static void
assign_reg(unsigned *reg_hw_locations, fs_reg *reg)
{
- if (reg->file == GRF) {
- reg->reg = reg_hw_locations[reg->reg] + reg->reg_offset;
+ if (reg->file == VGRF) {
+ reg->nr = reg_hw_locations[reg->nr] + reg->reg_offset;
reg->reg_offset = 0;
}
}
else
use_ip = ip;
- /* Note that UNIFORM args have been turned into FIXED_HW_REG by
+ /* Note that UNIFORM args have been turned into FIXED_GRF by
* assign_curbe_setup(), and interpolation uses fixed hardware regs from
* the start (see interp_reg()).
*/
for (int i = 0; i < inst->sources; i++) {
- if (inst->src[i].file == HW_REG &&
- inst->src[i].fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) {
- int node_nr = inst->src[i].fixed_hw_reg.nr;
+ if (inst->src[i].file == FIXED_GRF) {
+ int node_nr = inst->src[i].nr;
if (node_nr >= payload_node_count)
continue;
foreach_block_and_inst(block, fs_inst, inst, v->cfg) {
if (inst->dst.file == MRF) {
- int reg = inst->dst.reg & ~BRW_MRF_COMPR4;
+ int reg = inst->dst.nr & ~BRW_MRF_COMPR4;
mrf_used[reg] = true;
if (reg_width == 2) {
- if (inst->dst.reg & BRW_MRF_COMPR4) {
+ if (inst->dst.nr & BRW_MRF_COMPR4) {
mrf_used[reg + 4] = true;
} else {
mrf_used[reg + 1] = true;
* that register and set it to the appropriate class.
*/
if (compiler->fs_reg_sets[rsi].aligned_pairs_class >= 0 &&
- this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].file == GRF &&
- this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].reg == i) {
+ this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].file == VGRF &&
+ this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].nr == i) {
c = compiler->fs_reg_sets[rsi].aligned_pairs_class;
}
* highest register that works.
*/
if (inst->eot) {
- int size = alloc.sizes[inst->src[0].reg];
+ int size = alloc.sizes[inst->src[0].nr];
int reg = compiler->fs_reg_sets[rsi].class_to_ra_reg_range[size] - 1;
/* If something happened to spill, we want to push the EOT send
*/
reg -= BRW_MAX_MRF(devinfo->gen) - first_used_mrf;
- ra_set_node_reg(g, inst->src[0].reg, reg);
+ ra_set_node_reg(g, inst->src[0].nr, reg);
break;
}
}
* destination interfere.
*/
foreach_block_and_inst(block, fs_inst, inst, cfg) {
- if (inst->dst.file != GRF)
+ if (inst->dst.file != VGRF)
continue;
for (int i = 0; i < inst->sources; ++i) {
- if (inst->src[i].file == GRF) {
- ra_add_node_interference(g, inst->dst.reg, inst->src[i].reg);
+ if (inst->src[i].file == VGRF) {
+ ra_add_node_interference(g, inst->dst.nr, inst->src[i].nr);
}
}
}
*/
foreach_block_and_inst(block, fs_inst, inst, cfg) {
for (unsigned int i = 0; i < inst->sources; i++) {
- if (inst->src[i].file == GRF) {
- spill_costs[inst->src[i].reg] += loop_scale;
+ if (inst->src[i].file == VGRF) {
+ spill_costs[inst->src[i].nr] += loop_scale;
/* Register spilling logic assumes full-width registers; smeared
* registers have a width of 1 so if we try to spill them we'll
* register pressure anyhow.
*/
if (!inst->src[i].is_contiguous()) {
- no_spill[inst->src[i].reg] = true;
+ no_spill[inst->src[i].nr] = true;
}
}
}
- if (inst->dst.file == GRF) {
- spill_costs[inst->dst.reg] += inst->regs_written * loop_scale;
+ if (inst->dst.file == VGRF) {
+ spill_costs[inst->dst.nr] += inst->regs_written * loop_scale;
if (!inst->dst.is_contiguous()) {
- no_spill[inst->dst.reg] = true;
+ no_spill[inst->dst.nr] = true;
}
}
break;
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
- if (inst->src[0].file == GRF)
- no_spill[inst->src[0].reg] = true;
+ if (inst->src[0].file == VGRF)
+ no_spill[inst->src[0].nr] = true;
break;
case SHADER_OPCODE_GEN4_SCRATCH_READ:
case SHADER_OPCODE_GEN7_SCRATCH_READ:
- if (inst->dst.file == GRF)
- no_spill[inst->dst.reg] = true;
+ if (inst->dst.file == VGRF)
+ no_spill[inst->dst.nr] = true;
break;
default:
*/
foreach_block_and_inst (block, fs_inst, inst, cfg) {
for (unsigned int i = 0; i < inst->sources; i++) {
- if (inst->src[i].file == GRF &&
- inst->src[i].reg == spill_reg) {
+ if (inst->src[i].file == VGRF &&
+ inst->src[i].nr == spill_reg) {
int regs_read = inst->regs_read(i);
int subset_spill_offset = (spill_offset +
REG_SIZE * inst->src[i].reg_offset);
- fs_reg unspill_dst(GRF, alloc.allocate(regs_read));
+ fs_reg unspill_dst(VGRF, alloc.allocate(regs_read));
- inst->src[i].reg = unspill_dst.reg;
+ inst->src[i].nr = unspill_dst.nr;
inst->src[i].reg_offset = 0;
emit_unspill(block, inst, unspill_dst, subset_spill_offset,
}
}
- if (inst->dst.file == GRF &&
- inst->dst.reg == spill_reg) {
+ if (inst->dst.file == VGRF &&
+ inst->dst.nr == spill_reg) {
int subset_spill_offset = (spill_offset +
REG_SIZE * inst->dst.reg_offset);
- fs_reg spill_src(GRF, alloc.allocate(inst->regs_written));
+ fs_reg spill_src(VGRF, alloc.allocate(inst->regs_written));
- inst->dst.reg = spill_src.reg;
+ inst->dst.nr = spill_src.nr;
inst->dst.reg_offset = 0;
/* If we're immediately spilling the register, we should not use