*/
#include "brw_fs.h"
-#include "../glsl/glsl_types.h"
-#include "../glsl/ir_optimization.h"
-#include "../glsl/ir_print_visitor.h"
+#include "glsl/glsl_types.h"
+#include "glsl/ir_optimization.h"
+#include "glsl/ir_print_visitor.h"
/** @file brw_fs_schedule_instructions.cpp
*
*
* The basic model of the list scheduler is to take a basic block,
* compute a DAG of the dependencies (RAW ordering with latency, WAW
- * ordering, WAR ordering), and make a list of the DAG heads.
+ * ordering with latency, WAR ordering), and make a list of the DAG heads.
* Heuristically pick a DAG head, then put all the children that are
* now DAG heads into the list of things to schedule.
*
* from in picking among those.
*/
+static bool debug = false;
+
class schedule_node : public exec_node
{
public:
- schedule_node(fs_inst *inst)
+ schedule_node(fs_inst *inst, int gen)
{
this->inst = inst;
this->child_array_size = 0;
this->parent_count = 0;
this->unblocked_time = 0;
- int chans = 8;
- int math_latency = 22;
-
- switch (inst->opcode) {
- case SHADER_OPCODE_RCP:
- this->latency = 1 * chans * math_latency;
- break;
- case SHADER_OPCODE_RSQ:
- this->latency = 2 * chans * math_latency;
- break;
- case SHADER_OPCODE_SQRT:
- case SHADER_OPCODE_LOG2:
- /* full precision log. partial is 2. */
- this->latency = 3 * chans * math_latency;
- break;
- case SHADER_OPCODE_EXP2:
- /* full precision. partial is 3, same throughput. */
- this->latency = 4 * chans * math_latency;
- break;
- case SHADER_OPCODE_POW:
- this->latency = 8 * chans * math_latency;
- break;
- case SHADER_OPCODE_SIN:
- case SHADER_OPCODE_COS:
- /* minimum latency, max is 12 rounds. */
- this->latency = 5 * chans * math_latency;
- break;
- default:
- this->latency = 2;
- break;
- }
+ if (gen >= 7)
+ set_latency_gen7();
+ else
+ set_latency_gen4();
}
+ void set_latency_gen4();
+ void set_latency_gen7();
+
fs_inst *inst;
schedule_node **children;
int *child_latency;
int latency;
};
+void
+schedule_node::set_latency_gen4()
+{
+ int chans = 8;
+ int math_latency = 22;
+
+ switch (inst->opcode) {
+ case SHADER_OPCODE_RCP:
+ this->latency = 1 * chans * math_latency;
+ break;
+ case SHADER_OPCODE_RSQ:
+ this->latency = 2 * chans * math_latency;
+ break;
+ case SHADER_OPCODE_INT_QUOTIENT:
+ case SHADER_OPCODE_SQRT:
+ case SHADER_OPCODE_LOG2:
+ /* full precision log. partial is 2. */
+ this->latency = 3 * chans * math_latency;
+ break;
+ case SHADER_OPCODE_INT_REMAINDER:
+ case SHADER_OPCODE_EXP2:
+ /* full precision. partial is 3, same throughput. */
+ this->latency = 4 * chans * math_latency;
+ break;
+ case SHADER_OPCODE_POW:
+ this->latency = 8 * chans * math_latency;
+ break;
+ case SHADER_OPCODE_SIN:
+ case SHADER_OPCODE_COS:
+ /* minimum latency, max is 12 rounds. */
+ this->latency = 5 * chans * math_latency;
+ break;
+ default:
+ this->latency = 2;
+ break;
+ }
+}
+
+void
+schedule_node::set_latency_gen7()
+{
+ switch (inst->opcode) {
+ case BRW_OPCODE_MAD:
+ /* 3 cycles (this is said to be 4 cycles sometimes depending on the
+ * register numbers in the sources):
+ * mad(8) g4<1>F g2.2<4,1,1>F.x g2<4,1,1>F.x g2.1<4,1,1>F.x { align16 WE_normal 1Q };
+ *
+ * 20 cycles:
+ * mad(8) g4<1>F g2.2<4,1,1>F.x g2<4,1,1>F.x g2.1<4,1,1>F.x { align16 WE_normal 1Q };
+ * mov(8) null g4<4,4,1>F { align16 WE_normal 1Q };
+ */
+ latency = 17;
+ break;
+
+ case SHADER_OPCODE_RCP:
+ case SHADER_OPCODE_RSQ:
+ case SHADER_OPCODE_SQRT:
+ case SHADER_OPCODE_LOG2:
+ case SHADER_OPCODE_EXP2:
+ case SHADER_OPCODE_SIN:
+ case SHADER_OPCODE_COS:
+ /* 2 cycles:
+ * math inv(8) g4<1>F g2<0,1,0>F null { align1 WE_normal 1Q };
+ *
+ * 18 cycles:
+ * math inv(8) g4<1>F g2<0,1,0>F null { align1 WE_normal 1Q };
+ * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
+ *
+ * Same for exp2, log2, rsq, sqrt, sin, cos.
+ */
+ latency = 16;
+ break;
+
+ case SHADER_OPCODE_POW:
+ /* 2 cycles:
+ * math pow(8) g4<1>F g2<0,1,0>F g2.1<0,1,0>F { align1 WE_normal 1Q };
+ *
+ * 26 cycles:
+ * math pow(8) g4<1>F g2<0,1,0>F g2.1<0,1,0>F { align1 WE_normal 1Q };
+ * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
+ */
+ latency = 24;
+ break;
+
+ case SHADER_OPCODE_TEX:
+ case SHADER_OPCODE_TXD:
+ case SHADER_OPCODE_TXF:
+ case SHADER_OPCODE_TXL:
+ /* 18 cycles:
+ * mov(8) g115<1>F 0F { align1 WE_normal 1Q };
+ * mov(8) g114<1>F 0F { align1 WE_normal 1Q };
+ * send(8) g4<1>UW g114<8,8,1>F
+ * sampler (10, 0, 0, 1) mlen 2 rlen 4 { align1 WE_normal 1Q };
+ *
+ * 697 +/-49 cycles (min 610, n=26):
+ * mov(8) g115<1>F 0F { align1 WE_normal 1Q };
+ * mov(8) g114<1>F 0F { align1 WE_normal 1Q };
+ * send(8) g4<1>UW g114<8,8,1>F
+ * sampler (10, 0, 0, 1) mlen 2 rlen 4 { align1 WE_normal 1Q };
+ * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
+ *
+ * So the latency on our first texture load of the batchbuffer takes
+ * ~700 cycles, since the caches are cold at that point.
+ *
+ * 840 +/- 92 cycles (min 720, n=25):
+ * mov(8) g115<1>F 0F { align1 WE_normal 1Q };
+ * mov(8) g114<1>F 0F { align1 WE_normal 1Q };
+ * send(8) g4<1>UW g114<8,8,1>F
+ * sampler (10, 0, 0, 1) mlen 2 rlen 4 { align1 WE_normal 1Q };
+ * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
+ * send(8) g4<1>UW g114<8,8,1>F
+ * sampler (10, 0, 0, 1) mlen 2 rlen 4 { align1 WE_normal 1Q };
+ * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
+ *
+ * On the second load, it takes just an extra ~140 cycles, and after
+ * accounting for the 14 cycles of the MOV's latency, that makes ~130.
+ *
+ * 683 +/- 49 cycles (min = 602, n=47):
+ * mov(8) g115<1>F 0F { align1 WE_normal 1Q };
+ * mov(8) g114<1>F 0F { align1 WE_normal 1Q };
+ * send(8) g4<1>UW g114<8,8,1>F
+ * sampler (10, 0, 0, 1) mlen 2 rlen 4 { align1 WE_normal 1Q };
+ * send(8) g50<1>UW g114<8,8,1>F
+ * sampler (10, 0, 0, 1) mlen 2 rlen 4 { align1 WE_normal 1Q };
+ * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
+ *
+ * The unit appears to be pipelined, since this matches up with the
+ * cache-cold case, despite there being two loads here. If you replace
+ * the g4 in the MOV to null with g50, it's still 693 +/- 52 (n=39).
+ *
+ * So, take some number between the cache-hot 140 cycles and the
+ * cache-cold 700 cycles. No particular tuning was done on this.
+ *
+ * I haven't done significant testing of the non-TEX opcodes. TXL at
+ * least looked about the same as TEX.
+ */
+ latency = 200;
+ break;
+
+ case SHADER_OPCODE_TXS:
+ /* Testing textureSize(sampler2D, 0), one load was 420 +/- 41
+ * cycles (n=15):
+ * mov(8) g114<1>UD 0D { align1 WE_normal 1Q };
+ * send(8) g6<1>UW g114<8,8,1>F
+ * sampler (10, 0, 10, 1) mlen 1 rlen 4 { align1 WE_normal 1Q };
+ * mov(16) g6<1>F g6<8,8,1>D { align1 WE_normal 1Q };
+ *
+ *
+ * Two loads was 535 +/- 30 cycles (n=19):
+ * mov(16) g114<1>UD 0D { align1 WE_normal 1H };
+ * send(16) g6<1>UW g114<8,8,1>F
+ * sampler (10, 0, 10, 2) mlen 2 rlen 8 { align1 WE_normal 1H };
+ * mov(16) g114<1>UD 0D { align1 WE_normal 1H };
+ * mov(16) g6<1>F g6<8,8,1>D { align1 WE_normal 1H };
+ * send(16) g8<1>UW g114<8,8,1>F
+ * sampler (10, 0, 10, 2) mlen 2 rlen 8 { align1 WE_normal 1H };
+ * mov(16) g8<1>F g8<8,8,1>D { align1 WE_normal 1H };
+ * add(16) g6<1>F g6<8,8,1>F g8<8,8,1>F { align1 WE_normal 1H };
+ *
+ * Since the only caches that should matter are just the
+ * instruction/state cache containing the surface state, assume that we
+ * always have hot caches.
+ */
+ latency = 100;
+ break;
+
+ case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
+ case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
+ /* testing using varying-index pull constants:
+ *
+ * 16 cycles:
+ * mov(8) g4<1>D g2.1<0,1,0>F { align1 WE_normal 1Q };
+ * send(8) g4<1>F g4<8,8,1>D
+ * data (9, 2, 3) mlen 1 rlen 1 { align1 WE_normal 1Q };
+ *
+ * ~480 cycles:
+ * mov(8) g4<1>D g2.1<0,1,0>F { align1 WE_normal 1Q };
+ * send(8) g4<1>F g4<8,8,1>D
+ * data (9, 2, 3) mlen 1 rlen 1 { align1 WE_normal 1Q };
+ * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
+ *
+ * ~620 cycles:
+ * mov(8) g4<1>D g2.1<0,1,0>F { align1 WE_normal 1Q };
+ * send(8) g4<1>F g4<8,8,1>D
+ * data (9, 2, 3) mlen 1 rlen 1 { align1 WE_normal 1Q };
+ * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
+ * send(8) g4<1>F g4<8,8,1>D
+ * data (9, 2, 3) mlen 1 rlen 1 { align1 WE_normal 1Q };
+ * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
+ *
+ * So, if it's cache-hot, it's about 140. If it's cache cold, it's
+ * about 460. We expect to mostly be cache hot, so pick something more
+ * in that direction.
+ */
+ latency = 200;
+ break;
+
+ default:
+ /* 2 cycles:
+ * mul(8) g4<1>F g2<0,1,0>F 0.5F { align1 WE_normal 1Q };
+ *
+ * 16 cycles:
+ * mul(8) g4<1>F g2<0,1,0>F 0.5F { align1 WE_normal 1Q };
+ * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
+ */
+ latency = 14;
+ break;
+ }
+}
+
class instruction_scheduler {
public:
- instruction_scheduler(fs_visitor *v, void *mem_ctx, int virtual_grf_count)
+ instruction_scheduler(fs_visitor *v, void *mem_ctx, int grf_count,
+ bool post_reg_alloc)
{
this->v = v;
this->mem_ctx = ralloc_context(mem_ctx);
- this->virtual_grf_count = virtual_grf_count;
+ this->grf_count = grf_count;
this->instructions.make_empty();
this->instructions_to_schedule = 0;
+ this->post_reg_alloc = post_reg_alloc;
}
~instruction_scheduler()
void *mem_ctx;
+ bool post_reg_alloc;
int instructions_to_schedule;
- int virtual_grf_count;
+ int grf_count;
exec_list instructions;
fs_visitor *v;
};
void
instruction_scheduler::add_inst(fs_inst *inst)
{
- schedule_node *n = new(mem_ctx) schedule_node(inst);
+ schedule_node *n = new(mem_ctx) schedule_node(inst, v->intel->gen);
assert(!inst->is_head_sentinel());
assert(!inst->is_tail_sentinel());
bool
instruction_scheduler::is_compressed(fs_inst *inst)
{
- return (v->c->dispatch_width == 16 &&
+ return (v->dispatch_width == 16 &&
!inst->force_uncompressed &&
!inst->force_sechalf);
}
void
instruction_scheduler::calculate_deps()
{
- schedule_node *last_grf_write[virtual_grf_count];
+ /* Pre-register-allocation, this tracks the last write per VGRF (so
+ * different reg_offsets within it can interfere when they shouldn't).
+ * After register allocation, reg_offsets are gone and we track individual
+ * GRF registers.
+ */
+ schedule_node *last_grf_write[grf_count];
schedule_node *last_mrf_write[BRW_MAX_MRF];
- schedule_node *last_conditional_mod = NULL;
+ schedule_node *last_conditional_mod[2] = { NULL, NULL };
/* Fixed HW registers are assumed to be separate from the virtual
* GRFs, so they can be tracked separately. We don't really write
* to fixed GRFs much, so don't bother tracking them on a more
* granular level.
*/
schedule_node *last_fixed_grf_write = NULL;
+ int reg_width = v->dispatch_width / 8;
/* The last instruction always needs to still be the last
* instruction. Either it's flow control (IF, ELSE, ENDIF, DO,
/* read-after-write deps. */
for (int i = 0; i < 3; i++) {
if (inst->src[i].file == GRF) {
- add_dep(last_grf_write[inst->src[i].reg], n);
+ if (post_reg_alloc) {
+ for (int r = 0; r < reg_width; r++)
+ add_dep(last_grf_write[inst->src[i].reg + r], n);
+ } else {
+ add_dep(last_grf_write[inst->src[i].reg], n);
+ }
} else if (inst->src[i].file == FIXED_HW_REG &&
(inst->src[i].fixed_hw_reg.file ==
BRW_GENERAL_REGISTER_FILE)) {
- add_dep(last_fixed_grf_write, n);
+ if (post_reg_alloc) {
+ for (int r = 0; r < reg_width; r++)
+ add_dep(last_grf_write[inst->src[i].fixed_hw_reg.nr + r], n);
+ } else {
+ add_dep(last_fixed_grf_write, n);
+ }
} else if (inst->src[i].file != BAD_FILE &&
inst->src[i].file != IMM &&
inst->src[i].file != UNIFORM) {
add_dep(last_mrf_write[inst->base_mrf + i], n);
}
- if (inst->predicated) {
- assert(last_conditional_mod);
- add_dep(last_conditional_mod, n);
+ if (inst->predicate) {
+ add_dep(last_conditional_mod[inst->flag_subreg], n);
}
/* write-after-write deps. */
if (inst->dst.file == GRF) {
- add_dep(last_grf_write[inst->dst.reg], n);
- last_grf_write[inst->dst.reg] = n;
+ if (post_reg_alloc) {
+ for (int r = 0; r < inst->regs_written() * reg_width; r++) {
+ add_dep(last_grf_write[inst->dst.reg + r], n);
+ last_grf_write[inst->dst.reg + r] = n;
+ }
+ } else {
+ add_dep(last_grf_write[inst->dst.reg], n);
+ last_grf_write[inst->dst.reg] = n;
+ }
} else if (inst->dst.file == MRF) {
int reg = inst->dst.reg & ~BRW_MRF_COMPR4;
}
} else if (inst->dst.file == FIXED_HW_REG &&
inst->dst.fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) {
- last_fixed_grf_write = n;
+ if (post_reg_alloc) {
+ for (int r = 0; r < reg_width; r++)
+ last_grf_write[inst->dst.fixed_hw_reg.nr + r] = n;
+ } else {
+ last_fixed_grf_write = n;
+ }
} else if (inst->dst.file != BAD_FILE) {
add_barrier_deps(n);
}
}
}
- if (inst->conditional_mod) {
- add_dep(last_conditional_mod, n, 0);
- last_conditional_mod = n;
+ /* Treat FS_OPCODE_MOV_DISPATCH_TO_FLAGS as though it had a
+ * conditional_mod, because it sets the flag register.
+ */
+ if (inst->conditional_mod ||
+ inst->opcode == FS_OPCODE_MOV_DISPATCH_TO_FLAGS) {
+ add_dep(last_conditional_mod[inst->flag_subreg], n, 0);
+ last_conditional_mod[inst->flag_subreg] = n;
}
}
/* bottom-to-top dependencies: WAR */
memset(last_grf_write, 0, sizeof(last_grf_write));
memset(last_mrf_write, 0, sizeof(last_mrf_write));
- last_conditional_mod = NULL;
+ memset(last_conditional_mod, 0, sizeof(last_conditional_mod));
last_fixed_grf_write = NULL;
exec_node *node;
/* write-after-read deps. */
for (int i = 0; i < 3; i++) {
if (inst->src[i].file == GRF) {
- add_dep(n, last_grf_write[inst->src[i].reg]);
+ if (post_reg_alloc) {
+ for (int r = 0; r < reg_width; r++)
+ add_dep(n, last_grf_write[inst->src[i].reg + r]);
+ } else {
+ add_dep(n, last_grf_write[inst->src[i].reg]);
+ }
} else if (inst->src[i].file == FIXED_HW_REG &&
(inst->src[i].fixed_hw_reg.file ==
BRW_GENERAL_REGISTER_FILE)) {
- add_dep(n, last_fixed_grf_write);
- } else if (inst->src[i].file != BAD_FILE &&
+ if (post_reg_alloc) {
+ for (int r = 0; r < reg_width; r++)
+ add_dep(n, last_grf_write[inst->src[i].fixed_hw_reg.nr + r]);
+ } else {
+ add_dep(n, last_fixed_grf_write);
+ }
+ } else if (inst->src[i].file != BAD_FILE &&
inst->src[i].file != IMM &&
inst->src[i].file != UNIFORM) {
assert(inst->src[i].file != MRF);
add_dep(n, last_mrf_write[inst->base_mrf + i], 2);
}
- if (inst->predicated) {
- add_dep(n, last_conditional_mod);
+ if (inst->predicate) {
+ add_dep(n, last_conditional_mod[inst->flag_subreg]);
}
/* Update the things this instruction wrote, so earlier reads
* can mark this as WAR dependency.
*/
if (inst->dst.file == GRF) {
- last_grf_write[inst->dst.reg] = n;
+ if (post_reg_alloc) {
+ for (int r = 0; r < inst->regs_written() * reg_width; r++)
+ last_grf_write[inst->dst.reg + r] = n;
+ } else {
+ last_grf_write[inst->dst.reg] = n;
+ }
} else if (inst->dst.file == MRF) {
int reg = inst->dst.reg & ~BRW_MRF_COMPR4;
}
} else if (inst->dst.file == FIXED_HW_REG &&
inst->dst.fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) {
- last_fixed_grf_write = n;
+ if (post_reg_alloc) {
+ for (int r = 0; r < reg_width; r++)
+ last_grf_write[inst->dst.fixed_hw_reg.nr + r] = n;
+ } else {
+ last_fixed_grf_write = n;
+ }
} else if (inst->dst.file != BAD_FILE) {
add_barrier_deps(n);
}
}
}
- if (inst->conditional_mod)
- last_conditional_mod = n;
+ /* Treat FS_OPCODE_MOV_DISPATCH_TO_FLAGS as though it had a
+ * conditional_mod, because it sets the flag register.
+ */
+ if (inst->conditional_mod ||
+ inst->opcode == FS_OPCODE_MOV_DISPATCH_TO_FLAGS) {
+ last_conditional_mod[inst->flag_subreg] = n;
+ }
}
}
schedule_node *chosen = NULL;
int chosen_time = 0;
- foreach_list(node, &instructions) {
- schedule_node *n = (schedule_node *)node;
-
- if (!chosen || n->unblocked_time < chosen_time) {
- chosen = n;
- chosen_time = n->unblocked_time;
- }
+ if (post_reg_alloc) {
+ /* Of the instructions closest ready to execute or the closest to
+ * being ready, choose the oldest one.
+ */
+ foreach_list(node, &instructions) {
+ schedule_node *n = (schedule_node *)node;
+
+ if (!chosen || n->unblocked_time < chosen_time) {
+ chosen = n;
+ chosen_time = n->unblocked_time;
+ }
+ }
+ } else {
+ /* Before register allocation, we don't care about the latencies of
+ * instructions. All we care about is reducing live intervals of
+ * variables so that we can avoid register spilling, or get 16-wide
+ * shaders which naturally do a better job of hiding instruction
+ * latency.
+ *
+ * To do so, schedule our instructions in a roughly LIFO/depth-first
+ * order: when new instructions become available as a result of
+ * scheduling something, choose those first so that our result
+ * hopefully is consumed quickly.
+ *
+ * The exception is messages that generate more than one result
+ * register (AKA texturing). In those cases, the LIFO search would
+ * normally tend to choose them quickly (because scheduling the
+ * previous message not only unblocked the children using its result,
+ * but also the MRF setup for the next sampler message, which in turn
+ * unblocks the next sampler message).
+ */
+ for (schedule_node *node = (schedule_node *)instructions.get_tail();
+ node != instructions.get_head()->prev;
+ node = (schedule_node *)node->prev) {
+ schedule_node *n = (schedule_node *)node;
+
+ chosen = n;
+ if (chosen->inst->regs_written() <= 1)
+ break;
+ }
+
+ chosen_time = chosen->unblocked_time;
}
/* Schedule this instruction. */
next_block_header->insert_before(chosen->inst);
instructions_to_schedule--;
- /* Bump the clock. If we expected a delay for scheduling, then
- * bump the clock to reflect that.
+ /* Bump the clock. Instructions in gen hardware are handled one simd4
+ * vector at a time, with 1 cycle per vector dispatched. Thus 8-wide
+ * pixel shaders take 2 cycles to dispatch and 16-wide (compressed)
+ * instructions take 4.
+ */
+ if (is_compressed(chosen->inst))
+ time += 4;
+ else
+ time += 2;
+
+ /* If we expected a delay for scheduling, then bump the clock to reflect
+ * that as well. In reality, the hardware will switch to another
+ * hyperthread and may not return to dispatching our thread for a while
+ * even after we're unblocked.
*/
- time = MAX2(time + 1, chosen_time);
+ time = MAX2(time, chosen_time);
+
+ if (debug) {
+ printf("clock %4d, scheduled: ", time);
+ v->dump_instruction(chosen->inst);
+ }
/* Now that we've scheduled a new instruction, some of its
* children can be promoted to the list of instructions ready to
child->parent_count--;
if (child->parent_count == 0) {
+ if (debug) {
+ printf("now available: ");
+ v->dump_instruction(child->inst);
+ }
instructions.push_tail(child);
}
}
- /* Shared resource: the mathbox. There's one per EU (on later
- * generations, it's even more limited pre-gen6), so if we send
- * something off to it then the next math isn't going to make
- * progress until the first is done.
+ /* Shared resource: the mathbox. There's one mathbox per EU on Gen6+
+ * but it's more limited pre-gen6, so if we send something off to it then
+ * the next math instruction isn't going to make progress until the first
+ * is done.
*/
if (chosen->inst->is_math()) {
foreach_list(node, &instructions) {
}
void
-fs_visitor::schedule_instructions()
+fs_visitor::schedule_instructions(bool post_reg_alloc)
{
fs_inst *next_block_header = (fs_inst *)instructions.head;
- instruction_scheduler sched(this, mem_ctx, this->virtual_grf_next);
+
+ int grf_count;
+ if (post_reg_alloc)
+ grf_count = grf_used;
+ else
+ grf_count = virtual_grf_count;
+
+ if (debug) {
+ printf("\nInstructions before scheduling (reg_alloc %d)\n", post_reg_alloc);
+ dump_instructions();
+ }
+
+ instruction_scheduler sched(this, mem_ctx, grf_count, post_reg_alloc);
while (!next_block_header->is_tail_sentinel()) {
/* Add things to be scheduled until we get to a new BB. */
next_block_header = (fs_inst *)next_block_header->next;
sched.add_inst(inst);
- if (inst->opcode == BRW_OPCODE_IF ||
- inst->opcode == BRW_OPCODE_ELSE ||
- inst->opcode == BRW_OPCODE_ENDIF ||
- inst->opcode == BRW_OPCODE_DO ||
- inst->opcode == BRW_OPCODE_WHILE ||
- inst->opcode == BRW_OPCODE_BREAK ||
- inst->opcode == BRW_OPCODE_CONTINUE) {
+ if (inst->is_control_flow())
break;
- }
}
sched.calculate_deps();
sched.schedule_instructions(next_block_header);
}
+ if (debug) {
+ printf("\nInstructions after scheduling (reg_alloc %d)\n", post_reg_alloc);
+ dump_instructions();
+ }
+
this->live_intervals_valid = false;
}