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glsl: move variables in to ir_variable::data, part II
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
i965
/
brw_fs_fp.cpp
diff --git
a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
index dbf201756a4a31ca741c5464f14f37e444d5bd5c..f8577c1f444700cfe5ed8f1bbb07e1ba8799eedf 100644
(file)
--- a/
src/mesa/drivers/dri/i965/brw_fs_fp.cpp
+++ b/
src/mesa/drivers/dri/i965/brw_fs_fp.cpp
@@
-608,7
+608,7
@@
fs_visitor::setup_fp_regs()
ir_variable *ir = new(mem_ctx) ir_variable(glsl_type::vec4_type,
"fp_input",
ir_var_shader_in);
- ir->location = i;
+ ir->
data.
location = i;
this->current_annotation = ralloc_asprintf(ctx, "interpolate input %d",
i);