* we do retain the vector types in that case.
*/
-extern "C" {
#include "main/core.h"
#include "brw_wm.h"
-}
#include "glsl/ir.h"
#include "glsl/ir_expression_flattening.h"
#include "glsl/glsl_types.h"
if (!expr)
return false;
+ switch (expr->operation) {
+ /* these opcodes need to act on the whole vector,
+ * just like texturing.
+ */
+ case ir_unop_interpolate_at_centroid:
+ case ir_binop_interpolate_at_offset:
+ case ir_binop_interpolate_at_sample:
+ return false;
+ default:
+ break;
+ }
+
for (i = 0; i < expr->get_num_operands(); i++) {
if (expr->operands[i]->type->is_vector())
return true;
if (!found_vector)
return visit_continue;
+ switch (expr->operation) {
+ case ir_unop_interpolate_at_centroid:
+ case ir_binop_interpolate_at_offset:
+ case ir_binop_interpolate_at_sample:
+ return visit_continue;
+
+ default:
+ break;
+ }
+
/* Store the expression operands in temps so we can use them
* multiple times.
*/
case ir_unop_sin_reduced:
case ir_unop_cos_reduced:
case ir_unop_dFdx:
+ case ir_unop_dFdx_coarse:
+ case ir_unop_dFdx_fine:
case ir_unop_dFdy:
+ case ir_unop_dFdy_coarse:
+ case ir_unop_dFdy_fine:
case ir_unop_bitfield_reverse:
case ir_unop_bit_count:
case ir_unop_find_msb:
case ir_unop_find_lsb:
+ case ir_unop_saturate:
for (i = 0; i < vector_elements; i++) {
ir_rvalue *op0 = get_element(op_var[0], i);
case ir_unop_unpack_half_2x16_split_x:
case ir_unop_unpack_half_2x16_split_y:
case ir_binop_pack_half_2x16_split:
+ case ir_unop_interpolate_at_centroid:
+ case ir_binop_interpolate_at_offset:
+ case ir_binop_interpolate_at_sample:
unreachable("not reached: expression operates on scalars only");
+
+ case ir_unop_pack_double_2x32:
+ case ir_unop_unpack_double_2x32:
+ case ir_unop_frexp_sig:
+ case ir_unop_frexp_exp:
+ case ir_unop_d2f:
+ case ir_unop_f2d:
+ case ir_unop_d2i:
+ case ir_unop_i2d:
+ case ir_unop_d2u:
+ case ir_unop_u2d:
+ case ir_unop_d2b:
+ unreachable("no fp64 support yet");
}
ir->remove();