*/
#include "brw_fs.h"
-#include "../glsl/glsl_types.h"
-#include "../glsl/ir_optimization.h"
-#include "../glsl/ir_print_visitor.h"
+#include "glsl/glsl_types.h"
+#include "glsl/ir_optimization.h"
+#include "glsl/ir_print_visitor.h"
/** @file brw_fs_schedule_instructions.cpp
*
case SHADER_OPCODE_RSQ:
this->latency = 2 * chans * math_latency;
break;
+ case SHADER_OPCODE_INT_QUOTIENT:
case SHADER_OPCODE_SQRT:
case SHADER_OPCODE_LOG2:
/* full precision log. partial is 2. */
this->latency = 3 * chans * math_latency;
break;
+ case SHADER_OPCODE_INT_REMAINDER:
case SHADER_OPCODE_EXP2:
/* full precision. partial is 3, same throughput. */
this->latency = 4 * chans * math_latency;