*
*/
+#include "brw_eu.h"
#include "brw_fs.h"
#include "brw_cfg.h"
-#include "glsl/glsl_types.h"
-#include "glsl/ir_optimization.h"
+#include "util/register_allocate.h"
+
+using namespace brw;
static void
-assign_reg(int *reg_hw_locations, fs_reg *reg)
+assign_reg(unsigned *reg_hw_locations, fs_reg *reg)
{
- if (reg->file == GRF) {
- assert(reg->reg_offset >= 0);
- reg->reg = reg_hw_locations[reg->reg] + reg->reg_offset;
- reg->reg_offset = 0;
+ if (reg->file == VGRF) {
+ reg->nr = reg_hw_locations[reg->nr] + reg->offset / REG_SIZE;
+ reg->offset %= REG_SIZE;
}
}
void
fs_visitor::assign_regs_trivial()
{
- int hw_reg_mapping[this->virtual_grf_count + 1];
- int i;
+ unsigned hw_reg_mapping[this->alloc.count + 1];
+ unsigned i;
int reg_width = dispatch_width / 8;
/* Note that compressed instructions require alignment to 2 registers. */
hw_reg_mapping[0] = ALIGN(this->first_non_payload_grf, reg_width);
- for (i = 1; i <= this->virtual_grf_count; i++) {
+ for (i = 1; i <= this->alloc.count; i++) {
hw_reg_mapping[i] = (hw_reg_mapping[i - 1] +
- this->virtual_grf_sizes[i - 1]);
+ this->alloc.sizes[i - 1]);
}
- this->grf_used = hw_reg_mapping[this->virtual_grf_count];
+ this->grf_used = hw_reg_mapping[this->alloc.count];
foreach_block_and_inst(block, fs_inst, inst, cfg) {
assign_reg(hw_reg_mapping, &inst->dst);
fail("Ran out of regs on trivial allocator (%d/%d)\n",
this->grf_used, max_grf);
} else {
- this->virtual_grf_count = this->grf_used;
+ this->alloc.count = this->grf_used;
}
}
static void
-brw_alloc_reg_set(struct intel_screen *screen, int reg_width)
+brw_alloc_reg_set(struct brw_compiler *compiler, int dispatch_width)
{
- const struct brw_device_info *devinfo = screen->devinfo;
+ const struct gen_device_info *devinfo = compiler->devinfo;
int base_reg_count = BRW_MAX_GRF;
- int index = reg_width - 1;
+ const int index = _mesa_logbase2(dispatch_width / 8);
+
+ if (dispatch_width > 8 && devinfo->gen >= 7) {
+ /* For IVB+, we don't need the PLN hacks or the even-reg alignment in
+ * SIMD16. Therefore, we can use the exact same register sets for
+ * SIMD16 as we do for SIMD8 and we don't need to recalculate them.
+ */
+ compiler->fs_reg_sets[index] = compiler->fs_reg_sets[0];
+ return;
+ }
/* The registers used to make up almost all values handled in the compiler
* are a scalar value occupying a single register (or 2 registers in the
* Additionally, on gen5 we need aligned pairs of registers for the PLN
* instruction, and on gen4 we need 8 contiguous regs for workaround simd16
* texturing.
- *
- * So we have a need for classes for 1, 2, 4, and 8 registers currently,
- * and we add in '3' to make indexing the array easier for the common case
- * (since we'll probably want it for texturing later).
- *
- * And, on gen7 and newer, we do texturing SEND messages from GRFs, which
- * means that we may need any size up to the sampler message size limit (11
- * regs).
*/
- int class_count;
+ const int class_count = MAX_VGRF_SIZE;
int class_sizes[MAX_VGRF_SIZE];
+ for (unsigned i = 0; i < MAX_VGRF_SIZE; i++)
+ class_sizes[i] = i + 1;
- if (devinfo->gen >= 7) {
- for (class_count = 0; class_count < MAX_VGRF_SIZE; class_count++)
- class_sizes[class_count] = class_count + 1;
- } else {
- for (class_count = 0; class_count < 4; class_count++)
- class_sizes[class_count] = class_count + 1;
- class_sizes[class_count++] = 8;
- }
-
- memset(screen->wm_reg_sets[index].class_to_ra_reg_range, 0,
- sizeof(screen->wm_reg_sets[index].class_to_ra_reg_range));
- int *class_to_ra_reg_range = screen->wm_reg_sets[index].class_to_ra_reg_range;
+ memset(compiler->fs_reg_sets[index].class_to_ra_reg_range, 0,
+ sizeof(compiler->fs_reg_sets[index].class_to_ra_reg_range));
+ int *class_to_ra_reg_range = compiler->fs_reg_sets[index].class_to_ra_reg_range;
/* Compute the total number of registers across all classes. */
int ra_reg_count = 0;
for (int i = 0; i < class_count; i++) {
- if (devinfo->gen <= 5 && reg_width == 2) {
+ if (devinfo->gen <= 5 && dispatch_width >= 16) {
/* From the G45 PRM:
*
* In order to reduce the hardware complexity, the following
class_to_ra_reg_range[i] = class_to_ra_reg_range[i-1];
}
- uint8_t *ra_reg_to_grf = ralloc_array(screen, uint8_t, ra_reg_count);
- struct ra_regs *regs = ra_alloc_reg_set(screen, ra_reg_count);
+ uint8_t *ra_reg_to_grf = ralloc_array(compiler, uint8_t, ra_reg_count);
+ struct ra_regs *regs = ra_alloc_reg_set(compiler, ra_reg_count, false);
if (devinfo->gen >= 6)
ra_set_allocate_round_robin(regs);
- int *classes = ralloc_array(screen, int, class_count);
+ int *classes = ralloc_array(compiler, int, class_count);
int aligned_pairs_class = -1;
/* Allocate space for q values. We allocate class_count + 1 because we
* want to leave room for the aligned pairs class if we have it. */
- unsigned int **q_values = ralloc_array(screen, unsigned int *,
+ unsigned int **q_values = ralloc_array(compiler, unsigned int *,
class_count + 1);
for (int i = 0; i < class_count + 1; ++i)
q_values[i] = ralloc_array(q_values, unsigned int, class_count + 1);
int pairs_reg_count = 0;
for (int i = 0; i < class_count; i++) {
int class_reg_count;
- if (devinfo->gen <= 5 && reg_width == 2) {
+ if (devinfo->gen <= 5 && dispatch_width >= 16) {
class_reg_count = (base_reg_count - (class_sizes[i] - 1)) / 2;
/* See comment below. The only difference here is that we are
pairs_reg_count = class_reg_count;
}
- if (devinfo->gen <= 5 && reg_width == 2) {
+ if (devinfo->gen <= 5 && dispatch_width >= 16) {
for (int j = 0; j < class_reg_count; j++) {
ra_class_add_reg(regs, classes[i], reg);
for (int base_reg = j;
base_reg < j + (class_sizes[i] + 1) / 2;
base_reg++) {
- ra_add_transitive_reg_conflict(regs, base_reg, reg);
+ ra_add_reg_conflict(regs, base_reg, reg);
}
reg++;
for (int base_reg = j;
base_reg < j + class_sizes[i];
base_reg++) {
- ra_add_transitive_reg_conflict(regs, base_reg, reg);
+ ra_add_reg_conflict(regs, base_reg, reg);
}
reg++;
}
assert(reg == ra_reg_count);
- /* Add a special class for aligned pairs, which we'll put delta_x/y
- * in on gen5 so that we can do PLN.
+ /* Applying transitivity to all of the base registers gives us the
+ * appropreate register conflict relationships everywhere.
+ */
+ for (int reg = 0; reg < base_reg_count; reg++)
+ ra_make_reg_conflicts_transitive(regs, reg);
+
+ /* Add a special class for aligned pairs, which we'll put delta_xy
+ * in on Gen <= 6 so that we can do PLN.
*/
- if (devinfo->has_pln && reg_width == 1 && devinfo->gen < 6) {
+ if (devinfo->has_pln && dispatch_width == 8 && devinfo->gen <= 6) {
aligned_pairs_class = ra_alloc_reg_class(regs);
for (int i = 0; i < pairs_reg_count; i++) {
ralloc_free(q_values);
- screen->wm_reg_sets[index].regs = regs;
- for (unsigned i = 0; i < ARRAY_SIZE(screen->wm_reg_sets[index].classes); i++)
- screen->wm_reg_sets[index].classes[i] = -1;
+ compiler->fs_reg_sets[index].regs = regs;
+ for (unsigned i = 0; i < ARRAY_SIZE(compiler->fs_reg_sets[index].classes); i++)
+ compiler->fs_reg_sets[index].classes[i] = -1;
for (int i = 0; i < class_count; i++)
- screen->wm_reg_sets[index].classes[class_sizes[i] - 1] = classes[i];
- screen->wm_reg_sets[index].ra_reg_to_grf = ra_reg_to_grf;
- screen->wm_reg_sets[index].aligned_pairs_class = aligned_pairs_class;
+ compiler->fs_reg_sets[index].classes[class_sizes[i] - 1] = classes[i];
+ compiler->fs_reg_sets[index].ra_reg_to_grf = ra_reg_to_grf;
+ compiler->fs_reg_sets[index].aligned_pairs_class = aligned_pairs_class;
}
void
-brw_fs_alloc_reg_sets(struct intel_screen *screen)
+brw_fs_alloc_reg_sets(struct brw_compiler *compiler)
{
- brw_alloc_reg_set(screen, 1);
- brw_alloc_reg_set(screen, 2);
+ brw_alloc_reg_set(compiler, 8);
+ brw_alloc_reg_set(compiler, 16);
+ brw_alloc_reg_set(compiler, 32);
}
static int
unreachable("not reached");
}
-/**
- * Sets up interference between thread payload registers and the virtual GRFs
- * to be allocated for program temporaries.
- *
- * We want to be able to reallocate the payload for our virtual GRFs, notably
- * because the setup coefficients for a full set of 16 FS inputs takes up 8 of
- * our 128 registers.
- *
- * The layout of the payload registers is:
- *
- * 0..payload.num_regs-1: fixed function setup (including bary coordinates).
- * payload.num_regs..payload.num_regs+curb_read_lengh-1: uniform data
- * payload.num_regs+curb_read_lengh..first_non_payload_grf-1: setup coefficients.
- *
- * And we have payload_node_count nodes covering these registers in order
- * (note that in SIMD16, a node is two registers).
- */
-void
-fs_visitor::setup_payload_interference(struct ra_graph *g,
- int payload_node_count,
- int first_payload_node)
+void fs_visitor::calculate_payload_ranges(int payload_node_count,
+ int *payload_last_use_ip)
{
int loop_depth = 0;
int loop_end_ip = 0;
- int payload_last_use_ip[payload_node_count];
- memset(payload_last_use_ip, 0, sizeof(payload_last_use_ip));
+ for (int i = 0; i < payload_node_count; i++)
+ payload_last_use_ip[i] = -1;
+
int ip = 0;
foreach_block_and_inst(block, fs_inst, inst, cfg) {
switch (inst->opcode) {
else
use_ip = ip;
- /* Note that UNIFORM args have been turned into FIXED_HW_REG by
+ /* Note that UNIFORM args have been turned into FIXED_GRF by
* assign_curbe_setup(), and interpolation uses fixed hardware regs from
* the start (see interp_reg()).
*/
for (int i = 0; i < inst->sources; i++) {
- if (inst->src[i].file == HW_REG &&
- inst->src[i].fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) {
- int node_nr = inst->src[i].fixed_hw_reg.nr;
+ if (inst->src[i].file == FIXED_GRF) {
+ int node_nr = inst->src[i].nr;
if (node_nr >= payload_node_count)
continue;
- payload_last_use_ip[node_nr] = use_ip;
+ for (unsigned j = 0; j < regs_read(inst, i); j++) {
+ payload_last_use_ip[node_nr + j] = use_ip;
+ assert(node_nr + j < unsigned(payload_node_count));
+ }
}
}
/* Special case instructions which have extra implied registers used. */
switch (inst->opcode) {
- case SHADER_OPCODE_URB_WRITE_SIMD8:
- case FS_OPCODE_FB_WRITE:
- /* We could omit this for the !inst->header_present case, except that
- * the simulator apparently incorrectly reads from g0/g1 instead of
- * sideband. It also really freaks out driver developers to see g0
- * used in unusual places, so just always reserve it.
- */
+ case CS_OPCODE_CS_TERMINATE:
payload_last_use_ip[0] = use_ip;
- payload_last_use_ip[1] = use_ip;
- break;
-
- case FS_OPCODE_LINTERP:
- /* On gen6+ in SIMD16, there are 4 adjacent registers used by
- * PLN's sourcing of the deltas, while we list only the first one
- * in the arguments. Pre-gen6, the deltas are computed in normal
- * VGRFs.
- */
- if (brw->gen >= 6) {
- int delta_x_arg = 0;
- if (inst->src[delta_x_arg].file == HW_REG &&
- inst->src[delta_x_arg].fixed_hw_reg.file ==
- BRW_GENERAL_REGISTER_FILE) {
- for (int i = 1; i < 4; ++i) {
- int node = inst->src[delta_x_arg].fixed_hw_reg.nr + i;
- assert(node < payload_node_count);
- payload_last_use_ip[node] = use_ip;
- }
- }
- }
break;
default:
+ if (inst->eot) {
+ /* We could omit this for the !inst->header_present case, except
+ * that the simulator apparently incorrectly reads from g0/g1
+ * instead of sideband. It also really freaks out driver
+ * developers to see g0 used in unusual places, so just always
+ * reserve it.
+ */
+ payload_last_use_ip[0] = use_ip;
+ payload_last_use_ip[1] = use_ip;
+ }
break;
}
ip++;
}
+}
+
+
+/**
+ * Sets up interference between thread payload registers and the virtual GRFs
+ * to be allocated for program temporaries.
+ *
+ * We want to be able to reallocate the payload for our virtual GRFs, notably
+ * because the setup coefficients for a full set of 16 FS inputs takes up 8 of
+ * our 128 registers.
+ *
+ * The layout of the payload registers is:
+ *
+ * 0..payload.num_regs-1: fixed function setup (including bary coordinates).
+ * payload.num_regs..payload.num_regs+curb_read_lengh-1: uniform data
+ * payload.num_regs+curb_read_lengh..first_non_payload_grf-1: setup coefficients.
+ *
+ * And we have payload_node_count nodes covering these registers in order
+ * (note that in SIMD16, a node is two registers).
+ */
+void
+fs_visitor::setup_payload_interference(struct ra_graph *g,
+ int payload_node_count,
+ int first_payload_node)
+{
+ int payload_last_use_ip[payload_node_count];
+ calculate_payload_ranges(payload_node_count, payload_last_use_ip);
for (int i = 0; i < payload_node_count; i++) {
+ if (payload_last_use_ip[i] == -1)
+ continue;
+
/* Mark the payload node as interfering with any virtual grf that is
* live between the start of the program and our last use of the payload
* node.
*/
- for (int j = 0; j < this->virtual_grf_count; j++) {
+ for (unsigned j = 0; j < this->alloc.count; j++) {
/* Note that we use a <= comparison, unlike virtual_grf_interferes(),
* in order to not have to worry about the uniform issue described in
* calculate_live_intervals().
* The alternative would be to have per-physical-register classes, which
* would just be silly.
*/
- if (brw->intelScreen->devinfo->gen <= 5 && dispatch_width == 16) {
+ if (devinfo->gen <= 5 && dispatch_width >= 16) {
/* We have to divide by 2 here because we only have even numbered
* registers. Some of the payload registers will be odd, but
* that's ok because their physical register numbers have already
* see if we can actually use MRFs to do spills without overwriting normal MRF
* contents.
*/
-void
-fs_visitor::get_used_mrfs(bool *mrf_used)
+static void
+get_used_mrfs(fs_visitor *v, bool *mrf_used)
{
- int reg_width = dispatch_width / 8;
+ int reg_width = v->dispatch_width / 8;
- memset(mrf_used, 0, BRW_MAX_MRF * sizeof(bool));
+ memset(mrf_used, 0, BRW_MAX_MRF(v->devinfo->gen) * sizeof(bool));
- foreach_block_and_inst(block, fs_inst, inst, cfg) {
+ foreach_block_and_inst(block, fs_inst, inst, v->cfg) {
if (inst->dst.file == MRF) {
- int reg = inst->dst.reg & ~BRW_MRF_COMPR4;
+ int reg = inst->dst.nr & ~BRW_MRF_COMPR4;
mrf_used[reg] = true;
if (reg_width == 2) {
- if (inst->dst.reg & BRW_MRF_COMPR4) {
+ if (inst->dst.nr & BRW_MRF_COMPR4) {
mrf_used[reg + 4] = true;
} else {
mrf_used[reg + 1] = true;
}
if (inst->mlen > 0) {
- for (int i = 0; i < implied_mrf_writes(inst); i++) {
+ for (int i = 0; i < v->implied_mrf_writes(inst); i++) {
mrf_used[inst->base_mrf + i] = true;
}
}
* Sets interference between virtual GRFs and usage of the high GRFs for SEND
* messages (treated as MRFs in code generation).
*/
-void
-fs_visitor::setup_mrf_hack_interference(struct ra_graph *g, int first_mrf_node)
+static void
+setup_mrf_hack_interference(fs_visitor *v, struct ra_graph *g,
+ int first_mrf_node, int *first_used_mrf)
{
- bool mrf_used[BRW_MAX_MRF];
- get_used_mrfs(mrf_used);
+ bool mrf_used[BRW_MAX_MRF(v->devinfo->gen)];
+ get_used_mrfs(v, mrf_used);
- for (int i = 0; i < BRW_MAX_MRF; i++) {
+ *first_used_mrf = BRW_MAX_MRF(v->devinfo->gen);
+ for (int i = 0; i < BRW_MAX_MRF(v->devinfo->gen); i++) {
/* Mark each MRF reg node as being allocated to its physical register.
*
* The alternative would be to have per-physical-register classes, which
* that are used as conflicting with all virtual GRFs.
*/
if (mrf_used[i]) {
- for (int j = 0; j < this->virtual_grf_count; j++) {
+ if (i < *first_used_mrf)
+ *first_used_mrf = i;
+
+ for (unsigned j = 0; j < v->alloc.count; j++) {
ra_add_node_interference(g, first_mrf_node + i, j);
}
}
}
}
-static bool
-is_last_send(fs_inst *inst)
-{
- switch (inst->opcode) {
- case SHADER_OPCODE_URB_WRITE_SIMD8:
- case FS_OPCODE_FB_WRITE:
- return inst->eot;
- default:
- assert(!inst->eot);
- return false;
- }
-}
-
bool
-fs_visitor::assign_regs(bool allow_spilling)
+fs_visitor::assign_regs(bool allow_spilling, bool spill_all)
{
- struct intel_screen *screen = brw->intelScreen;
/* Most of this allocation was written for a reg_width of 1
* (dispatch_width == 8). In extending to SIMD16, the code was
* left in place and it was converted to have the hardware
* for reg_width == 2.
*/
int reg_width = dispatch_width / 8;
- int hw_reg_mapping[this->virtual_grf_count];
+ unsigned hw_reg_mapping[this->alloc.count];
int payload_node_count = ALIGN(this->first_non_payload_grf, reg_width);
- int rsi = reg_width - 1; /* Which screen->wm_reg_sets[] to use */
+ int rsi = _mesa_logbase2(reg_width); /* Which compiler->fs_reg_sets[] to use */
calculate_live_intervals();
- int node_count = this->virtual_grf_count;
+ int node_count = this->alloc.count;
int first_payload_node = node_count;
node_count += payload_node_count;
int first_mrf_hack_node = node_count;
- if (brw->gen >= 7)
+ if (devinfo->gen >= 7)
node_count += BRW_MAX_GRF - GEN7_MRF_HACK_START;
struct ra_graph *g =
- ra_alloc_interference_graph(screen->wm_reg_sets[rsi].regs, node_count);
+ ra_alloc_interference_graph(compiler->fs_reg_sets[rsi].regs, node_count);
- for (int i = 0; i < this->virtual_grf_count; i++) {
- unsigned size = this->virtual_grf_sizes[i];
+ for (unsigned i = 0; i < this->alloc.count; i++) {
+ unsigned size = this->alloc.sizes[i];
int c;
- assert(size <= ARRAY_SIZE(screen->wm_reg_sets[rsi].classes) &&
+ assert(size <= ARRAY_SIZE(compiler->fs_reg_sets[rsi].classes) &&
"Register allocation relies on split_virtual_grfs()");
- c = screen->wm_reg_sets[rsi].classes[size - 1];
+ c = compiler->fs_reg_sets[rsi].classes[size - 1];
/* Special case: on pre-GEN6 hardware that supports PLN, the
* second operand of a PLN instruction needs to be an
* even-numbered register, so we have a special register class
* wm_aligned_pairs_class to handle this case. pre-GEN6 always
- * uses this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] as the
+ * uses this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL] as the
* second operand of a PLN instruction (since it doesn't support
* any other interpolation modes). So all we need to do is find
* that register and set it to the appropriate class.
*/
- if (screen->wm_reg_sets[rsi].aligned_pairs_class >= 0 &&
- this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].file == GRF &&
- this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].reg == i) {
- c = screen->wm_reg_sets[rsi].aligned_pairs_class;
+ if (compiler->fs_reg_sets[rsi].aligned_pairs_class >= 0 &&
+ this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL].file == VGRF &&
+ this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL].nr == i) {
+ c = compiler->fs_reg_sets[rsi].aligned_pairs_class;
}
ra_set_node_class(g, i, c);
- for (int j = 0; j < i; j++) {
+ for (unsigned j = 0; j < i; j++) {
if (virtual_grf_interferes(i, j)) {
ra_add_node_interference(g, i, j);
}
}
}
+ /* Certain instructions can't safely use the same register for their
+ * sources and destination. Add interference.
+ */
+ foreach_block_and_inst(block, fs_inst, inst, cfg) {
+ if (inst->dst.file == VGRF && inst->has_source_and_destination_hazard()) {
+ for (unsigned i = 0; i < 3; i++) {
+ if (inst->src[i].file == VGRF) {
+ ra_add_node_interference(g, inst->dst.nr, inst->src[i].nr);
+ }
+ }
+ }
+ }
+
setup_payload_interference(g, payload_node_count, first_payload_node);
- if (brw->gen >= 7) {
- setup_mrf_hack_interference(g, first_mrf_hack_node);
+ if (devinfo->gen >= 7) {
+ int first_used_mrf = BRW_MAX_MRF(devinfo->gen);
+ setup_mrf_hack_interference(this, g, first_mrf_hack_node,
+ &first_used_mrf);
foreach_block_and_inst(block, fs_inst, inst, cfg) {
/* When we do send-from-GRF for FB writes, we need to ensure that
* We could just do "something high". Instead, we just pick the
* highest register that works.
*/
- if (is_last_send(inst)) {
- int size = virtual_grf_sizes[inst->src[0].reg];
- int reg = screen->wm_reg_sets[rsi].class_to_ra_reg_range[size] - 1;
- ra_set_node_reg(g, inst->src[0].reg, reg);
+ if (inst->eot) {
+ int size = alloc.sizes[inst->src[0].nr];
+ int reg = compiler->fs_reg_sets[rsi].class_to_ra_reg_range[size] - 1;
+
+ /* If something happened to spill, we want to push the EOT send
+ * register early enough in the register file that we don't
+ * conflict with any used MRF hack registers.
+ */
+ reg -= BRW_MAX_MRF(devinfo->gen) - first_used_mrf;
+
+ ra_set_node_reg(g, inst->src[0].nr, reg);
break;
}
}
* destination interfere.
*/
foreach_block_and_inst(block, fs_inst, inst, cfg) {
- if (inst->dst.file != GRF)
+ if (inst->dst.file != VGRF)
continue;
for (int i = 0; i < inst->sources; ++i) {
- if (inst->src[i].file == GRF) {
- ra_add_node_interference(g, inst->dst.reg, inst->src[i].reg);
+ if (inst->src[i].file == VGRF) {
+ ra_add_node_interference(g, inst->dst.nr, inst->src[i].nr);
}
}
}
}
/* Debug of register spilling: Go spill everything. */
- if (0) {
+ if (unlikely(spill_all)) {
int reg = choose_spill_reg(g);
if (reg != -1) {
* numbers.
*/
this->grf_used = payload_node_count;
- for (int i = 0; i < this->virtual_grf_count; i++) {
+ for (unsigned i = 0; i < this->alloc.count; i++) {
int reg = ra_get_node_reg(g, i);
- hw_reg_mapping[i] = screen->wm_reg_sets[rsi].ra_reg_to_grf[reg];
+ hw_reg_mapping[i] = compiler->fs_reg_sets[rsi].ra_reg_to_grf[reg];
this->grf_used = MAX2(this->grf_used,
- hw_reg_mapping[i] + this->virtual_grf_sizes[i]);
+ hw_reg_mapping[i] + this->alloc.sizes[i]);
}
foreach_block_and_inst(block, fs_inst, inst, cfg) {
}
}
- this->virtual_grf_count = this->grf_used;
+ this->alloc.count = this->grf_used;
ralloc_free(g);
return true;
}
-void
-fs_visitor::emit_unspill(bblock_t *block, fs_inst *inst, fs_reg dst,
- uint32_t spill_offset, int count)
-{
- int reg_size = 1;
- if (dispatch_width == 16 && count % 2 == 0) {
- reg_size = 2;
- dst.width = 16;
+namespace {
+ /**
+ * Maximum spill block size we expect to encounter in 32B units.
+ *
+ * This is somewhat arbitrary and doesn't necessarily limit the maximum
+ * variable size that can be spilled -- A higher value will allow a
+ * variable of a given size to be spilled more efficiently with a smaller
+ * number of scratch messages, but will increase the likelihood of a
+ * collision between the MRFs reserved for spilling and other MRFs used by
+ * the program (and possibly increase GRF register pressure on platforms
+ * without hardware MRFs), what could cause register allocation to fail.
+ *
+ * For the moment reserve just enough space so a register of 32 bit
+ * component type and natural region width can be spilled without splitting
+ * into multiple (force_writemask_all) scratch messages.
+ */
+ unsigned
+ spill_max_size(const backend_shader *s)
+ {
+ /* FINISHME - On Gen7+ it should be possible to avoid this limit
+ * altogether by spilling directly from the temporary GRF
+ * allocated to hold the result of the instruction (and the
+ * scratch write header).
+ */
+ /* FINISHME - The shader's dispatch width probably belongs in
+ * backend_shader (or some nonexistent fs_shader class?)
+ * rather than in the visitor class.
+ */
+ return static_cast<const fs_visitor *>(s)->dispatch_width / 8;
}
- for (int i = 0; i < count / reg_size; i++) {
- /* The gen7 descriptor-based offset is 12 bits of HWORD units. */
- bool gen7_read = brw->gen >= 7 && spill_offset < (1 << 12) * REG_SIZE;
+ /**
+ * First MRF register available for spilling.
+ */
+ unsigned
+ spill_base_mrf(const backend_shader *s)
+ {
+ return BRW_MAX_MRF(s->devinfo->gen) - spill_max_size(s) - 1;
+ }
+}
- fs_inst *unspill_inst =
- new(mem_ctx) fs_inst(gen7_read ?
- SHADER_OPCODE_GEN7_SCRATCH_READ :
- SHADER_OPCODE_GEN4_SCRATCH_READ,
- dst);
+static void
+emit_unspill(const fs_builder &bld, fs_reg dst,
+ uint32_t spill_offset, unsigned count)
+{
+ const gen_device_info *devinfo = bld.shader->devinfo;
+ const unsigned reg_size = dst.component_size(bld.dispatch_width()) /
+ REG_SIZE;
+ assert(count % reg_size == 0);
+
+ for (unsigned i = 0; i < count / reg_size; i++) {
+ /* The Gen7 descriptor-based offset is 12 bits of HWORD units. Because
+ * the Gen7-style scratch block read is hardwired to BTI 255, on Gen9+
+ * it would cause the DC to do an IA-coherent read, what largely
+ * outweighs the slight advantage from not having to provide the address
+ * as part of the message header, so we're better off using plain old
+ * oword block reads.
+ */
+ bool gen7_read = (devinfo->gen >= 7 && devinfo->gen < 9 &&
+ spill_offset < (1 << 12) * REG_SIZE);
+ fs_inst *unspill_inst = bld.emit(gen7_read ?
+ SHADER_OPCODE_GEN7_SCRATCH_READ :
+ SHADER_OPCODE_GEN4_SCRATCH_READ,
+ dst);
unspill_inst->offset = spill_offset;
- unspill_inst->ir = inst->ir;
- unspill_inst->annotation = inst->annotation;
- unspill_inst->regs_written = reg_size;
if (!gen7_read) {
- unspill_inst->base_mrf = 14;
+ unspill_inst->base_mrf = spill_base_mrf(bld.shader);
unspill_inst->mlen = 1; /* header contains offset */
}
- inst->insert_before(block, unspill_inst);
- dst.reg_offset += reg_size;
+ dst.offset += reg_size * REG_SIZE;
spill_offset += reg_size * REG_SIZE;
}
}
-void
-fs_visitor::emit_spill(bblock_t *block, fs_inst *inst, fs_reg src,
- uint32_t spill_offset, int count)
+static void
+emit_spill(const fs_builder &bld, fs_reg src,
+ uint32_t spill_offset, unsigned count)
{
- int reg_size = 1;
- int spill_base_mrf = 14;
- if (dispatch_width == 16 && count % 2 == 0) {
- spill_base_mrf = 13;
- reg_size = 2;
- }
+ const unsigned reg_size = src.component_size(bld.dispatch_width()) /
+ REG_SIZE;
+ assert(count % reg_size == 0);
- for (int i = 0; i < count / reg_size; i++) {
+ for (unsigned i = 0; i < count / reg_size; i++) {
fs_inst *spill_inst =
- new(mem_ctx) fs_inst(SHADER_OPCODE_GEN4_SCRATCH_WRITE,
- reg_size * 8, reg_null_f, src);
- src.reg_offset += reg_size;
+ bld.emit(SHADER_OPCODE_GEN4_SCRATCH_WRITE, bld.null_reg_f(), src);
+ src.offset += reg_size * REG_SIZE;
spill_inst->offset = spill_offset + i * reg_size * REG_SIZE;
- spill_inst->ir = inst->ir;
- spill_inst->annotation = inst->annotation;
spill_inst->mlen = 1 + reg_size; /* header, value */
- spill_inst->base_mrf = spill_base_mrf;
- inst->insert_after(block, spill_inst);
+ spill_inst->base_mrf = spill_base_mrf(bld.shader);
}
}
fs_visitor::choose_spill_reg(struct ra_graph *g)
{
float loop_scale = 1.0;
- float spill_costs[this->virtual_grf_count];
- bool no_spill[this->virtual_grf_count];
+ float spill_costs[this->alloc.count];
+ bool no_spill[this->alloc.count];
- for (int i = 0; i < this->virtual_grf_count; i++) {
+ for (unsigned i = 0; i < this->alloc.count; i++) {
spill_costs[i] = 0.0;
no_spill[i] = false;
}
*/
foreach_block_and_inst(block, fs_inst, inst, cfg) {
for (unsigned int i = 0; i < inst->sources; i++) {
- if (inst->src[i].file == GRF) {
- spill_costs[inst->src[i].reg] += loop_scale;
-
- /* Register spilling logic assumes full-width registers; smeared
- * registers have a width of 1 so if we try to spill them we'll
- * generate invalid assembly. This shouldn't be a problem because
- * smeared registers are only used as short-term temporaries when
- * loading pull constants, so spilling them is unlikely to reduce
- * register pressure anyhow.
- */
- if (!inst->src[i].is_contiguous()) {
- no_spill[inst->src[i].reg] = true;
- }
- }
+ if (inst->src[i].file == VGRF)
+ spill_costs[inst->src[i].nr] += loop_scale;
}
- if (inst->dst.file == GRF) {
- spill_costs[inst->dst.reg] += inst->regs_written * loop_scale;
-
- if (!inst->dst.is_contiguous()) {
- no_spill[inst->dst.reg] = true;
- }
- }
+ if (inst->dst.file == VGRF)
+ spill_costs[inst->dst.nr] += DIV_ROUND_UP(inst->size_written, REG_SIZE)
+ * loop_scale;
switch (inst->opcode) {
break;
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
- if (inst->src[0].file == GRF)
- no_spill[inst->src[0].reg] = true;
+ if (inst->src[0].file == VGRF)
+ no_spill[inst->src[0].nr] = true;
break;
case SHADER_OPCODE_GEN4_SCRATCH_READ:
case SHADER_OPCODE_GEN7_SCRATCH_READ:
- if (inst->dst.file == GRF)
- no_spill[inst->dst.reg] = true;
+ if (inst->dst.file == VGRF)
+ no_spill[inst->dst.nr] = true;
break;
default:
}
}
- for (int i = 0; i < this->virtual_grf_count; i++) {
+ for (unsigned i = 0; i < this->alloc.count; i++) {
if (!no_spill[i])
ra_set_node_spill_cost(g, i, spill_costs[i]);
}
void
fs_visitor::spill_reg(int spill_reg)
{
- int size = virtual_grf_sizes[spill_reg];
+ int size = alloc.sizes[spill_reg];
unsigned int spill_offset = last_scratch;
assert(ALIGN(spill_offset, 16) == spill_offset); /* oword read/write req. */
- int spill_base_mrf = dispatch_width > 8 ? 13 : 14;
/* Spills may use MRFs 13-15 in the SIMD16 case. Our texturing is done
* using up to 11 MRFs starting from either m1 or m2, and fb writes can use
* SIMD16 mode, because we'd stomp the FB writes.
*/
if (!spilled_any_registers) {
- bool mrf_used[BRW_MAX_MRF];
- get_used_mrfs(mrf_used);
+ bool mrf_used[BRW_MAX_MRF(devinfo->gen)];
+ get_used_mrfs(this, mrf_used);
- for (int i = spill_base_mrf; i < BRW_MAX_MRF; i++) {
+ for (int i = spill_base_mrf(this); i < BRW_MAX_MRF(devinfo->gen); i++) {
if (mrf_used[i]) {
fail("Register spilling not supported with m%d used", i);
return;
* could just spill/unspill the GRF being accessed.
*/
foreach_block_and_inst (block, fs_inst, inst, cfg) {
+ const fs_builder ibld = fs_builder(this, block, inst);
+
for (unsigned int i = 0; i < inst->sources; i++) {
- if (inst->src[i].file == GRF &&
- inst->src[i].reg == spill_reg) {
- int regs_read = inst->regs_read(this, i);
- int subset_spill_offset = (spill_offset +
- REG_SIZE * inst->src[i].reg_offset);
- fs_reg unspill_dst(GRF, virtual_grf_alloc(regs_read));
-
- inst->src[i].reg = unspill_dst.reg;
- inst->src[i].reg_offset = 0;
-
- emit_unspill(block, inst, unspill_dst, subset_spill_offset,
- regs_read);
+ if (inst->src[i].file == VGRF &&
+ inst->src[i].nr == spill_reg) {
+ int count = regs_read(inst, i);
+ int subset_spill_offset = spill_offset +
+ ROUND_DOWN_TO(inst->src[i].offset, REG_SIZE);
+ fs_reg unspill_dst(VGRF, alloc.allocate(count));
+
+ inst->src[i].nr = unspill_dst.nr;
+ inst->src[i].offset %= REG_SIZE;
+
+ /* We read the largest power-of-two divisor of the register count
+ * (because only POT scratch read blocks are allowed by the
+ * hardware) up to the maximum supported block size.
+ */
+ const unsigned width =
+ MIN2(32, 1u << (ffs(MAX2(1, count) * 8) - 1));
+
+ /* Set exec_all() on unspill messages under the (rather
+ * pessimistic) assumption that there is no one-to-one
+ * correspondence between channels of the spilled variable in
+ * scratch space and the scratch read message, which operates on
+ * 32 bit channels. It shouldn't hurt in any case because the
+ * unspill destination is a block-local temporary.
+ */
+ emit_unspill(ibld.exec_all().group(width, 0),
+ unspill_dst, subset_spill_offset, count);
}
}
- if (inst->dst.file == GRF &&
- inst->dst.reg == spill_reg) {
- int subset_spill_offset = (spill_offset +
- REG_SIZE * inst->dst.reg_offset);
- fs_reg spill_src(GRF, virtual_grf_alloc(inst->regs_written));
+ if (inst->dst.file == VGRF &&
+ inst->dst.nr == spill_reg) {
+ int subset_spill_offset = spill_offset +
+ ROUND_DOWN_TO(inst->dst.offset, REG_SIZE);
+ fs_reg spill_src(VGRF, alloc.allocate(regs_written(inst)));
- inst->dst.reg = spill_src.reg;
- inst->dst.reg_offset = 0;
+ inst->dst.nr = spill_src.nr;
+ inst->dst.offset %= REG_SIZE;
/* If we're immediately spilling the register, we should not use
* destination dependency hints. Doing so will cause the GPU do
inst->no_dd_clear = false;
inst->no_dd_check = false;
+ /* Calculate the execution width of the scratch messages (which work
+ * in terms of 32 bit components so we have a fixed number of eight
+ * channels per spilled register). We attempt to write one
+ * exec_size-wide component of the variable at a time without
+ * exceeding the maximum number of (fake) MRF registers reserved for
+ * spills.
+ */
+ const unsigned width = 8 * MIN2(
+ DIV_ROUND_UP(inst->dst.component_size(inst->exec_size), REG_SIZE),
+ spill_max_size(this));
+
+ /* Spills should only write data initialized by the instruction for
+ * whichever channels are enabled in the excution mask. If that's
+ * not possible we'll have to emit a matching unspill before the
+ * instruction and set force_writemask_all on the spill.
+ */
+ const bool per_channel =
+ inst->dst.is_contiguous() && type_sz(inst->dst.type) == 4 &&
+ inst->exec_size == width;
+
+ /* Builder used to emit the scratch messages. */
+ const fs_builder ubld = ibld.exec_all(!per_channel).group(width, 0);
+
/* If our write is going to affect just part of the
- * inst->regs_written(), then we need to unspill the destination
- * since we write back out all of the regs_written().
+ * regs_written(inst), then we need to unspill the destination since
+ * we write back out all of the regs_written(). If the original
+ * instruction had force_writemask_all set and is not a partial
+ * write, there should be no need for the unspill since the
+ * instruction will be overwriting the whole destination in any case.
*/
- if (inst->is_partial_write())
- emit_unspill(block, inst, spill_src, subset_spill_offset,
- inst->regs_written);
+ if (inst->is_partial_write() ||
+ (!inst->force_writemask_all && !per_channel))
+ emit_unspill(ubld, spill_src, subset_spill_offset,
+ regs_written(inst));
- emit_spill(block, inst, spill_src, subset_spill_offset,
- inst->regs_written);
+ emit_spill(ubld.at(block, inst->next), spill_src,
+ subset_spill_offset, regs_written(inst));
}
}