class bblock_t;
namespace {
- class acp_entry;
+ struct acp_entry;
}
-enum register_file {
- BAD_FILE,
- ARF,
- GRF,
- MRF,
- IMM,
- FIXED_HW_REG, /* a struct brw_reg */
- UNIFORM, /* prog_data->params[reg] */
-};
-
class fs_reg {
public:
/* Callers of this ralloc-based new need not call delete. It's
fs_reg(class fs_visitor *v, const struct glsl_type *type);
bool equals(const fs_reg &r) const;
+ bool is_zero() const;
+ bool is_one() const;
+ bool is_valid_3src() const;
/** Register file: ARF, GRF, MRF, IMM. */
enum register_file file;
uint32_t u;
float f;
} imm;
+
+ fs_reg *reladdr;
};
static const fs_reg reg_undef;
static const fs_reg reg_null_f(ARF, BRW_ARF_NULL, BRW_REGISTER_TYPE_F);
static const fs_reg reg_null_d(ARF, BRW_ARF_NULL, BRW_REGISTER_TYPE_D);
+class ip_record : public exec_node {
+public:
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *node;
+
+ node = rzalloc_size(ctx, size);
+ assert(node != NULL);
+
+ return node;
+ }
+
+ ip_record(int ip)
+ {
+ this->ip = ip;
+ }
+
+ int ip;
+};
+
class fs_inst : public backend_instruction {
public:
/* Callers of this ralloc-based new need not call delete. It's
fs_reg src0, fs_reg src1,fs_reg src2);
bool equals(fs_inst *inst);
- int regs_written();
bool overwrites_reg(const fs_reg ®);
- bool is_tex();
- bool is_math();
+ bool is_send_from_grf();
+ bool is_partial_write();
fs_reg dst;
fs_reg src[3];
bool saturate;
int conditional_mod; /**< BRW_CONDITIONAL_* */
+ /* Chooses which flag subregister (f0.0 or f0.1) is used for conditional
+ * mod and predication.
+ */
+ uint8_t flag_subreg;
+
int mlen; /**< SEND message length */
+ int regs_written; /**< Number of vgrfs written by a SEND message, or 1 */
int base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
uint32_t texture_offset; /**< Texture offset bitfield */
int sampler;
bool shadow_compare;
bool force_uncompressed;
bool force_sechalf;
+ bool force_writemask_all;
uint32_t offset; /* spill/unspill offset */
/** @{
/** @} */
};
+/**
+ * The fragment shader front-end.
+ *
+ * Translates either GLSL IR or Mesa IR (for ARB_fragment_program) into FS IR.
+ */
class fs_visitor : public backend_visitor
{
public:
- fs_visitor(struct brw_wm_compile *c, struct gl_shader_program *prog,
- struct brw_shader *shader);
+ fs_visitor(struct brw_context *brw,
+ struct brw_wm_compile *c,
+ struct gl_shader_program *shader_prog,
+ struct gl_fragment_program *fp,
+ unsigned dispatch_width);
~fs_visitor();
fs_reg *variable_storage(ir_variable *var);
void visit(ir_call *ir);
void visit(ir_function *ir);
void visit(ir_function_signature *ir);
+ void visit(ir_emit_vertex *);
+ void visit(ir_end_primitive *);
void swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler);
+ bool can_do_source_mods(fs_inst *inst);
+
fs_inst *emit(fs_inst inst);
+ fs_inst *emit(fs_inst *inst);
+ void emit(exec_list list);
fs_inst *emit(enum opcode opcode);
fs_inst *emit(enum opcode opcode, fs_reg dst);
fs_inst *emit(enum opcode opcode, fs_reg dst,
fs_reg src0, fs_reg src1, fs_reg src2);
+ fs_inst *MOV(fs_reg dst, fs_reg src);
+ fs_inst *NOT(fs_reg dst, fs_reg src);
+ fs_inst *RNDD(fs_reg dst, fs_reg src);
+ fs_inst *RNDE(fs_reg dst, fs_reg src);
+ fs_inst *RNDZ(fs_reg dst, fs_reg src);
+ fs_inst *FRC(fs_reg dst, fs_reg src);
+ fs_inst *ADD(fs_reg dst, fs_reg src0, fs_reg src1);
+ fs_inst *MUL(fs_reg dst, fs_reg src0, fs_reg src1);
+ fs_inst *MACH(fs_reg dst, fs_reg src0, fs_reg src1);
+ fs_inst *MAC(fs_reg dst, fs_reg src0, fs_reg src1);
+ fs_inst *SHL(fs_reg dst, fs_reg src0, fs_reg src1);
+ fs_inst *SHR(fs_reg dst, fs_reg src0, fs_reg src1);
+ fs_inst *ASR(fs_reg dst, fs_reg src0, fs_reg src1);
+ fs_inst *AND(fs_reg dst, fs_reg src0, fs_reg src1);
+ fs_inst *OR(fs_reg dst, fs_reg src0, fs_reg src1);
+ fs_inst *XOR(fs_reg dst, fs_reg src0, fs_reg src1);
+ fs_inst *IF(uint32_t predicate);
+ fs_inst *IF(fs_reg src0, fs_reg src1, uint32_t condition);
+ fs_inst *CMP(fs_reg dst, fs_reg src0, fs_reg src1,
+ uint32_t condition);
+ fs_inst *LRP(fs_reg dst, fs_reg a, fs_reg y, fs_reg x);
+ fs_inst *DEP_RESOLVE_MOV(int grf);
+ fs_inst *BFREV(fs_reg dst, fs_reg value);
+ fs_inst *BFE(fs_reg dst, fs_reg bits, fs_reg offset, fs_reg value);
+ fs_inst *BFI1(fs_reg dst, fs_reg bits, fs_reg offset);
+ fs_inst *BFI2(fs_reg dst, fs_reg bfi1_dst, fs_reg insert, fs_reg base);
+ fs_inst *FBH(fs_reg dst, fs_reg value);
+ fs_inst *FBL(fs_reg dst, fs_reg value);
+ fs_inst *CBIT(fs_reg dst, fs_reg value);
+
int type_size(const struct glsl_type *type);
fs_inst *get_instruction_generating_reg(fs_inst *start,
fs_inst *end,
fs_reg reg);
+ exec_list VARYING_PULL_CONSTANT_LOAD(fs_reg dst, fs_reg surf_index,
+ fs_reg varying_offset,
+ uint32_t const_offset);
+
bool run();
- void setup_paramvalues_refs();
+ void setup_payload_gen4();
+ void setup_payload_gen6();
void assign_curb_setup();
void calculate_urb_setup();
void assign_urb_setup();
int choose_spill_reg(struct ra_graph *g);
void spill_reg(int spill_reg);
void split_virtual_grfs();
+ void compact_virtual_grfs();
+ void move_uniform_array_access_to_pull_constants();
void setup_pull_constants();
void calculate_live_intervals();
bool opt_algebraic();
bool opt_copy_propagate();
bool try_copy_propagate(fs_inst *inst, int arg, acp_entry *entry);
bool try_constant_propagate(fs_inst *inst, acp_entry *entry);
- bool opt_copy_propagate_local(void *mem_ctx, bblock_t *block);
+ bool opt_copy_propagate_local(void *mem_ctx, bblock_t *block,
+ exec_list *acp);
bool register_coalesce();
bool register_coalesce_2();
bool compute_to_mrf();
bool dead_code_eliminate();
+ bool dead_code_eliminate_local();
bool remove_dead_constants();
bool remove_duplicate_mrf_writes();
bool virtual_grf_interferes(int a, int b);
- void schedule_instructions();
+ void schedule_instructions(bool post_reg_alloc);
+ void insert_gen4_send_dependency_workarounds();
+ void insert_gen4_pre_send_dependency_workarounds(fs_inst *inst);
+ void insert_gen4_post_send_dependency_workarounds(fs_inst *inst);
void fail(const char *msg, ...);
+ void lower_uniform_pull_constant_loads();
void push_force_uncompressed();
void pop_force_uncompressed();
void push_force_sechalf();
void pop_force_sechalf();
- void generate_code();
- void generate_fb_write(fs_inst *inst);
- void generate_pixel_xy(struct brw_reg dst, bool is_x);
- void generate_linterp(fs_inst *inst, struct brw_reg dst,
- struct brw_reg *src);
- void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
- void generate_math1_gen7(fs_inst *inst,
- struct brw_reg dst,
- struct brw_reg src);
- void generate_math2_gen7(fs_inst *inst,
- struct brw_reg dst,
- struct brw_reg src0,
- struct brw_reg src1);
- void generate_math1_gen6(fs_inst *inst,
- struct brw_reg dst,
- struct brw_reg src);
- void generate_math2_gen6(fs_inst *inst,
- struct brw_reg dst,
- struct brw_reg src0,
- struct brw_reg src1);
- void generate_math_gen4(fs_inst *inst,
- struct brw_reg dst,
- struct brw_reg src);
- void generate_discard(fs_inst *inst);
- void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
- void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
- bool negate_value);
- void generate_spill(fs_inst *inst, struct brw_reg src);
- void generate_unspill(fs_inst *inst, struct brw_reg dst);
- void generate_pull_constant_load(fs_inst *inst, struct brw_reg dst,
- struct brw_reg index,
- struct brw_reg offset);
- void generate_mov_dispatch_to_flags();
-
void emit_dummy_fs();
fs_reg *emit_fragcoord_interpolation(ir_variable *ir);
fs_inst *emit_linterp(const fs_reg &attr, const fs_reg &interp,
fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
fs_inst *emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
- fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
+ fs_reg shadow_comp, fs_reg lod, fs_reg lod2,
+ fs_reg sample_index);
fs_inst *emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
- fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
+ fs_reg shadow_comp, fs_reg lod, fs_reg lod2,
+ fs_reg sample_index);
+ fs_reg fix_math_operand(fs_reg src);
fs_inst *emit_math(enum opcode op, fs_reg dst, fs_reg src0);
fs_inst *emit_math(enum opcode op, fs_reg dst, fs_reg src0, fs_reg src1);
+ void emit_lrp(fs_reg dst, fs_reg x, fs_reg y, fs_reg a);
void emit_minmax(uint32_t conditionalmod, fs_reg dst,
fs_reg src0, fs_reg src1);
bool try_emit_saturate(ir_expression *ir);
bool try_emit_mad(ir_expression *ir, int mul_arg);
+ void try_replace_with_sel();
void emit_bool_to_cond_code(ir_rvalue *condition);
void emit_if_gen6(ir_if *ir);
void emit_unspill(fs_inst *inst, fs_reg reg, uint32_t spill_offset);
void emit_color_write(int target, int index, int first_color_mrf);
void emit_fb_writes();
+
+ void emit_shader_time_begin();
+ void emit_shader_time_end();
+ void emit_shader_time_write(enum shader_time_shader_type type,
+ fs_reg value);
+
bool try_rewrite_rhs_to_dst(ir_assignment *ir,
fs_reg dst,
fs_reg src,
void resolve_ud_negate(fs_reg *reg);
void resolve_bool_comparison(ir_rvalue *rvalue, fs_reg *reg);
+ fs_reg get_timestamp();
+
struct brw_reg interp_reg(int location, int channel);
- int setup_uniform_values(int loc, const glsl_type *type);
+ void setup_uniform_values(ir_variable *ir);
void setup_builtin_uniform_values(ir_variable *ir);
int implied_mrf_writes(fs_inst *inst);
- const struct gl_fragment_program *fp;
+ void dump_instruction(backend_instruction *inst);
+
+ struct gl_fragment_program *fp;
struct brw_wm_compile *c;
+ unsigned int sanity_param_count;
- /* Delayed setup of c->prog_data.params[] due to realloc of
- * ParamValues[] during compile.
- */
- int param_index[MAX_UNIFORMS * 4];
- int param_offset[MAX_UNIFORMS * 4];
+ int param_size[MAX_UNIFORMS * 4];
int *virtual_grf_sizes;
int virtual_grf_count;
int virtual_grf_array_size;
- int *virtual_grf_def;
- int *virtual_grf_use;
+ int *virtual_grf_start;
+ int *virtual_grf_end;
bool live_intervals_valid;
/* This is the map from UNIFORM hw_reg + reg_offset as generated by
* uniform index.
*/
int *params_remap;
+ int nr_params_remap;
struct hash_table *variable_ht;
fs_reg frag_depth;
int first_non_payload_grf;
/** Either BRW_MAX_GRF or GEN7_MRF_HACK_START */
int max_grf;
- int urb_setup[FRAG_ATTRIB_MAX];
+ int urb_setup[VARYING_SLOT_MAX];
fs_reg *fp_temp_regs;
fs_reg *fp_input_regs;
fs_reg pixel_w;
fs_reg delta_x[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
fs_reg delta_y[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
- fs_reg reg_null_cmp;
+ fs_reg shader_start_time;
int grf_used;
+ const unsigned dispatch_width; /**< 8 or 16 */
+
int force_uncompressed_stack;
int force_sechalf_stack;
+};
+
+/**
+ * The fragment shader code generator.
+ *
+ * Translates FS IR to actual i965 assembly code.
+ */
+class fs_generator
+{
+public:
+ fs_generator(struct brw_context *brw,
+ struct brw_wm_compile *c,
+ struct gl_shader_program *prog,
+ struct gl_fragment_program *fp,
+ bool dual_source_output);
+ ~fs_generator();
+
+ const unsigned *generate_assembly(exec_list *simd8_instructions,
+ exec_list *simd16_instructions,
+ unsigned *assembly_size);
+
+private:
+ void generate_code(exec_list *instructions);
+ void generate_fb_write(fs_inst *inst);
+ void generate_pixel_xy(struct brw_reg dst, bool is_x);
+ void generate_linterp(fs_inst *inst, struct brw_reg dst,
+ struct brw_reg *src);
+ void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
+ void generate_math1_gen7(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg src);
+ void generate_math2_gen7(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg src0,
+ struct brw_reg src1);
+ void generate_math1_gen6(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg src);
+ void generate_math2_gen6(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg src0,
+ struct brw_reg src1);
+ void generate_math_gen4(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg src);
+ void generate_math_g45(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg src);
+ void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
+ void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
+ bool negate_value);
+ void generate_spill(fs_inst *inst, struct brw_reg src);
+ void generate_unspill(fs_inst *inst, struct brw_reg dst);
+ void generate_uniform_pull_constant_load(fs_inst *inst, struct brw_reg dst,
+ struct brw_reg index,
+ struct brw_reg offset);
+ void generate_uniform_pull_constant_load_gen7(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg surf_index,
+ struct brw_reg offset);
+ void generate_varying_pull_constant_load(fs_inst *inst, struct brw_reg dst,
+ struct brw_reg index,
+ struct brw_reg offset);
+ void generate_varying_pull_constant_load_gen7(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg index,
+ struct brw_reg offset);
+ void generate_mov_dispatch_to_flags(fs_inst *inst);
+ void generate_set_simd4x2_offset(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg offset);
+ void generate_discard_jump(fs_inst *inst);
+
+ void generate_pack_half_2x16_split(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg x,
+ struct brw_reg y);
+ void generate_unpack_half_2x16_split(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg src);
+
+ void generate_shader_time_add(fs_inst *inst,
+ struct brw_reg payload,
+ struct brw_reg offset,
+ struct brw_reg value);
+
+ void mark_surface_used(unsigned surf_index);
+
+ void patch_discard_jumps_to_fb_writes();
+
+ struct brw_context *brw;
+ struct gl_context *ctx;
+
+ struct brw_compile *p;
+ struct brw_wm_compile *c;
+
+ struct gl_shader_program *prog;
+ struct gl_shader *shader;
+ const struct gl_fragment_program *fp;
+
+ unsigned dispatch_width; /**< 8 or 16 */
- class bblock_t *bblock;
+ exec_list discard_halt_patches;
+ bool dual_source_output;
+ void *mem_ctx;
};
bool brw_do_channel_expressions(struct exec_list *instructions);