i965/nir/vec4: Add shader function implementation
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fs_nir.cpp
index 12cd4530c37c4ca062bc6e6d5284a61db4688521..9cb7b0db3f6b6bf3b6ee000dacb01f51fe22bf40 100644 (file)
@@ -26,6 +26,7 @@
 #include "glsl/nir/glsl_to_nir.h"
 #include "program/prog_to_nir.h"
 #include "brw_fs.h"
+#include "brw_fs_surface_builder.h"
 #include "brw_nir.h"
 
 using namespace brw;
@@ -38,21 +39,9 @@ fs_visitor::emit_nir_code()
    /* emit the arrays used for inputs and outputs - load/store intrinsics will
     * be converted to reads/writes of these arrays
     */
-
-   if (nir->num_inputs > 0) {
-      nir_inputs = bld.vgrf(BRW_REGISTER_TYPE_F, nir->num_inputs);
-      nir_setup_inputs(nir);
-   }
-
-   if (nir->num_outputs > 0) {
-      nir_outputs = bld.vgrf(BRW_REGISTER_TYPE_F, nir->num_outputs);
-      nir_setup_outputs(nir);
-   }
-
-   if (nir->num_uniforms > 0) {
-      nir_setup_uniforms(nir);
-   }
-
+   nir_setup_inputs(nir);
+   nir_setup_outputs(nir);
+   nir_setup_uniforms(nir);
    nir_emit_system_values(nir);
 
    /* get the main function and emit it */
@@ -66,6 +55,8 @@ fs_visitor::emit_nir_code()
 void
 fs_visitor::nir_setup_inputs(nir_shader *shader)
 {
+   nir_inputs = bld.vgrf(BRW_REGISTER_TYPE_F, shader->num_inputs);
+
    foreach_list_typed(nir_variable, var, node, &shader->inputs) {
       enum brw_reg_type type = brw_type_for_base_type(var->type);
       fs_reg input = offset(nir_inputs, bld, var->data.driver_location);
@@ -102,6 +93,8 @@ fs_visitor::nir_setup_inputs(nir_shader *shader)
       }
       case MESA_SHADER_GEOMETRY:
       case MESA_SHADER_COMPUTE:
+      case MESA_SHADER_TESS_CTRL:
+      case MESA_SHADER_TESS_EVAL:
          unreachable("fs_visitor not used for these stages yet.");
          break;
       case MESA_SHADER_FRAGMENT:
@@ -126,6 +119,8 @@ fs_visitor::nir_setup_outputs(nir_shader *shader)
 {
    brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
 
+   nir_outputs = bld.vgrf(BRW_REGISTER_TYPE_F, shader->num_outputs);
+
    foreach_list_typed(nir_variable, var, node, &shader->outputs) {
       fs_reg reg = offset(nir_outputs, bld, var->data.driver_location);
 
@@ -179,18 +174,20 @@ fs_visitor::nir_setup_outputs(nir_shader *shader)
 void
 fs_visitor::nir_setup_uniforms(nir_shader *shader)
 {
-   uniforms = shader->num_uniforms;
    num_direct_uniforms = shader->num_direct_uniforms;
 
+   if (dispatch_width != 8)
+      return;
+
    /* We split the uniform register file in half.  The first half is
     * entirely direct uniforms.  The second half is indirect.
     */
-   param_size[0] = num_direct_uniforms;
+   if (num_direct_uniforms > 0)
+      param_size[0] = num_direct_uniforms;
    if (shader->num_uniforms > num_direct_uniforms)
       param_size[num_direct_uniforms] = shader->num_uniforms - num_direct_uniforms;
 
-   if (dispatch_width != 8)
-      return;
+   uniforms = shader->num_uniforms;
 
    if (shader_prog) {
       foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
@@ -1255,25 +1252,46 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
    case nir_intrinsic_atomic_counter_inc:
    case nir_intrinsic_atomic_counter_dec:
    case nir_intrinsic_atomic_counter_read: {
-      unsigned surf_index = prog_data->binding_table.abo_start +
-                            (unsigned) instr->const_index[0];
-      fs_reg offset = fs_reg(get_nir_src(instr->src[0]));
+      using namespace surface_access;
+
+      /* Get the arguments of the atomic intrinsic. */
+      const fs_reg offset = get_nir_src(instr->src[0]);
+      const unsigned surface = (stage_prog_data->binding_table.abo_start +
+                                instr->const_index[0]);
+      fs_reg tmp;
 
+      /* Emit a surface read or atomic op. */
       switch (instr->intrinsic) {
-         case nir_intrinsic_atomic_counter_inc:
-            emit_untyped_atomic(BRW_AOP_INC, surf_index, dest, offset,
-                                fs_reg(), fs_reg());
-            break;
-         case nir_intrinsic_atomic_counter_dec:
-            emit_untyped_atomic(BRW_AOP_PREDEC, surf_index, dest, offset,
-                                fs_reg(), fs_reg());
-            break;
-         case nir_intrinsic_atomic_counter_read:
-            emit_untyped_surface_read(surf_index, dest, offset);
-            break;
-         default:
-            unreachable("Unreachable");
+      case nir_intrinsic_atomic_counter_read:
+         tmp = emit_untyped_read(bld, fs_reg(surface), offset, 1, 1);
+         break;
+
+      case nir_intrinsic_atomic_counter_inc:
+         tmp = emit_untyped_atomic(bld, fs_reg(surface), offset, fs_reg(),
+                                   fs_reg(), 1, 1, BRW_AOP_INC);
+         break;
+
+      case nir_intrinsic_atomic_counter_dec:
+         tmp = emit_untyped_atomic(bld, fs_reg(surface), offset, fs_reg(),
+                                   fs_reg(), 1, 1, BRW_AOP_PREDEC);
+         break;
+
+      default:
+         unreachable("Unreachable");
       }
+
+      /* Assign the result. */
+      bld.MOV(retype(dest, BRW_REGISTER_TYPE_UD), tmp);
+
+      /* Mark the surface as used. */
+      brw_mark_surface_used(stage_prog_data, surface);
+      break;
+   }
+
+   case nir_intrinsic_memory_barrier: {
+      const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, 16 / dispatch_width);
+      bld.emit(SHADER_OPCODE_MEMORY_FENCE, tmp)
+         ->regs_written = 2;
       break;
    }
 
@@ -1378,7 +1396,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
          surf_index = vgrf(glsl_type::uint_type);
          bld.ADD(surf_index, get_nir_src(instr->src[0]),
                  fs_reg(stage_prog_data->binding_table.ubo_start));
-         bld.emit_uniformize(surf_index, surf_index);
+         surf_index = bld.emit_uniformize(surf_index);
 
          /* Assume this may touch any UBO. It would be nice to provide
           * a tighter bound, but the array information is already lowered away.
@@ -1673,7 +1691,7 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
          /* Emit code to evaluate the actual indexing expression */
          sampler_reg = vgrf(glsl_type::uint_type);
          bld.ADD(sampler_reg, src, fs_reg(sampler));
-         bld.emit_uniformize(sampler_reg, sampler_reg);
+         sampler_reg = bld.emit_uniformize(sampler_reg);
          break;
       }