i965/fs: Reference the core GL uniform storage for non-builtin uniforms.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fs.h
index 389643eafef306cb99ee7fe756e67d8cd11a8252..bcf38f3cf7994647e2c580c122ba8545e9dfd8d3 100644 (file)
@@ -91,6 +91,8 @@ public:
    fs_reg(class fs_visitor *v, const struct glsl_type *type);
 
    bool equals(const fs_reg &r) const;
+   bool is_zero() const;
+   bool is_one() const;
 
    /** Register file: ARF, GRF, MRF, IMM. */
    enum register_file file;
@@ -119,12 +121,34 @@ public:
       uint32_t u;
       float f;
    } imm;
+
+   fs_reg *reladdr;
 };
 
 static const fs_reg reg_undef;
 static const fs_reg reg_null_f(ARF, BRW_ARF_NULL, BRW_REGISTER_TYPE_F);
 static const fs_reg reg_null_d(ARF, BRW_ARF_NULL, BRW_REGISTER_TYPE_D);
 
+class ip_record : public exec_node {
+public:
+   static void* operator new(size_t size, void *ctx)
+   {
+      void *node;
+
+      node = rzalloc_size(ctx, size);
+      assert(node != NULL);
+
+      return node;
+   }
+
+   ip_record(int ip)
+   {
+      this->ip = ip;
+   }
+
+   int ip;
+};
+
 class fs_inst : public backend_instruction {
 public:
    /* Callers of this ralloc-based new need not call delete. It's
@@ -154,12 +178,18 @@ public:
    bool overwrites_reg(const fs_reg &reg);
    bool is_tex();
    bool is_math();
+   bool is_send_from_grf();
 
    fs_reg dst;
    fs_reg src[3];
    bool saturate;
    int conditional_mod; /**< BRW_CONDITIONAL_* */
 
+   /* Chooses which flag subregister (f0.0 or f0.1) is used for conditional
+    * mod and predication.
+    */
+   uint8_t flag_subreg;
+
    int mlen; /**< SEND message length */
    int base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
    uint32_t texture_offset; /**< Texture offset bitfield */
@@ -170,6 +200,7 @@ public:
    bool shadow_compare;
    bool force_uncompressed;
    bool force_sechalf;
+   bool force_writemask_all;
    uint32_t offset; /* spill/unspill offset */
 
    /** @{
@@ -180,12 +211,20 @@ public:
    /** @} */
 };
 
+/**
+ * The fragment shader front-end.
+ *
+ * Translates either GLSL IR or Mesa IR (for ARB_fragment_program) into FS IR.
+ */
 class fs_visitor : public backend_visitor
 {
 public:
 
-   fs_visitor(struct brw_wm_compile *c, struct gl_shader_program *prog,
-              struct brw_shader *shader);
+   fs_visitor(struct brw_context *brw,
+              struct brw_wm_compile *c,
+              struct gl_shader_program *prog,
+              struct gl_fragment_program *fp,
+              unsigned dispatch_width);
    ~fs_visitor();
 
    fs_reg *variable_storage(ir_variable *var);
@@ -212,8 +251,11 @@ public:
 
    void swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler);
 
+   bool can_do_source_mods(fs_inst *inst);
+
    fs_inst *emit(fs_inst inst);
    fs_inst *emit(fs_inst *inst);
+   void emit(exec_list list);
 
    fs_inst *emit(enum opcode opcode);
    fs_inst *emit(enum opcode opcode, fs_reg dst);
@@ -248,8 +290,12 @@ public:
                                           fs_inst *end,
                                           fs_reg reg);
 
+   exec_list VARYING_PULL_CONSTANT_LOAD(fs_reg dst, fs_reg surf_index,
+                                        fs_reg offset);
+
    bool run();
-   void setup_paramvalues_refs();
+   void setup_payload_gen4();
+   void setup_payload_gen6();
    void assign_curb_setup();
    void calculate_urb_setup();
    void assign_urb_setup();
@@ -263,6 +309,7 @@ public:
    void spill_reg(int spill_reg);
    void split_virtual_grfs();
    void compact_virtual_grfs();
+   void move_uniform_array_access_to_pull_constants();
    void setup_pull_constants();
    void calculate_live_intervals();
    bool opt_algebraic();
@@ -280,7 +327,7 @@ public:
    bool remove_dead_constants();
    bool remove_duplicate_mrf_writes();
    bool virtual_grf_interferes(int a, int b);
-   void schedule_instructions();
+   void schedule_instructions(bool post_reg_alloc);
    void fail(const char *msg, ...);
 
    void push_force_uncompressed();
@@ -288,40 +335,6 @@ public:
    void push_force_sechalf();
    void pop_force_sechalf();
 
-   void generate_code();
-   void generate_fb_write(fs_inst *inst);
-   void generate_pixel_xy(struct brw_reg dst, bool is_x);
-   void generate_linterp(fs_inst *inst, struct brw_reg dst,
-                        struct brw_reg *src);
-   void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
-   void generate_math1_gen7(fs_inst *inst,
-                           struct brw_reg dst,
-                           struct brw_reg src);
-   void generate_math2_gen7(fs_inst *inst,
-                           struct brw_reg dst,
-                           struct brw_reg src0,
-                           struct brw_reg src1);
-   void generate_math1_gen6(fs_inst *inst,
-                           struct brw_reg dst,
-                           struct brw_reg src);
-   void generate_math2_gen6(fs_inst *inst,
-                           struct brw_reg dst,
-                           struct brw_reg src0,
-                           struct brw_reg src1);
-   void generate_math_gen4(fs_inst *inst,
-                          struct brw_reg dst,
-                          struct brw_reg src);
-   void generate_discard(fs_inst *inst);
-   void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
-   void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
-                     bool negate_value);
-   void generate_spill(fs_inst *inst, struct brw_reg src);
-   void generate_unspill(fs_inst *inst, struct brw_reg dst);
-   void generate_pull_constant_load(fs_inst *inst, struct brw_reg dst,
-                                   struct brw_reg index,
-                                   struct brw_reg offset);
-   void generate_mov_dispatch_to_flags();
-
    void emit_dummy_fs();
    fs_reg *emit_fragcoord_interpolation(ir_variable *ir);
    fs_inst *emit_linterp(const fs_reg &attr, const fs_reg &interp,
@@ -339,6 +352,7 @@ public:
                              fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
    fs_inst *emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
                              fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
+   fs_reg fix_math_operand(fs_reg src);
    fs_inst *emit_math(enum opcode op, fs_reg dst, fs_reg src0);
    fs_inst *emit_math(enum opcode op, fs_reg dst, fs_reg src0, fs_reg src1);
    void emit_minmax(uint32_t conditionalmod, fs_reg dst,
@@ -374,6 +388,12 @@ public:
 
    void emit_color_write(int target, int index, int first_color_mrf);
    void emit_fb_writes();
+
+   void emit_shader_time_begin();
+   void emit_shader_time_end();
+   void emit_shader_time_write(enum shader_time_shader_type type,
+                               fs_reg value);
+
    bool try_rewrite_rhs_to_dst(ir_assignment *ir,
                               fs_reg dst,
                               fs_reg src,
@@ -384,19 +404,21 @@ public:
    void resolve_ud_negate(fs_reg *reg);
    void resolve_bool_comparison(ir_rvalue *rvalue, fs_reg *reg);
 
+   fs_reg get_timestamp();
+
    struct brw_reg interp_reg(int location, int channel);
-   int setup_uniform_values(int loc, const glsl_type *type);
+   void setup_uniform_values(ir_variable *ir);
    void setup_builtin_uniform_values(ir_variable *ir);
    int implied_mrf_writes(fs_inst *inst);
 
+   void dump_instructions();
+   void dump_instruction(fs_inst *inst);
+
    const struct gl_fragment_program *fp;
    struct brw_wm_compile *c;
+   unsigned int sanity_param_count;
 
-   /* Delayed setup of c->prog_data.params[] due to realloc of
-    * ParamValues[] during compile.
-    */
-   int param_index[MAX_UNIFORMS * 4];
-   int param_offset[MAX_UNIFORMS * 4];
+   int param_size[MAX_UNIFORMS * 4];
 
    int *virtual_grf_sizes;
    int virtual_grf_count;
@@ -442,13 +464,104 @@ public:
    fs_reg pixel_w;
    fs_reg delta_x[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
    fs_reg delta_y[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
+   fs_reg shader_start_time;
 
    int grf_used;
 
+   const unsigned dispatch_width; /**< 8 or 16 */
+
    int force_uncompressed_stack;
    int force_sechalf_stack;
 };
 
+/**
+ * The fragment shader code generator.
+ *
+ * Translates FS IR to actual i965 assembly code.
+ */
+class fs_generator
+{
+public:
+   fs_generator(struct brw_context *brw,
+                struct brw_wm_compile *c,
+                struct gl_shader_program *prog,
+                struct gl_fragment_program *fp,
+                bool dual_source_output);
+   ~fs_generator();
+
+   const unsigned *generate_assembly(exec_list *simd8_instructions,
+                                     exec_list *simd16_instructions,
+                                     unsigned *assembly_size);
+
+private:
+   void generate_code(exec_list *instructions);
+   void generate_fb_write(fs_inst *inst);
+   void generate_pixel_xy(struct brw_reg dst, bool is_x);
+   void generate_linterp(fs_inst *inst, struct brw_reg dst,
+                        struct brw_reg *src);
+   void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
+   void generate_math1_gen7(fs_inst *inst,
+                           struct brw_reg dst,
+                           struct brw_reg src);
+   void generate_math2_gen7(fs_inst *inst,
+                           struct brw_reg dst,
+                           struct brw_reg src0,
+                           struct brw_reg src1);
+   void generate_math1_gen6(fs_inst *inst,
+                           struct brw_reg dst,
+                           struct brw_reg src);
+   void generate_math2_gen6(fs_inst *inst,
+                           struct brw_reg dst,
+                           struct brw_reg src0,
+                           struct brw_reg src1);
+   void generate_math_gen4(fs_inst *inst,
+                          struct brw_reg dst,
+                          struct brw_reg src);
+   void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
+   void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
+                     bool negate_value);
+   void generate_spill(fs_inst *inst, struct brw_reg src);
+   void generate_unspill(fs_inst *inst, struct brw_reg dst);
+   void generate_uniform_pull_constant_load(fs_inst *inst, struct brw_reg dst,
+                                            struct brw_reg index,
+                                            struct brw_reg offset);
+   void generate_uniform_pull_constant_load_gen7(fs_inst *inst,
+                                                 struct brw_reg dst,
+                                                 struct brw_reg surf_index,
+                                                 struct brw_reg offset);
+   void generate_varying_pull_constant_load(fs_inst *inst, struct brw_reg dst,
+                                            struct brw_reg index);
+   void generate_varying_pull_constant_load_gen7(fs_inst *inst,
+                                                 struct brw_reg dst,
+                                                 struct brw_reg index,
+                                                 struct brw_reg offset);
+   void generate_mov_dispatch_to_flags(fs_inst *inst);
+   void generate_set_global_offset(fs_inst *inst,
+                                   struct brw_reg dst,
+                                   struct brw_reg src,
+                                   struct brw_reg offset);
+   void generate_discard_jump(fs_inst *inst);
+
+   void patch_discard_jumps_to_fb_writes();
+
+   struct brw_context *brw;
+   struct intel_context *intel;
+   struct gl_context *ctx;
+
+   struct brw_compile *p;
+   struct brw_wm_compile *c;
+
+   struct gl_shader_program *prog;
+   struct gl_shader *shader;
+   const struct gl_fragment_program *fp;
+
+   unsigned dispatch_width; /**< 8 or 16 */
+
+   exec_list discard_halt_patches;
+   bool dual_source_output;
+   void *mem_ctx;
+};
+
 bool brw_do_channel_expressions(struct exec_list *instructions);
 bool brw_do_vector_splitting(struct exec_list *instructions);
 bool brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);