void swizzle_result(ir_texture_opcode op, int dest_components,
fs_reg orig_val, uint32_t sampler);
- int type_size(const struct glsl_type *type);
fs_inst *get_instruction_generating_reg(fs_inst *start,
fs_inst *end,
const fs_reg ®);
void spill_reg(int spill_reg);
void split_virtual_grfs();
bool compact_virtual_grfs();
- void move_uniform_array_access_to_pull_constants();
void assign_constant_locations();
void demote_pull_constants();
void invalidate_live_intervals();
void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
fs_reg rescale_texcoord(fs_reg coordinate, int coord_components,
bool is_rect, uint32_t sampler, int texunit);
- fs_inst *emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
- fs_reg coordinate, int coord_components,
- fs_reg shadow_comp,
- fs_reg lod, fs_reg lod2, int grad_components,
- uint32_t sampler);
- fs_inst *emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst,
- fs_reg coordinate, int vector_elements,
- fs_reg shadow_c, fs_reg lod,
- uint32_t sampler);
- fs_inst *emit_texture_gen5(ir_texture_opcode op, fs_reg dst,
- fs_reg coordinate, int coord_components,
- fs_reg shadow_comp,
- fs_reg lod, fs_reg lod2, int grad_components,
- fs_reg sample_index, uint32_t sampler,
- bool has_offset);
- fs_inst *emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
- fs_reg coordinate, int coord_components,
- fs_reg shadow_comp,
- fs_reg lod, fs_reg lod2, int grad_components,
- fs_reg sample_index, fs_reg mcs, fs_reg sampler,
- fs_reg offset_value);
void emit_texture(ir_texture_opcode op,
const glsl_type *dest_type,
fs_reg coordinate, int components,
uint32_t sampler,
fs_reg sampler_reg,
int texunit);
- fs_reg emit_mcs_fetch(fs_reg coordinate, int components, fs_reg sampler);
+ fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
+ const fs_reg &sampler);
void emit_gen6_gather_wa(uint8_t wa, fs_reg dst);
- void resolve_source_modifiers(fs_reg *src);
+ fs_reg resolve_source_modifiers(const fs_reg &src);
void emit_discard_jump();
bool try_replace_with_sel();
bool opt_peephole_sel();
nir_jump_instr *instr);
fs_reg get_nir_src(nir_src src);
fs_reg get_nir_dest(nir_dest dest);
+ fs_reg get_nir_image_deref(const nir_deref_var *deref);
void emit_percomp(const brw::fs_builder &bld, const fs_inst &inst,
unsigned wr_mask);
bool optimize_frontfacing_ternary(nir_alu_instr *instr,
const fs_reg &result);
- void setup_color_payload(fs_reg *dst, fs_reg color, unsigned components,
- unsigned exec_size, bool use_2nd_half);
void emit_alpha_test();
fs_inst *emit_single_fb_write(const brw::fs_builder &bld,
fs_reg color1, fs_reg color2,
- fs_reg src0_alpha, unsigned components,
- unsigned exec_size, bool use_2nd_half = false);
+ fs_reg src0_alpha, unsigned components);
void emit_fb_writes();
void emit_urb_writes();
void emit_cs_terminate();
int shader_time_subindex,
fs_reg value);
- void emit_untyped_atomic(unsigned atomic_op, unsigned surf_index,
- fs_reg dst, fs_reg offset, fs_reg src0,
- fs_reg src1);
-
- void emit_untyped_surface_read(unsigned surf_index, fs_reg dst,
- fs_reg offset);
-
fs_reg get_timestamp(const brw::fs_builder &bld);
struct brw_reg interp_reg(int location, int channel);
+
+ virtual void setup_vec4_uniform_value(unsigned param_offset,
+ const gl_constant_value *values,
+ unsigned n);
+
int implied_mrf_writes(fs_inst *inst);
virtual void dump_instructions();
/** Number of uniform variable components visited. */
unsigned uniforms;
- /** Total number of direct uniforms we can get from NIR */
- unsigned num_direct_uniforms;
-
/** Byte-offset for the next available spot in the scratch space buffer. */
unsigned last_scratch;
fs_reg result;
/** Register numbers for thread payload fields. */
- struct {
+ struct thread_payload {
uint8_t source_depth_reg;
uint8_t source_w_reg;
uint8_t aa_dest_stencil_reg;
struct brw_reg msg_data,
unsigned msg_type);
- void generate_set_omask(fs_inst *inst,
- struct brw_reg dst,
- struct brw_reg sample_mask);
-
void generate_set_sample_id(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src0,