* behavior we want for the results of texture lookups, but probably not for
*/
-extern "C" {
#include "main/core.h"
#include "brw_context.h"
-}
#include "glsl/ir.h"
#include "glsl/ir_visitor.h"
#include "glsl/ir_rvalue_visitor.h"
break;
}
- foreach_list(node, &this->variable_list) {
- variable_entry *entry = (variable_entry *)node;
+ foreach_in_list(variable_entry, entry, &variable_list) {
if (entry->var == var)
return entry;
}
if (!var->type->is_vector())
return NULL;
- foreach_list(node, &*this->variable_list) {
- variable_entry *entry = (variable_entry *)node;
+ foreach_in_list(variable_entry, entry, variable_list) {
if (entry->var == var) {
return entry;
}
break;
default:
ir->fprint(stderr);
- assert(!"not reached: non-channelwise dereference of LHS.");
+ unreachable("not reached: non-channelwise dereference of LHS.");
}
ir->lhs = new(mem_ctx) ir_dereference_variable(lhs->components[elem]);
visit_list_elements(&refs, instructions);
/* Trim out variables we can't split. */
- foreach_list_safe(node, &refs.variable_list) {
- variable_entry *entry = (variable_entry *)node;
-
+ foreach_in_list_safe(variable_entry, entry, &refs.variable_list) {
if (debug) {
fprintf(stderr, "vector %s@%p: whole_access %d\n",
entry->var->name, (void *) entry->var,
/* Replace the decls of the vectors to be split with their split
* components.
*/
- foreach_list(node, &refs.variable_list) {
- variable_entry *entry = (variable_entry *)node;
+ foreach_in_list(variable_entry, entry, &refs.variable_list) {
const struct glsl_type *type;
type = glsl_type::get_instance(entry->var->type->base_type, 1, 1);
entry->mem_ctx = ralloc_parent(entry->var);
for (unsigned int i = 0; i < entry->var->type->vector_elements; i++) {
- const char *name = ralloc_asprintf(mem_ctx, "%s_%c",
- entry->var->name,
- "xyzw"[i]);
+ char *const name = ir_variable::temporaries_allocate_names
+ ? ralloc_asprintf(mem_ctx, "%s_%c",
+ entry->var->name,
+ "xyzw"[i])
+ : NULL;
entry->components[i] = new(entry->mem_ctx) ir_variable(type, name,
ir_var_temporary);
+
+ ralloc_free(name);
+
entry->var->insert_before(entry->components[i]);
}