/* emit the arrays used for inputs and outputs - load/store intrinsics will
* be converted to reads/writes of these arrays
*/
-
- if (nir->num_inputs > 0) {
- nir_inputs = bld.vgrf(BRW_REGISTER_TYPE_F, nir->num_inputs);
- nir_setup_inputs(nir);
- }
-
- if (nir->num_outputs > 0) {
- nir_outputs = bld.vgrf(BRW_REGISTER_TYPE_F, nir->num_outputs);
- nir_setup_outputs(nir);
- }
-
- if (nir->num_uniforms > 0) {
- nir_setup_uniforms(nir);
- }
-
+ nir_setup_inputs(nir);
+ nir_setup_outputs(nir);
+ nir_setup_uniforms(nir);
nir_emit_system_values(nir);
/* get the main function and emit it */
void
fs_visitor::nir_setup_inputs(nir_shader *shader)
{
+ nir_inputs = bld.vgrf(BRW_REGISTER_TYPE_F, shader->num_inputs);
+
foreach_list_typed(nir_variable, var, node, &shader->inputs) {
enum brw_reg_type type = brw_type_for_base_type(var->type);
fs_reg input = offset(nir_inputs, bld, var->data.driver_location);
{
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
+ nir_outputs = bld.vgrf(BRW_REGISTER_TYPE_F, shader->num_outputs);
+
foreach_list_typed(nir_variable, var, node, &shader->outputs) {
fs_reg reg = offset(nir_outputs, bld, var->data.driver_location);
/* We split the uniform register file in half. The first half is
* entirely direct uniforms. The second half is indirect.
*/
- param_size[0] = num_direct_uniforms;
+ if (num_direct_uniforms > 0)
+ param_size[0] = num_direct_uniforms;
if (shader->num_uniforms > num_direct_uniforms)
param_size[num_direct_uniforms] = shader->num_uniforms - num_direct_uniforms;
}
}
-static brw_reg_type
-brw_type_for_nir_type(nir_alu_type type)
-{
- switch (type) {
- case nir_type_unsigned:
- return BRW_REGISTER_TYPE_UD;
- case nir_type_bool:
- case nir_type_int:
- return BRW_REGISTER_TYPE_D;
- case nir_type_float:
- return BRW_REGISTER_TYPE_F;
- default:
- unreachable("unknown type");
- }
-
- return BRW_REGISTER_TYPE_F;
-}
-
bool
fs_visitor::optimize_frontfacing_ternary(nir_alu_instr *instr,
const fs_reg &result)
break;
}
+ case nir_intrinsic_memory_barrier: {
+ const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, 16 / dispatch_width);
+ bld.emit(SHADER_OPCODE_MEMORY_FENCE, tmp)
+ ->regs_written = 2;
+ break;
+ }
+
case nir_intrinsic_load_front_face:
bld.MOV(retype(dest, BRW_REGISTER_TYPE_D),
*emit_frontfacing_interpolation());