*reg = *v->emit_vs_system_value(SYSTEM_VALUE_INSTANCE_ID);
break;
+ case nir_intrinsic_load_base_instance:
+ assert(v->stage == MESA_SHADER_VERTEX);
+ reg = &v->nir_system_values[SYSTEM_VALUE_BASE_INSTANCE];
+ if (reg->file == BAD_FILE)
+ *reg = *v->emit_vs_system_value(SYSTEM_VALUE_BASE_INSTANCE);
+ break;
+
case nir_intrinsic_load_invocation_id:
assert(v->stage == MESA_SHADER_GEOMETRY);
reg = &v->nir_system_values[SYSTEM_VALUE_INVOCATION_ID];
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_base_vertex:
- case nir_intrinsic_load_instance_id: {
+ case nir_intrinsic_load_instance_id:
+ case nir_intrinsic_load_base_instance: {
gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
fs_reg val = nir_system_values[sv];
assert(val.file != BAD_FILE);