#include "program/prog_to_nir.h"
#include "brw_fs.h"
#include "brw_fs_surface_builder.h"
-#include "brw_nir.h"
-#include "brw_fs_surface_builder.h"
#include "brw_vec4_gs_visitor.h"
+#include "brw_nir.h"
+#include "brw_program.h"
using namespace brw;
using namespace brw::surface_access;
var->data.origin_upper_left);
emit_percomp(bld, fs_inst(BRW_OPCODE_MOV, bld.dispatch_width(),
input, reg), 0xF);
+ } else if (var->data.location == VARYING_SLOT_LAYER) {
+ struct brw_reg reg = suboffset(interp_reg(VARYING_SLOT_LAYER, 1), 3);
+ reg.type = BRW_REGISTER_TYPE_D;
+ bld.emit(FS_OPCODE_CINTERP, retype(input, BRW_REGISTER_TYPE_D), reg);
+ } else if (var->data.location == VARYING_SLOT_VIEWPORT) {
+ struct brw_reg reg = suboffset(interp_reg(VARYING_SLOT_VIEWPORT, 2), 3);
+ reg.type = BRW_REGISTER_TYPE_D;
+ bld.emit(FS_OPCODE_CINTERP, retype(input, BRW_REGISTER_TYPE_D), reg);
} else {
emit_general_interpolation(input, var->name, var->type,
(glsl_interp_qualifier) var->data.interpolation,
switch (stage) {
case MESA_SHADER_VERTEX:
- for (unsigned int i = 0; i < ALIGN(type_size_scalar(var->type), 4) / 4; i++) {
+ case MESA_SHADER_GEOMETRY:
+ for (int i = 0; i < type_size_vec4(var->type); i++) {
int output = var->data.location + i;
this->outputs[output] = offset(reg, bld, 4 * i);
this->output_components[output] = vector_elements;
const fs_builder abld = v->bld.annotate("gl_InvocationID", NULL);
fs_reg g1(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
fs_reg iid = abld.vgrf(BRW_REGISTER_TYPE_UD, 1);
- abld.SHR(iid, g1, fs_reg(27u));
+ abld.SHR(iid, g1, brw_imm_ud(27u));
*reg = iid;
}
break;
*reg = *v->emit_cs_work_group_id_setup();
break;
+ case nir_intrinsic_load_helper_invocation:
+ assert(v->stage == MESA_SHADER_FRAGMENT);
+ reg = &v->nir_system_values[SYSTEM_VALUE_HELPER_INVOCATION];
+ if (reg->file == BAD_FILE) {
+ const fs_builder abld =
+ v->bld.annotate("gl_HelperInvocation", NULL);
+
+ /* On Gen6+ (gl_HelperInvocation is only exposed on Gen7+) the
+ * pixel mask is in g1.7 of the thread payload.
+ *
+ * We move the per-channel pixel enable bit to the low bit of each
+ * channel by shifting the byte containing the pixel mask by the
+ * vector immediate 0x76543210UV.
+ *
+ * The region of <1,8,0> reads only 1 byte (the pixel masks for
+ * subspans 0 and 1) in SIMD8 and an additional byte (the pixel
+ * masks for 2 and 3) in SIMD16.
+ */
+ fs_reg shifted = abld.vgrf(BRW_REGISTER_TYPE_UW, 1);
+ abld.SHR(shifted,
+ stride(byte_offset(retype(brw_vec1_grf(1, 0),
+ BRW_REGISTER_TYPE_UB), 28),
+ 1, 8, 0),
+ brw_imm_uv(0x76543210));
+
+ /* A set bit in the pixel mask means the channel is enabled, but
+ * that is the opposite of gl_HelperInvocation so we need to invert
+ * the mask.
+ *
+ * The negate source-modifier bit of logical instructions on Gen8+
+ * performs 1's complement negation, so we can use that instead of
+ * a NOT instruction.
+ */
+ fs_reg inverted = negate(shifted);
+ if (v->devinfo->gen < 8) {
+ inverted = abld.vgrf(BRW_REGISTER_TYPE_UW);
+ abld.NOT(inverted, shifted);
+ }
+
+ /* We then resolve the 0/1 result to 0/~0 boolean values by ANDing
+ * with 1 and negating.
+ */
+ fs_reg anded = abld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ abld.AND(anded, inverted, brw_imm_uw(1));
+
+ fs_reg dst = abld.vgrf(BRW_REGISTER_TYPE_D, 1);
+ abld.MOV(dst, negate(retype(anded, BRW_REGISTER_TYPE_D)));
+ *reg = dst;
+ }
+ break;
+
default:
break;
}
fs_visitor::nir_emit_system_values()
{
nir_system_values = ralloc_array(mem_ctx, fs_reg, SYSTEM_VALUE_MAX);
+ for (unsigned i = 0; i < SYSTEM_VALUE_MAX; i++) {
+ nir_system_values[i] = fs_reg();
+ }
+
nir_foreach_overload(nir, overload) {
assert(strcmp(overload->function->name, "main") == 0);
assert(overload->impl);
void
fs_visitor::nir_emit_impl(nir_function_impl *impl)
{
- nir_locals = reralloc(mem_ctx, nir_locals, fs_reg, impl->reg_alloc);
+ nir_locals = ralloc_array(mem_ctx, fs_reg, impl->reg_alloc);
+ for (unsigned i = 0; i < impl->reg_alloc; i++) {
+ nir_locals[i] = fs_reg();
+ }
+
foreach_list_typed(nir_register, reg, node, &impl->registers) {
unsigned array_elems =
reg->num_array_elems == 0 ? 1 : reg->num_array_elems;
break;
case nir_instr_type_intrinsic:
- nir_emit_intrinsic(abld, nir_instr_as_intrinsic(instr));
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ nir_emit_vs_intrinsic(abld, nir_instr_as_intrinsic(instr));
+ break;
+ case MESA_SHADER_GEOMETRY:
+ nir_emit_gs_intrinsic(abld, nir_instr_as_intrinsic(instr));
+ break;
+ case MESA_SHADER_FRAGMENT:
+ nir_emit_fs_intrinsic(abld, nir_instr_as_intrinsic(instr));
+ break;
+ case MESA_SHADER_COMPUTE:
+ nir_emit_cs_intrinsic(abld, nir_instr_as_intrinsic(instr));
+ break;
+ default:
+ unreachable("unsupported shader stage");
+ }
break;
case nir_instr_type_tex:
tmp.subreg_offset = 2;
tmp.stride = 2;
- fs_inst *or_inst = bld.OR(tmp, g0, fs_reg(0x3f80));
- or_inst->src[1].type = BRW_REGISTER_TYPE_UW;
+ bld.OR(tmp, g0, brw_imm_uw(0x3f80));
tmp.type = BRW_REGISTER_TYPE_D;
tmp.subreg_offset = 0;
g1_6.negate = true;
}
- bld.OR(tmp, g1_6, fs_reg(0x3f800000));
+ bld.OR(tmp, g1_6, brw_imm_d(0x3f800000));
}
- bld.AND(retype(result, BRW_REGISTER_TYPE_D), tmp, fs_reg(0xbf800000));
+ bld.AND(retype(result, BRW_REGISTER_TYPE_D), tmp, brw_imm_d(0xbf800000));
return true;
}
* Predicated OR ORs 1.0 (0x3f800000) with the sign bit if val is not
* zero.
*/
- bld.CMP(bld.null_reg_f(), op[0], fs_reg(0.0f), BRW_CONDITIONAL_NZ);
+ bld.CMP(bld.null_reg_f(), op[0], brw_imm_f(0.0f), BRW_CONDITIONAL_NZ);
fs_reg result_int = retype(result, BRW_REGISTER_TYPE_UD);
op[0].type = BRW_REGISTER_TYPE_UD;
result.type = BRW_REGISTER_TYPE_UD;
- bld.AND(result_int, op[0], fs_reg(0x80000000u));
+ bld.AND(result_int, op[0], brw_imm_ud(0x80000000u));
- inst = bld.OR(result_int, result_int, fs_reg(0x3f800000u));
+ inst = bld.OR(result_int, result_int, brw_imm_ud(0x3f800000u));
inst->predicate = BRW_PREDICATE_NORMAL;
if (instr->dest.saturate) {
inst = bld.MOV(result, result);
* -> non-negative val generates 0x00000000.
* Predicated OR sets 1 if val is positive.
*/
- bld.CMP(bld.null_reg_d(), op[0], fs_reg(0), BRW_CONDITIONAL_G);
- bld.ASR(result, op[0], fs_reg(31));
- inst = bld.OR(result, result, fs_reg(1));
+ bld.CMP(bld.null_reg_d(), op[0], brw_imm_d(0), BRW_CONDITIONAL_G);
+ bld.ASR(result, op[0], brw_imm_d(31));
+ inst = bld.OR(result, result, brw_imm_d(1));
inst->predicate = BRW_PREDICATE_NORMAL;
break;
case nir_op_fddy:
if (fs_key->high_quality_derivatives) {
inst = bld.emit(FS_OPCODE_DDY_FINE, result, op[0],
- fs_reg(fs_key->render_to_fbo));
+ brw_imm_d(fs_key->render_to_fbo));
} else {
inst = bld.emit(FS_OPCODE_DDY_COARSE, result, op[0],
- fs_reg(fs_key->render_to_fbo));
+ brw_imm_d(fs_key->render_to_fbo));
}
inst->saturate = instr->dest.saturate;
break;
case nir_op_fddy_fine:
inst = bld.emit(FS_OPCODE_DDY_FINE, result, op[0],
- fs_reg(fs_key->render_to_fbo));
+ brw_imm_d(fs_key->render_to_fbo));
inst->saturate = instr->dest.saturate;
break;
case nir_op_fddy_coarse:
inst = bld.emit(FS_OPCODE_DDY_COARSE, result, op[0],
- fs_reg(fs_key->render_to_fbo));
+ brw_imm_d(fs_key->render_to_fbo));
inst->saturate = instr->dest.saturate;
break;
break;
case nir_op_f2b:
- bld.CMP(result, op[0], fs_reg(0.0f), BRW_CONDITIONAL_NZ);
+ bld.CMP(result, op[0], brw_imm_f(0.0f), BRW_CONDITIONAL_NZ);
break;
case nir_op_i2b:
- bld.CMP(result, op[0], fs_reg(0), BRW_CONDITIONAL_NZ);
+ bld.CMP(result, op[0], brw_imm_d(0), BRW_CONDITIONAL_NZ);
break;
case nir_op_ftrunc:
* from the LSB side. If FBH didn't return an error (0xFFFFFFFF), then
* subtract the result from 31 to convert the MSB count into an LSB count.
*/
+ bld.CMP(bld.null_reg_d(), result, brw_imm_d(-1), BRW_CONDITIONAL_NZ);
- bld.CMP(bld.null_reg_d(), result, fs_reg(-1), BRW_CONDITIONAL_NZ);
- fs_reg neg_result(result);
- neg_result.negate = true;
- inst = bld.ADD(result, neg_result, fs_reg(31));
+ inst = bld.ADD(result, result, brw_imm_d(31));
inst->predicate = BRW_PREDICATE_NORMAL;
+ inst->src[0].negate = true;
break;
}
if (optimize_frontfacing_ternary(instr, result))
return;
- bld.CMP(bld.null_reg_d(), op[0], fs_reg(0), BRW_CONDITIONAL_NZ);
+ bld.CMP(bld.null_reg_d(), op[0], brw_imm_d(0), BRW_CONDITIONAL_NZ);
inst = bld.SEL(result, op[1], op[2]);
inst->predicate = BRW_PREDICATE_NORMAL;
break;
if (devinfo->gen <= 5 &&
(instr->instr.pass_flags & BRW_NIR_BOOLEAN_MASK) == BRW_NIR_BOOLEAN_NEEDS_RESOLVE) {
fs_reg masked = vgrf(glsl_type::int_type);
- bld.AND(masked, result, fs_reg(1));
+ bld.AND(masked, result, brw_imm_d(1));
masked.negate = true;
bld.MOV(retype(result, BRW_REGISTER_TYPE_D), masked);
}
fs_reg reg = bld.vgrf(BRW_REGISTER_TYPE_D, instr->def.num_components);
for (unsigned i = 0; i < instr->def.num_components; i++)
- bld.MOV(offset(reg, bld, i), fs_reg(instr->value.i[i]));
+ bld.MOV(offset(reg, bld, i), brw_imm_d(instr->value.i[i]));
nir_ssa_values[instr->def.index] = reg;
}
reg.reladdr = new(v->mem_ctx) fs_reg(v->vgrf(glsl_type::int_type));
v->bld.MUL(*reg.reladdr, v->get_nir_src(*indirect),
- fs_reg(multiplier));
+ brw_imm_d(multiplier));
}
return reg;
fs_reg image(UNIFORM, deref->var->data.driver_location,
BRW_REGISTER_TYPE_UD);
- if (deref->deref.child) {
- const nir_deref_array *deref_array =
- nir_deref_as_array(deref->deref.child);
- assert(deref->deref.child->deref_type == nir_deref_type_array &&
- deref_array->deref.child == NULL);
- const unsigned size = glsl_get_length(deref->var->type);
+ for (const nir_deref *tail = &deref->deref; tail->child;
+ tail = tail->child) {
+ const nir_deref_array *deref_array = nir_deref_as_array(tail->child);
+ assert(tail->child->deref_type == nir_deref_type_array);
+ const unsigned size = glsl_get_length(tail->type);
+ const unsigned element_size = type_size_scalar(deref_array->deref.type);
const unsigned base = MIN2(deref_array->base_offset, size - 1);
-
- image = offset(image, bld, base * BRW_IMAGE_PARAM_SIZE);
+ image = offset(image, bld, base * element_size);
if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
- fs_reg *tmp = new(mem_ctx) fs_reg(vgrf(glsl_type::int_type));
+ fs_reg tmp = vgrf(glsl_type::int_type);
if (devinfo->gen == 7 && !devinfo->is_haswell) {
/* IVB hangs when trying to access an invalid surface index with
* of the possible outcomes of the hang. Clamp the index to
* prevent access outside of the array bounds.
*/
- bld.emit_minmax(*tmp, retype(get_nir_src(deref_array->indirect),
- BRW_REGISTER_TYPE_UD),
- fs_reg(size - base - 1), BRW_CONDITIONAL_L);
+ bld.emit_minmax(tmp, retype(get_nir_src(deref_array->indirect),
+ BRW_REGISTER_TYPE_UD),
+ brw_imm_ud(size - base - 1), BRW_CONDITIONAL_L);
} else {
- bld.MOV(*tmp, get_nir_src(deref_array->indirect));
+ bld.MOV(tmp, get_nir_src(deref_array->indirect));
}
- bld.MUL(*tmp, *tmp, fs_reg(BRW_IMAGE_PARAM_SIZE));
- image.reladdr = tmp;
+ bld.MUL(tmp, tmp, brw_imm_ud(element_size));
+ if (image.reladdr)
+ bld.ADD(*image.reladdr, *image.reladdr, tmp);
+ else
+ image.reladdr = new(mem_ctx) fs_reg(tmp);
}
}
fs_inst *new_inst = new(mem_ctx) fs_inst(inst);
new_inst->dst = offset(new_inst->dst, bld, i);
for (unsigned j = 0; j < new_inst->sources; j++)
- if (new_inst->src[j].file == GRF)
+ if (new_inst->src[j].file == VGRF)
new_inst->src[j] = offset(new_inst->src[j], bld, i);
bld.emit(new_inst);
return inst;
}
-void
-fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr)
+/**
+ * Computes 1 << x, given a D/UD register containing some value x.
+ */
+static fs_reg
+intexp2(const fs_builder &bld, const fs_reg &x)
{
- fs_reg dest;
- if (nir_intrinsic_infos[instr->intrinsic].has_dest)
- dest = get_nir_dest(instr->dest);
+ assert(x.type == BRW_REGISTER_TYPE_UD || x.type == BRW_REGISTER_TYPE_D);
- bool has_indirect = false;
+ fs_reg result = bld.vgrf(x.type, 1);
+ fs_reg one = bld.vgrf(x.type, 1);
- switch (instr->intrinsic) {
- case nir_intrinsic_discard:
- case nir_intrinsic_discard_if: {
- /* We track our discarded pixels in f0.1. By predicating on it, we can
- * update just the flag bits that aren't yet discarded. If there's no
- * condition, we emit a CMP of g0 != g0, so all currently executing
- * channels will get turned off.
- */
- fs_inst *cmp;
- if (instr->intrinsic == nir_intrinsic_discard_if) {
- cmp = bld.CMP(bld.null_reg_f(), get_nir_src(instr->src[0]),
- fs_reg(0), BRW_CONDITIONAL_Z);
- } else {
- fs_reg some_reg = fs_reg(retype(brw_vec8_grf(0, 0),
- BRW_REGISTER_TYPE_UW));
- cmp = bld.CMP(bld.null_reg_f(), some_reg, some_reg, BRW_CONDITIONAL_NZ);
- }
- cmp->predicate = BRW_PREDICATE_NORMAL;
- cmp->flag_subreg = 1;
+ bld.MOV(one, retype(brw_imm_d(1), one.type));
+ bld.SHL(result, one, x);
+ return result;
+}
- if (devinfo->gen >= 6) {
- emit_discard_jump();
- }
- break;
- }
+void
+fs_visitor::emit_gs_end_primitive(const nir_src &vertex_count_nir_src)
+{
+ assert(stage == MESA_SHADER_GEOMETRY);
- case nir_intrinsic_atomic_counter_inc:
- case nir_intrinsic_atomic_counter_dec:
- case nir_intrinsic_atomic_counter_read: {
- using namespace surface_access;
+ struct brw_gs_prog_data *gs_prog_data =
+ (struct brw_gs_prog_data *) prog_data;
- /* Get the arguments of the atomic intrinsic. */
- const fs_reg offset = get_nir_src(instr->src[0]);
- const unsigned surface = (stage_prog_data->binding_table.abo_start +
- instr->const_index[0]);
- fs_reg tmp;
+ /* We can only do EndPrimitive() functionality when the control data
+ * consists of cut bits. Fortunately, the only time it isn't is when the
+ * output type is points, in which case EndPrimitive() is a no-op.
+ */
+ if (gs_prog_data->control_data_format !=
+ GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT) {
+ return;
+ }
- /* Emit a surface read or atomic op. */
- switch (instr->intrinsic) {
- case nir_intrinsic_atomic_counter_read:
- tmp = emit_untyped_read(bld, fs_reg(surface), offset, 1, 1);
- break;
+ /* Cut bits use one bit per vertex. */
+ assert(gs_compile->control_data_bits_per_vertex == 1);
- case nir_intrinsic_atomic_counter_inc:
- tmp = emit_untyped_atomic(bld, fs_reg(surface), offset, fs_reg(),
- fs_reg(), 1, 1, BRW_AOP_INC);
- break;
+ fs_reg vertex_count = get_nir_src(vertex_count_nir_src);
+ vertex_count.type = BRW_REGISTER_TYPE_UD;
- case nir_intrinsic_atomic_counter_dec:
- tmp = emit_untyped_atomic(bld, fs_reg(surface), offset, fs_reg(),
- fs_reg(), 1, 1, BRW_AOP_PREDEC);
- break;
+ /* Cut bit n should be set to 1 if EndPrimitive() was called after emitting
+ * vertex n, 0 otherwise. So all we need to do here is mark bit
+ * (vertex_count - 1) % 32 in the cut_bits register to indicate that
+ * EndPrimitive() was called after emitting vertex (vertex_count - 1);
+ * vec4_gs_visitor::emit_control_data_bits() will take care of the rest.
+ *
+ * Note that if EndPrimitive() is called before emitting any vertices, this
+ * will cause us to set bit 31 of the control_data_bits register to 1.
+ * That's fine because:
+ *
+ * - If max_vertices < 32, then vertex number 31 (zero-based) will never be
+ * output, so the hardware will ignore cut bit 31.
+ *
+ * - If max_vertices == 32, then vertex number 31 is guaranteed to be the
+ * last vertex, so setting cut bit 31 has no effect (since the primitive
+ * is automatically ended when the GS terminates).
+ *
+ * - If max_vertices > 32, then the ir_emit_vertex visitor will reset the
+ * control_data_bits register to 0 when the first vertex is emitted.
+ */
- default:
- unreachable("Unreachable");
- }
+ const fs_builder abld = bld.annotate("end primitive");
- /* Assign the result. */
- bld.MOV(retype(dest, BRW_REGISTER_TYPE_UD), tmp);
+ /* control_data_bits |= 1 << ((vertex_count - 1) % 32) */
+ fs_reg prev_count = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ abld.ADD(prev_count, vertex_count, brw_imm_ud(0xffffffffu));
+ fs_reg mask = intexp2(abld, prev_count);
+ /* Note: we're relying on the fact that the GEN SHL instruction only pays
+ * attention to the lower 5 bits of its second source argument, so on this
+ * architecture, 1 << (vertex_count - 1) is equivalent to 1 <<
+ * ((vertex_count - 1) % 32).
+ */
+ abld.OR(this->control_data_bits, this->control_data_bits, mask);
+}
- /* Mark the surface as used. */
- brw_mark_surface_used(stage_prog_data, surface);
- break;
- }
+void
+fs_visitor::emit_gs_control_data_bits(const fs_reg &vertex_count)
+{
+ assert(stage == MESA_SHADER_GEOMETRY);
+ assert(gs_compile->control_data_bits_per_vertex != 0);
- case nir_intrinsic_image_load:
- case nir_intrinsic_image_store:
- case nir_intrinsic_image_atomic_add:
- case nir_intrinsic_image_atomic_min:
- case nir_intrinsic_image_atomic_max:
- case nir_intrinsic_image_atomic_and:
- case nir_intrinsic_image_atomic_or:
- case nir_intrinsic_image_atomic_xor:
- case nir_intrinsic_image_atomic_exchange:
- case nir_intrinsic_image_atomic_comp_swap: {
- using namespace image_access;
+ struct brw_gs_prog_data *gs_prog_data =
+ (struct brw_gs_prog_data *) prog_data;
- /* Get the referenced image variable and type. */
- const nir_variable *var = instr->variables[0]->var;
- const glsl_type *type = var->type->without_array();
- const brw_reg_type base_type = get_image_base_type(type);
+ const fs_builder abld = bld.annotate("emit control data bits");
+ const fs_builder fwa_bld = bld.exec_all();
- /* Get some metadata from the image intrinsic. */
- const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic];
- const unsigned arr_dims = type->sampler_array ? 1 : 0;
- const unsigned surf_dims = type->coordinate_components() - arr_dims;
- const mesa_format format =
- (var->data.image.write_only ? MESA_FORMAT_NONE :
- _mesa_get_shader_image_format(var->data.image.format));
+ /* We use a single UD register to accumulate control data bits (32 bits
+ * for each of the SIMD8 channels). So we need to write a DWord (32 bits)
+ * at a time.
+ *
+ * Unfortunately, the URB_WRITE_SIMD8 message uses 128-bit (OWord) offsets.
+ * We have select a 128-bit group via the Global and Per-Slot Offsets, then
+ * use the Channel Mask phase to enable/disable which DWord within that
+ * group to write. (Remember, different SIMD8 channels may have emitted
+ * different numbers of vertices, so we may need per-slot offsets.)
+ *
+ * Channel masking presents an annoying problem: we may have to replicate
+ * the data up to 4 times:
+ *
+ * Msg = Handles, Per-Slot Offsets, Channel Masks, Data, Data, Data, Data.
+ *
+ * To avoid penalizing shaders that emit a small number of vertices, we
+ * can avoid these sometimes: if the size of the control data header is
+ * <= 128 bits, then there is only 1 OWord. All SIMD8 channels will land
+ * land in the same 128-bit group, so we can skip per-slot offsets.
+ *
+ * Similarly, if the control data header is <= 32 bits, there is only one
+ * DWord, so we can skip channel masks.
+ */
+ enum opcode opcode = SHADER_OPCODE_URB_WRITE_SIMD8;
- /* Get the arguments of the image intrinsic. */
- const fs_reg image = get_nir_image_deref(instr->variables[0]);
- const fs_reg addr = retype(get_nir_src(instr->src[0]),
- BRW_REGISTER_TYPE_UD);
- const fs_reg src0 = (info->num_srcs >= 3 ?
- retype(get_nir_src(instr->src[2]), base_type) :
- fs_reg());
- const fs_reg src1 = (info->num_srcs >= 4 ?
- retype(get_nir_src(instr->src[3]), base_type) :
- fs_reg());
- fs_reg tmp;
+ fs_reg channel_mask, per_slot_offset;
- /* Emit an image load, store or atomic op. */
- if (instr->intrinsic == nir_intrinsic_image_load)
- tmp = emit_image_load(bld, image, addr, surf_dims, arr_dims, format);
+ if (gs_compile->control_data_header_size_bits > 32) {
+ opcode = SHADER_OPCODE_URB_WRITE_SIMD8_MASKED;
+ channel_mask = vgrf(glsl_type::uint_type);
+ }
- else if (instr->intrinsic == nir_intrinsic_image_store)
- emit_image_store(bld, image, addr, src0, surf_dims, arr_dims, format);
+ if (gs_compile->control_data_header_size_bits > 128) {
+ opcode = SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT;
+ per_slot_offset = vgrf(glsl_type::uint_type);
+ }
- else
- tmp = emit_image_atomic(bld, image, addr, src0, src1,
- surf_dims, arr_dims, info->dest_components,
- get_image_atomic_op(instr->intrinsic, type));
+ /* Figure out which DWord we're trying to write to using the formula:
+ *
+ * dword_index = (vertex_count - 1) * bits_per_vertex / 32
+ *
+ * Since bits_per_vertex is a power of two, and is known at compile
+ * time, this can be optimized to:
+ *
+ * dword_index = (vertex_count - 1) >> (6 - log2(bits_per_vertex))
+ */
+ if (opcode != SHADER_OPCODE_URB_WRITE_SIMD8) {
+ fs_reg dword_index = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ fs_reg prev_count = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ abld.ADD(prev_count, vertex_count, brw_imm_ud(0xffffffffu));
+ unsigned log2_bits_per_vertex =
+ _mesa_fls(gs_compile->control_data_bits_per_vertex);
+ abld.SHR(dword_index, prev_count, brw_imm_ud(6u - log2_bits_per_vertex));
+
+ if (per_slot_offset.file != BAD_FILE) {
+ /* Set the per-slot offset to dword_index / 4, so that we'll write to
+ * the appropriate OWord within the control data header.
+ */
+ abld.SHR(per_slot_offset, dword_index, brw_imm_ud(2u));
+ }
- /* Assign the result. */
- for (unsigned c = 0; c < info->dest_components; ++c)
- bld.MOV(offset(retype(dest, base_type), bld, c),
- offset(tmp, bld, c));
- break;
+ /* Set the channel masks to 1 << (dword_index % 4), so that we'll
+ * write to the appropriate DWORD within the OWORD.
+ */
+ fs_reg channel = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ fwa_bld.AND(channel, dword_index, brw_imm_ud(3u));
+ channel_mask = intexp2(fwa_bld, channel);
+ /* Then the channel masks need to be in bits 23:16. */
+ fwa_bld.SHL(channel_mask, channel_mask, brw_imm_ud(16u));
}
- case nir_intrinsic_memory_barrier: {
- const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, 16 / dispatch_width);
- bld.emit(SHADER_OPCODE_MEMORY_FENCE, tmp)
- ->regs_written = 2;
- break;
+ /* Store the control data bits in the message payload and send it. */
+ int mlen = 2;
+ if (channel_mask.file != BAD_FILE)
+ mlen += 4; /* channel masks, plus 3 extra copies of the data */
+ if (per_slot_offset.file != BAD_FILE)
+ mlen++;
+
+ fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, mlen);
+ fs_reg *sources = ralloc_array(mem_ctx, fs_reg, mlen);
+ int i = 0;
+ sources[i++] = fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
+ if (per_slot_offset.file != BAD_FILE)
+ sources[i++] = per_slot_offset;
+ if (channel_mask.file != BAD_FILE)
+ sources[i++] = channel_mask;
+ while (i < mlen) {
+ sources[i++] = this->control_data_bits;
}
- case nir_intrinsic_image_size: {
- /* Get the referenced image variable and type. */
- const nir_variable *var = instr->variables[0]->var;
- const glsl_type *type = var->type->without_array();
+ abld.LOAD_PAYLOAD(payload, sources, mlen, mlen);
+ fs_inst *inst = abld.emit(opcode, reg_undef, payload);
+ inst->mlen = mlen;
+ /* We need to increment Global Offset by 256-bits to make room for
+ * Broadwell's extra "Vertex Count" payload at the beginning of the
+ * URB entry. Since this is an OWord message, Global Offset is counted
+ * in 128-bit units, so we must set it to 2.
+ */
+ if (gs_prog_data->static_vertex_count == -1)
+ inst->offset = 2;
+}
- /* Get the size of the image. */
- const fs_reg image = get_nir_image_deref(instr->variables[0]);
- const fs_reg size = offset(image, bld, BRW_IMAGE_PARAM_SIZE_OFFSET);
+void
+fs_visitor::set_gs_stream_control_data_bits(const fs_reg &vertex_count,
+ unsigned stream_id)
+{
+ /* control_data_bits |= stream_id << ((2 * (vertex_count - 1)) % 32) */
- /* For 1DArray image types, the array index is stored in the Z component.
- * Fix this by swizzling the Z component to the Y component.
- */
- const bool is_1d_array_image =
- type->sampler_dimensionality == GLSL_SAMPLER_DIM_1D &&
- type->sampler_array;
+ /* Note: we are calling this *before* increasing vertex_count, so
+ * this->vertex_count == vertex_count - 1 in the formula above.
+ */
- /* For CubeArray images, we should count the number of cubes instead
- * of the number of faces. Fix it by dividing the (Z component) by 6.
- */
- const bool is_cube_array_image =
- type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
- type->sampler_array;
+ /* Stream mode uses 2 bits per vertex */
+ assert(gs_compile->control_data_bits_per_vertex == 2);
- /* Copy all the components. */
- const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic];
- for (unsigned c = 0; c < info->dest_components; ++c) {
- if ((int)c >= type->coordinate_components()) {
- bld.MOV(offset(retype(dest, BRW_REGISTER_TYPE_D), bld, c),
- fs_reg(1));
- } else if (c == 1 && is_1d_array_image) {
- bld.MOV(offset(retype(dest, BRW_REGISTER_TYPE_D), bld, c),
- offset(size, bld, 2));
- } else if (c == 2 && is_cube_array_image) {
- bld.emit(SHADER_OPCODE_INT_QUOTIENT,
- offset(retype(dest, BRW_REGISTER_TYPE_D), bld, c),
- offset(size, bld, c), fs_reg(6));
- } else {
- bld.MOV(offset(retype(dest, BRW_REGISTER_TYPE_D), bld, c),
- offset(size, bld, c));
- }
- }
+ /* Must be a valid stream */
+ assert(stream_id >= 0 && stream_id < MAX_VERTEX_STREAMS);
- break;
- }
+ /* Control data bits are initialized to 0 so we don't have to set any
+ * bits when sending vertices to stream 0.
+ */
+ if (stream_id == 0)
+ return;
- case nir_intrinsic_image_samples:
- /* The driver does not support multi-sampled images. */
- bld.MOV(retype(dest, BRW_REGISTER_TYPE_D), fs_reg(1));
- break;
+ const fs_builder abld = bld.annotate("set stream control data bits", NULL);
- case nir_intrinsic_load_front_face:
- bld.MOV(retype(dest, BRW_REGISTER_TYPE_D),
- *emit_frontfacing_interpolation());
- break;
+ /* reg::sid = stream_id */
+ fs_reg sid = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ abld.MOV(sid, brw_imm_ud(stream_id));
- case nir_intrinsic_load_vertex_id:
- unreachable("should be lowered by lower_vertex_id()");
+ /* reg:shift_count = 2 * (vertex_count - 1) */
+ fs_reg shift_count = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ abld.SHL(shift_count, vertex_count, brw_imm_ud(1u));
- case nir_intrinsic_load_primitive_id:
- assert(stage == MESA_SHADER_GEOMETRY);
- assert(((struct brw_gs_prog_data *)prog_data)->include_primitive_id);
- bld.MOV(retype(dest, BRW_REGISTER_TYPE_UD),
- retype(fs_reg(brw_vec8_grf(2, 0)), BRW_REGISTER_TYPE_UD));
- break;
+ /* Note: we're relying on the fact that the GEN SHL instruction only pays
+ * attention to the lower 5 bits of its second source argument, so on this
+ * architecture, stream_id << 2 * (vertex_count - 1) is equivalent to
+ * stream_id << ((2 * (vertex_count - 1)) % 32).
+ */
+ fs_reg mask = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ abld.SHL(mask, sid, shift_count);
+ abld.OR(this->control_data_bits, this->control_data_bits, mask);
+}
- case nir_intrinsic_load_vertex_id_zero_base:
- case nir_intrinsic_load_base_vertex:
- case nir_intrinsic_load_instance_id:
- case nir_intrinsic_load_invocation_id:
- case nir_intrinsic_load_sample_mask_in:
- case nir_intrinsic_load_sample_id: {
- gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
- fs_reg val = nir_system_values[sv];
- assert(val.file != BAD_FILE);
- dest.type = val.type;
- bld.MOV(dest, val);
- break;
- }
+void
+fs_visitor::emit_gs_vertex(const nir_src &vertex_count_nir_src,
+ unsigned stream_id)
+{
+ assert(stage == MESA_SHADER_GEOMETRY);
- case nir_intrinsic_load_sample_pos: {
- fs_reg sample_pos = nir_system_values[SYSTEM_VALUE_SAMPLE_POS];
- assert(sample_pos.file != BAD_FILE);
- dest.type = sample_pos.type;
- bld.MOV(dest, sample_pos);
- bld.MOV(offset(dest, bld, 1), offset(sample_pos, bld, 1));
- break;
- }
+ struct brw_gs_prog_data *gs_prog_data =
+ (struct brw_gs_prog_data *) prog_data;
- case nir_intrinsic_load_uniform_indirect:
- has_indirect = true;
+ fs_reg vertex_count = get_nir_src(vertex_count_nir_src);
+ vertex_count.type = BRW_REGISTER_TYPE_UD;
+
+ /* Haswell and later hardware ignores the "Render Stream Select" bits
+ * from the 3DSTATE_STREAMOUT packet when the SOL stage is disabled,
+ * and instead sends all primitives down the pipeline for rasterization.
+ * If the SOL stage is enabled, "Render Stream Select" is honored and
+ * primitives bound to non-zero streams are discarded after stream output.
+ *
+ * Since the only purpose of primives sent to non-zero streams is to
+ * be recorded by transform feedback, we can simply discard all geometry
+ * bound to these streams when transform feedback is disabled.
+ */
+ if (stream_id > 0 && !nir->info.has_transform_feedback_varyings)
+ return;
+
+ /* If we're outputting 32 control data bits or less, then we can wait
+ * until the shader is over to output them all. Otherwise we need to
+ * output them as we go. Now is the time to do it, since we're about to
+ * output the vertex_count'th vertex, so it's guaranteed that the
+ * control data bits associated with the (vertex_count - 1)th vertex are
+ * correct.
+ */
+ if (gs_compile->control_data_header_size_bits > 32) {
+ const fs_builder abld =
+ bld.annotate("emit vertex: emit control data bits");
+
+ /* Only emit control data bits if we've finished accumulating a batch
+ * of 32 bits. This is the case when:
+ *
+ * (vertex_count * bits_per_vertex) % 32 == 0
+ *
+ * (in other words, when the last 5 bits of vertex_count *
+ * bits_per_vertex are 0). Assuming bits_per_vertex == 2^n for some
+ * integer n (which is always the case, since bits_per_vertex is
+ * always 1 or 2), this is equivalent to requiring that the last 5-n
+ * bits of vertex_count are 0:
+ *
+ * vertex_count & (2^(5-n) - 1) == 0
+ *
+ * 2^(5-n) == 2^5 / 2^n == 32 / bits_per_vertex, so this is
+ * equivalent to:
+ *
+ * vertex_count & (32 / bits_per_vertex - 1) == 0
+ *
+ * TODO: If vertex_count is an immediate, we could do some of this math
+ * at compile time...
+ */
+ fs_inst *inst =
+ abld.AND(bld.null_reg_d(), vertex_count,
+ brw_imm_ud(32u / gs_compile->control_data_bits_per_vertex - 1u));
+ inst->conditional_mod = BRW_CONDITIONAL_Z;
+
+ abld.IF(BRW_PREDICATE_NORMAL);
+ /* If vertex_count is 0, then no control data bits have been
+ * accumulated yet, so we can skip emitting them.
+ */
+ abld.CMP(bld.null_reg_d(), vertex_count, brw_imm_ud(0u),
+ BRW_CONDITIONAL_NEQ);
+ abld.IF(BRW_PREDICATE_NORMAL);
+ emit_gs_control_data_bits(vertex_count);
+ abld.emit(BRW_OPCODE_ENDIF);
+
+ /* Reset control_data_bits to 0 so we can start accumulating a new
+ * batch.
+ *
+ * Note: in the case where vertex_count == 0, this neutralizes the
+ * effect of any call to EndPrimitive() that the shader may have
+ * made before outputting its first vertex.
+ */
+ inst = abld.MOV(this->control_data_bits, brw_imm_ud(0u));
+ inst->force_writemask_all = true;
+ abld.emit(BRW_OPCODE_ENDIF);
+ }
+
+ emit_urb_writes(vertex_count);
+
+ /* In stream mode we have to set control data bits for all vertices
+ * unless we have disabled control data bits completely (which we do
+ * do for GL_POINTS outputs that don't use streams).
+ */
+ if (gs_compile->control_data_header_size_bits > 0 &&
+ gs_prog_data->control_data_format ==
+ GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID) {
+ set_gs_stream_control_data_bits(vertex_count, stream_id);
+ }
+}
+
+void
+fs_visitor::emit_gs_input_load(const fs_reg &dst,
+ const nir_src &vertex_src,
+ const fs_reg &indirect_offset,
+ unsigned imm_offset,
+ unsigned num_components)
+{
+ struct brw_gs_prog_data *gs_prog_data = (struct brw_gs_prog_data *) prog_data;
+
+ /* Offset 0 is the VUE header, which contains VARYING_SLOT_LAYER [.y],
+ * VARYING_SLOT_VIEWPORT [.z], and VARYING_SLOT_PSIZ [.w]. Only
+ * gl_PointSize is available as a GS input, however, so it must be that.
+ */
+ const bool is_point_size =
+ indirect_offset.file == BAD_FILE && imm_offset == 0;
+
+ nir_const_value *vertex_const = nir_src_as_const_value(vertex_src);
+ const unsigned push_reg_count = gs_prog_data->base.urb_read_length * 8;
+
+ if (indirect_offset.file == BAD_FILE && vertex_const != NULL &&
+ 4 * imm_offset < push_reg_count) {
+ imm_offset = 4 * imm_offset + vertex_const->u[0] * push_reg_count;
+ /* This input was pushed into registers. */
+ if (is_point_size) {
+ /* gl_PointSize comes in .w */
+ bld.MOV(dst, fs_reg(ATTR, imm_offset + 3, dst.type));
+ } else {
+ for (unsigned i = 0; i < num_components; i++) {
+ bld.MOV(offset(dst, bld, i),
+ fs_reg(ATTR, imm_offset + i, dst.type));
+ }
+ }
+ } else {
+ /* Resort to the pull model. Ensure the VUE handles are provided. */
+ gs_prog_data->base.include_vue_handles = true;
+
+ unsigned first_icp_handle = gs_prog_data->include_primitive_id ? 3 : 2;
+ fs_reg icp_handle;
+
+ if (vertex_const) {
+ /* The vertex index is constant; just select the proper URB handle. */
+ icp_handle =
+ retype(brw_vec8_grf(first_icp_handle + vertex_const->i[0], 0),
+ BRW_REGISTER_TYPE_UD);
+ } else {
+ /* The vertex index is non-constant. We need to use indirect
+ * addressing to fetch the proper URB handle.
+ *
+ * First, we start with the sequence <7, 6, 5, 4, 3, 2, 1, 0>
+ * indicating that channel <n> should read the handle from
+ * DWord <n>. We convert that to bytes by multiplying by 4.
+ *
+ * Next, we convert the vertex index to bytes by multiplying
+ * by 32 (shifting by 5), and add the two together. This is
+ * the final indirect byte offset.
+ */
+ fs_reg sequence = bld.vgrf(BRW_REGISTER_TYPE_W, 1);
+ fs_reg channel_offsets = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ fs_reg vertex_offset_bytes = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ fs_reg icp_offset_bytes = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ icp_handle = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+
+ /* sequence = <7, 6, 5, 4, 3, 2, 1, 0> */
+ bld.MOV(sequence, fs_reg(brw_imm_v(0x76543210)));
+ /* channel_offsets = 4 * sequence = <28, 24, 20, 16, 12, 8, 4, 0> */
+ bld.SHL(channel_offsets, sequence, brw_imm_ud(2u));
+ /* Convert vertex_index to bytes (multiply by 32) */
+ bld.SHL(vertex_offset_bytes,
+ retype(get_nir_src(vertex_src), BRW_REGISTER_TYPE_UD),
+ brw_imm_ud(5u));
+ bld.ADD(icp_offset_bytes, vertex_offset_bytes, channel_offsets);
+
+ /* Use first_icp_handle as the base offset. There is one register
+ * of URB handles per vertex, so inform the register allocator that
+ * we might read up to nir->info.gs.vertices_in registers.
+ */
+ bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle,
+ fs_reg(brw_vec8_grf(first_icp_handle, 0)),
+ fs_reg(icp_offset_bytes),
+ brw_imm_ud(nir->info.gs.vertices_in * REG_SIZE));
+ }
+
+ fs_inst *inst;
+ if (indirect_offset.file == BAD_FILE) {
+ /* Constant indexing - use global offset. */
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, dst, icp_handle);
+ inst->offset = imm_offset;
+ inst->base_mrf = -1;
+ inst->mlen = 1;
+ inst->regs_written = num_components;
+ } else {
+ /* Indirect indexing - use per-slot offsets as well. */
+ const fs_reg srcs[] = { icp_handle, indirect_offset };
+ fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
+ bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
+
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, dst, payload);
+ inst->offset = imm_offset;
+ inst->base_mrf = -1;
+ inst->mlen = 2;
+ inst->regs_written = num_components;
+ }
+
+ if (is_point_size) {
+ /* Read the whole VUE header (because of alignment) and read .w. */
+ fs_reg tmp = bld.vgrf(dst.type, 4);
+ inst->dst = tmp;
+ inst->regs_written = 4;
+ bld.MOV(dst, offset(tmp, bld, 3));
+ }
+ }
+}
+
+void
+fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld,
+ nir_intrinsic_instr *instr)
+{
+ assert(stage == MESA_SHADER_VERTEX);
+
+ fs_reg dest;
+ if (nir_intrinsic_infos[instr->intrinsic].has_dest)
+ dest = get_nir_dest(instr->dest);
+
+ switch (instr->intrinsic) {
+ case nir_intrinsic_load_vertex_id:
+ unreachable("should be lowered by lower_vertex_id()");
+
+ case nir_intrinsic_load_vertex_id_zero_base:
+ case nir_intrinsic_load_base_vertex:
+ case nir_intrinsic_load_instance_id: {
+ gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
+ fs_reg val = nir_system_values[sv];
+ assert(val.file != BAD_FILE);
+ dest.type = val.type;
+ bld.MOV(dest, val);
+ break;
+ }
+
+ default:
+ nir_emit_intrinsic(bld, instr);
+ break;
+ }
+}
+
+void
+fs_visitor::nir_emit_gs_intrinsic(const fs_builder &bld,
+ nir_intrinsic_instr *instr)
+{
+ assert(stage == MESA_SHADER_GEOMETRY);
+ fs_reg indirect_offset;
+
+ fs_reg dest;
+ if (nir_intrinsic_infos[instr->intrinsic].has_dest)
+ dest = get_nir_dest(instr->dest);
+
+ switch (instr->intrinsic) {
+ case nir_intrinsic_load_primitive_id:
+ assert(stage == MESA_SHADER_GEOMETRY);
+ assert(((struct brw_gs_prog_data *)prog_data)->include_primitive_id);
+ bld.MOV(retype(dest, BRW_REGISTER_TYPE_UD),
+ retype(fs_reg(brw_vec8_grf(2, 0)), BRW_REGISTER_TYPE_UD));
+ break;
+
+ case nir_intrinsic_load_input_indirect:
+ case nir_intrinsic_load_input:
+ unreachable("load_input intrinsics are invalid for the GS stage");
+
+ case nir_intrinsic_load_per_vertex_input_indirect:
+ indirect_offset = retype(get_nir_src(instr->src[1]), BRW_REGISTER_TYPE_D);
+ /* fallthrough */
+ case nir_intrinsic_load_per_vertex_input:
+ emit_gs_input_load(dest, instr->src[0],
+ indirect_offset, instr->const_index[0],
+ instr->num_components);
+ break;
+
+ case nir_intrinsic_emit_vertex_with_counter:
+ emit_gs_vertex(instr->src[0], instr->const_index[0]);
+ break;
+
+ case nir_intrinsic_end_primitive_with_counter:
+ emit_gs_end_primitive(instr->src[0]);
+ break;
+
+ case nir_intrinsic_set_vertex_count:
+ bld.MOV(this->final_gs_vertex_count, get_nir_src(instr->src[0]));
+ break;
+
+ case nir_intrinsic_load_invocation_id: {
+ fs_reg val = nir_system_values[SYSTEM_VALUE_INVOCATION_ID];
+ assert(val.file != BAD_FILE);
+ dest.type = val.type;
+ bld.MOV(dest, val);
+ break;
+ }
+
+ default:
+ nir_emit_intrinsic(bld, instr);
+ break;
+ }
+}
+
+void
+fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld,
+ nir_intrinsic_instr *instr)
+{
+ assert(stage == MESA_SHADER_FRAGMENT);
+ struct brw_wm_prog_data *wm_prog_data =
+ (struct brw_wm_prog_data *) prog_data;
+
+ fs_reg dest;
+ if (nir_intrinsic_infos[instr->intrinsic].has_dest)
+ dest = get_nir_dest(instr->dest);
+
+ switch (instr->intrinsic) {
+ case nir_intrinsic_load_front_face:
+ bld.MOV(retype(dest, BRW_REGISTER_TYPE_D),
+ *emit_frontfacing_interpolation());
+ break;
+
+ case nir_intrinsic_load_sample_pos: {
+ fs_reg sample_pos = nir_system_values[SYSTEM_VALUE_SAMPLE_POS];
+ assert(sample_pos.file != BAD_FILE);
+ dest.type = sample_pos.type;
+ bld.MOV(dest, sample_pos);
+ bld.MOV(offset(dest, bld, 1), offset(sample_pos, bld, 1));
+ break;
+ }
+
+ case nir_intrinsic_load_helper_invocation:
+ case nir_intrinsic_load_sample_mask_in:
+ case nir_intrinsic_load_sample_id: {
+ gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
+ fs_reg val = nir_system_values[sv];
+ assert(val.file != BAD_FILE);
+ dest.type = val.type;
+ bld.MOV(dest, val);
+ break;
+ }
+
+ case nir_intrinsic_discard:
+ case nir_intrinsic_discard_if: {
+ /* We track our discarded pixels in f0.1. By predicating on it, we can
+ * update just the flag bits that aren't yet discarded. If there's no
+ * condition, we emit a CMP of g0 != g0, so all currently executing
+ * channels will get turned off.
+ */
+ fs_inst *cmp;
+ if (instr->intrinsic == nir_intrinsic_discard_if) {
+ cmp = bld.CMP(bld.null_reg_f(), get_nir_src(instr->src[0]),
+ brw_imm_d(0), BRW_CONDITIONAL_Z);
+ } else {
+ fs_reg some_reg = fs_reg(retype(brw_vec8_grf(0, 0),
+ BRW_REGISTER_TYPE_UW));
+ cmp = bld.CMP(bld.null_reg_f(), some_reg, some_reg, BRW_CONDITIONAL_NZ);
+ }
+ cmp->predicate = BRW_PREDICATE_NORMAL;
+ cmp->flag_subreg = 1;
+
+ if (devinfo->gen >= 6) {
+ emit_discard_jump();
+ }
+ break;
+ }
+
+ case nir_intrinsic_interp_var_at_centroid:
+ case nir_intrinsic_interp_var_at_sample:
+ case nir_intrinsic_interp_var_at_offset: {
+ /* Handle ARB_gpu_shader5 interpolation intrinsics
+ *
+ * It's worth a quick word of explanation as to why we handle the full
+ * variable-based interpolation intrinsic rather than a lowered version
+ * with like we do for other inputs. We have to do that because the way
+ * we set up inputs doesn't allow us to use the already setup inputs for
+ * interpolation. At the beginning of the shader, we go through all of
+ * the input variables and do the initial interpolation and put it in
+ * the nir_inputs array based on its location as determined in
+ * nir_lower_io. If the input isn't used, dead code cleans up and
+ * everything works fine. However, when we get to the ARB_gpu_shader5
+ * interpolation intrinsics, we need to reinterpolate the input
+ * differently. If we used an intrinsic that just had an index it would
+ * only give us the offset into the nir_inputs array. However, this is
+ * useless because that value is post-interpolation and we need
+ * pre-interpolation. In order to get the actual location of the bits
+ * we get from the vertex fetching hardware, we need the variable.
+ */
+ wm_prog_data->pulls_bary = true;
+
+ fs_reg dst_xy = bld.vgrf(BRW_REGISTER_TYPE_F, 2);
+ const glsl_interp_qualifier interpolation =
+ (glsl_interp_qualifier) instr->variables[0]->var->data.interpolation;
+
+ switch (instr->intrinsic) {
+ case nir_intrinsic_interp_var_at_centroid:
+ emit_pixel_interpolater_send(bld,
+ FS_OPCODE_INTERPOLATE_AT_CENTROID,
+ dst_xy,
+ fs_reg(), /* src */
+ brw_imm_ud(0u),
+ interpolation);
+ break;
+
+ case nir_intrinsic_interp_var_at_sample: {
+ nir_const_value *const_sample = nir_src_as_const_value(instr->src[0]);
+
+ if (const_sample) {
+ unsigned msg_data = const_sample->i[0] << 4;
+
+ emit_pixel_interpolater_send(bld,
+ FS_OPCODE_INTERPOLATE_AT_SAMPLE,
+ dst_xy,
+ fs_reg(), /* src */
+ brw_imm_ud(msg_data),
+ interpolation);
+ } else {
+ const fs_reg sample_src = retype(get_nir_src(instr->src[0]),
+ BRW_REGISTER_TYPE_UD);
+
+ if (nir_src_is_dynamically_uniform(instr->src[0])) {
+ const fs_reg sample_id = bld.emit_uniformize(sample_src);
+ const fs_reg msg_data = vgrf(glsl_type::uint_type);
+ bld.exec_all().group(1, 0)
+ .SHL(msg_data, sample_id, brw_imm_ud(4u));
+ emit_pixel_interpolater_send(bld,
+ FS_OPCODE_INTERPOLATE_AT_SAMPLE,
+ dst_xy,
+ fs_reg(), /* src */
+ msg_data,
+ interpolation);
+ } else {
+ /* Make a loop that sends a message to the pixel interpolater
+ * for the sample number in each live channel. If there are
+ * multiple channels with the same sample number then these
+ * will be handled simultaneously with a single interation of
+ * the loop.
+ */
+ bld.emit(BRW_OPCODE_DO);
+
+ /* Get the next live sample number into sample_id_reg */
+ const fs_reg sample_id = bld.emit_uniformize(sample_src);
+
+ /* Set the flag register so that we can perform the send
+ * message on all channels that have the same sample number
+ */
+ bld.CMP(bld.null_reg_ud(),
+ sample_src, sample_id,
+ BRW_CONDITIONAL_EQ);
+ const fs_reg msg_data = vgrf(glsl_type::uint_type);
+ bld.exec_all().group(1, 0)
+ .SHL(msg_data, sample_id, brw_imm_ud(4u));
+ fs_inst *inst =
+ emit_pixel_interpolater_send(bld,
+ FS_OPCODE_INTERPOLATE_AT_SAMPLE,
+ dst_xy,
+ fs_reg(), /* src */
+ msg_data,
+ interpolation);
+ set_predicate(BRW_PREDICATE_NORMAL, inst);
+
+ /* Continue the loop if there are any live channels left */
+ set_predicate_inv(BRW_PREDICATE_NORMAL,
+ true, /* inverse */
+ bld.emit(BRW_OPCODE_WHILE));
+ }
+ }
+
+ break;
+ }
+
+ case nir_intrinsic_interp_var_at_offset: {
+ nir_const_value *const_offset = nir_src_as_const_value(instr->src[0]);
+
+ if (const_offset) {
+ unsigned off_x = MIN2((int)(const_offset->f[0] * 16), 7) & 0xf;
+ unsigned off_y = MIN2((int)(const_offset->f[1] * 16), 7) & 0xf;
+
+ emit_pixel_interpolater_send(bld,
+ FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET,
+ dst_xy,
+ fs_reg(), /* src */
+ brw_imm_ud(off_x | (off_y << 4)),
+ interpolation);
+ } else {
+ fs_reg src = vgrf(glsl_type::ivec2_type);
+ fs_reg offset_src = retype(get_nir_src(instr->src[0]),
+ BRW_REGISTER_TYPE_F);
+ for (int i = 0; i < 2; i++) {
+ fs_reg temp = vgrf(glsl_type::float_type);
+ bld.MUL(temp, offset(offset_src, bld, i), brw_imm_f(16.0f));
+ fs_reg itemp = vgrf(glsl_type::int_type);
+ bld.MOV(itemp, temp); /* float to int */
+
+ /* Clamp the upper end of the range to +7/16.
+ * ARB_gpu_shader5 requires that we support a maximum offset
+ * of +0.5, which isn't representable in a S0.4 value -- if
+ * we didn't clamp it, we'd end up with -8/16, which is the
+ * opposite of what the shader author wanted.
+ *
+ * This is legal due to ARB_gpu_shader5's quantization
+ * rules:
+ *
+ * "Not all values of <offset> may be supported; x and y
+ * offsets may be rounded to fixed-point values with the
+ * number of fraction bits given by the
+ * implementation-dependent constant
+ * FRAGMENT_INTERPOLATION_OFFSET_BITS"
+ */
+ set_condmod(BRW_CONDITIONAL_L,
+ bld.SEL(offset(src, bld, i), itemp, brw_imm_d(7)));
+ }
+
+ const enum opcode opcode = FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET;
+ emit_pixel_interpolater_send(bld,
+ opcode,
+ dst_xy,
+ src,
+ brw_imm_ud(0u),
+ interpolation);
+ }
+ break;
+ }
+
+ default:
+ unreachable("Invalid intrinsic");
+ }
+
+ for (unsigned j = 0; j < instr->num_components; j++) {
+ fs_reg src = interp_reg(instr->variables[0]->var->data.location, j);
+ src.type = dest.type;
+
+ bld.emit(FS_OPCODE_LINTERP, dest, dst_xy, src);
+ dest = offset(dest, bld, 1);
+ }
+ break;
+ }
+ default:
+ nir_emit_intrinsic(bld, instr);
+ break;
+ }
+}
+
+void
+fs_visitor::nir_emit_cs_intrinsic(const fs_builder &bld,
+ nir_intrinsic_instr *instr)
+{
+ assert(stage == MESA_SHADER_COMPUTE);
+ struct brw_cs_prog_data *cs_prog_data =
+ (struct brw_cs_prog_data *) prog_data;
+
+ fs_reg dest;
+ if (nir_intrinsic_infos[instr->intrinsic].has_dest)
+ dest = get_nir_dest(instr->dest);
+
+ switch (instr->intrinsic) {
+ case nir_intrinsic_barrier:
+ emit_barrier();
+ cs_prog_data->uses_barrier = true;
+ break;
+
+ case nir_intrinsic_load_local_invocation_id:
+ case nir_intrinsic_load_work_group_id: {
+ gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
+ fs_reg val = nir_system_values[sv];
+ assert(val.file != BAD_FILE);
+ dest.type = val.type;
+ for (unsigned i = 0; i < 3; i++)
+ bld.MOV(offset(dest, bld, i), offset(val, bld, i));
+ break;
+ }
+
+ case nir_intrinsic_load_num_work_groups: {
+ const unsigned surface =
+ cs_prog_data->binding_table.work_groups_start;
+
+ cs_prog_data->uses_num_work_groups = true;
+
+ fs_reg surf_index = brw_imm_ud(surface);
+ brw_mark_surface_used(prog_data, surface);
+
+ /* Read the 3 GLuint components of gl_NumWorkGroups */
+ for (unsigned i = 0; i < 3; i++) {
+ fs_reg read_result =
+ emit_untyped_read(bld, surf_index,
+ brw_imm_ud(i << 2),
+ 1 /* dims */, 1 /* size */,
+ BRW_PREDICATE_NONE);
+ read_result.type = dest.type;
+ bld.MOV(dest, read_result);
+ dest = offset(dest, bld, 1);
+ }
+ break;
+ }
+
+ default:
+ nir_emit_intrinsic(bld, instr);
+ break;
+ }
+}
+
+void
+fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr)
+{
+ fs_reg dest;
+ if (nir_intrinsic_infos[instr->intrinsic].has_dest)
+ dest = get_nir_dest(instr->dest);
+
+ bool has_indirect = false;
+
+ switch (instr->intrinsic) {
+ case nir_intrinsic_atomic_counter_inc:
+ case nir_intrinsic_atomic_counter_dec:
+ case nir_intrinsic_atomic_counter_read: {
+ using namespace surface_access;
+
+ /* Get the arguments of the atomic intrinsic. */
+ const fs_reg offset = get_nir_src(instr->src[0]);
+ const unsigned surface = (stage_prog_data->binding_table.abo_start +
+ instr->const_index[0]);
+ fs_reg tmp;
+
+ /* Emit a surface read or atomic op. */
+ switch (instr->intrinsic) {
+ case nir_intrinsic_atomic_counter_read:
+ tmp = emit_untyped_read(bld, brw_imm_ud(surface), offset, 1, 1);
+ break;
+
+ case nir_intrinsic_atomic_counter_inc:
+ tmp = emit_untyped_atomic(bld, brw_imm_ud(surface), offset, fs_reg(),
+ fs_reg(), 1, 1, BRW_AOP_INC);
+ break;
+
+ case nir_intrinsic_atomic_counter_dec:
+ tmp = emit_untyped_atomic(bld, brw_imm_ud(surface), offset, fs_reg(),
+ fs_reg(), 1, 1, BRW_AOP_PREDEC);
+ break;
+
+ default:
+ unreachable("Unreachable");
+ }
+
+ /* Assign the result. */
+ bld.MOV(retype(dest, BRW_REGISTER_TYPE_UD), tmp);
+
+ /* Mark the surface as used. */
+ brw_mark_surface_used(stage_prog_data, surface);
+ break;
+ }
+
+ case nir_intrinsic_image_load:
+ case nir_intrinsic_image_store:
+ case nir_intrinsic_image_atomic_add:
+ case nir_intrinsic_image_atomic_min:
+ case nir_intrinsic_image_atomic_max:
+ case nir_intrinsic_image_atomic_and:
+ case nir_intrinsic_image_atomic_or:
+ case nir_intrinsic_image_atomic_xor:
+ case nir_intrinsic_image_atomic_exchange:
+ case nir_intrinsic_image_atomic_comp_swap: {
+ using namespace image_access;
+
+ /* Get the referenced image variable and type. */
+ const nir_variable *var = instr->variables[0]->var;
+ const glsl_type *type = var->type->without_array();
+ const brw_reg_type base_type = get_image_base_type(type);
+
+ /* Get some metadata from the image intrinsic. */
+ const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic];
+ const unsigned arr_dims = type->sampler_array ? 1 : 0;
+ const unsigned surf_dims = type->coordinate_components() - arr_dims;
+ const mesa_format format =
+ (var->data.image.write_only ? MESA_FORMAT_NONE :
+ _mesa_get_shader_image_format(var->data.image.format));
+
+ /* Get the arguments of the image intrinsic. */
+ const fs_reg image = get_nir_image_deref(instr->variables[0]);
+ const fs_reg addr = retype(get_nir_src(instr->src[0]),
+ BRW_REGISTER_TYPE_UD);
+ const fs_reg src0 = (info->num_srcs >= 3 ?
+ retype(get_nir_src(instr->src[2]), base_type) :
+ fs_reg());
+ const fs_reg src1 = (info->num_srcs >= 4 ?
+ retype(get_nir_src(instr->src[3]), base_type) :
+ fs_reg());
+ fs_reg tmp;
+
+ /* Emit an image load, store or atomic op. */
+ if (instr->intrinsic == nir_intrinsic_image_load)
+ tmp = emit_image_load(bld, image, addr, surf_dims, arr_dims, format);
+
+ else if (instr->intrinsic == nir_intrinsic_image_store)
+ emit_image_store(bld, image, addr, src0, surf_dims, arr_dims, format);
+
+ else
+ tmp = emit_image_atomic(bld, image, addr, src0, src1,
+ surf_dims, arr_dims, info->dest_components,
+ get_image_atomic_op(instr->intrinsic, type));
+
+ /* Assign the result. */
+ for (unsigned c = 0; c < info->dest_components; ++c)
+ bld.MOV(offset(retype(dest, base_type), bld, c),
+ offset(tmp, bld, c));
+ break;
+ }
+
+ case nir_intrinsic_memory_barrier_atomic_counter:
+ case nir_intrinsic_memory_barrier_buffer:
+ case nir_intrinsic_memory_barrier_image:
+ case nir_intrinsic_memory_barrier: {
+ const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, 16 / dispatch_width);
+ bld.emit(SHADER_OPCODE_MEMORY_FENCE, tmp)
+ ->regs_written = 2;
+ break;
+ }
+
+ case nir_intrinsic_group_memory_barrier:
+ case nir_intrinsic_memory_barrier_shared:
+ /* We treat these workgroup-level barriers as no-ops. This should be
+ * safe at present and as long as:
+ *
+ * - Memory access instructions are not subsequently reordered by the
+ * compiler back-end.
+ *
+ * - All threads from a given compute shader workgroup fit within a
+ * single subslice and therefore talk to the same HDC shared unit
+ * what supposedly guarantees ordering and coherency between threads
+ * from the same workgroup. This may change in the future when we
+ * start splitting workgroups across multiple subslices.
+ *
+ * - The context is not in fault-and-stream mode, which could cause
+ * memory transactions (including to SLM) prior to the barrier to be
+ * replayed after the barrier if a pagefault occurs. This shouldn't
+ * be a problem up to and including SKL because fault-and-stream is
+ * not usable due to hardware issues, but that's likely to change in
+ * the future.
+ */
+ break;
+
+ case nir_intrinsic_shader_clock: {
+ /* We cannot do anything if there is an event, so ignore it for now */
+ fs_reg shader_clock = get_timestamp(bld);
+ const fs_reg srcs[] = { shader_clock.set_smear(0), shader_clock.set_smear(1) };
+
+ bld.LOAD_PAYLOAD(dest, srcs, ARRAY_SIZE(srcs), 0);
+ break;
+ }
+
+ case nir_intrinsic_image_size: {
+ /* Get the referenced image variable and type. */
+ const nir_variable *var = instr->variables[0]->var;
+ const glsl_type *type = var->type->without_array();
+
+ /* Get the size of the image. */
+ const fs_reg image = get_nir_image_deref(instr->variables[0]);
+ const fs_reg size = offset(image, bld, BRW_IMAGE_PARAM_SIZE_OFFSET);
+
+ /* For 1DArray image types, the array index is stored in the Z component.
+ * Fix this by swizzling the Z component to the Y component.
+ */
+ const bool is_1d_array_image =
+ type->sampler_dimensionality == GLSL_SAMPLER_DIM_1D &&
+ type->sampler_array;
+
+ /* For CubeArray images, we should count the number of cubes instead
+ * of the number of faces. Fix it by dividing the (Z component) by 6.
+ */
+ const bool is_cube_array_image =
+ type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
+ type->sampler_array;
+
+ /* Copy all the components. */
+ const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic];
+ for (unsigned c = 0; c < info->dest_components; ++c) {
+ if ((int)c >= type->coordinate_components()) {
+ bld.MOV(offset(retype(dest, BRW_REGISTER_TYPE_D), bld, c),
+ brw_imm_d(1));
+ } else if (c == 1 && is_1d_array_image) {
+ bld.MOV(offset(retype(dest, BRW_REGISTER_TYPE_D), bld, c),
+ offset(size, bld, 2));
+ } else if (c == 2 && is_cube_array_image) {
+ bld.emit(SHADER_OPCODE_INT_QUOTIENT,
+ offset(retype(dest, BRW_REGISTER_TYPE_D), bld, c),
+ offset(size, bld, c), brw_imm_d(6));
+ } else {
+ bld.MOV(offset(retype(dest, BRW_REGISTER_TYPE_D), bld, c),
+ offset(size, bld, c));
+ }
+ }
+
+ break;
+ }
+
+ case nir_intrinsic_image_samples:
+ /* The driver does not support multi-sampled images. */
+ bld.MOV(retype(dest, BRW_REGISTER_TYPE_D), brw_imm_d(1));
+ break;
+
+ case nir_intrinsic_load_uniform_indirect:
+ has_indirect = true;
/* fallthrough */
case nir_intrinsic_load_uniform: {
fs_reg uniform_reg(UNIFORM, instr->const_index[0]);
fs_reg surf_index;
if (const_index) {
- surf_index = fs_reg(stage_prog_data->binding_table.ubo_start +
- const_index->u[0]);
+ const unsigned index = stage_prog_data->binding_table.ubo_start +
+ const_index->u[0];
+ surf_index = brw_imm_ud(index);
+ brw_mark_surface_used(prog_data, index);
} else {
/* The block index is not a constant. Evaluate the index expression
* per-channel and add the base UBO index; we have to select a value
*/
surf_index = vgrf(glsl_type::uint_type);
bld.ADD(surf_index, get_nir_src(instr->src[0]),
- fs_reg(stage_prog_data->binding_table.ubo_start));
+ brw_imm_ud(stage_prog_data->binding_table.ubo_start));
surf_index = bld.emit_uniformize(surf_index);
/* Assume this may touch any UBO. It would be nice to provide
fs_reg base_offset = vgrf(glsl_type::int_type);
bld.SHR(base_offset, retype(get_nir_src(instr->src[1]),
BRW_REGISTER_TYPE_D),
- fs_reg(2));
+ brw_imm_d(2));
unsigned vec4_offset = instr->const_index[0] / 4;
for (int i = 0; i < instr->num_components; i++)
fs_reg packed_consts = vgrf(glsl_type::float_type);
packed_consts.type = dest.type;
- fs_reg const_offset_reg((unsigned) instr->const_index[0] & ~15);
+ struct brw_reg const_offset_reg = brw_imm_ud(instr->const_index[0] & ~15);
bld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD, packed_consts,
surf_index, const_offset_reg);
if (const_uniform_block) {
unsigned index = stage_prog_data->binding_table.ssbo_start +
const_uniform_block->u[0];
- surf_index = fs_reg(index);
+ surf_index = brw_imm_ud(index);
brw_mark_surface_used(prog_data, index);
} else {
surf_index = vgrf(glsl_type::uint_type);
bld.ADD(surf_index, get_nir_src(instr->src[0]),
- fs_reg(stage_prog_data->binding_table.ssbo_start));
- surf_index = bld.emit_uniformize(surf_index);
+ brw_imm_ud(stage_prog_data->binding_table.ssbo_start));
/* Assume this may touch any UBO. It would be nice to provide
* a tighter bound, but the array information is already lowered away.
}
/* Get the offset to read from */
- fs_reg offset_reg = vgrf(glsl_type::uint_type);
- unsigned const_offset_bytes = 0;
+ fs_reg offset_reg;
if (has_indirect) {
- bld.MOV(offset_reg, get_nir_src(instr->src[1]));
+ offset_reg = get_nir_src(instr->src[1]);
} else {
- const_offset_bytes = instr->const_index[0];
- bld.MOV(offset_reg, fs_reg(const_offset_bytes));
+ offset_reg = brw_imm_ud(instr->const_index[0]);
}
/* Read the vector */
break;
}
- /* Handle ARB_gpu_shader5 interpolation intrinsics
- *
- * It's worth a quick word of explanation as to why we handle the full
- * variable-based interpolation intrinsic rather than a lowered version
- * with like we do for other inputs. We have to do that because the way
- * we set up inputs doesn't allow us to use the already setup inputs for
- * interpolation. At the beginning of the shader, we go through all of
- * the input variables and do the initial interpolation and put it in
- * the nir_inputs array based on its location as determined in
- * nir_lower_io. If the input isn't used, dead code cleans up and
- * everything works fine. However, when we get to the ARB_gpu_shader5
- * interpolation intrinsics, we need to reinterpolate the input
- * differently. If we used an intrinsic that just had an index it would
- * only give us the offset into the nir_inputs array. However, this is
- * useless because that value is post-interpolation and we need
- * pre-interpolation. In order to get the actual location of the bits
- * we get from the vertex fetching hardware, we need the variable.
- */
- case nir_intrinsic_interp_var_at_centroid:
- case nir_intrinsic_interp_var_at_sample:
- case nir_intrinsic_interp_var_at_offset: {
- assert(stage == MESA_SHADER_FRAGMENT);
-
- ((struct brw_wm_prog_data *) prog_data)->pulls_bary = true;
-
- fs_reg dst_xy = bld.vgrf(BRW_REGISTER_TYPE_F, 2);
- const glsl_interp_qualifier interpolation =
- (glsl_interp_qualifier) instr->variables[0]->var->data.interpolation;
-
- switch (instr->intrinsic) {
- case nir_intrinsic_interp_var_at_centroid:
- emit_pixel_interpolater_send(bld,
- FS_OPCODE_INTERPOLATE_AT_CENTROID,
- dst_xy,
- fs_reg(), /* src */
- fs_reg(0u),
- interpolation);
- break;
-
- case nir_intrinsic_interp_var_at_sample: {
- nir_const_value *const_sample = nir_src_as_const_value(instr->src[0]);
-
- if (const_sample) {
- unsigned msg_data = const_sample->i[0] << 4;
-
- emit_pixel_interpolater_send(bld,
- FS_OPCODE_INTERPOLATE_AT_SAMPLE,
- dst_xy,
- fs_reg(), /* src */
- fs_reg(msg_data),
- interpolation);
- } else {
- const fs_reg sample_src = retype(get_nir_src(instr->src[0]),
- BRW_REGISTER_TYPE_UD);
-
- if (nir_src_is_dynamically_uniform(instr->src[0])) {
- const fs_reg sample_id = bld.emit_uniformize(sample_src);
- const fs_reg msg_data = vgrf(glsl_type::uint_type);
- bld.exec_all().group(1, 0).SHL(msg_data, sample_id, fs_reg(4u));
- emit_pixel_interpolater_send(bld,
- FS_OPCODE_INTERPOLATE_AT_SAMPLE,
- dst_xy,
- fs_reg(), /* src */
- msg_data,
- interpolation);
- } else {
- /* Make a loop that sends a message to the pixel interpolater
- * for the sample number in each live channel. If there are
- * multiple channels with the same sample number then these
- * will be handled simultaneously with a single interation of
- * the loop.
- */
- bld.emit(BRW_OPCODE_DO);
-
- /* Get the next live sample number into sample_id_reg */
- const fs_reg sample_id = bld.emit_uniformize(sample_src);
-
- /* Set the flag register so that we can perform the send
- * message on all channels that have the same sample number
- */
- bld.CMP(bld.null_reg_ud(),
- sample_src, sample_id,
- BRW_CONDITIONAL_EQ);
- const fs_reg msg_data = vgrf(glsl_type::uint_type);
- bld.exec_all().group(1, 0).SHL(msg_data, sample_id, fs_reg(4u));
- fs_inst *inst =
- emit_pixel_interpolater_send(bld,
- FS_OPCODE_INTERPOLATE_AT_SAMPLE,
- dst_xy,
- fs_reg(), /* src */
- msg_data,
- interpolation);
- set_predicate(BRW_PREDICATE_NORMAL, inst);
-
- /* Continue the loop if there are any live channels left */
- set_predicate_inv(BRW_PREDICATE_NORMAL,
- true, /* inverse */
- bld.emit(BRW_OPCODE_WHILE));
- }
- }
-
- break;
- }
-
- case nir_intrinsic_interp_var_at_offset: {
- nir_const_value *const_offset = nir_src_as_const_value(instr->src[0]);
-
- if (const_offset) {
- unsigned off_x = MIN2((int)(const_offset->f[0] * 16), 7) & 0xf;
- unsigned off_y = MIN2((int)(const_offset->f[1] * 16), 7) & 0xf;
-
- emit_pixel_interpolater_send(bld,
- FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET,
- dst_xy,
- fs_reg(), /* src */
- fs_reg(off_x | (off_y << 4)),
- interpolation);
- } else {
- fs_reg src = vgrf(glsl_type::ivec2_type);
- fs_reg offset_src = retype(get_nir_src(instr->src[0]),
- BRW_REGISTER_TYPE_F);
- for (int i = 0; i < 2; i++) {
- fs_reg temp = vgrf(glsl_type::float_type);
- bld.MUL(temp, offset(offset_src, bld, i), fs_reg(16.0f));
- fs_reg itemp = vgrf(glsl_type::int_type);
- bld.MOV(itemp, temp); /* float to int */
-
- /* Clamp the upper end of the range to +7/16.
- * ARB_gpu_shader5 requires that we support a maximum offset
- * of +0.5, which isn't representable in a S0.4 value -- if
- * we didn't clamp it, we'd end up with -8/16, which is the
- * opposite of what the shader author wanted.
- *
- * This is legal due to ARB_gpu_shader5's quantization
- * rules:
- *
- * "Not all values of <offset> may be supported; x and y
- * offsets may be rounded to fixed-point values with the
- * number of fraction bits given by the
- * implementation-dependent constant
- * FRAGMENT_INTERPOLATION_OFFSET_BITS"
- */
- set_condmod(BRW_CONDITIONAL_L,
- bld.SEL(offset(src, bld, i), itemp, fs_reg(7)));
- }
-
- const enum opcode opcode = FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET;
- emit_pixel_interpolater_send(bld,
- opcode,
- dst_xy,
- src,
- fs_reg(0u),
- interpolation);
- }
- break;
- }
-
- default:
- unreachable("Invalid intrinsic");
- }
-
- for (unsigned j = 0; j < instr->num_components; j++) {
- fs_reg src = interp_reg(instr->variables[0]->var->data.location, j);
- src.type = dest.type;
-
- bld.emit(FS_OPCODE_LINTERP, dest, dst_xy, src);
- dest = offset(dest, bld, 1);
- }
- break;
- }
-
case nir_intrinsic_store_ssbo_indirect:
has_indirect = true;
/* fallthrough */
if (const_uniform_block) {
unsigned index = stage_prog_data->binding_table.ssbo_start +
const_uniform_block->u[0];
- surf_index = fs_reg(index);
+ surf_index = brw_imm_ud(index);
brw_mark_surface_used(prog_data, index);
} else {
surf_index = vgrf(glsl_type::uint_type);
bld.ADD(surf_index, get_nir_src(instr->src[1]),
- fs_reg(stage_prog_data->binding_table.ssbo_start));
- surf_index = bld.emit_uniformize(surf_index);
+ brw_imm_ud(stage_prog_data->binding_table.ssbo_start));
brw_mark_surface_used(prog_data,
stage_prog_data->binding_table.ssbo_start +
nir->info.num_ssbos - 1);
}
- /* Offset */
- fs_reg offset_reg = vgrf(glsl_type::uint_type);
- unsigned const_offset_bytes = 0;
- if (has_indirect) {
- bld.MOV(offset_reg, get_nir_src(instr->src[2]));
- } else {
- const_offset_bytes = instr->const_index[0];
- bld.MOV(offset_reg, fs_reg(const_offset_bytes));
- }
-
/* Value */
fs_reg val_reg = get_nir_src(instr->src[0]);
/* Writemask */
unsigned writemask = instr->const_index[1];
- /* Write each component present in the writemask */
- unsigned skipped_channels = 0;
- for (int i = 0; i < instr->num_components; i++) {
- int component_mask = 1 << i;
- if (writemask & component_mask) {
- if (skipped_channels) {
- if (!has_indirect) {
- const_offset_bytes += 4 * skipped_channels;
- bld.MOV(offset_reg, fs_reg(const_offset_bytes));
- } else {
- bld.ADD(offset_reg, offset_reg,
- brw_imm_ud(4 * skipped_channels));
- }
- skipped_channels = 0;
- }
+ /* Combine groups of consecutive enabled channels in one write
+ * message. We use ffs to find the first enabled channel and then ffs on
+ * the bit-inverse, down-shifted writemask to determine the length of
+ * the block of enabled bits.
+ */
+ while (writemask) {
+ unsigned first_component = ffs(writemask) - 1;
+ unsigned length = ffs(~(writemask >> first_component)) - 1;
+ fs_reg offset_reg;
- emit_untyped_write(bld, surf_index, offset_reg,
- offset(val_reg, bld, i),
- 1 /* dims */, 1 /* size */,
- BRW_PREDICATE_NONE);
+ if (!has_indirect) {
+ offset_reg = brw_imm_ud(instr->const_index[0] + 4 * first_component);
+ } else {
+ offset_reg = vgrf(glsl_type::uint_type);
+ bld.ADD(offset_reg,
+ retype(get_nir_src(instr->src[2]), BRW_REGISTER_TYPE_UD),
+ brw_imm_ud(4 * first_component));
}
- skipped_channels++;
+ emit_untyped_write(bld, surf_index, offset_reg,
+ offset(val_reg, bld, first_component),
+ 1 /* dims */, length,
+ BRW_PREDICATE_NONE);
+
+ /* Clear the bits in the writemask that we just wrote, then try
+ * again to see if more channels are left.
+ */
+ writemask &= (15 << (first_component + length));
}
break;
}
break;
}
- case nir_intrinsic_barrier:
- emit_barrier();
- if (stage == MESA_SHADER_COMPUTE)
- ((struct brw_cs_prog_data *) prog_data)->uses_barrier = true;
- break;
-
- case nir_intrinsic_load_local_invocation_id:
- case nir_intrinsic_load_work_group_id: {
- gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
- fs_reg val = nir_system_values[sv];
- assert(val.file != BAD_FILE);
- dest.type = val.type;
- for (unsigned i = 0; i < 3; i++)
- bld.MOV(offset(dest, bld, i), offset(val, bld, i));
- break;
- }
-
case nir_intrinsic_ssbo_atomic_add:
nir_emit_ssbo_atomic(bld, BRW_AOP_ADD, instr);
break;
int reg_width = dispatch_width / 8;
/* Set LOD = 0 */
- fs_reg source = fs_reg(0);
+ fs_reg source = brw_imm_d(0);
int mlen = 1 * reg_width;
- fs_reg src_payload = fs_reg(GRF, alloc.allocate(mlen),
+
+ /* A resinfo's sampler message is used to get the buffer size.
+ * The SIMD8's writeback message consists of four registers and
+ * SIMD16's writeback message consists of 8 destination registers
+ * (two per each component), although we are only interested on the
+ * first component, where resinfo returns the buffer size for
+ * SURFTYPE_BUFFER.
+ */
+ int regs_written = 4 * mlen;
+ fs_reg src_payload = fs_reg(VGRF, alloc.allocate(mlen),
BRW_REGISTER_TYPE_UD);
bld.LOAD_PAYLOAD(src_payload, &source, 1, 0);
-
- fs_reg surf_index = fs_reg(prog_data->binding_table.ssbo_start + ssbo_index);
- fs_inst *inst = bld.emit(FS_OPCODE_GET_BUFFER_SIZE, dest,
- src_payload, surf_index);
+ fs_reg buffer_size = fs_reg(VGRF, alloc.allocate(regs_written),
+ BRW_REGISTER_TYPE_UD);
+ const unsigned index = prog_data->binding_table.ssbo_start + ssbo_index;
+ fs_inst *inst = bld.emit(FS_OPCODE_GET_BUFFER_SIZE, buffer_size,
+ src_payload, brw_imm_ud(index));
inst->header_size = 0;
inst->mlen = mlen;
+ inst->regs_written = regs_written;
bld.emit(inst);
- break;
- }
-
- case nir_intrinsic_load_num_work_groups: {
- assert(devinfo->gen >= 7);
- assert(stage == MESA_SHADER_COMPUTE);
-
- struct brw_cs_prog_data *cs_prog_data =
- (struct brw_cs_prog_data *) prog_data;
- const unsigned surface =
- cs_prog_data->binding_table.work_groups_start;
-
- cs_prog_data->uses_num_work_groups = true;
-
- fs_reg surf_index = fs_reg(surface);
- brw_mark_surface_used(prog_data, surface);
+ bld.MOV(retype(dest, buffer_size.type), buffer_size);
- /* Read the 3 GLuint components of gl_NumWorkGroups */
- for (unsigned i = 0; i < 3; i++) {
- fs_reg read_result =
- emit_untyped_read(bld, surf_index,
- fs_reg(i << 2),
- 1 /* dims */, 1 /* size */,
- BRW_PREDICATE_NONE);
- read_result.type = dest.type;
- bld.MOV(dest, read_result);
- dest = offset(dest, bld, 1);
- }
+ brw_mark_surface_used(prog_data, index);
break;
}
if (const_surface) {
unsigned surf_index = stage_prog_data->binding_table.ssbo_start +
const_surface->u[0];
- surface = fs_reg(surf_index);
+ surface = brw_imm_ud(surf_index);
brw_mark_surface_used(prog_data, surf_index);
} else {
surface = vgrf(glsl_type::uint_type);
bld.ADD(surface, get_nir_src(instr->src[0]),
- fs_reg(stage_prog_data->binding_table.ssbo_start));
+ brw_imm_ud(stage_prog_data->binding_table.ssbo_start));
/* Assume this may touch any SSBO. This is the same we do for other
* UBO/SSBO accesses with non-constant surface.
fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
{
unsigned sampler = instr->sampler_index;
- fs_reg sampler_reg(sampler);
+ fs_reg sampler_reg(brw_imm_ud(sampler));
int gather_component = instr->component;
- bool is_rect = instr->sampler_dim == GLSL_SAMPLER_DIM_RECT;
-
bool is_cube_array = instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
instr->is_array;
switch (instr->op) {
case nir_texop_txf:
case nir_texop_txf_ms:
+ case nir_texop_samples_identical:
coordinate = retype(src, BRW_REGISTER_TYPE_D);
break;
default:
/* Emit code to evaluate the actual indexing expression */
sampler_reg = vgrf(glsl_type::uint_type);
- bld.ADD(sampler_reg, src, fs_reg(sampler));
+ bld.ADD(sampler_reg, src, brw_imm_ud(sampler));
sampler_reg = bld.emit_uniformize(sampler_reg);
break;
}
}
}
- if (instr->op == nir_texop_txf_ms) {
+ if (instr->op == nir_texop_txf_ms ||
+ instr->op == nir_texop_samples_identical) {
if (devinfo->gen >= 7 &&
key_tex->compressed_multisample_layout_mask & (1 << sampler)) {
mcs = emit_mcs_fetch(coordinate, instr->coord_components, sampler_reg);
} else {
- mcs = fs_reg(0u);
+ mcs = brw_imm_ud(0u);
}
}
for (unsigned i = 0; i < 3; i++) {
if (instr->const_offset[i] != 0) {
assert(offset_components == 0);
- tex_offset = fs_reg(brw_texture_offset(instr->const_offset, 3));
+ tex_offset = brw_imm_ud(brw_texture_offset(instr->const_offset, 3));
break;
}
}
inst->base_mrf = -1;
return;
}
+ case nir_texop_samples_identical: op = ir_samples_identical; break;
default:
unreachable("unknown texture opcode");
}
emit_texture(op, dest_type, coordinate, instr->coord_components,
shadow_comparitor, lod, lod2, lod_components, sample_index,
tex_offset, mcs, gather_component,
- is_cube_array, is_rect, sampler, sampler_reg);
+ is_cube_array, sampler, sampler_reg);
fs_reg dest = get_nir_dest(instr->dest);
dest.type = this->result.type;