ir_unop_noise:
+      assert(!"not reached: should be handled by lower_noise");
+      break;
+
+   case ir_unop_sqrt:
+      emit(fs_inst(FS_OPCODE_SQRT, this->result, op[0]));
+      break;
+
+   case ir_unop_rsq:
+      emit(fs_inst(FS_OPCODE_RSQ, this->result, op[0]));
+      break;
+
+   case ir_unop_i2f:
+   case ir_unop_b2f:
+   case ir_unop_b2i:
+      emit(fs_inst(BRW_OPCODE_MOV, this->result, op[0]));
+      break;
+   case ir_unop_f2i:
+      emit(fs_inst(BRW_OPCODE_MOV, this->result, op[0]));
+      break;
+   case ir_unop_f2b:
+   case ir_unop_i2b:
+      inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], fs_reg(0.0f)));
+      inst->conditional_mod = BRW_CONDITIONAL_NZ;
+
+   case ir_unop_trunc:
+      emit(fs_inst(BRW_OPCODE_RNDD, this->result, op[0]));
+      break;
+   case ir_unop_ceil:
+      op[0].negate = ~op[0].negate;
+      inst = emit(fs_inst(BRW_OPCODE_RNDD, this->result, op[0]));
+      this->result.negate = true;
+      break;
+   case ir_unop_floor:
+      inst = emit(fs_inst(BRW_OPCODE_RNDD, this->result, op[0]));
+      break;
+   case ir_unop_fract:
+      inst = emit(fs_inst(BRW_OPCODE_FRC, this->result, op[0]));
+      break;
+
+   case ir_binop_min:
+      inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+      inst->conditional_mod = BRW_CONDITIONAL_L;
+
+      inst = emit(fs_inst(BRW_OPCODE_SEL, this->result, op[0], op[1]));
+      inst->predicated = true;
+      break;
+   case ir_binop_max:
+      inst = emit(fs_inst(BRW_OPCODE_CMP, this->result, op[0], op[1]));
+      inst->conditional_mod = BRW_CONDITIONAL_G;
+
+      inst = emit(fs_inst(BRW_OPCODE_SEL, this->result, op[0], op[1]));
+      inst->predicated = true;
+      break;
+
+   case ir_binop_pow:
+      inst = emit(fs_inst(FS_OPCODE_POW, this->result, op[0], op[1]));
+      break;
+
+   case ir_unop_bit_not:
+   case ir_unop_u2f:
+   case ir_binop_lshift:
+   case ir_binop_rshift:
+   case ir_binop_bit_and:
+   case ir_binop_bit_xor:
+   case ir_binop_bit_or:
+      assert(!"GLSL 1.30 features unsupported");
+      break;
+   }
+}
+
+void
+fs_visitor::visit(ir_assignment *ir)
+{
+   struct fs_reg l, r;
+   int i;
+   int write_mask;
+   fs_inst *inst;
+
+   /* FINISHME: arrays on the lhs */
+   ir->lhs->accept(this);
+   l = this->result;
+
+   ir->rhs->accept(this);
+   r = this->result;
+
+   /* FINISHME: This should really set to the correct maximal writemask for each
+    * FINISHME: component written (in the loops below).  This case can only
+    * FINISHME: occur for matrices, arrays, and structures.
+    */
+   if (ir->write_mask == 0) {
+      assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
+      write_mask = WRITEMASK_XYZW;
+   } else {
+      assert(ir->lhs->type->is_vector() || ir->lhs->type->is_scalar());
+      write_mask = ir->write_mask;
+   }
+
+   assert(l.file != BAD_FILE);
+   assert(r.file != BAD_FILE);
+
+   if (ir->condition) {
+      /* Get the condition bool into the predicate. */
+      ir->condition->accept(this);
+      inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null, this->result, fs_reg(0)));
+      inst->conditional_mod = BRW_CONDITIONAL_NZ;
+   }
+
+   for (i = 0; i < type_size(ir->lhs->type); i++) {
+      if (i >= 4 || (write_mask & (1 << i))) {
+        inst = emit(fs_inst(BRW_OPCODE_MOV, l, r));
+        if (ir->condition)
+           inst->predicated = true;
+        r.reg_offset++;
+      }
+      l.reg_offset++;
+   }
+}
+
+void
+fs_visitor::visit(ir_texture *ir)
+{
+   int base_mrf = 2;
+   fs_inst *inst = NULL;
+   unsigned int mlen = 0;
+
+   ir->coordinate->accept(this);
+   fs_reg coordinate = this->result;
+
+   if (ir->projector) {
+      fs_reg inv_proj = fs_reg(this, glsl_type::float_type);
+
+      ir->projector->accept(this);
+      emit(fs_inst(FS_OPCODE_RCP, inv_proj, this->result));
+
+      fs_reg proj_coordinate = fs_reg(this, ir->coordinate->type);
+      for (unsigned int i = 0; i < ir->coordinate->type->vector_elements; i++) {
+        emit(fs_inst(BRW_OPCODE_MUL, proj_coordinate, coordinate, inv_proj));
+        coordinate.reg_offset++;
+        proj_coordinate.reg_offset++;
+      }
+      proj_coordinate.reg_offset = 0;
+
+      coordinate = proj_coordinate;
+   }
+
+   for (mlen = 0; mlen < ir->coordinate->type->vector_elements; mlen++) {
+      emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), coordinate));
+      coordinate.reg_offset++;
+   }
+
+   /* Pre-Ironlake, the 8-wide sampler always took u,v,r. */
+   if (intel->gen < 5)
+      mlen = 3;
+
+   if (ir->shadow_comparitor) {
+      /* For shadow comparisons, we have to supply u,v,r. */
+      mlen = 3;
+
+      ir->shadow_comparitor->accept(this);
+      emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result));
+      mlen++;
+   }
+
+   /* Do we ever want to handle writemasking on texture samples?  Is it
+    * performance relevant?
+    */
+   fs_reg dst = fs_reg(this, glsl_type::vec4_type);
+
+   switch (ir->op) {
+   case ir_tex:
+      inst = emit(fs_inst(FS_OPCODE_TEX, dst, fs_reg(MRF, base_mrf)));
+      break;
+   case ir_txb:
+      ir->lod_info.bias->accept(this);
+      emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result));
+      mlen++;
+
+      inst = emit(fs_inst(FS_OPCODE_TXB, dst, fs_reg(MRF, base_mrf)));
+      break;
+   case ir_txl:
+      ir->lod_info.lod->accept(this);
+      emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result));
+      mlen++;
+
+      inst = emit(fs_inst(FS_OPCODE_TXL, dst, fs_reg(MRF, base_mrf)));
+      break;
+   case ir_txd:
+   case ir_txf:
+      assert(!"GLSL 1.30 features unsupported");
+      break;
+   }
+
+   inst->sampler =
+      _mesa_get_sampler_uniform_value(ir->sampler,
+                                     ctx->Shader.CurrentProgram,
+                                     &brw->fragment_program->Base);
+   inst->sampler = c->fp->program.Base.SamplerUnits[inst->sampler];
+
+   this->result = dst;
+
+   if (ir->shadow_comparitor)
+      inst->shadow_compare = true;
+   inst->mlen = mlen;
+}
+
+void
+fs_visitor::visit(ir_swizzle *ir)
+{
+   ir->val->accept(this);
+   fs_reg val = this->result;
+
+   fs_reg result = fs_reg(this, ir->type);
+   this->result = result;
+
+   for (unsigned int i = 0; i < ir->type->vector_elements; i++) {
+      fs_reg channel = val;
+      int swiz = 0;
+
+      switch (i) {
+      case 0:
+        swiz = ir->mask.x;
+        break;
+      case 1:
+        swiz = ir->mask.y;
+        break;
+      case 2:
+        swiz = ir->mask.z;
+        break;
+      case 3:
+        swiz = ir->mask.w;
+        break;
+      }
+
+      channel.reg_offset += swiz;
+      emit(fs_inst(BRW_OPCODE_MOV, result, channel));
+      result.reg_offset++;
+   }
+}
+
+void
+fs_visitor::visit(ir_discard *ir)
+{
+   assert(ir->condition == NULL); /* FINISHME */
+
+   emit(fs_inst(FS_OPCODE_DISCARD));
+}
+
+void
+fs_visitor::visit(ir_constant *ir)
+{
+   fs_reg reg(this, ir->type);
+   this->result = reg;
+
+   for (unsigned int i = 0; i < ir->type->vector_elements; i++) {
+      switch (ir->type->base_type) {
+      case GLSL_TYPE_FLOAT:
+        emit(fs_inst(BRW_OPCODE_MOV, reg, fs_reg(ir->value.f[i])));
+        break;
+      case GLSL_TYPE_UINT:
+        emit(fs_inst(BRW_OPCODE_MOV, reg, fs_reg(ir->value.u[i])));
+        break;
+      case GLSL_TYPE_INT:
+        emit(fs_inst(BRW_OPCODE_MOV, reg, fs_reg(ir->value.i[i])));
+        break;
+      case GLSL_TYPE_BOOL:
+        emit(fs_inst(BRW_OPCODE_MOV, reg, fs_reg((int)ir->value.b[i])));
+        break;
+      default:
+        assert(!"Non-float/uint/int/bool constant");
+      }
+      reg.reg_offset++;
+   }
+}
+
+void
+fs_visitor::visit(ir_if *ir)
+{
+   fs_inst *inst;
+
+   /* Don't point the annotation at the if statement, because then it plus
+    * the then and else blocks get printed.
+    */
+   this->base_ir = ir->condition;
+
+   /* Generate the condition into the condition code. */
+   ir->condition->accept(this);
+   inst = emit(fs_inst(BRW_OPCODE_MOV, fs_reg(brw_null_reg()), this->result));
+   inst->conditional_mod = BRW_CONDITIONAL_NZ;
+
+   inst = emit(fs_inst(BRW_OPCODE_IF));
+   inst->predicated = true;
+
+   foreach_iter(exec_list_iterator, iter, ir->then_instructions) {
+      ir_instruction *ir = (ir_instruction *)iter.get();
+      this->base_ir = ir;
+
+      ir->accept(this);
+   }
+
+   if (!ir->else_instructions.is_empty()) {
+      emit(fs_inst(BRW_OPCODE_ELSE));
+
+      foreach_iter(exec_list_iterator, iter, ir->else_instructions) {
+        ir_instruction *ir = (ir_instruction *)iter.get();
+        this->base_ir = ir;
+
+        ir->accept(this);
+      }
+   }
+
+   emit(fs_inst(BRW_OPCODE_ENDIF));
+}
+
+void
+fs_visitor::visit(ir_loop *ir)
+{
+   fs_reg counter = reg_undef;
+
+   if (ir->counter) {
+      this->base_ir = ir->counter;
+      ir->counter->accept(this);
+      counter = *(variable_storage(ir->counter));
+
+      if (ir->from) {
+        this->base_ir = ir->from;
+        ir->from->accept(this);
+
+        emit(fs_inst(BRW_OPCODE_MOV, counter, this->result));
+      }
+   }
+
+   /* Start a safety counter.  If the user messed up their loop
+    * counting, we don't want to hang the GPU.
+    */
+   fs_reg max_iter = fs_reg(this, glsl_type::int_type);
+   emit(fs_inst(BRW_OPCODE_MOV, max_iter, fs_reg(10000)));
+
+   emit(fs_inst(BRW_OPCODE_DO));
+
+   if (ir->to) {
+      this->base_ir = ir->to;
+      ir->to->accept(this);
+
+      fs_inst *inst = emit(fs_inst(BRW_OPCODE_CMP, reg_null,
+                                  counter, this->result));
+      switch (ir->cmp) {
+      case ir_binop_equal:
+        inst->conditional_mod = BRW_CONDITIONAL_Z;
+        break;
+      case ir_binop_nequal:
+        inst->conditional_mod = BRW_CONDITIONAL_NZ;
+        break;
+      case ir_binop_gequal:
+        inst->conditional_mod = BRW_CONDITIONAL_GE;
+        break;
+      case ir_binop_lequal:
+        inst->conditional_mod = BRW_CONDITIONAL_LE;
+        break;
+      case ir_binop_greater:
+        inst->conditional_mod = BRW_CONDITIONAL_G;
+        break;
+      case ir_binop_less:
+        inst->conditional_mod = BRW_CONDITIONAL_L;
+        break;
+      default:
+        assert(!"not reached: unknown loop condition");
+        this->fail = true;
+        break;
+      }
+
+      inst = emit(fs_inst(BRW_OPCODE_BREAK));
+      inst->predicated = true;
+   }
+
+   foreach_iter(exec_list_iterator, iter, ir->body_instructions) {
+      ir_instruction *ir = (ir_instruction *)iter.get();
+      fs_inst *inst;
+
+      this->base_ir = ir;
+      ir->accept(this);
+
+      /* Check the maximum loop iters counter. */
+      inst = emit(fs_inst(BRW_OPCODE_ADD, max_iter, max_iter, fs_reg(-1)));
+      inst->conditional_mod = BRW_CONDITIONAL_Z;
+
+      inst = emit(fs_inst(BRW_OPCODE_BREAK));
+      inst->predicated = true;
+   }
+
+   if (ir->increment) {
+      this->base_ir = ir->increment;
+      ir->increment->accept(this);
+      emit(fs_inst(BRW_OPCODE_ADD, counter, counter, this->result));
+   }
+
+   emit(fs_inst(BRW_OPCODE_WHILE));
+}
+
+void
+fs_visitor::visit(ir_loop_jump *ir)
+{
+   switch (ir->mode) {
+   case ir_loop_jump::jump_break:
+      emit(fs_inst(BRW_OPCODE_BREAK));
+      break;
+   case ir_loop_jump::jump_continue:
+      emit(fs_inst(BRW_OPCODE_CONTINUE));
+      break;
+   }
+}
+
+void
+fs_visitor::visit(ir_call *ir)
+{
+   assert(!"FINISHME");
+}
+
+void
+fs_visitor::visit(ir_return *ir)
+{
+   assert(!"FINISHME");
+}
+
+void
+fs_visitor::visit(ir_function *ir)
+{
+   /* Ignore function bodies other than main() -- we shouldn't see calls to
+    * them since they should all be inlined before we get to ir_to_mesa.
+    */
+   if (strcmp(ir->name, "main") == 0) {
+      const ir_function_signature *sig;
+      exec_list empty;
+
+      sig = ir->matching_signature(&empty);
+
+      assert(sig);
+
+      foreach_iter(exec_list_iterator, iter, sig->body) {
+        ir_instruction *ir = (ir_instruction *)iter.get();
+        this->base_ir = ir;
+
+        ir->accept(this);
+      }
+   }
+}
+
+void
+fs_visitor::visit(ir_function_signature *ir)
+{
+   assert(!"not reached");
+   (void)ir;
+}
+
+fs_inst *
+fs_visitor::emit(fs_inst inst)
+{
+   fs_inst *list_inst = new(mem_ctx) fs_inst;
+   *list_inst = inst;
+
+   list_inst->annotation = this->current_annotation;
+   list_inst->ir = this->base_ir;
+
+   this->instructions.push_tail(list_inst);
+
+   return list_inst;
+}
+
+/** Emits a dummy fragment shader consisting of magenta for bringup purposes. */
+void
+fs_visitor::emit_dummy_fs()
+{
+   /* Everyone's favorite color. */
+   emit(fs_inst(BRW_OPCODE_MOV,
+               fs_reg(MRF, 2),
+               fs_reg(1.0f)));
+   emit(fs_inst(BRW_OPCODE_MOV,
+               fs_reg(MRF, 3),
+               fs_reg(0.0f)));
+   emit(fs_inst(BRW_OPCODE_MOV,
+               fs_reg(MRF, 4),
+               fs_reg(1.0f)));
+   emit(fs_inst(BRW_OPCODE_MOV,
+               fs_reg(MRF, 5),
+               fs_reg(0.0f)));
+
+   fs_inst *write;
+   write = emit(fs_inst(FS_OPCODE_FB_WRITE,
+                       fs_reg(0),
+                       fs_reg(0)));
+}
+
+/* The register location here is relative to the start of the URB
+ * data.  It will get adjusted to be a real location before
+ * generate_code() time.
+ */
+struct brw_reg
+fs_visitor::interp_reg(int location, int channel)
+{
+   int regnr = location * 2 + channel / 2;
+   int stride = (channel & 1) * 4;
+
+   return brw_vec1_grf(regnr, stride);
+}
+
+/** Emits the interpolation for the varying inputs. */
+void
+fs_visitor::emit_interpolation()
+{
+   struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
+   /* For now, the source regs for the setup URB data will be unset,
+    * since we don't know until codegen how many push constants we'll
+    * use, and therefore what the setup URB offset is.
+    */
+   fs_reg src_reg = reg_undef;
+
+   this->current_annotation = "compute pixel centers";
+   this->pixel_x = fs_reg(this, glsl_type::uint_type);
+   this->pixel_y = fs_reg(this, glsl_type::uint_type);
+   this->pixel_x.type = BRW_REGISTER_TYPE_UW;
+   this->pixel_y.type = BRW_REGISTER_TYPE_UW;
+   emit(fs_inst(BRW_OPCODE_ADD,
+               this->pixel_x,
+               fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
+               fs_reg(brw_imm_v(0x10101010))));
+   emit(fs_inst(BRW_OPCODE_ADD,
+               this->pixel_y,
+               fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
+               fs_reg(brw_imm_v(0x11001100))));
+
+   this->current_annotation = "compute pixel deltas from v0";
+   this->delta_x = fs_reg(this, glsl_type::float_type);
+   this->delta_y = fs_reg(this, glsl_type::float_type);
+   emit(fs_inst(BRW_OPCODE_ADD,
+               this->delta_x,
+               this->pixel_x,
+               fs_reg(negate(brw_vec1_grf(1, 0)))));
+   emit(fs_inst(BRW_OPCODE_ADD,
+               this->delta_y,
+               this->pixel_y,
+               fs_reg(negate(brw_vec1_grf(1, 1)))));
+
+   this->current_annotation = "compute pos.w and 1/pos.w";
+   /* Compute wpos.  Unlike many other varying inputs, we usually need it
+    * to produce 1/w, and the varying variable wouldn't show up.
+    */
+   fs_reg wpos = fs_reg(this, glsl_type::vec4_type);
+   this->interp_attrs[FRAG_ATTRIB_WPOS] = wpos;
+   emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_x)); /* FINISHME: ARB_fcc */
+   wpos.reg_offset++;
+   emit(fs_inst(BRW_OPCODE_MOV, wpos, this->pixel_y)); /* FINISHME: ARB_fcc */
+   wpos.reg_offset++;
+   emit(fs_inst(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y,
+               interp_reg(FRAG_ATTRIB_WPOS, 2)));
+   wpos.reg_offset++;
+   emit(fs_inst(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y,
+               interp_reg(FRAG_ATTRIB_WPOS, 3)));
+   /* Compute the pixel W value from wpos.w. */
+   this->pixel_w = fs_reg(this, glsl_type::float_type);
+   emit(fs_inst(FS_OPCODE_RCP, this->pixel_w, wpos));
+
+   foreach_iter(exec_list_iterator, iter, *this->shader->ir) {
+      ir_instruction *ir = (ir_instruction *)iter.get();
+      ir_variable *var = ir->as_variable();
+
+      if (!var)
+        continue;
+
+      if (var->mode != ir_var_in)
+        continue;
+
+      /* If it's already set up (WPOS), skip. */
+      if (var->location == 0)
+        continue;
+
+      this->current_annotation = talloc_asprintf(this->mem_ctx,
+                                                "interpolate %s "
+                                                "(FRAG_ATTRIB[%d])",
+                                                var->name,
+                                                var->location);
+      emit_pinterp(var->location);
+   }
+   this->current_annotation = NULL;
+}
+
+void
+fs_visitor::emit_pinterp(int location)
+{
+   fs_reg interp_attr = fs_reg(this, glsl_type::vec4_type);
+   this->interp_attrs[location] = interp_attr;
+
+   for (unsigned int i = 0; i < 4; i++) {
+      struct brw_reg interp = interp_reg(location, i);
+      emit(fs_inst(FS_OPCODE_LINTERP,
+                  interp_attr,
+                  this->delta_x,
+                  this->delta_y,
+                  fs_reg(interp)));
+      interp_attr.reg_offset++;
+   }
+   interp_attr.reg_offset -= 4;
+
+   for (unsigned int i = 0; i < 4; i++) {
+      emit(fs_inst(BRW_OPCODE_MUL,
+                  interp_attr,
+                  interp_attr,
+                  this->pixel_w));
+      interp_attr.reg_offset++;
+   }
+}
+
+void
+fs_visitor::emit_fb_writes()
+{
+   this->current_annotation = "FB write header";
+   int nr = 0;
+
+   /* m0, m1 header */
+   nr += 2;
+
+   if (c->key.aa_dest_stencil_reg) {
+      emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++),
+                  fs_reg(brw_vec8_grf(c->key.aa_dest_stencil_reg, 0))));
+   }
+
+   /* Reserve space for color. It'll be filled in per MRT below. */
+   int color_mrf = nr;
+   nr += 4;
+
+   if (c->key.source_depth_to_render_target) {
+      if (c->key.computes_depth) {
+        /* Hand over gl_FragDepth. */
+        assert(this->frag_depth);
+        fs_reg depth = *(variable_storage(this->frag_depth));
+
+        emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++), depth));
+      } else {
+        /* Pass through the payload depth. */
+        emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++),
+                     fs_reg(brw_vec8_grf(c->key.source_depth_reg, 0))));
+      }
+   }
+
+   if (c->key.dest_depth_reg) {
+      emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++),
+                  fs_reg(brw_vec8_grf(c->key.dest_depth_reg, 0))));
+   }
+
+   fs_reg color = reg_undef;
+   if (this->frag_color)
+      color = *(variable_storage(this->frag_color));
+   else if (this->frag_data)
+      color = *(variable_storage(this->frag_data));
+
+   for (int target = 0; target < c->key.nr_color_regions; target++) {
+      this->current_annotation = talloc_asprintf(this->mem_ctx,
+                                                "FB write target %d",
+                                                target);
+      if (this->frag_color || this->frag_data) {
+        for (int i = 0; i < 4; i++) {
+           emit(fs_inst(BRW_OPCODE_MOV,
+                        fs_reg(MRF, color_mrf + i),
+                        color));
+           color.reg_offset++;
+        }
+      }
+
+      if (this->frag_color)
+        color.reg_offset -= 4;
+
+      fs_inst *inst = emit(fs_inst(FS_OPCODE_FB_WRITE,
+                                  reg_undef, reg_undef));
+      inst->target = target;
+      inst->mlen = nr;
+      if (target == c->key.nr_color_regions - 1)
+        inst->eot = true;
+   }
+
+   if (c->key.nr_color_regions == 0) {
+      fs_inst *inst = emit(fs_inst(FS_OPCODE_FB_WRITE,
+                                  reg_undef, reg_undef));
+      inst->mlen = nr;
+      inst->eot = true;
+   }
+
+   this->current_annotation = NULL;
+}
+
+void
+fs_visitor::generate_fb_write(fs_inst *inst)
+{
+   GLboolean eot = inst->eot;
+
+   /* Header is 2 regs, g0 and g1 are the contents. g0 will be implied
+    * move, here's g1.
+    */
+   brw_push_insn_state(p);
+   brw_set_mask_control(p, BRW_MASK_DISABLE);
+   brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+   brw_MOV(p,
+          brw_message_reg(1),
+          brw_vec8_grf(1, 0));
+   brw_pop_insn_state(p);
+
+   brw_fb_WRITE(p,
+               8, /* dispatch_width */
+               retype(vec8(brw_null_reg()), BRW_REGISTER_TYPE_UW),
+               0, /* base MRF */
+               retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW),
+               inst->target,
+               inst->mlen,
+               0,
+               eot);
+}
+
+void
+fs_visitor::generate_linterp(fs_inst *inst,
+                            struct brw_reg dst, struct brw_reg *src)
+{
+   struct brw_reg delta_x = src[0];
+   struct brw_reg delta_y = src[1];
+   struct brw_reg interp = src[2];
+
+   if (brw->has_pln &&
+       delta_y.nr == delta_x.nr + 1 &&
+       (intel->gen >= 6 || (delta_x.nr & 1) == 0)) {
+      brw_PLN(p, dst, interp, delta_x);
+   } else {
+      brw_LINE(p, brw_null_reg(), interp, delta_x);
+      brw_MAC(p, dst, suboffset(interp, 1), delta_y);
+   }
+}
+
+void
+fs_visitor::generate_math(fs_inst *inst,
+                         struct brw_reg dst, struct brw_reg *src)
+{
+   int op;
+
+   switch (inst->opcode) {
+   case FS_OPCODE_RCP:
+      op = BRW_MATH_FUNCTION_INV;
+      break;
+   case FS_OPCODE_RSQ:
+      op = BRW_MATH_FUNCTION_RSQ;
+      break;
+   case FS_OPCODE_SQRT:
+      op = BRW_MATH_FUNCTION_SQRT;
+      break;
+   case FS_OPCODE_EXP2:
+      op = BRW_MATH_FUNCTION_EXP;
+      break;
+   case FS_OPCODE_LOG2:
+      op = BRW_MATH_FUNCTION_LOG;
+      break;
+   case FS_OPCODE_POW:
+      op = BRW_MATH_FUNCTION_POW;
+      break;
+   case FS_OPCODE_SIN:
+      op = BRW_MATH_FUNCTION_SIN;
+      break;
+   case FS_OPCODE_COS:
+      op = BRW_MATH_FUNCTION_COS;
+      break;
+   default:
+      assert(!"not reached: unknown math function");
+      op = 0;
+      break;
+   }
+
+   if (inst->opcode == FS_OPCODE_POW) {
+      brw_MOV(p, brw_message_reg(3), src[1]);
+   }
+
+   brw_math(p, dst,
+           op,
+           inst->saturate ? BRW_MATH_SATURATE_SATURATE :
+           BRW_MATH_SATURATE_NONE,
+           2, src[0],
+           BRW_MATH_DATA_VECTOR,
+           BRW_MATH_PRECISION_FULL);
+}
+
+void
+fs_visitor::generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src)
+{
+   int msg_type = -1;
+   int rlen = 4;
+
+   if (intel->gen == 5) {
+      switch (inst->opcode) {
+      case FS_OPCODE_TEX:
+        if (inst->shadow_compare) {
+           msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_COMPARE_GEN5;
+        } else {
+           msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_GEN5;
+        }
+        break;
+      case FS_OPCODE_TXB:
+        if (inst->shadow_compare) {
+           msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_COMPARE_GEN5;
+        } else {
+           msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_GEN5;
+        }
+        break;
+      }
+   } else {
+      switch (inst->opcode) {
+      case FS_OPCODE_TEX:
+        /* Note that G45 and older determines shadow compare and dispatch width
+         * from message length for most messages.
+         */
+        if (inst->shadow_compare) {
+           msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE;
+        } else {
+           msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE;
+        }
+      case FS_OPCODE_TXB:
+        if (inst->shadow_compare) {
+           assert(!"FINISHME: shadow compare with bias.");
+           msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS;
+        } else {
+           msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS;
+           rlen = 8;
+        }
+        break;
+      }
+   }
+   assert(msg_type != -1);
+
+   /* g0 header. */
+   src.nr--;
+
+   brw_SAMPLE(p,
+             retype(dst, BRW_REGISTER_TYPE_UW),
+             src.nr,
+             retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW),
+              SURF_INDEX_TEXTURE(inst->sampler),
+             inst->sampler,
+             WRITEMASK_XYZW,
+             msg_type,
+             rlen,
+             inst->mlen + 1,
+             0,
+             1,
+             BRW_SAMPLER_SIMD_MODE_SIMD8);
+}
+
+
+/* For OPCODE_DDX and OPCODE_DDY, per channel of output we've got input
+ * looking like:
+ *
+ * arg0: ss0.tl ss0.tr ss0.bl ss0.br ss1.tl ss1.tr ss1.bl ss1.br
+ *
+ * and we're trying to produce:
+ *
+ *           DDX                     DDY
+ * dst: (ss0.tr - ss0.tl)     (ss0.tl - ss0.bl)
+ *      (ss0.tr - ss0.tl)     (ss0.tr - ss0.br)
+ *      (ss0.br - ss0.bl)     (ss0.tl - ss0.bl)
+ *      (ss0.br - ss0.bl)     (ss0.tr - ss0.br)
+ *      (ss1.tr - ss1.tl)     (ss1.tl - ss1.bl)
+ *      (ss1.tr - ss1.tl)     (ss1.tr - ss1.br)
+ *      (ss1.br - ss1.bl)     (ss1.tl - ss1.bl)
+ *      (ss1.br - ss1.bl)     (ss1.tr - ss1.br)
+ *
+ * and add another set of two more subspans if in 16-pixel dispatch mode.
+ *
+ * For DDX, it ends up being easy: width = 2, horiz=0 gets us the same result
+ * for each pair, and vertstride = 2 jumps us 2 elements after processing a
+ * pair. But for DDY, it's harder, as we want to produce the pairs swizzled
+ * between each other.  We could probably do it like ddx and swizzle the right
+ * order later, but bail for now and just produce
+ * ((ss0.tl - ss0.bl)x4 (ss1.tl - ss1.bl)x4)
+ */
+void
+fs_visitor::generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src)
+{
+   struct brw_reg src0 = brw_reg(src.file, src.nr, 1,
+                                BRW_REGISTER_TYPE_F,
+                                BRW_VERTICAL_STRIDE_2,
+                                BRW_WIDTH_2,
+                                BRW_HORIZONTAL_STRIDE_0,
+                                BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
+   struct brw_reg src1 = brw_reg(src.file, src.nr, 0,
+                                BRW_REGISTER_TYPE_F,
+                                BRW_VERTICAL_STRIDE_2,
+                                BRW_WIDTH_2,
+                                BRW_HORIZONTAL_STRIDE_0,
+                                BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
+   brw_ADD(p, dst, src0, negate(src1));
+}
+
+void
+fs_visitor::generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src)
+{
+   struct brw_reg src0 = brw_reg(src.file, src.nr, 0,
+                                BRW_REGISTER_TYPE_F,
+                                BRW_VERTICAL_STRIDE_4,
+                                BRW_WIDTH_4,
+                                BRW_HORIZONTAL_STRIDE_0,
+                                BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
+   struct brw_reg src1 = brw_reg(src.file, src.nr, 2,
+                                BRW_REGISTER_TYPE_F,
+                                BRW_VERTICAL_STRIDE_4,
+                                BRW_WIDTH_4,
+                                BRW_HORIZONTAL_STRIDE_0,
+                                BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
+   brw_ADD(p, dst, src0, negate(src1));
+}
+
+void
+fs_visitor::generate_discard(fs_inst *inst)
+{
+   struct brw_reg g0 = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
+   brw_push_insn_state(p);
+   brw_set_mask_control(p, BRW_MASK_DISABLE);
+   brw_NOT(p, c->emit_mask_reg, brw_mask_reg(1)); /* IMASK */
+   brw_AND(p, g0, c->emit_mask_reg, g0);
+   brw_pop_insn_state(p);
+}
+
+static void
+trivial_assign_reg(int header_size, fs_reg *reg)
+{
+   if (reg->file == GRF && reg->reg != 0) {
+      reg->hw_reg = header_size + reg->reg - 1 + reg->reg_offset;
+      reg->reg = 0;
+   }
+}
+
+void
+fs_visitor::assign_curb_setup()
+{
+   c->prog_data.first_curbe_grf = c->key.nr_payload_regs;
+   c->prog_data.curb_read_length = ALIGN(c->prog_data.nr_params, 8) / 8;
+
+   if (intel->gen == 5 && (c->prog_data.first_curbe_grf +
+                          c->prog_data.curb_read_length) & 1) {
+      /* Align the start of the interpolation coefficients so that we can use
+       * the PLN instruction.
+       */
+      c->prog_data.first_curbe_grf++;
+   }
+
+   /* Map the offsets in the UNIFORM file to fixed HW regs. */
+   foreach_iter(exec_list_iterator, iter, this->instructions) {
+      fs_inst *inst = (fs_inst *)iter.get();
+
+      for (unsigned int i = 0; i < 3; i++) {
+        if (inst->src[i].file == UNIFORM) {
+           int constant_nr = inst->src[i].hw_reg + inst->src[i].reg_offset;
+           struct brw_reg brw_reg = brw_vec1_grf(c->prog_data.first_curbe_grf +
+                                                 constant_nr / 8,
+                                                 constant_nr % 8);
+
+           inst->src[i].file = FIXED_HW_REG;
+           inst->src[i].fixed_hw_reg = brw_reg;
+        }
+      }
+   }
+}
+
+void
+fs_visitor::assign_urb_setup()
+{
+   int urb_start = c->prog_data.first_curbe_grf + c->prog_data.curb_read_length;
+   int interp_reg_nr[FRAG_ATTRIB_MAX];
+
+   c->prog_data.urb_read_length = 0;
+
+   /* Figure out where each of the incoming setup attributes lands. */
+   for (unsigned int i = 0; i < FRAG_ATTRIB_MAX; i++) {
+      interp_reg_nr[i] = -1;
+
+      if (i != FRAG_ATTRIB_WPOS &&
+         !(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(i)))
+        continue;
+
+      /* Each attribute is 4 setup channels, each of which is half a reg. */
+      interp_reg_nr[i] = urb_start + c->prog_data.urb_read_length;
+      c->prog_data.urb_read_length += 2;
+   }
+
+   /* Map the register numbers for FS_OPCODE_LINTERP so that it uses
+    * the correct setup input.
+    */
+   foreach_iter(exec_list_iterator, iter, this->instructions) {
+      fs_inst *inst = (fs_inst *)iter.get();
+
+      if (inst->opcode != FS_OPCODE_LINTERP)
+        continue;
+
+      assert(inst->src[2].file == FIXED_HW_REG);
+
+      int location = inst->src[2].fixed_hw_reg.nr / 2;
+      assert(interp_reg_nr[location] != -1);
+      inst->src[2].fixed_hw_reg.nr = (interp_reg_nr[location] +
+                                     (inst->src[2].fixed_hw_reg.nr & 1));
+   }
+
+   this->first_non_payload_grf = urb_start + c->prog_data.urb_read_length;
+}
+
+void
+fs_visitor::assign_regs()
+{
+   int header_size = this->first_non_payload_grf;
+   int last_grf = 0;
+
+   /* FINISHME: trivial assignment of register numbers */
+   foreach_iter(exec_list_iterator, iter, this->instructions) {
+      fs_inst *inst = (fs_inst *)iter.get();
+
+      trivial_assign_reg(header_size, &inst->dst);
+      trivial_assign_reg(header_size, &inst->src[0]);
+      trivial_assign_reg(header_size, &inst->src[1]);
+
+      last_grf = MAX2(last_grf, inst->dst.hw_reg);
+      last_grf = MAX2(last_grf, inst->src[0].hw_reg);
+      last_grf = MAX2(last_grf, inst->src[1].hw_reg);
+   }
+
+   this->grf_used = last_grf + 1;
+}
+
+static struct brw_reg brw_reg_from_fs_reg(fs_reg *reg)
+{
+   struct brw_reg brw_reg;
+
+   switch (reg->file) {
+   case GRF:
+   case ARF:
+   case MRF:
+      brw_reg = brw_vec8_reg(reg->file,
+                           reg->hw_reg, 0);
+      brw_reg = retype(brw_reg, reg->type);
+      break;
+   case IMM:
+      switch (reg->type) {
+      case BRW_REGISTER_TYPE_F:
+        brw_reg = brw_imm_f(reg->imm.f);
+        break;
+      case BRW_REGISTER_TYPE_D:
+        brw_reg = brw_imm_d(reg->imm.i);
+        break;
+      case BRW_REGISTER_TYPE_UD:
+        brw_reg = brw_imm_ud(reg->imm.u);
+        break;
+      default:
+        assert(!"not reached");
+        break;
+      }
+      break;
+   case FIXED_HW_REG:
+      brw_reg = reg->fixed_hw_reg;
+      break;
+   case BAD_FILE:
+      /* Probably unused. */
+      brw_reg = brw_null_reg();
+      break;
+   case UNIFORM:
+      assert(!"not reached");
+      brw_reg = brw_null_reg();
+      break;
+   }
+   if (reg->abs)
+      brw_reg = brw_abs(brw_reg);
+   if (reg->negate)
+      brw_reg = negate(brw_reg);
+
+   return brw_reg;
+}
+
+void
+fs_visitor::generate_code()
+{
+   unsigned int annotation_len = 0;
+   int last_native_inst = 0;
+   struct brw_instruction *if_stack[16], *loop_stack[16];
+   int if_stack_depth = 0, loop_stack_depth = 0;
+   int if_depth_in_loop[16];
+
+   if_depth_in_loop[loop_stack_depth] = 0;
+
+   memset(&if_stack, 0, sizeof(if_stack));
+   foreach_iter(exec_list_iterator, iter, this->instructions) {
+      fs_inst *inst = (fs_inst *)iter.get();
+      struct brw_reg src[3], dst;
+
+      for (unsigned int i = 0; i < 3; i++) {
+        src[i] = brw_reg_from_fs_reg(&inst->src[i]);
+      }
+      dst = brw_reg_from_fs_reg(&inst->dst);
+
+      brw_set_conditionalmod(p, inst->conditional_mod);
+      brw_set_predicate_control(p, inst->predicated);
+
+      switch (inst->opcode) {
+      case BRW_OPCODE_MOV:
+        brw_MOV(p, dst, src[0]);
+        break;
+      case BRW_OPCODE_ADD:
+        brw_ADD(p, dst, src[0], src[1]);
+        break;
+      case BRW_OPCODE_MUL:
+        brw_MUL(p, dst, src[0], src[1]);
+        break;
+
+      case BRW_OPCODE_FRC:
+        brw_FRC(p, dst, src[0]);
+        break;
+      case BRW_OPCODE_RNDD:
+        brw_RNDD(p, dst, src[0]);
+        break;
+      case BRW_OPCODE_RNDZ:
+        brw_RNDZ(p, dst, src[0]);
+        break;
+
+      case BRW_OPCODE_AND:
+        brw_AND(p, dst, src[0], src[1]);
+        break;
+      case BRW_OPCODE_OR:
+        brw_OR(p, dst, src[0], src[1]);
+        break;
+      case BRW_OPCODE_XOR:
+        brw_XOR(p, dst, src[0], src[1]);
+        break;
+
+      case BRW_OPCODE_CMP:
+        brw_CMP(p, dst, inst->conditional_mod, src[0], src[1]);
+        break;
+      case BRW_OPCODE_SEL:
+        brw_SEL(p, dst, src[0], src[1]);
+        break;
+
+      case BRW_OPCODE_IF:
+        assert(if_stack_depth < 16);
+        if_stack[if_stack_depth] = brw_IF(p, BRW_EXECUTE_8);
+        if_depth_in_loop[loop_stack_depth]++;
+        if_stack_depth++;
+        break;
+      case BRW_OPCODE_ELSE:
+        if_stack[if_stack_depth - 1] =
+           brw_ELSE(p, if_stack[if_stack_depth - 1]);
+        break;
+      case BRW_OPCODE_ENDIF:
+        if_stack_depth--;
+        brw_ENDIF(p , if_stack[if_stack_depth]);
+        if_depth_in_loop[loop_stack_depth]--;
+        break;
+
+      case BRW_OPCODE_DO:
+        loop_stack[loop_stack_depth++] = brw_DO(p, BRW_EXECUTE_8);
+        if_depth_in_loop[loop_stack_depth] = 0;
+        break;
+
+      case BRW_OPCODE_BREAK:
+        brw_BREAK(p, if_depth_in_loop[loop_stack_depth]);
+        brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+        break;
+      case BRW_OPCODE_CONTINUE:
+        brw_CONT(p, if_depth_in_loop[loop_stack_depth]);
+        brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+        break;
+
+      case BRW_OPCODE_WHILE: {
+        struct brw_instruction *inst0, *inst1;
+        GLuint br = 1;
+
+        if (intel->gen == 5)
+           br = 2;
+
+        assert(loop_stack_depth > 0);
+        loop_stack_depth--;
+        inst0 = inst1 = brw_WHILE(p, loop_stack[loop_stack_depth]);
+        /* patch all the BREAK/CONT instructions from last BGNLOOP */
+        while (inst0 > loop_stack[loop_stack_depth]) {
+           inst0--;
+           if (inst0->header.opcode == BRW_OPCODE_BREAK &&
+               inst0->bits3.if_else.jump_count == 0) {
+              inst0->bits3.if_else.jump_count = br * (inst1 - inst0 + 1);
+           }
+           else if (inst0->header.opcode == BRW_OPCODE_CONTINUE &&
+                    inst0->bits3.if_else.jump_count == 0) {
+              inst0->bits3.if_else.jump_count = br * (inst1 - inst0);
+           }
+        }
+      }
+        break;
+
+      case FS_OPCODE_RCP:
+      case FS_OPCODE_RSQ:
+      case FS_OPCODE_SQRT:
+      case FS_OPCODE_EXP2:
+      case FS_OPCODE_LOG2:
+      case FS_OPCODE_POW:
+      case FS_OPCODE_SIN:
+      case FS_OPCODE_COS:
+        generate_math(inst, dst, src);
+        break;
+      case FS_OPCODE_LINTERP:
+        generate_linterp(inst, dst, src);
+        break;
+      case FS_OPCODE_TEX:
+      case FS_OPCODE_TXB:
+      case FS_OPCODE_TXL:
+        generate_tex(inst, dst, src[0]);
+        break;
+      case FS_OPCODE_DISCARD:
+        generate_discard(inst);
+        break;
+      case FS_OPCODE_DDX:
+        generate_ddx(inst, dst, src[0]);
+        break;
+      case FS_OPCODE_DDY:
+        generate_ddy(inst, dst, src[0]);
+        break;
+      case FS_OPCODE_FB_WRITE:
+        generate_fb_write(inst);
+        break;
+      default:
+        if (inst->opcode < (int)ARRAY_SIZE(brw_opcodes)) {
+           _mesa_problem(ctx, "Unsupported opcode `%s' in FS",
+                         brw_opcodes[inst->opcode].name);
+        } else {
+           _mesa_problem(ctx, "Unsupported opcode %d in FS", inst->opcode);
+        }
+        this->fail = true;
+      }
+
+      if (annotation_len < p->nr_insn) {
+        annotation_len *= 2;
+        if (annotation_len < 16)
+           annotation_len = 16;
+
+        this->annotation_string = talloc_realloc(this->mem_ctx,
+                                                 annotation_string,
+                                                 const char *,
+                                                 annotation_len);
+        this->annotation_ir = talloc_realloc(this->mem_ctx,
+                                             annotation_ir,
+                                             ir_instruction *,
+                                             annotation_len);
+      }
+
+      for (unsigned int i = last_native_inst; i < p->nr_insn; i++) {
+        this->annotation_string[i] = inst->annotation;
+        this->annotation_ir[i] = inst->ir;
+      }
+      last_native_inst = p->nr_insn;
+   }
+}
+
+GLboolean
+brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
+{
+   struct brw_compile *p = &c->func;
+   struct intel_context *intel = &brw->intel;
+   GLcontext *ctx = &intel->ctx;
+   struct brw_shader *shader = NULL;
+   struct gl_shader_program *prog = ctx->Shader.CurrentProgram;
+
+   if (!prog)
+      return GL_FALSE;
+
+   if (!using_new_fs)
+      return GL_FALSE;
+
+   for (unsigned int i = 0; i < prog->_NumLinkedShaders; i++) {
+      if (prog->_LinkedShaders[i]->Type == GL_FRAGMENT_SHADER) {
+        shader = (struct brw_shader *)prog->_LinkedShaders[i];
+        break;
+      }
+   }
+   if (!shader)
+      return GL_FALSE;
+
+   /* We always use 8-wide mode, at least for now.  For one, flow
+    * control only works in 8-wide.  Also, when we're fragment shader
+    * bound, we're almost always under register pressure as well, so
+    * 8-wide would save us from the performance cliff of spilling
+    * regs.
+    */
+   c->dispatch_width = 8;
+
+   if (INTEL_DEBUG & DEBUG_WM) {
+      printf("GLSL IR for native fragment shader %d:\n", prog->Name);
+      _mesa_print_ir(shader->ir, NULL);
+      printf("\n");
+   }
+
+   /* Now the main event: Visit the shader IR and generate our FS IR for it.
+    */
+   fs_visitor v(c, shader);
+
+   if (0) {
+      v.emit_dummy_fs();
+   } else {
+      v.emit_interpolation();
+
+      /* Generate FS IR for main().  (the visitor only descends into
+       * functions called "main").
+       */
+      foreach_iter(exec_list_iterator, iter, *shader->ir) {
+        ir_instruction *ir = (ir_instruction *)iter.get();
+        v.base_ir = ir;
+        ir->accept(&v);
+      }
+
+      v.emit_fb_writes();
+      v.assign_curb_setup();
+      v.assign_urb_setup();
+      v.assign_regs();
+   }
+
+   v.generate_code();
+
+   assert(!v.fail); /* FINISHME: Cleanly fail, tested at link time, etc. */
+
+   if (v.fail)
+      return GL_FALSE;
+
+   if (INTEL_DEBUG & DEBUG_WM) {
+      const char *last_annotation_string = NULL;
+      ir_instruction *last_annotation_ir = NULL;
+
+      printf("Native code for fragment shader %d:\n", prog->Name);
+      for (unsigned int i = 0; i < p->nr_insn; i++) {
+        if (last_annotation_ir != v.annotation_ir[i]) {
+           last_annotation_ir = v.annotation_ir[i];
+           if (last_annotation_ir) {
+              printf("   ");
+              last_annotation_ir->print();
+              printf("\n");
+           }
+        }
+        if (last_annotation_string != v.annotation_string[i]) {
+           last_annotation_string = v.annotation_string[i];
+           if (last_annotation_string)
+              printf("   %s\n", last_annotation_string);
+        }
+        brw_disasm(stdout, &p->store[i], intel->gen);
+      }
+      printf("\n");
+   }
+
+   c->prog_data.total_grf = v.grf_used;
+   c->prog_data.total_scratch = 0;
+
+   return GL_TRUE;
+}