#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_optimize.h"
-#include "program/register_allocate.h"
+#include "util/register_allocate.h"
#include "program/sampler.h"
#include "program/hash_table.h"
#include "brw_context.h"
this->do_dual_src = true;
} else if (ir->data.location == FRAG_RESULT_COLOR) {
/* Writing gl_FragColor outputs to all color regions. */
+ assert(stage == MESA_SHADER_FRAGMENT);
+ brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
for (unsigned int i = 0; i < MAX2(key->nr_color_regions, 1); i++) {
this->outputs[i] = *reg;
this->output_components[i] = 4;
/* General color output. */
for (unsigned int i = 0; i < MAX2(1, ir->type->length); i++) {
int output = ir->data.location - FRAG_RESULT_DATA0 + i;
- this->outputs[output] = *reg;
- this->outputs[output].reg_offset += vector_elements * i;
+ this->outputs[output] = offset(*reg, vector_elements * i);
this->output_components[output] = vector_elements;
}
}
* ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
* variables, so no need for them to be in variable_ht.
*
- * Atomic counters take no uniform storage, no need to do
- * anything here.
+ * Some uniforms, such as samplers and atomic counters, have no actual
+ * storage, so we should ignore them.
*/
- if (ir->is_in_uniform_block() || ir->type->contains_atomic())
+ if (ir->is_in_uniform_block() || type_size(ir->type) == 0)
return;
if (dispatch_width == 16) {
ir->record->accept(this);
- unsigned int offset = 0;
+ unsigned int off = 0;
for (unsigned int i = 0; i < struct_type->length; i++) {
if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
break;
- offset += type_size(struct_type->fields.structure[i].type);
+ off += type_size(struct_type->fields.structure[i].type);
}
- this->result.reg_offset += offset;
+ this->result = offset(this->result, off);
this->result.type = brw_type_for_base_type(ir->type);
}
if (constant_index) {
assert(src.file == UNIFORM || src.file == GRF || src.file == HW_REG);
- src.reg_offset += constant_index->value.i[0] * element_size;
+ src = offset(src, constant_index->value.i[0] * element_size);
} else {
/* Variable index array dereference. We attach the variable index
* component to the reg as a pointer to a register containing the
* src, just set the saturate flag instead of emmitting a separate mov.
*/
fs_inst *modify = get_instruction_generating_reg(pre_inst, last_inst, src);
- if (modify && modify->regs_written == 1 && modify->can_do_saturate()) {
+ if (modify && modify->regs_written == modify->dst.width / 8 &&
+ modify->can_do_saturate()) {
modify->saturate = true;
this->result = src;
return true;
*/
no16("interpolate_at_* not yet supported in SIMD16 mode.");
+ assert(stage == MESA_SHADER_FRAGMENT);
+ brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
+
ir_dereference * deref = ir->operands[0]->as_dereference();
ir_swizzle * swiz = NULL;
if (!deref) {
/* 1. collect interpolation factors */
fs_reg dst_x = fs_reg(this, glsl_type::get_instance(ir->type->base_type, 2, 1));
- fs_reg dst_y = dst_x;
- dst_y.reg_offset++;
+ fs_reg dst_y = offset(dst_x, 1);
/* for most messages, we need one reg of ignored data; the hardware requires mlen==1
* even when there is no payload. in the per-slot offset case, we'll replace this with
fs_inst *inst = emit(BRW_OPCODE_SEL, src2, src2, fs_reg(7));
inst->conditional_mod = BRW_CONDITIONAL_L; /* min(src2, 7) */
- src2.reg_offset++;
- this->result.reg_offset++;
+ src2 = offset(src2, 1);
+ this->result = offset(this->result, 1);
}
mlen = 2 * reg_width;
emit(FS_OPCODE_LINTERP, res,
dst_x, dst_y,
fs_reg(interp_reg(var->data.location, ch)));
- res.reg_offset++;
+ res = offset(res, 1);
}
}
/* Assume this may touch any UBO. It would be nice to provide
* a tighter bound, but the array information is already lowered away.
*/
- brw_mark_surface_used(&prog_data->base,
+ brw_mark_surface_used(prog_data,
stage_prog_data->binding_table.ubo_start +
shader_prog->NumUniformBlocks - 1);
}
emit(MOV(result, packed_consts));
}
- result.reg_offset++;
+ result = offset(result, 1);
}
} else {
/* Turn the byte offset into a dword offset. */
if (ir->type->base_type == GLSL_TYPE_BOOL)
emit(CMP(result, result, fs_reg(0), BRW_CONDITIONAL_NZ));
- result.reg_offset++;
+ result = offset(result, 1);
}
}
inst->predicate = predicated ? BRW_PREDICATE_NORMAL : BRW_PREDICATE_NONE;
}
- l.reg_offset++;
- r.reg_offset++;
+ l = offset(l, 1);
+ r = offset(r, 1);
}
break;
case GLSL_TYPE_ARRAY:
inst = emit(MOV(l, r));
if (ir->condition)
inst->predicate = BRW_PREDICATE_NORMAL;
- r.reg_offset++;
+ r = offset(r, 1);
}
- l.reg_offset++;
+ l = offset(l, 1);
}
} else {
emit_assignment_writes(l, r, ir->lhs->type, ir->condition != NULL);
if (shadow_c.file != BAD_FILE) {
for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
emit(MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
}
/* gen4's SIMD8 sampler always has the slots for u,v,r present.
} else if (ir->op == ir_tex) {
for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
emit(MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
}
/* zero the others. */
for (int i = ir->coordinate->type->vector_elements; i<3; i++) {
for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
emit(MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
}
/* the slots for u and v are always present, but r is optional */
mlen += MAX2(ir->coordinate->type->vector_elements, 2);
*/
for (int i = 0; i < ir->lod_info.grad.dPdx->type->vector_elements; i++) {
emit(MOV(fs_reg(MRF, base_mrf + mlen), dPdx));
- dPdx.reg_offset++;
+ dPdx = offset(dPdx, 1);
}
mlen += MAX2(ir->lod_info.grad.dPdx->type->vector_elements, 2);
for (int i = 0; i < ir->lod_info.grad.dPdy->type->vector_elements; i++) {
emit(MOV(fs_reg(MRF, base_mrf + mlen), dPdy));
- dPdy.reg_offset++;
+ dPdy = offset(dPdy, 1);
}
mlen += MAX2(ir->lod_info.grad.dPdy->type->vector_elements, 2);
} else if (ir->op == ir_txs) {
for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
emit(MOV(fs_reg(MRF, base_mrf + mlen + i * 2, coordinate.type),
coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
}
/* Initialize the rest of u/v/r with 0.0. Empirically, this seems to
if (simd16) {
for (int i = 0; i < 4; i++) {
emit(MOV(orig_dst, dst));
- orig_dst.reg_offset++;
- dst.reg_offset += 2;
+ orig_dst = offset(orig_dst, 1);
+ dst = offset(dst, 2);
}
}
for (int i = 0; i < vector_elements; i++) {
emit(MOV(fs_reg(MRF, base_mrf + mlen + i * reg_width, coordinate.type),
coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
}
mlen += vector_elements * reg_width;
*/
for (int i = 0; i < ir->lod_info.grad.dPdx->type->vector_elements; i++) {
emit(MOV(fs_reg(MRF, base_mrf + mlen), lod));
- lod.reg_offset++;
+ lod = offset(lod, 1);
mlen += reg_width;
emit(MOV(fs_reg(MRF, base_mrf + mlen), lod2));
- lod2.reg_offset++;
+ lod2 = offset(lod2, 1);
mlen += reg_width;
}
inst->base_mrf = base_mrf;
inst->mlen = mlen;
inst->header_present = header_present;
- inst->regs_written = 4;
+ inst->regs_written = 4 * reg_width;
if (mlen > MAX_SAMPLER_MESSAGE_SIZE) {
fail("Message length >" STRINGIFY(MAX_SAMPLER_MESSAGE_SIZE)
* need to offset the Sampler State Pointer in the header.
*/
header_present = true;
- sources[length] = reg_undef;
+ sources[0] = fs_reg(GRF, virtual_grf_alloc(1), BRW_REGISTER_TYPE_UD);
length++;
}
*/
for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
emit(MOV(sources[length], coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
length++;
/* For cube map array, the coordinate is (u,v,r,ai) but there are
*/
if (i < ir->lod_info.grad.dPdx->type->vector_elements) {
emit(MOV(sources[length], lod));
- lod.reg_offset++;
+ lod = offset(lod, 1);
length++;
emit(MOV(sources[length], lod2));
- lod2.reg_offset++;
+ lod2 = offset(lod2, 1);
length++;
}
}
case ir_txf:
/* Unfortunately, the parameters for LD are intermixed: u, lod, v, r. */
emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
length++;
emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), lod));
for (int i = 1; i < ir->coordinate->type->vector_elements; i++) {
emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
length++;
}
*/
for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
length++;
}
for (int i = 0; i < 2; i++) { /* u, v */
emit(MOV(sources[length], coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
length++;
}
for (int i = 0; i < 2; i++) { /* offu, offv */
emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), offset_value));
- offset_value.reg_offset++;
+ offset_value = offset(offset_value, 1);
length++;
}
if (ir->coordinate->type->vector_elements == 3) { /* r if present */
emit(MOV(sources[length], coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
length++;
}
if (ir->coordinate && !coordinate_done) {
for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
emit(MOV(sources[length], coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
length++;
}
}
- fs_reg src_payload = fs_reg(GRF, virtual_grf_alloc(length),
+ int mlen;
+ if (reg_width == 2)
+ mlen = length * reg_width - header_present;
+ else
+ mlen = length * reg_width;
+
+ fs_reg src_payload = fs_reg(GRF, virtual_grf_alloc(mlen),
BRW_REGISTER_TYPE_F);
emit(LOAD_PAYLOAD(src_payload, sources, length));
}
fs_inst *inst = emit(opcode, dst, src_payload, sampler);
inst->base_mrf = -1;
- if (reg_width == 2)
- inst->mlen = length * reg_width - header_present;
- else
- inst->mlen = length * reg_width;
+ inst->mlen = mlen;
inst->header_present = header_present;
- inst->regs_written = 4;
+ inst->regs_written = 4 * reg_width;
if (inst->mlen > MAX_SAMPLER_MESSAGE_SIZE) {
fail("Message length >" STRINGIFY(MAX_SAMPLER_MESSAGE_SIZE)
fs_inst *inst = NULL;
bool needs_gl_clamp = true;
fs_reg scale_x, scale_y;
+ const struct brw_sampler_prog_key_data *tex =
+ (stage == MESA_SHADER_FRAGMENT) ?
+ &((brw_wm_prog_key*) this->key)->tex : NULL;
+ assert(tex);
/* The 965 requires the EU to do the normalization of GL rectangle
* texture coordinates. We use the program parameter state
*/
if (is_rect &&
(brw->gen < 6 ||
- (brw->gen >= 6 && (key->tex.gl_clamp_mask[0] & (1 << sampler) ||
- key->tex.gl_clamp_mask[1] & (1 << sampler))))) {
+ (brw->gen >= 6 && (tex->gl_clamp_mask[0] & (1 << sampler) ||
+ tex->gl_clamp_mask[1] & (1 << sampler))))) {
struct gl_program_parameter_list *params = prog->Parameters;
int tokens[STATE_LENGTH] = {
STATE_INTERNAL,
coordinate = dst;
emit(MUL(dst, src, scale_x));
- dst.reg_offset++;
- src.reg_offset++;
+ dst = offset(dst, 1);
+ src = offset(src, 1);
emit(MUL(dst, src, scale_y));
} else if (is_rect) {
/* On gen6+, the sampler handles the rectangle coordinates
needs_gl_clamp = false;
for (int i = 0; i < 2; i++) {
- if (key->tex.gl_clamp_mask[i] & (1 << sampler)) {
+ if (tex->gl_clamp_mask[i] & (1 << sampler)) {
fs_reg chan = coordinate;
- chan.reg_offset += i;
+ chan = offset(chan, i);
inst = emit(BRW_OPCODE_SEL, chan, chan, fs_reg(0.0f));
inst->conditional_mod = BRW_CONDITIONAL_G;
if (ir->coordinate && needs_gl_clamp) {
for (unsigned int i = 0;
i < MIN2(ir->coordinate->type->vector_elements, 3); i++) {
- if (key->tex.gl_clamp_mask[i] & (1 << sampler)) {
+ if (tex->gl_clamp_mask[i] & (1 << sampler)) {
fs_reg chan = coordinate;
- chan.reg_offset += i;
+ chan = offset(chan, i);
fs_inst *inst = emit(MOV(chan, chan));
inst->saturate = true;
{
int reg_width = dispatch_width / 8;
int length = ir->coordinate->type->vector_elements;
- fs_reg payload = fs_reg(GRF, virtual_grf_alloc(length),
+ fs_reg payload = fs_reg(GRF, virtual_grf_alloc(length * reg_width),
BRW_REGISTER_TYPE_F);
fs_reg dest = fs_reg(this, glsl_type::uvec4_type);
fs_reg *sources = ralloc_array(mem_ctx, fs_reg, length);
for (int i = 0; i < length; i++) {
sources[i] = fs_reg(this, glsl_type::float_type);
emit(MOV(retype(sources[i], BRW_REGISTER_TYPE_D), coordinate));
- coordinate.reg_offset++;
+ coordinate = offset(coordinate, 1);
}
emit(LOAD_PAYLOAD(payload, sources, length));
inst->base_mrf = -1;
inst->mlen = length * reg_width;
inst->header_present = false;
- inst->regs_written = 4; /* we only care about one reg of response,
- * but the sampler always writes 4/8
- */
+ inst->regs_written = 4 * reg_width; /* we only care about one reg of
+ * response, but the sampler always
+ * writes 4/8
+ */
return dest;
}
void
fs_visitor::visit(ir_texture *ir)
{
+ const struct brw_sampler_prog_key_data *tex =
+ (stage == MESA_SHADER_FRAGMENT) ?
+ &((brw_wm_prog_key*) this->key)->tex : NULL;
+ assert(tex);
fs_inst *inst = NULL;
uint32_t sampler =
max_used += stage_prog_data->binding_table.texture_start;
}
- brw_mark_surface_used(&prog_data->base, max_used);
+ brw_mark_surface_used(prog_data, max_used);
/* Emit code to evaluate the actual indexing expression */
nonconst_sampler_index->accept(this);
* emitting anything other than setting up the constant result.
*/
ir_constant *chan = ir->lod_info.component->as_constant();
- int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]);
+ int swiz = GET_SWZ(tex->swizzles[sampler], chan->value.i[0]);
if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) {
fs_reg res = fs_reg(this, glsl_type::vec4_type);
for (int i=0; i<4; i++) {
emit(MOV(res, fs_reg(swiz == SWIZZLE_ZERO ? 0.0f : 1.0f)));
- res.reg_offset++;
+ res = offset(res, 1);
}
return;
}
ir->lod_info.sample_index->accept(this);
sample_index = this->result;
- if (brw->gen >= 7 && key->tex.compressed_multisample_layout_mask & (1<<sampler))
+ if (brw->gen >= 7 && tex->compressed_multisample_layout_mask & (1<<sampler))
mcs = emit_mcs_fetch(ir, coordinate, sampler_reg);
else
mcs = fs_reg(0u);
glsl_type const *type = ir->sampler->type;
if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
type->sampler_array) {
- fs_reg depth = dst;
- depth.reg_offset = 2;
+ fs_reg depth = offset(dst, 2);
fs_reg fixed_depth = fs_reg(this, glsl_type::int_type);
emit_math(SHADER_OPCODE_INT_QUOTIENT, fixed_depth, depth, fs_reg(6));
fs_reg *fixed_payload = ralloc_array(mem_ctx, fs_reg, inst->regs_written);
- fs_reg d = dst;
- for (int i = 0; i < inst->regs_written; i++) {
+ int components = inst->regs_written / (dst.width / 8);
+ for (int i = 0; i < components; i++) {
if (i == 2) {
fixed_payload[i] = fixed_depth;
} else {
- d.reg_offset = i;
- fixed_payload[i] = d;
+ fixed_payload[i] = offset(dst, i);
}
}
- emit(LOAD_PAYLOAD(dst, fixed_payload, inst->regs_written));
+ emit(LOAD_PAYLOAD(dst, fixed_payload, components));
}
}
if (brw->gen == 6 && ir->op == ir_tg4) {
- emit_gen6_gather_wa(key->tex.gen6_gather_wa[sampler], dst);
+ emit_gen6_gather_wa(tex->gen6_gather_wa[sampler], dst);
}
swizzle_result(ir, dst, sampler);
emit(ASR(dst, dst, fs_reg(32 - width)));
}
- dst.reg_offset++;
+ dst = offset(dst, 1);
}
}
uint32_t
fs_visitor::gather_channel(ir_texture *ir, uint32_t sampler)
{
+ const struct brw_sampler_prog_key_data *tex =
+ (stage == MESA_SHADER_FRAGMENT) ?
+ &((brw_wm_prog_key*) this->key)->tex : NULL;
+ assert(tex);
ir_constant *chan = ir->lod_info.component->as_constant();
- int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]);
+ int swiz = GET_SWZ(tex->swizzles[sampler], chan->value.i[0]);
switch (swiz) {
case SWIZZLE_X: return 0;
case SWIZZLE_Y:
/* gather4 sampler is broken for green channel on RG32F --
* we must ask for blue instead.
*/
- if (key->tex.gather_channel_quirk_mask & (1<<sampler))
+ if (tex->gather_channel_quirk_mask & (1<<sampler))
return 2;
return 1;
case SWIZZLE_Z: return 2;
{
if (ir->op == ir_query_levels) {
/* # levels is in .w */
- orig_val.reg_offset += 3;
- this->result = orig_val;
+ this->result = offset(orig_val, 3);
return;
}
if (ir->op == ir_txs || ir->op == ir_lod || ir->op == ir_tg4)
return;
+ const struct brw_sampler_prog_key_data *tex =
+ (stage == MESA_SHADER_FRAGMENT) ?
+ &((brw_wm_prog_key*) this->key)->tex : NULL;
+ assert(tex);
+
if (ir->type == glsl_type::float_type) {
/* Ignore DEPTH_TEXTURE_MODE swizzling. */
assert(ir->sampler->type->sampler_shadow);
- } else if (key->tex.swizzles[sampler] != SWIZZLE_NOOP) {
+ } else if (tex->swizzles[sampler] != SWIZZLE_NOOP) {
fs_reg swizzled_result = fs_reg(this, glsl_type::vec4_type);
for (int i = 0; i < 4; i++) {
- int swiz = GET_SWZ(key->tex.swizzles[sampler], i);
+ int swiz = GET_SWZ(tex->swizzles[sampler], i);
fs_reg l = swizzled_result;
- l.reg_offset += i;
+ l = offset(l, i);
if (swiz == SWIZZLE_ZERO) {
emit(MOV(l, fs_reg(0.0f)));
} else if (swiz == SWIZZLE_ONE) {
emit(MOV(l, fs_reg(1.0f)));
} else {
- fs_reg r = orig_val;
- r.reg_offset += GET_SWZ(key->tex.swizzles[sampler], i);
- emit(MOV(l, r));
+ emit(MOV(l, offset(orig_val,
+ GET_SWZ(tex->swizzles[sampler], i))));
}
}
this->result = swizzled_result;
fs_reg val = this->result;
if (ir->type->vector_elements == 1) {
- this->result.reg_offset += ir->mask.x;
+ this->result = offset(this->result, ir->mask.x);
return;
}
break;
}
- channel.reg_offset += swiz;
- emit(MOV(result, channel));
- result.reg_offset++;
+ emit(MOV(result, offset(channel, swiz)));
+ result = offset(result, 1);
}
}
dst_reg.type = src_reg.type;
for (unsigned j = 0; j < size; j++) {
emit(MOV(dst_reg, src_reg));
- src_reg.reg_offset++;
- dst_reg.reg_offset++;
+ src_reg = offset(src_reg, 1);
+ dst_reg = offset(dst_reg, 1);
}
}
} else if (ir->type->is_record()) {
dst_reg.type = src_reg.type;
for (unsigned j = 0; j < size; j++) {
emit(MOV(dst_reg, src_reg));
- src_reg.reg_offset++;
- dst_reg.reg_offset++;
+ src_reg = offset(src_reg, 1);
+ dst_reg = offset(dst_reg, 1);
}
}
} else {
default:
unreachable("Non-float/uint/int/bool constant");
}
- dst_reg.reg_offset++;
+ dst_reg = offset(dst_reg, 1);
}
}
{
ir_expression *expr = ir->as_expression();
- if (!expr) {
+ if (!expr || expr->operation == ir_binop_ubo_load) {
ir->accept(this);
fs_inst *inst = emit(AND(reg_null_d, this->result, fs_reg(1)));
{
ir_expression *expr = ir->condition->as_expression();
- if (expr) {
- fs_reg op[2];
+ if (expr && expr->operation != ir_binop_ubo_load) {
+ fs_reg op[3];
fs_inst *inst;
fs_reg temp;
- assert(expr->get_num_operands() <= 2);
+ assert(expr->get_num_operands() <= 3);
for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
assert(expr->operands[i]->type->is_scalar());
switch (expr->operation) {
case ir_unop_logic_not:
+ emit(IF(op[0], fs_reg(0), BRW_CONDITIONAL_Z));
+ return;
+
case ir_binop_logic_xor:
+ emit(IF(op[0], op[1], BRW_CONDITIONAL_NZ));
+ return;
+
case ir_binop_logic_or:
+ temp = fs_reg(this, glsl_type::bool_type);
+ emit(OR(temp, op[0], op[1]));
+ emit(IF(temp, fs_reg(0), BRW_CONDITIONAL_NZ));
+ return;
+
case ir_binop_logic_and:
- /* For operations on bool arguments, only the low bit of the bool is
- * valid, and the others are undefined. Fall back to the condition
- * code path.
- */
- break;
+ temp = fs_reg(this, glsl_type::bool_type);
+ emit(AND(temp, op[0], op[1]));
+ emit(IF(temp, fs_reg(0), BRW_CONDITIONAL_NZ));
+ return;
case ir_unop_f2b:
inst = emit(BRW_OPCODE_IF, reg_null_f, op[0], fs_reg(0));
emit(IF(op[0], op[1],
brw_conditional_for_comparison(expr->operation)));
return;
+
+ case ir_triop_csel: {
+ /* Expand the boolean condition into the flag register. */
+ fs_inst *inst = emit(MOV(reg_null_d, op[0]));
+ inst->conditional_mod = BRW_CONDITIONAL_NZ;
+
+ /* Select which boolean to use as the result. */
+ fs_reg temp(this, expr->operands[1]->type);
+ inst = emit(SEL(temp, op[1], op[2]));
+ inst->predicate = BRW_PREDICATE_NORMAL;
+
+ emit(IF(temp, fs_reg(0), BRW_CONDITIONAL_NZ));
+ return;
+ }
+
default:
unreachable("not reached");
}
}
- emit_bool_to_cond_code(ir->condition);
- fs_inst *inst = emit(BRW_OPCODE_IF);
- inst->predicate = BRW_PREDICATE_NORMAL;
+ ir->condition->accept(this);
+ emit(IF(this->result, fs_reg(0), BRW_CONDITIONAL_NZ));
}
/**
/* Remove the matched instructions; we'll emit a SEL to replace them. */
while (!if_inst->next->is_tail_sentinel())
- if_inst->next->remove();
- if_inst->remove();
+ if_inst->next->exec_node::remove();
+ if_inst->exec_node::remove();
/* Only the last source register can be a constant, so if the MOV in
* the "then" clause uses a constant, we need to put it in a temporary.
deref_array->array_index->accept(this);
fs_reg tmp(this, glsl_type::uint_type);
- emit(MUL(tmp, this->result, ATOMIC_COUNTER_SIZE));
- emit(ADD(offset, tmp, location->data.atomic.offset));
+ emit(MUL(tmp, this->result, fs_reg(ATOMIC_COUNTER_SIZE)));
+ emit(ADD(offset, tmp, fs_reg(location->data.atomic.offset)));
} else {
- offset = location->data.atomic.offset;
+ offset = fs_reg(location->data.atomic.offset);
}
/* Emit the appropriate machine instruction */
fs_reg dst, fs_reg offset, fs_reg src0,
fs_reg src1)
{
+ bool uses_kill =
+ (stage == MESA_SHADER_FRAGMENT) &&
+ ((brw_wm_prog_data*) this->prog_data)->uses_kill;
const unsigned operand_len = dispatch_width / 8;
unsigned mlen = 0;
fs_inst *inst;
emit(MOV(brw_uvec_mrf(8, mlen, 0), fs_reg(0u)))
->force_writemask_all = true;
- if (prog_data->uses_kill) {
+ if (uses_kill) {
emit(MOV(brw_uvec_mrf(1, mlen, 7), brw_flag_reg(0, 1)))
->force_writemask_all = true;
} else {
}
/* Emit the instruction. */
- inst = emit(SHADER_OPCODE_UNTYPED_ATOMIC, dst, atomic_op, surf_index);
+ inst = emit(SHADER_OPCODE_UNTYPED_ATOMIC, dst,
+ fs_reg(atomic_op), fs_reg(surf_index));
inst->base_mrf = 0;
inst->mlen = mlen;
inst->header_present = true;
fs_visitor::emit_untyped_surface_read(unsigned surf_index, fs_reg dst,
fs_reg offset)
{
+ bool uses_kill =
+ (stage == MESA_SHADER_FRAGMENT) &&
+ ((brw_wm_prog_data*) this->prog_data)->uses_kill;
const unsigned operand_len = dispatch_width / 8;
unsigned mlen = 0;
fs_inst *inst;
emit(MOV(brw_uvec_mrf(8, mlen, 0), fs_reg(0u)))
->force_writemask_all = true;
- if (prog_data->uses_kill) {
+ if (uses_kill) {
emit(MOV(brw_uvec_mrf(1, mlen, 7), brw_flag_reg(0, 1)))
->force_writemask_all = true;
} else {
mlen += operand_len;
/* Emit the instruction. */
- inst = emit(SHADER_OPCODE_UNTYPED_SURFACE_READ, dst, surf_index);
+ inst = emit(SHADER_OPCODE_UNTYPED_SURFACE_READ, dst, fs_reg(surf_index));
inst->base_mrf = 0;
inst->mlen = mlen;
inst->header_present = true;
fs_visitor::emit(exec_list list)
{
foreach_in_list_safe(fs_inst, inst, &list) {
- inst->remove();
+ inst->exec_node::remove();
emit(inst);
}
}
struct brw_reg
fs_visitor::interp_reg(int location, int channel)
{
+ assert(stage == MESA_SHADER_FRAGMENT);
+ brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
int regnr = prog_data->urb_setup[location] * 2 + channel / 2;
int stride = (channel & 1) * 4;
this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
fs_reg(this, glsl_type::vec2_type);
this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
- this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC];
- this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].reg_offset++;
+ offset(this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC], 1);
} else {
this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
fs_reg(this, glsl_type::float_type);
}
void
-fs_visitor::emit_color_write(int target, int index, int first_color_mrf)
+fs_visitor::emit_color_write(fs_reg color, int index, int first_color_mrf)
{
+ assert(stage == MESA_SHADER_FRAGMENT);
+ brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
int reg_width = dispatch_width / 8;
fs_inst *inst;
- fs_reg color = outputs[target];
fs_reg mrf;
/* If there's no color data to be written, skip it. */
if (color.file == BAD_FILE)
return;
- color.reg_offset += index;
+ color = offset(color, index);
if (dispatch_width == 8 || brw->gen >= 6) {
/* SIMD8 write looks like:
void
fs_visitor::emit_alpha_test()
{
+ assert(stage == MESA_SHADER_FRAGMENT);
+ brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
this->current_annotation = "Alpha test";
fs_inst *cmp;
BRW_CONDITIONAL_NEQ));
} else {
/* RT0 alpha */
- fs_reg color = outputs[0];
- color.reg_offset += 3;
+ fs_reg color = offset(outputs[0], 3);
/* f0.1 &= func(color, ref) */
cmp = emit(CMP(reg_null_f, color, fs_reg(key->alpha_test_ref),
cmp->flag_subreg = 1;
}
-void
-fs_visitor::emit_fb_writes()
+fs_inst *
+fs_visitor::emit_single_fb_write(fs_reg color0, fs_reg color1,
+ fs_reg src0_alpha, unsigned components)
{
+ assert(stage == MESA_SHADER_FRAGMENT);
+ brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
+ brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
+
this->current_annotation = "FB write header";
bool header_present = true;
/* We can potentially have a message length of up to 15, so we have to set
int base_mrf = 1;
int nr = base_mrf;
int reg_width = dispatch_width / 8;
- bool src0_alpha_to_render_target = false;
-
- if (do_dual_src) {
- no16("GL_ARB_blend_func_extended not yet supported in SIMD16.");
- if (dispatch_width == 16)
- do_dual_src = false;
- }
/* From the Sandy Bridge PRM, volume 4, page 198:
*
* thread message and on all dual-source messages."
*/
if (brw->gen >= 6 &&
- (brw->is_haswell || brw->gen >= 8 || !this->prog_data->uses_kill) &&
- !do_dual_src &&
+ (brw->is_haswell || brw->gen >= 8 || !prog_data->uses_kill) &&
+ color1.file == BAD_FILE &&
key->nr_color_regions == 1) {
header_present = false;
}
- if (header_present) {
- src0_alpha_to_render_target = brw->gen >= 6 &&
- !do_dual_src &&
- key->replicate_alpha;
+ if (header_present)
/* m2, m3 header */
nr += 2;
- }
if (payload.aa_dest_stencil_reg) {
push_force_uncompressed();
nr += 1;
}
- /* Reserve space for color. It'll be filled in per MRT below. */
- int color_mrf = nr;
- nr += 4 * reg_width;
- if (do_dual_src)
- nr += 4;
- if (src0_alpha_to_render_target)
- nr += reg_width;
+ if (color0.file == BAD_FILE) {
+ /* Even if there's no color buffers enabled, we still need to send
+ * alpha out the pipeline to our null renderbuffer to support
+ * alpha-testing, alpha-to-coverage, and so on.
+ */
+ emit_color_write(this->outputs[0], 3, nr);
+ nr += 4 * reg_width;
+ } else if (color1.file == BAD_FILE) {
+ if (src0_alpha.file != BAD_FILE) {
+ fs_inst *inst;
+ inst = emit(MOV(fs_reg(MRF, nr, src0_alpha.type), src0_alpha));
+ inst->saturate = key->clamp_fragment_color;
+ nr += reg_width;
+ }
+
+ for (unsigned i = 0; i < components; i++)
+ emit_color_write(color0, i, nr);
+
+ nr += 4 * reg_width;
+ } else {
+ for (unsigned i = 0; i < components; i++)
+ emit_color_write(color0, i, nr);
+ nr += 4 * reg_width;
+
+ for (unsigned i = 0; i < components; i++)
+ emit_color_write(color1, i, nr);
+ nr += 4 * reg_width;
+ }
if (source_depth_to_render_target) {
if (brw->gen == 6) {
nr += reg_width;
}
- if (do_dual_src) {
- fs_reg src0 = this->outputs[0];
- fs_reg src1 = this->dual_src_output;
+ fs_inst *inst = emit(FS_OPCODE_FB_WRITE);
+ inst->base_mrf = base_mrf;
+ inst->mlen = nr - base_mrf;
+ inst->header_present = header_present;
+ if ((brw->gen >= 8 || brw->is_haswell) && prog_data->uses_kill) {
+ inst->predicate = BRW_PREDICATE_NORMAL;
+ inst->flag_subreg = 1;
+ }
+ return inst;
+}
- this->current_annotation = ralloc_asprintf(this->mem_ctx,
- "FB write src0");
- for (int i = 0; i < 4; i++) {
- fs_inst *inst = emit(MOV(fs_reg(MRF, color_mrf + i, src0.type), src0));
- src0.reg_offset++;
- inst->saturate = key->clamp_fragment_color;
- }
+void
+fs_visitor::emit_fb_writes()
+{
+ assert(stage == MESA_SHADER_FRAGMENT);
+ brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
+ brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
- this->current_annotation = ralloc_asprintf(this->mem_ctx,
- "FB write src1");
- for (int i = 0; i < 4; i++) {
- fs_inst *inst = emit(MOV(fs_reg(MRF, color_mrf + 4 + i, src1.type),
- src1));
- src1.reg_offset++;
- inst->saturate = key->clamp_fragment_color;
- }
+ if (do_dual_src) {
+ no16("GL_ARB_blend_func_extended not yet supported in SIMD16.");
+ if (dispatch_width == 16)
+ do_dual_src = false;
+ }
+ fs_inst *inst;
+ if (do_dual_src) {
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
emit_shader_time_end();
- fs_inst *inst = emit(FS_OPCODE_FB_WRITE);
+ this->current_annotation = ralloc_asprintf(this->mem_ctx,
+ "FB dual-source write");
+ inst = emit_single_fb_write(this->outputs[0], this->dual_src_output,
+ reg_undef, 4);
inst->target = 0;
- inst->base_mrf = base_mrf;
- inst->mlen = nr - base_mrf;
- inst->eot = true;
- inst->header_present = header_present;
- if ((brw->gen >= 8 || brw->is_haswell) && prog_data->uses_kill) {
- inst->predicate = BRW_PREDICATE_NORMAL;
- inst->flag_subreg = 1;
- }
-
prog_data->dual_src_blend = true;
- this->current_annotation = NULL;
- return;
- }
-
- for (int target = 0; target < key->nr_color_regions; target++) {
- this->current_annotation = ralloc_asprintf(this->mem_ctx,
- "FB write target %d",
- target);
- /* If src0_alpha_to_render_target is true, include source zero alpha
- * data in RenderTargetWrite message for targets > 0.
- */
- int write_color_mrf = color_mrf;
- if (src0_alpha_to_render_target && target != 0) {
- fs_inst *inst;
- fs_reg color = outputs[0];
- color.reg_offset += 3;
-
- inst = emit(MOV(fs_reg(MRF, write_color_mrf, color.type),
- color));
- inst->saturate = key->clamp_fragment_color;
- write_color_mrf = color_mrf + reg_width;
- }
-
- for (unsigned i = 0; i < this->output_components[target]; i++)
- emit_color_write(target, i, write_color_mrf);
-
- bool eot = false;
- if (target == key->nr_color_regions - 1) {
- eot = true;
-
- if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+ } else if (key->nr_color_regions > 0) {
+ for (int target = 0; target < key->nr_color_regions; target++) {
+ this->current_annotation = ralloc_asprintf(this->mem_ctx,
+ "FB write target %d",
+ target);
+ fs_reg src0_alpha;
+ if (brw->gen >= 6 && key->replicate_alpha && target != 0)
+ src0_alpha = offset(outputs[0], 3);
+
+ if (target == key->nr_color_regions - 1 &&
+ (INTEL_DEBUG & DEBUG_SHADER_TIME))
emit_shader_time_end();
- }
- fs_inst *inst = emit(FS_OPCODE_FB_WRITE);
- inst->target = target;
- inst->base_mrf = base_mrf;
- if (src0_alpha_to_render_target && target == 0)
- inst->mlen = nr - base_mrf - reg_width;
- else
- inst->mlen = nr - base_mrf;
- inst->eot = eot;
- inst->header_present = header_present;
- if ((brw->gen >= 8 || brw->is_haswell) && prog_data->uses_kill) {
- inst->predicate = BRW_PREDICATE_NORMAL;
- inst->flag_subreg = 1;
+ inst = emit_single_fb_write(this->outputs[target], reg_undef,
+ src0_alpha,
+ this->output_components[target]);
+ inst->target = target;
}
- }
+ } else {
+ if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+ emit_shader_time_end();
- if (key->nr_color_regions == 0) {
/* Even if there's no color buffers enabled, we still need to send
* alpha out the pipeline to our null renderbuffer to support
* alpha-testing, alpha-to-coverage, and so on.
*/
- emit_color_write(0, 3, color_mrf);
-
- if (INTEL_DEBUG & DEBUG_SHADER_TIME)
- emit_shader_time_end();
-
- fs_inst *inst = emit(FS_OPCODE_FB_WRITE);
- inst->base_mrf = base_mrf;
- inst->mlen = nr - base_mrf;
- inst->eot = true;
- inst->header_present = header_present;
- if ((brw->gen >= 8 || brw->is_haswell) && prog_data->uses_kill) {
- inst->predicate = BRW_PREDICATE_NORMAL;
- inst->flag_subreg = 1;
- }
+ inst = emit_single_fb_write(reg_undef, reg_undef, reg_undef, 0);
+ inst->target = 0;
}
+ inst->eot = true;
this->current_annotation = NULL;
}
unsigned dispatch_width)
: backend_visitor(brw, shader_prog, &fp->Base, &prog_data->base,
MESA_SHADER_FRAGMENT),
- key(key), prog_data(prog_data),
+ reg_null_f(retype(brw_null_vec(dispatch_width), BRW_REGISTER_TYPE_F)),
+ reg_null_d(retype(brw_null_vec(dispatch_width), BRW_REGISTER_TYPE_D)),
+ reg_null_ud(retype(brw_null_vec(dispatch_width), BRW_REGISTER_TYPE_UD)),
+ key(key), prog_data(&prog_data->base),
dispatch_width(dispatch_width)
{
this->mem_ctx = mem_ctx;