*
*/
-extern "C" {
-
-#include <sys/types.h>
-
-#include "main/macros.h"
-#include "main/shaderobj.h"
-#include "main/uniforms.h"
-#include "program/prog_optimize.h"
-#include "program/register_allocate.h"
-#include "program/sampler.h"
-#include "program/hash_table.h"
-#include "brw_context.h"
-#include "brw_eu.h"
-#include "brw_wm.h"
-}
#include "brw_fs.h"
-#include "../glsl/glsl_types.h"
-#include "../glsl/ir_optimization.h"
-#include "../glsl/ir_print_visitor.h"
+#include "glsl/glsl_types.h"
+#include "glsl/ir_optimization.h"
+#include "glsl/ir_print_visitor.h"
/** @file brw_fs_schedule_instructions.cpp
*
int math_latency = 22;
switch (inst->opcode) {
- case FS_OPCODE_RCP:
+ case SHADER_OPCODE_RCP:
this->latency = 1 * chans * math_latency;
break;
- case FS_OPCODE_RSQ:
+ case SHADER_OPCODE_RSQ:
this->latency = 2 * chans * math_latency;
break;
- case FS_OPCODE_SQRT:
- case FS_OPCODE_LOG2:
+ case SHADER_OPCODE_INT_QUOTIENT:
+ case SHADER_OPCODE_SQRT:
+ case SHADER_OPCODE_LOG2:
/* full precision log. partial is 2. */
this->latency = 3 * chans * math_latency;
break;
- case FS_OPCODE_EXP2:
+ case SHADER_OPCODE_INT_REMAINDER:
+ case SHADER_OPCODE_EXP2:
/* full precision. partial is 3, same throughput. */
this->latency = 4 * chans * math_latency;
break;
- case FS_OPCODE_POW:
+ case SHADER_OPCODE_POW:
this->latency = 8 * chans * math_latency;
break;
- case FS_OPCODE_SIN:
- case FS_OPCODE_COS:
+ case SHADER_OPCODE_SIN:
+ case SHADER_OPCODE_COS:
/* minimum latency, max is 12 rounds. */
this->latency = 5 * chans * math_latency;
break;