#include "brw_shader.h"
#include "brw_ir_fs.h"
#include "brw_fs_builder.h"
-
-extern "C" {
-
-#include <sys/types.h>
-
-#include "main/macros.h"
-#include "main/shaderobj.h"
-#include "main/uniforms.h"
-#include "program/prog_parameter.h"
-#include "program/prog_print.h"
-#include "program/prog_optimize.h"
-#include "util/register_allocate.h"
-#include "program/hash_table.h"
-#include "brw_context.h"
-#include "brw_eu.h"
-#include "brw_wm.h"
-#include "intel_asm_annotation.h"
-}
-#include "glsl/glsl_types.h"
-#include "glsl/ir.h"
-#include "glsl/nir/nir.h"
-#include "program/sampler.h"
+#include "compiler/glsl/ir.h"
+#include "compiler/nir/nir.h"
struct bblock_t;
namespace {
class fs_live_variables;
}
+struct brw_gs_compile;
+
static inline fs_reg
offset(fs_reg reg, const brw::fs_builder& bld, unsigned delta)
{
switch (reg.file) {
case BAD_FILE:
break;
- case GRF:
+ case ARF:
+ case FIXED_GRF:
case MRF:
- case HW_REG:
+ case VGRF:
case ATTR:
return byte_offset(reg,
delta * reg.component_size(bld.dispatch_width()));
const void *key,
struct brw_stage_prog_data *prog_data,
struct gl_program *prog,
- nir_shader *shader,
+ const nir_shader *shader,
unsigned dispatch_width,
+ int shader_time_index,
+ const struct brw_vue_map *input_vue_map = NULL);
+ fs_visitor(const struct brw_compiler *compiler, void *log_data,
+ void *mem_ctx,
+ struct brw_gs_compile *gs_compile,
+ struct brw_gs_prog_data *prog_data,
+ const nir_shader *shader,
int shader_time_index);
-
+ void init();
~fs_visitor();
fs_reg vgrf(const glsl_type *const type);
void setup_uniform_clipplane_values(gl_clip_plane *clip_planes);
void compute_clip_distance(gl_clip_plane *clip_planes);
- uint32_t gather_channel(int orig_chan, uint32_t sampler);
- void swizzle_result(ir_texture_opcode op, int dest_components,
- fs_reg orig_val, uint32_t sampler);
-
fs_inst *get_instruction_generating_reg(fs_inst *start,
fs_inst *end,
const fs_reg ®);
bool run_fs(bool do_rep_send);
bool run_vs(gl_clip_plane *clip_planes);
+ bool run_tes();
+ bool run_gs();
bool run_cs();
void optimize();
void allocate_registers();
void setup_payload_gen4();
void setup_payload_gen6();
void setup_vs_payload();
+ void setup_gs_payload();
void setup_cs_payload();
void fixup_3src_null_dest();
void assign_curb_setup();
void calculate_urb_setup();
void assign_urb_setup();
+ void convert_attr_sources_to_hw_regs(fs_inst *inst);
void assign_vs_urb_setup();
+ void assign_tes_urb_setup();
+ void assign_gs_urb_setup();
bool assign_regs(bool allow_spilling);
void assign_regs_trivial();
+ void calculate_payload_ranges(int payload_node_count,
+ int *payload_last_use_ip);
void setup_payload_interference(struct ra_graph *g, int payload_reg_count,
int first_payload_node);
int choose_spill_reg(struct ra_graph *g);
void split_virtual_grfs();
bool compact_virtual_grfs();
void assign_constant_locations();
- void demote_pull_constants();
+ void lower_constant_loads();
void invalidate_live_intervals();
void calculate_live_intervals();
void calculate_register_pressure();
fs_reg *emit_frontfacing_interpolation();
fs_reg *emit_samplepos_setup();
fs_reg *emit_sampleid_setup();
- void emit_general_interpolation(fs_reg attr, const char *name,
+ void emit_general_interpolation(fs_reg *attr, const char *name,
const glsl_type *type,
glsl_interp_qualifier interpolation_mode,
- int location, bool mod_centroid,
+ int *location, bool mod_centroid,
bool mod_sample);
fs_reg *emit_vs_system_value(int location);
void emit_interpolation_setup_gen4();
void emit_interpolation_setup_gen6();
void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
- fs_reg rescale_texcoord(fs_reg coordinate, int coord_components,
- bool is_rect, uint32_t sampler);
void emit_texture(ir_texture_opcode op,
const glsl_type *dest_type,
fs_reg coordinate, int components,
fs_reg mcs,
int gather_component,
bool is_cube_array,
- bool is_rect,
+ uint32_t surface,
+ fs_reg surface_reg,
uint32_t sampler,
fs_reg sampler_reg);
fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
void emit_unspill(bblock_t *block, fs_inst *inst, fs_reg reg,
uint32_t spill_offset, int count);
void emit_spill(bblock_t *block, fs_inst *inst, fs_reg reg,
- uint32_t spill_offset, int count);
+ uint32_t spill_offset, int count, bool we_all);
void emit_nir_code();
void nir_setup_inputs();
+ void nir_setup_single_output_varying(fs_reg *reg, const glsl_type *type,
+ unsigned *location);
void nir_setup_outputs();
void nir_setup_uniforms();
void nir_emit_system_values();
nir_load_const_instr *instr);
void nir_emit_undef(const brw::fs_builder &bld,
nir_ssa_undef_instr *instr);
+ void nir_emit_vs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_gs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_fs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_cs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
void nir_emit_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
+ void nir_emit_tes_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
void nir_emit_ssbo_atomic(const brw::fs_builder &bld,
int op, nir_intrinsic_instr *instr);
+ void nir_emit_shared_atomic(const brw::fs_builder &bld,
+ int op, nir_intrinsic_instr *instr);
void nir_emit_texture(const brw::fs_builder &bld,
nir_tex_instr *instr);
void nir_emit_jump(const brw::fs_builder &bld,
fs_reg get_nir_src(nir_src src);
fs_reg get_nir_dest(nir_dest dest);
fs_reg get_nir_image_deref(const nir_deref_var *deref);
+ fs_reg get_indirect_offset(nir_intrinsic_instr *instr);
void emit_percomp(const brw::fs_builder &bld, const fs_inst &inst,
unsigned wr_mask);
fs_reg color1, fs_reg color2,
fs_reg src0_alpha, unsigned components);
void emit_fb_writes();
- void emit_urb_writes();
+ void emit_urb_writes(const fs_reg &gs_vertex_count = fs_reg());
+ void set_gs_stream_control_data_bits(const fs_reg &vertex_count,
+ unsigned stream_id);
+ void emit_gs_control_data_bits(const fs_reg &vertex_count);
+ void emit_gs_end_primitive(const nir_src &vertex_count_nir_src);
+ void emit_gs_vertex(const nir_src &vertex_count_nir_src,
+ unsigned stream_id);
+ void emit_gs_thread_end();
+ void emit_gs_input_load(const fs_reg &dst, const nir_src &vertex_src,
+ unsigned base_offset, const nir_src &offset_src,
+ unsigned num_components);
void emit_cs_terminate();
fs_reg *emit_cs_local_invocation_id_setup();
fs_reg *emit_cs_work_group_id_setup();
const void *const key;
const struct brw_sampler_prog_key_data *key_tex;
+ struct brw_gs_compile *gs_compile;
+
struct brw_stage_prog_data *prog_data;
struct gl_program *prog;
- int *param_size;
+ const struct brw_vue_map *input_vue_map;
int *virtual_grf_start;
int *virtual_grf_end;
int *push_constant_loc;
fs_reg frag_depth;
+ fs_reg frag_stencil;
fs_reg sample_mask;
fs_reg outputs[VARYING_SLOT_MAX];
unsigned output_components[VARYING_SLOT_MAX];
fs_reg delta_xy[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
fs_reg shader_start_time;
fs_reg userplane[MAX_CLIP_PLANES];
+ fs_reg final_gs_vertex_count;
+ fs_reg control_data_bits;
unsigned grf_used;
bool spilled_any_registers;
void *mem_ctx,
const void *key,
struct brw_stage_prog_data *prog_data,
- struct gl_program *fp,
unsigned promoted_constants,
bool runtime_check_aads_emit,
- const char *stage_abbrev);
+ gl_shader_stage stage);
~fs_generator();
void enable_debug(const char *shader_name);
struct brw_reg implied_header,
GLuint nr);
void generate_fb_write(fs_inst *inst, struct brw_reg payload);
+ void generate_urb_read(fs_inst *inst, struct brw_reg dst, struct brw_reg payload);
void generate_urb_write(fs_inst *inst, struct brw_reg payload);
void generate_cs_terminate(fs_inst *inst, struct brw_reg payload);
+ void generate_stencil_ref_packing(fs_inst *inst, struct brw_reg dst,
+ struct brw_reg src);
void generate_barrier(fs_inst *inst, struct brw_reg src);
void generate_blorp_fb_write(fs_inst *inst);
void generate_linterp(fs_inst *inst, struct brw_reg dst,
struct brw_reg *src);
void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
+ struct brw_reg surface_index,
struct brw_reg sampler_index);
void generate_get_buffer_size(fs_inst *inst, struct brw_reg dst,
struct brw_reg src,
struct brw_reg offset,
struct brw_reg value);
+ void generate_mov_indirect(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg reg,
+ struct brw_reg indirect_byte_offset);
+
bool patch_discard_jumps_to_fb_writes();
const struct brw_compiler *compiler;
const void * const key;
struct brw_stage_prog_data * const prog_data;
- const struct gl_program *prog;
-
unsigned dispatch_width; /**< 8 or 16 */
exec_list discard_halt_patches;
bool runtime_check_aads_emit;
bool debug_flag;
const char *shader_name;
- const char *stage_abbrev;
+ gl_shader_stage stage;
void *mem_ctx;
};