* behavior we want for the results of texture lookups, but probably not for
*/
-extern "C" {
#include "main/core.h"
#include "brw_context.h"
-}
#include "glsl/ir.h"
#include "glsl/ir_visitor.h"
#include "glsl/ir_rvalue_visitor.h"
return visit_continue_with_parent;
}
if (ir->lhs->as_dereference_variable() &&
- is_power_of_two(ir->write_mask) &&
+ _mesa_is_pow_two(ir->write_mask) &&
!ir->condition) {
/* If we're writing just a channel, then channel-splitting the LHS is OK.
*/
break;
default:
ir->fprint(stderr);
- assert(!"not reached: non-channelwise dereference of LHS.");
+ unreachable("not reached: non-channelwise dereference of LHS.");
}
ir->lhs = new(mem_ctx) ir_dereference_variable(lhs->components[elem]);
visit_list_elements(&refs, instructions);
/* Trim out variables we can't split. */
- foreach_list_safe(node, &refs.variable_list) {
- variable_entry *entry = (variable_entry *)node;
-
+ foreach_in_list_safe(variable_entry, entry, &refs.variable_list) {
if (debug) {
fprintf(stderr, "vector %s@%p: whole_access %d\n",
entry->var->name, (void *) entry->var,
entry->mem_ctx = ralloc_parent(entry->var);
for (unsigned int i = 0; i < entry->var->type->vector_elements; i++) {
- const char *name = ralloc_asprintf(mem_ctx, "%s_%c",
- entry->var->name,
- "xyzw"[i]);
+ char *const name = ir_variable::temporaries_allocate_names
+ ? ralloc_asprintf(mem_ctx, "%s_%c",
+ entry->var->name,
+ "xyzw"[i])
+ : NULL;
entry->components[i] = new(entry->mem_ctx) ir_variable(type, name,
ir_var_temporary);
+
+ ralloc_free(name);
+
entry->var->insert_before(entry->components[i]);
}