#include "brw_shader.h"
#include "brw_ir_fs.h"
#include "brw_fs_builder.h"
-
-extern "C" {
-
-#include <sys/types.h>
-
-#include "main/macros.h"
-#include "main/shaderobj.h"
-#include "main/uniforms.h"
-#include "program/prog_parameter.h"
-#include "program/prog_print.h"
-#include "program/prog_optimize.h"
-#include "util/register_allocate.h"
-#include "program/hash_table.h"
-#include "brw_context.h"
-#include "brw_eu.h"
-#include "brw_wm.h"
-#include "intel_asm_annotation.h"
-}
-#include "glsl/nir/glsl_types.h"
-#include "glsl/ir.h"
-#include "glsl/nir/nir.h"
-#include "program/sampler.h"
+#include "compiler/nir/nir.h"
struct bblock_t;
namespace {
case MRF:
case VGRF:
case ATTR:
+ case UNIFORM:
return byte_offset(reg,
delta * reg.component_size(bld.dispatch_width()));
- case UNIFORM:
- reg.reg_offset += delta;
- break;
case IMM:
assert(delta == 0);
}
struct gl_program *prog,
const nir_shader *shader,
unsigned dispatch_width,
- int shader_time_index);
+ int shader_time_index,
+ const struct brw_vue_map *input_vue_map = NULL);
fs_visitor(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
struct brw_gs_compile *gs_compile,
void setup_uniform_clipplane_values(gl_clip_plane *clip_planes);
void compute_clip_distance(gl_clip_plane *clip_planes);
- uint32_t gather_channel(int orig_chan, uint32_t sampler);
- void swizzle_result(ir_texture_opcode op, int dest_components,
- fs_reg orig_val, uint32_t sampler);
-
fs_inst *get_instruction_generating_reg(fs_inst *start,
fs_inst *end,
const fs_reg ®);
uint32_t const_offset);
void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf);
- bool run_fs(bool do_rep_send);
+ bool run_fs(bool allow_spilling, bool do_rep_send);
bool run_vs(gl_clip_plane *clip_planes);
+ bool run_tcs_single_patch();
+ bool run_tes();
bool run_gs();
bool run_cs();
void optimize();
- void allocate_registers();
- void setup_payload_gen4();
- void setup_payload_gen6();
+ void allocate_registers(bool allow_spilling);
+ void setup_fs_payload_gen4();
+ void setup_fs_payload_gen6();
void setup_vs_payload();
void setup_gs_payload();
void setup_cs_payload();
void assign_urb_setup();
void convert_attr_sources_to_hw_regs(fs_inst *inst);
void assign_vs_urb_setup();
+ void assign_tcs_single_patch_urb_setup();
+ void assign_tes_urb_setup();
void assign_gs_urb_setup();
- bool assign_regs(bool allow_spilling);
+ bool assign_regs(bool allow_spilling, bool spill_all);
void assign_regs_trivial();
void calculate_payload_ranges(int payload_node_count,
int *payload_last_use_ip);
void split_virtual_grfs();
bool compact_virtual_grfs();
void assign_constant_locations();
- void demote_pull_constants();
+ void lower_constant_loads();
void invalidate_live_intervals();
void calculate_live_intervals();
void calculate_register_pressure();
bool try_constant_propagate(fs_inst *inst, acp_entry *entry);
bool opt_copy_propagate_local(void *mem_ctx, bblock_t *block,
exec_list *acp);
+ bool opt_drop_redundant_mov_to_flags();
bool opt_register_renaming();
bool register_coalesce();
bool compute_to_mrf();
void no16(const char *msg);
void lower_uniform_pull_constant_loads();
bool lower_load_payload();
+ bool lower_pack();
+ bool lower_d2x();
bool lower_logical_sends();
bool lower_integer_multiplication();
+ bool lower_minmax();
bool lower_simd_width();
bool opt_combine_constants();
fs_reg *emit_frontfacing_interpolation();
fs_reg *emit_samplepos_setup();
fs_reg *emit_sampleid_setup();
- void emit_general_interpolation(fs_reg attr, const char *name,
+ fs_reg *emit_samplemaskin_setup();
+ void emit_general_interpolation(fs_reg *attr, const char *name,
const glsl_type *type,
glsl_interp_qualifier interpolation_mode,
- int location, bool mod_centroid,
+ int *location, bool mod_centroid,
bool mod_sample);
fs_reg *emit_vs_system_value(int location);
void emit_interpolation_setup_gen4();
void emit_interpolation_setup_gen6();
void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
- fs_reg rescale_texcoord(fs_reg coordinate, int coord_components,
- bool is_rect, uint32_t sampler);
- void emit_texture(ir_texture_opcode op,
- const glsl_type *dest_type,
- fs_reg coordinate, int components,
- fs_reg shadow_c,
- fs_reg lod, fs_reg dpdy, int grad_components,
- fs_reg sample_index,
- fs_reg offset,
- fs_reg mcs,
- int gather_component,
- bool is_cube_array,
- bool is_rect,
- uint32_t sampler,
- fs_reg sampler_reg);
fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
const fs_reg &sampler);
void emit_gen6_gather_wa(uint8_t wa, fs_reg dst);
void emit_nir_code();
void nir_setup_inputs();
+ void nir_setup_single_output_varying(fs_reg *reg, const glsl_type *type,
+ unsigned *location);
void nir_setup_outputs();
void nir_setup_uniforms();
void nir_emit_system_values();
nir_ssa_undef_instr *instr);
void nir_emit_vs_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
+ void nir_emit_tcs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
void nir_emit_gs_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
void nir_emit_fs_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
void nir_emit_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
+ void nir_emit_tes_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
void nir_emit_ssbo_atomic(const brw::fs_builder &bld,
int op, nir_intrinsic_instr *instr);
+ void nir_emit_shared_atomic(const brw::fs_builder &bld,
+ int op, nir_intrinsic_instr *instr);
void nir_emit_texture(const brw::fs_builder &bld,
nir_tex_instr *instr);
void nir_emit_jump(const brw::fs_builder &bld,
fs_reg get_nir_src(nir_src src);
fs_reg get_nir_dest(nir_dest dest);
fs_reg get_nir_image_deref(const nir_deref_var *deref);
+ fs_reg get_indirect_offset(nir_intrinsic_instr *instr);
void emit_percomp(const brw::fs_builder &bld, const fs_inst &inst,
unsigned wr_mask);
+ bool optimize_extract_to_float(nir_alu_instr *instr,
+ const fs_reg &result);
bool optimize_frontfacing_ternary(nir_alu_instr *instr,
const fs_reg &result);
unsigned stream_id);
void emit_gs_thread_end();
void emit_gs_input_load(const fs_reg &dst, const nir_src &vertex_src,
- unsigned offset, unsigned num_components);
+ unsigned base_offset, const nir_src &offset_src,
+ unsigned num_components);
void emit_cs_terminate();
fs_reg *emit_cs_local_invocation_id_setup();
fs_reg *emit_cs_work_group_id_setup();
struct brw_stage_prog_data *prog_data;
struct gl_program *prog;
- int *param_size;
+ const struct brw_vue_map *input_vue_map;
int *virtual_grf_start;
int *virtual_grf_end;
bool simd16_unsupported;
char *no16_msg;
- /* Result of last visit() method. Still used by emit_texture() */
- fs_reg result;
-
/** Register numbers for thread payload fields. */
struct thread_payload {
uint8_t source_depth_reg;
fs_reg userplane[MAX_CLIP_PLANES];
fs_reg final_gs_vertex_count;
fs_reg control_data_bits;
+ fs_reg invocation_id;
unsigned grf_used;
bool spilled_any_registers;
const unsigned dispatch_width; /**< 8 or 16 */
+ unsigned min_dispatch_width;
int shader_time_index;
struct brw_stage_prog_data *prog_data,
unsigned promoted_constants,
bool runtime_check_aads_emit,
- const char *stage_abbrev);
+ gl_shader_stage stage);
~fs_generator();
void enable_debug(const char *shader_name);
void generate_stencil_ref_packing(fs_inst *inst, struct brw_reg dst,
struct brw_reg src);
void generate_barrier(fs_inst *inst, struct brw_reg src);
- void generate_blorp_fb_write(fs_inst *inst);
void generate_linterp(fs_inst *inst, struct brw_reg dst,
struct brw_reg *src);
void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
+ struct brw_reg surface_index,
struct brw_reg sampler_index);
void generate_get_buffer_size(fs_inst *inst, struct brw_reg dst,
struct brw_reg src,
bool runtime_check_aads_emit;
bool debug_flag;
const char *shader_name;
- const char *stage_abbrev;
+ gl_shader_stage stage;
void *mem_ctx;
};
bool brw_do_channel_expressions(struct exec_list *instructions);
bool brw_do_vector_splitting(struct exec_list *instructions);
+
+void shuffle_32bit_load_result_to_64bit_data(const brw::fs_builder &bld,
+ const fs_reg &dst,
+ const fs_reg &src,
+ uint32_t components);
+
+void shuffle_64bit_data_for_32bit_write(const brw::fs_builder &bld,
+ const fs_reg &dst,
+ const fs_reg &src,
+ uint32_t components);