class fs_live_variables;
}
+static inline fs_reg
+offset(fs_reg reg, const brw::fs_builder& bld, unsigned delta)
+{
+ switch (reg.file) {
+ case BAD_FILE:
+ break;
+ case GRF:
+ case MRF:
+ case HW_REG:
+ case ATTR:
+ return byte_offset(reg,
+ delta * reg.component_size(bld.dispatch_width()));
+ case UNIFORM:
+ reg.reg_offset += delta;
+ break;
+ case IMM:
+ assert(delta == 0);
+ }
+ return reg;
+}
+
/**
* The fragment shader front-end.
*
class fs_visitor : public backend_shader
{
public:
- fs_visitor(struct brw_context *brw,
+ fs_visitor(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
gl_shader_stage stage,
const void *key,
struct brw_stage_prog_data *prog_data,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
- unsigned dispatch_width);
+ unsigned dispatch_width,
+ int shader_time_index);
~fs_visitor();
fs_reg vgrf(const glsl_type *const type);
void import_uniforms(fs_visitor *v);
- void setup_uniform_clipplane_values();
- void compute_clip_distance();
+ void setup_uniform_clipplane_values(gl_clip_plane *clip_planes);
+ void compute_clip_distance(gl_clip_plane *clip_planes);
uint32_t gather_channel(int orig_chan, uint32_t sampler);
void swizzle_result(ir_texture_opcode op, int dest_components,
uint32_t const_offset);
void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf);
- bool run_fs();
- bool run_vs();
+ bool run_fs(bool do_rep_send);
+ bool run_vs(gl_clip_plane *clip_planes);
bool run_cs();
void optimize();
void allocate_registers();
fs_inst *inst);
void vfail(const char *msg, va_list args);
void fail(const char *msg, ...);
- void no16(const char *msg, ...);
+ void no16(const char *msg);
void lower_uniform_pull_constant_loads();
bool lower_load_payload();
+ bool lower_logical_sends();
bool lower_integer_multiplication();
+ bool lower_simd_width();
bool opt_combine_constants();
void emit_dummy_fs();
void nir_emit_block(nir_block *block);
void nir_emit_instr(nir_instr *instr);
void nir_emit_alu(const brw::fs_builder &bld, nir_alu_instr *instr);
+ void nir_emit_load_const(const brw::fs_builder &bld,
+ nir_load_const_instr *instr);
+ void nir_emit_undef(const brw::fs_builder &bld,
+ nir_ssa_undef_instr *instr);
void nir_emit_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
void nir_emit_texture(const brw::fs_builder &bld,
void emit_shader_time_begin();
void emit_shader_time_end();
void SHADER_TIME_ADD(const brw::fs_builder &bld,
- enum shader_time_shader_type type, fs_reg value);
+ int shader_time_subindex,
+ fs_reg value);
void emit_untyped_atomic(unsigned atomic_op, unsigned surf_index,
fs_reg dst, fs_reg offset, fs_reg src0,
unsigned max_grf;
fs_reg *nir_locals;
- fs_reg *nir_globals;
+ fs_reg *nir_ssa_values;
fs_reg nir_inputs;
fs_reg nir_outputs;
fs_reg *nir_system_values;
fs_reg result;
/** Register numbers for thread payload fields. */
- struct {
+ struct thread_payload {
uint8_t source_depth_reg;
uint8_t source_w_reg;
uint8_t aa_dest_stencil_reg;
const unsigned dispatch_width; /**< 8 or 16 */
+ int shader_time_index;
+
unsigned promoted_constants;
brw::fs_builder bld;
};
class fs_generator
{
public:
- fs_generator(struct brw_context *brw,
+ fs_generator(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
const void *key,
struct brw_stage_prog_data *prog_data,
bool patch_discard_jumps_to_fb_writes();
- struct brw_context *brw;
+ const struct brw_compiler *compiler;
+ void *log_data; /* Passed to compiler->*_log functions */
+
const struct brw_device_info *devinfo;
struct brw_codegen *p;