class fs_live_variables;
}
+static inline fs_reg
+offset(fs_reg reg, const brw::fs_builder& bld, unsigned delta)
+{
+ switch (reg.file) {
+ case BAD_FILE:
+ break;
+ case GRF:
+ case MRF:
+ case HW_REG:
+ case ATTR:
+ return byte_offset(reg,
+ delta * reg.component_size(bld.dispatch_width()));
+ case UNIFORM:
+ reg.reg_offset += delta;
+ break;
+ case IMM:
+ assert(delta == 0);
+ }
+ return reg;
+}
+
/**
* The fragment shader front-end.
*
class fs_visitor : public backend_shader
{
public:
- fs_visitor(struct brw_context *brw,
+ fs_visitor(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
gl_shader_stage stage,
const void *key,
struct brw_stage_prog_data *prog_data,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
- unsigned dispatch_width);
+ unsigned dispatch_width,
+ int shader_time_index);
~fs_visitor();
fs_reg vgrf(const glsl_type *const type);
void import_uniforms(fs_visitor *v);
- void setup_uniform_clipplane_values();
- void compute_clip_distance();
+ void setup_uniform_clipplane_values(gl_clip_plane *clip_planes);
+ void compute_clip_distance(gl_clip_plane *clip_planes);
uint32_t gather_channel(int orig_chan, uint32_t sampler);
void swizzle_result(ir_texture_opcode op, int dest_components,
fs_reg orig_val, uint32_t sampler);
- int type_size(const struct glsl_type *type);
fs_inst *get_instruction_generating_reg(fs_inst *start,
fs_inst *end,
const fs_reg ®);
uint32_t const_offset);
void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf);
- bool run_fs();
- bool run_vs();
+ bool run_fs(bool do_rep_send);
+ bool run_vs(gl_clip_plane *clip_planes);
bool run_cs();
void optimize();
void allocate_registers();
void spill_reg(int spill_reg);
void split_virtual_grfs();
bool compact_virtual_grfs();
- void move_uniform_array_access_to_pull_constants();
void assign_constant_locations();
void demote_pull_constants();
void invalidate_live_intervals();
fs_inst *inst);
void vfail(const char *msg, va_list args);
void fail(const char *msg, ...);
- void no16(const char *msg, ...);
+ void no16(const char *msg);
void lower_uniform_pull_constant_loads();
bool lower_load_payload();
+ bool lower_logical_sends();
bool lower_integer_multiplication();
+ bool lower_simd_width();
bool opt_combine_constants();
void emit_dummy_fs();
void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
fs_reg rescale_texcoord(fs_reg coordinate, int coord_components,
bool is_rect, uint32_t sampler, int texunit);
- fs_inst *emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
- fs_reg coordinate, int coord_components,
- fs_reg shadow_comp,
- fs_reg lod, fs_reg lod2, int grad_components,
- uint32_t sampler);
- fs_inst *emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst,
- fs_reg coordinate, int vector_elements,
- fs_reg shadow_c, fs_reg lod,
- uint32_t sampler);
- fs_inst *emit_texture_gen5(ir_texture_opcode op, fs_reg dst,
- fs_reg coordinate, int coord_components,
- fs_reg shadow_comp,
- fs_reg lod, fs_reg lod2, int grad_components,
- fs_reg sample_index, uint32_t sampler,
- bool has_offset);
- fs_inst *emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
- fs_reg coordinate, int coord_components,
- fs_reg shadow_comp,
- fs_reg lod, fs_reg lod2, int grad_components,
- fs_reg sample_index, fs_reg mcs, fs_reg sampler,
- fs_reg offset_value);
void emit_texture(ir_texture_opcode op,
const glsl_type *dest_type,
fs_reg coordinate, int components,
uint32_t sampler,
fs_reg sampler_reg,
int texunit);
- fs_reg emit_mcs_fetch(fs_reg coordinate, int components, fs_reg sampler);
+ fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
+ const fs_reg &sampler);
void emit_gen6_gather_wa(uint8_t wa, fs_reg dst);
- void resolve_source_modifiers(fs_reg *src);
+ fs_reg resolve_source_modifiers(const fs_reg &src);
void emit_discard_jump();
bool try_replace_with_sel();
bool opt_peephole_sel();
void nir_emit_block(nir_block *block);
void nir_emit_instr(nir_instr *instr);
void nir_emit_alu(const brw::fs_builder &bld, nir_alu_instr *instr);
+ void nir_emit_load_const(const brw::fs_builder &bld,
+ nir_load_const_instr *instr);
+ void nir_emit_undef(const brw::fs_builder &bld,
+ nir_ssa_undef_instr *instr);
void nir_emit_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
void nir_emit_texture(const brw::fs_builder &bld,
nir_jump_instr *instr);
fs_reg get_nir_src(nir_src src);
fs_reg get_nir_dest(nir_dest dest);
+ fs_reg get_nir_image_deref(const nir_deref_var *deref);
void emit_percomp(const brw::fs_builder &bld, const fs_inst &inst,
unsigned wr_mask);
bool optimize_frontfacing_ternary(nir_alu_instr *instr,
const fs_reg &result);
- void setup_color_payload(fs_reg *dst, fs_reg color, unsigned components,
- unsigned exec_size, bool use_2nd_half);
void emit_alpha_test();
fs_inst *emit_single_fb_write(const brw::fs_builder &bld,
fs_reg color1, fs_reg color2,
- fs_reg src0_alpha, unsigned components,
- unsigned exec_size, bool use_2nd_half = false);
+ fs_reg src0_alpha, unsigned components);
void emit_fb_writes();
void emit_urb_writes();
void emit_cs_terminate();
void emit_shader_time_begin();
void emit_shader_time_end();
void SHADER_TIME_ADD(const brw::fs_builder &bld,
- enum shader_time_shader_type type, fs_reg value);
-
- void emit_untyped_atomic(unsigned atomic_op, unsigned surf_index,
- fs_reg dst, fs_reg offset, fs_reg src0,
- fs_reg src1);
-
- void emit_untyped_surface_read(unsigned surf_index, fs_reg dst,
- fs_reg offset);
+ int shader_time_subindex,
+ fs_reg value);
fs_reg get_timestamp(const brw::fs_builder &bld);
struct brw_reg interp_reg(int location, int channel);
+
+ virtual void setup_vec4_uniform_value(unsigned param_offset,
+ const gl_constant_value *values,
+ unsigned n);
+
int implied_mrf_writes(fs_inst *inst);
virtual void dump_instructions();
/** Number of uniform variable components visited. */
unsigned uniforms;
- /** Total number of direct uniforms we can get from NIR */
- unsigned num_direct_uniforms;
-
/** Byte-offset for the next available spot in the scratch space buffer. */
unsigned last_scratch;
unsigned max_grf;
fs_reg *nir_locals;
- fs_reg *nir_globals;
+ fs_reg *nir_ssa_values;
fs_reg nir_inputs;
fs_reg nir_outputs;
fs_reg *nir_system_values;
fs_reg result;
/** Register numbers for thread payload fields. */
- struct {
+ struct thread_payload {
uint8_t source_depth_reg;
uint8_t source_w_reg;
uint8_t aa_dest_stencil_reg;
const unsigned dispatch_width; /**< 8 or 16 */
+ int shader_time_index;
+
unsigned promoted_constants;
brw::fs_builder bld;
};
struct brw_reg msg_data,
unsigned msg_type);
- void generate_set_omask(fs_inst *inst,
- struct brw_reg dst,
- struct brw_reg sample_mask);
-
void generate_set_sample_id(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src0,