}
fs_inst *inst;
- if (intel->gen >= 7) {
+ if (brw->gen >= 7) {
inst = emit_texture_gen7(ir, dst, coordinate, shadow_c, lod, dpdy, sample_index);
- } else if (intel->gen >= 5) {
+ } else if (brw->gen >= 5) {
inst = emit_texture_gen5(ir, dst, coordinate, shadow_c, lod, dpdy, sample_index);
} else {
inst = emit_texture_gen4(ir, dst, coordinate, shadow_c, lod, dpdy);
}
}
- fp_input_regs = rzalloc_array(mem_ctx, fs_reg, FRAG_ATTRIB_MAX);
- for (int i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ fp_input_regs = rzalloc_array(mem_ctx, fs_reg, VARYING_SLOT_MAX);
+ for (int i = 0; i < VARYING_SLOT_MAX; i++) {
if (fp->Base.InputsRead & BITFIELD64_BIT(i)) {
/* Make up a dummy instruction to reuse code for emitting
* interpolation.
i);
switch (i) {
- case FRAG_ATTRIB_WPOS:
+ case VARYING_SLOT_POS:
ir->pixel_center_integer = fp->PixelCenterInteger;
ir->origin_upper_left = fp->OriginUpperLeft;
fp_input_regs[i] = *emit_fragcoord_interpolation(ir);
break;
- case FRAG_ATTRIB_FACE:
+ case VARYING_SLOT_FACE:
fp_input_regs[i] = *emit_frontfacing_interpolation(ir);
break;
default:
fp_input_regs[i] = *emit_general_interpolation(ir);
- if (i == FRAG_ATTRIB_FOGC) {
+ if (i == VARYING_SLOT_FOGC) {
emit(MOV(regoffset(fp_input_regs[i], 1), fs_reg(0.0f)));
emit(MOV(regoffset(fp_input_regs[i], 2), fs_reg(0.0f)));
emit(MOV(regoffset(fp_input_regs[i], 3), fs_reg(1.0f)));