#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
+#include "brw_cs.h"
#include "brw_vec4.h"
#include "brw_fs.h"
#include "main/uniforms.h"
-#include "glsl/glsl_types.h"
+#include "glsl/nir/glsl_types.h"
#include "glsl/ir_optimization.h"
#include "program/sampler.h"
+using namespace brw;
fs_reg *
fs_visitor::emit_vs_system_value(int location)
{
fs_reg *reg = new(this->mem_ctx)
- fs_reg(ATTR, VERT_ATTRIB_MAX, BRW_REGISTER_TYPE_D);
+ fs_reg(ATTR, 4 * _mesa_bitcount_64(nir->info.inputs_read),
+ BRW_REGISTER_TYPE_D);
brw_vs_prog_data *vs_prog_data = (brw_vs_prog_data *) prog_data;
switch (location) {
return reg;
}
-void
-fs_visitor::visit(ir_variable *ir)
+fs_reg
+fs_visitor::rescale_texcoord(fs_reg coordinate, int coord_components,
+ bool is_rect, uint32_t sampler)
{
- fs_reg *reg = NULL;
-
- if (variable_storage(ir))
- return;
+ bool needs_gl_clamp = true;
+ fs_reg scale_x, scale_y;
- if (ir->data.mode == ir_var_shader_in) {
- assert(ir->data.location != -1);
- if (stage == MESA_SHADER_VERTEX) {
- reg = new(this->mem_ctx)
- fs_reg(ATTR, ir->data.location,
- brw_type_for_base_type(ir->type->get_scalar_type()));
- } else if (ir->data.location == VARYING_SLOT_POS) {
- reg = emit_fragcoord_interpolation(ir->data.pixel_center_integer,
- ir->data.origin_upper_left);
- } else if (ir->data.location == VARYING_SLOT_FACE) {
- reg = emit_frontfacing_interpolation();
- } else {
- reg = new(this->mem_ctx) fs_reg(vgrf(ir->type));
- emit_general_interpolation(*reg, ir->name, ir->type,
- (glsl_interp_qualifier) ir->data.interpolation,
- ir->data.location, ir->data.centroid,
- ir->data.sample);
- }
- assert(reg);
- hash_table_insert(this->variable_ht, reg, ir);
- return;
- } else if (ir->data.mode == ir_var_shader_out) {
- reg = new(this->mem_ctx) fs_reg(vgrf(ir->type));
-
- if (stage == MESA_SHADER_VERTEX) {
- int vector_elements =
- ir->type->is_array() ? ir->type->fields.array->vector_elements
- : ir->type->vector_elements;
-
- for (int i = 0; i < (type_size(ir->type) + 3) / 4; i++) {
- int output = ir->data.location + i;
- this->outputs[output] = *reg;
- this->outputs[output].reg_offset = i * 4;
- this->output_components[output] = vector_elements;
- }
+ /* The 965 requires the EU to do the normalization of GL rectangle
+ * texture coordinates. We use the program parameter state
+ * tracking to get the scaling factor.
+ */
+ if (is_rect &&
+ (devinfo->gen < 6 ||
+ (devinfo->gen >= 6 && (key_tex->gl_clamp_mask[0] & (1 << sampler) ||
+ key_tex->gl_clamp_mask[1] & (1 << sampler))))) {
+ struct gl_program_parameter_list *params = prog->Parameters;
- } else if (ir->data.index > 0) {
- assert(ir->data.location == FRAG_RESULT_DATA0);
- assert(ir->data.index == 1);
- this->dual_src_output = *reg;
- this->do_dual_src = true;
- } else if (ir->data.location == FRAG_RESULT_COLOR) {
- /* Writing gl_FragColor outputs to all color regions. */
- assert(stage == MESA_SHADER_FRAGMENT);
- brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
- for (unsigned int i = 0; i < MAX2(key->nr_color_regions, 1); i++) {
- this->outputs[i] = *reg;
- this->output_components[i] = 4;
- }
- } else if (ir->data.location == FRAG_RESULT_DEPTH) {
- this->frag_depth = *reg;
- } else if (ir->data.location == FRAG_RESULT_SAMPLE_MASK) {
- this->sample_mask = *reg;
- } else {
- /* gl_FragData or a user-defined FS output */
- assert(ir->data.location >= FRAG_RESULT_DATA0 &&
- ir->data.location < FRAG_RESULT_DATA0 + BRW_MAX_DRAW_BUFFERS);
-
- int vector_elements =
- ir->type->is_array() ? ir->type->fields.array->vector_elements
- : ir->type->vector_elements;
-
- /* General color output. */
- for (unsigned int i = 0; i < MAX2(1, ir->type->length); i++) {
- int output = ir->data.location - FRAG_RESULT_DATA0 + i;
- this->outputs[output] = offset(*reg, vector_elements * i);
- this->output_components[output] = vector_elements;
- }
- }
- } else if (ir->data.mode == ir_var_uniform) {
- int param_index = uniforms;
- /* Thanks to the lower_ubo_reference pass, we will see only
- * ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
- * variables, so no need for them to be in variable_ht.
- *
- * Some uniforms, such as samplers and atomic counters, have no actual
- * storage, so we should ignore them.
+ /* FINISHME: We're failing to recompile our programs when the sampler is
+ * updated. This only matters for the texture rectangle scale
+ * parameters (pre-gen6, or gen6+ with GL_CLAMP).
*/
- if (ir->is_in_uniform_block() || type_size(ir->type) == 0)
- return;
+ int tokens[STATE_LENGTH] = {
+ STATE_INTERNAL,
+ STATE_TEXRECT_SCALE,
+ prog->SamplerUnits[sampler],
+ 0,
+ 0
+ };
+ no16("rectangle scale uniform setup not supported on SIMD16\n");
if (dispatch_width == 16) {
- if (!variable_storage(ir)) {
- fail("Failed to find uniform '%s' in SIMD16\n", ir->name);
- }
- return;
+ return coordinate;
}
- param_size[param_index] = type_size(ir->type);
- if (!strncmp(ir->name, "gl_", 3)) {
- setup_builtin_uniform_values(ir);
- } else {
- setup_uniform_values(ir);
+ GLuint index = _mesa_add_state_reference(params,
+ (gl_state_index *)tokens);
+ /* Try to find existing copies of the texrect scale uniforms. */
+ for (unsigned i = 0; i < uniforms; i++) {
+ if (stage_prog_data->param[i] ==
+ &prog->Parameters->ParameterValues[index][0]) {
+ scale_x = fs_reg(UNIFORM, i);
+ scale_y = fs_reg(UNIFORM, i + 1);
+ break;
+ }
}
- reg = new(this->mem_ctx) fs_reg(UNIFORM, param_index);
- reg->type = brw_type_for_base_type(ir->type);
+ /* If we didn't already set them up, do so now. */
+ if (scale_x.file == BAD_FILE) {
+ scale_x = fs_reg(UNIFORM, uniforms);
+ scale_y = fs_reg(UNIFORM, uniforms + 1);
- } else if (ir->data.mode == ir_var_system_value) {
- switch (ir->data.location) {
- case SYSTEM_VALUE_BASE_VERTEX:
- case SYSTEM_VALUE_VERTEX_ID:
- case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
- case SYSTEM_VALUE_INSTANCE_ID:
- reg = emit_vs_system_value(ir->data.location);
- break;
- case SYSTEM_VALUE_SAMPLE_POS:
- reg = emit_samplepos_setup();
- break;
- case SYSTEM_VALUE_SAMPLE_ID:
- reg = emit_sampleid_setup();
- break;
- case SYSTEM_VALUE_SAMPLE_MASK_IN:
- assert(brw->gen >= 7);
- reg = new(mem_ctx)
- fs_reg(retype(brw_vec8_grf(payload.sample_mask_in_reg, 0),
- BRW_REGISTER_TYPE_D));
- break;
+ stage_prog_data->param[uniforms++] =
+ &prog->Parameters->ParameterValues[index][0];
+ stage_prog_data->param[uniforms++] =
+ &prog->Parameters->ParameterValues[index][1];
}
}
- if (!reg)
- reg = new(this->mem_ctx) fs_reg(vgrf(ir->type));
-
- hash_table_insert(this->variable_ht, reg, ir);
-}
-
-void
-fs_visitor::visit(ir_dereference_variable *ir)
-{
- fs_reg *reg = variable_storage(ir->var);
-
- if (!reg) {
- fail("Failed to find variable storage for %s\n", ir->var->name);
- this->result = fs_reg(reg_null_d);
- return;
- }
- this->result = *reg;
-}
-
-void
-fs_visitor::visit(ir_dereference_record *ir)
-{
- const glsl_type *struct_type = ir->record->type;
-
- ir->record->accept(this);
-
- unsigned int off = 0;
- for (unsigned int i = 0; i < struct_type->length; i++) {
- if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
- break;
- off += type_size(struct_type->fields.structure[i].type);
- }
- this->result = offset(this->result, off);
- this->result.type = brw_type_for_base_type(ir->type);
-}
-
-void
-fs_visitor::visit(ir_dereference_array *ir)
-{
- ir_constant *constant_index;
- fs_reg src;
- int element_size = type_size(ir->type);
-
- constant_index = ir->array_index->as_constant();
-
- ir->array->accept(this);
- src = this->result;
- src.type = brw_type_for_base_type(ir->type);
+ /* The 965 requires the EU to do the normalization of GL rectangle
+ * texture coordinates. We use the program parameter state
+ * tracking to get the scaling factor.
+ */
+ if (devinfo->gen < 6 && is_rect) {
+ fs_reg dst = fs_reg(GRF, alloc.allocate(coord_components));
+ fs_reg src = coordinate;
+ coordinate = dst;
- if (constant_index) {
- if (src.file == ATTR) {
- /* Attribute arrays get loaded as one vec4 per element. In that case
- * offset the source register.
- */
- src.reg += constant_index->value.i[0];
- } else {
- assert(src.file == UNIFORM || src.file == GRF || src.file == HW_REG);
- src = offset(src, constant_index->value.i[0] * element_size);
- }
- } else {
- /* Variable index array dereference. We attach the variable index
- * component to the reg as a pointer to a register containing the
- * offset. Currently only uniform arrays are supported in this patch,
- * and that reladdr pointer is resolved by
- * move_uniform_array_access_to_pull_constants(). All other array types
- * are lowered by lower_variable_index_to_cond_assign().
+ bld.MUL(dst, src, scale_x);
+ dst = offset(dst, bld, 1);
+ src = offset(src, bld, 1);
+ bld.MUL(dst, src, scale_y);
+ } else if (is_rect) {
+ /* On gen6+, the sampler handles the rectangle coordinates
+ * natively, without needing rescaling. But that means we have
+ * to do GL_CLAMP clamping at the [0, width], [0, height] scale,
+ * not [0, 1] like the default case below.
*/
- ir->array_index->accept(this);
-
- fs_reg index_reg;
- index_reg = vgrf(glsl_type::int_type);
- emit(BRW_OPCODE_MUL, index_reg, this->result, fs_reg(element_size));
-
- if (src.reladdr) {
- emit(BRW_OPCODE_ADD, index_reg, *src.reladdr, index_reg);
- }
-
- src.reladdr = ralloc(mem_ctx, fs_reg);
- memcpy(src.reladdr, &index_reg, sizeof(index_reg));
- }
- this->result = src;
-}
+ needs_gl_clamp = false;
-void
-fs_visitor::emit_lrp(const fs_reg &dst, const fs_reg &x, const fs_reg &y,
- const fs_reg &a)
-{
- if (brw->gen < 6) {
- /* We can't use the LRP instruction. Emit x*(1-a) + y*a. */
- fs_reg y_times_a = vgrf(glsl_type::float_type);
- fs_reg one_minus_a = vgrf(glsl_type::float_type);
- fs_reg x_times_one_minus_a = vgrf(glsl_type::float_type);
+ for (int i = 0; i < 2; i++) {
+ if (key_tex->gl_clamp_mask[i] & (1 << sampler)) {
+ fs_reg chan = coordinate;
+ chan = offset(chan, bld, i);
- emit(MUL(y_times_a, y, a));
+ set_condmod(BRW_CONDITIONAL_GE,
+ bld.emit(BRW_OPCODE_SEL, chan, chan, fs_reg(0.0f)));
- fs_reg negative_a = a;
- negative_a.negate = !a.negate;
- emit(ADD(one_minus_a, negative_a, fs_reg(1.0f)));
- emit(MUL(x_times_one_minus_a, x, one_minus_a));
+ /* Our parameter comes in as 1.0/width or 1.0/height,
+ * because that's what people normally want for doing
+ * texture rectangle handling. We need width or height
+ * for clamping, but we don't care enough to make a new
+ * parameter type, so just invert back.
+ */
+ fs_reg limit = vgrf(glsl_type::float_type);
+ bld.MOV(limit, i == 0 ? scale_x : scale_y);
+ bld.emit(SHADER_OPCODE_RCP, limit, limit);
- emit(ADD(dst, x_times_one_minus_a, y_times_a));
- } else {
- /* The LRP instruction actually does op1 * op0 + op2 * (1 - op0), so
- * we need to reorder the operands.
- */
- emit(LRP(dst, a, y, x));
+ set_condmod(BRW_CONDITIONAL_L,
+ bld.emit(BRW_OPCODE_SEL, chan, chan, limit));
+ }
+ }
}
-}
-
-void
-fs_visitor::emit_minmax(enum brw_conditional_mod conditionalmod, const fs_reg &dst,
- const fs_reg &src0, const fs_reg &src1)
-{
- assert(conditionalmod == BRW_CONDITIONAL_GE ||
- conditionalmod == BRW_CONDITIONAL_L);
-
- fs_inst *inst;
-
- if (brw->gen >= 6) {
- inst = emit(BRW_OPCODE_SEL, dst, src0, src1);
- inst->conditional_mod = conditionalmod;
- } else {
- emit(CMP(reg_null_d, src0, src1, conditionalmod));
- inst = emit(BRW_OPCODE_SEL, dst, src0, src1);
- inst->predicate = BRW_PREDICATE_NORMAL;
+ if (coord_components > 0 && needs_gl_clamp) {
+ for (int i = 0; i < MIN2(coord_components, 3); i++) {
+ if (key_tex->gl_clamp_mask[i] & (1 << sampler)) {
+ fs_reg chan = coordinate;
+ chan = offset(chan, bld, i);
+ set_saturate(true, bld.MOV(chan, chan));
+ }
+ }
}
+ return coordinate;
}
-bool
-fs_visitor::try_emit_saturate(ir_expression *ir)
+/* Sample from the MCS surface attached to this multisample texture. */
+fs_reg
+fs_visitor::emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
+ const fs_reg &sampler)
{
- if (ir->operation != ir_unop_saturate)
- return false;
-
- ir_rvalue *sat_val = ir->operands[0];
-
- fs_inst *pre_inst = (fs_inst *) this->instructions.get_tail();
-
- sat_val->accept(this);
- fs_reg src = this->result;
-
- fs_inst *last_inst = (fs_inst *) this->instructions.get_tail();
+ const fs_reg dest = vgrf(glsl_type::uvec4_type);
+ const fs_reg srcs[] = {
+ coordinate, fs_reg(), fs_reg(), fs_reg(), fs_reg(), fs_reg(),
+ sampler, fs_reg(), fs_reg(components), fs_reg(0)
+ };
+ fs_inst *inst = bld.emit(SHADER_OPCODE_TXF_MCS_LOGICAL, dest, srcs,
+ ARRAY_SIZE(srcs));
- /* If the last instruction from our accept() generated our
- * src, just set the saturate flag instead of emmitting a separate mov.
+ /* We only care about one reg of response, but the sampler always writes
+ * 4/8.
*/
- fs_inst *modify = get_instruction_generating_reg(pre_inst, last_inst, src);
- if (modify && modify->regs_written == modify->dst.width / 8 &&
- modify->can_do_saturate()) {
- modify->saturate = true;
- this->result = src;
- return true;
- }
-
- return false;
-}
-
-bool
-fs_visitor::try_emit_line(ir_expression *ir)
-{
- /* LINE's src0 must be of type float. */
- if (ir->type != glsl_type::float_type)
- return false;
-
- ir_rvalue *nonmul = ir->operands[1];
- ir_expression *mul = ir->operands[0]->as_expression();
-
- if (!mul || mul->operation != ir_binop_mul) {
- nonmul = ir->operands[0];
- mul = ir->operands[1]->as_expression();
-
- if (!mul || mul->operation != ir_binop_mul)
- return false;
- }
-
- ir_constant *const_add = nonmul->as_constant();
- if (!const_add)
- return false;
-
- int add_operand_vf = brw_float_to_vf(const_add->value.f[0]);
- if (add_operand_vf == -1)
- return false;
-
- ir_rvalue *non_const_mul = mul->operands[1];
- ir_constant *const_mul = mul->operands[0]->as_constant();
- if (!const_mul) {
- const_mul = mul->operands[1]->as_constant();
-
- if (!const_mul)
- return false;
-
- non_const_mul = mul->operands[0];
- }
-
- int mul_operand_vf = brw_float_to_vf(const_mul->value.f[0]);
- if (mul_operand_vf == -1)
- return false;
-
- non_const_mul->accept(this);
- fs_reg src1 = this->result;
-
- fs_reg src0 = vgrf(ir->type);
- emit(BRW_OPCODE_MOV, src0,
- fs_reg((uint8_t)mul_operand_vf, 0, 0, (uint8_t)add_operand_vf));
-
- this->result = vgrf(ir->type);
- emit(BRW_OPCODE_LINE, this->result, src0, src1);
- return true;
-}
-
-bool
-fs_visitor::try_emit_mad(ir_expression *ir)
-{
- /* 3-src instructions were introduced in gen6. */
- if (brw->gen < 6)
- return false;
-
- /* MAD can only handle floating-point data. */
- if (ir->type != glsl_type::float_type)
- return false;
-
- ir_rvalue *nonmul;
- ir_expression *mul;
- bool mul_negate, mul_abs;
-
- for (int i = 0; i < 2; i++) {
- mul_negate = false;
- mul_abs = false;
-
- mul = ir->operands[i]->as_expression();
- nonmul = ir->operands[1 - i];
-
- if (mul && mul->operation == ir_unop_abs) {
- mul = mul->operands[0]->as_expression();
- mul_abs = true;
- } else if (mul && mul->operation == ir_unop_neg) {
- mul = mul->operands[0]->as_expression();
- mul_negate = true;
- }
-
- if (mul && mul->operation == ir_binop_mul)
- break;
- }
-
- if (!mul || mul->operation != ir_binop_mul)
- return false;
-
- nonmul->accept(this);
- fs_reg src0 = this->result;
-
- mul->operands[0]->accept(this);
- fs_reg src1 = this->result;
- src1.negate ^= mul_negate;
- src1.abs = mul_abs;
- if (mul_abs)
- src1.negate = false;
-
- mul->operands[1]->accept(this);
- fs_reg src2 = this->result;
- src2.abs = mul_abs;
- if (mul_abs)
- src2.negate = false;
+ inst->regs_written = 4 * dispatch_width / 8;
- this->result = vgrf(ir->type);
- emit(BRW_OPCODE_MAD, this->result, src0, src1, src2);
-
- return true;
-}
-
-static int
-pack_pixel_offset(float x)
-{
- /* Clamp upper end of the range to +7/16. See explanation in non-constant
- * offset case below. */
- int n = MIN2((int)(x * 16), 7);
- return n & 0xf;
+ return dest;
}
void
-fs_visitor::emit_interpolate_expression(ir_expression *ir)
+fs_visitor::emit_texture(ir_texture_opcode op,
+ const glsl_type *dest_type,
+ fs_reg coordinate, int coord_components,
+ fs_reg shadow_c,
+ fs_reg lod, fs_reg lod2, int grad_components,
+ fs_reg sample_index,
+ fs_reg offset_value,
+ fs_reg mcs,
+ int gather_component,
+ bool is_cube_array,
+ bool is_rect,
+ uint32_t sampler,
+ fs_reg sampler_reg)
{
- /* in SIMD16 mode, the pixel interpolator returns coords interleaved
- * 8 channels at a time, same as the barycentric coords presented in
- * the FS payload. this requires a bit of extra work to support.
- */
- no16("interpolate_at_* not yet supported in SIMD16 mode.");
-
- assert(stage == MESA_SHADER_FRAGMENT);
- brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
+ fs_inst *inst = NULL;
- ir_dereference * deref = ir->operands[0]->as_dereference();
- ir_swizzle * swiz = NULL;
- if (!deref) {
- /* the api does not allow a swizzle here, but the varying packing code
- * may have pushed one into here.
+ if (op == ir_tg4) {
+ /* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother
+ * emitting anything other than setting up the constant result.
*/
- swiz = ir->operands[0]->as_swizzle();
- assert(swiz);
- deref = swiz->val->as_dereference();
- }
- assert(deref);
- ir_variable * var = deref->variable_referenced();
- assert(var);
-
- /* 1. collect interpolation factors */
-
- fs_reg dst_x = vgrf(glsl_type::get_instance(ir->type->base_type, 2, 1));
- fs_reg dst_y = offset(dst_x, 1);
-
- /* for most messages, we need one reg of ignored data; the hardware requires mlen==1
- * even when there is no payload. in the per-slot offset case, we'll replace this with
- * the proper source data. */
- fs_reg src = vgrf(glsl_type::float_type);
- int mlen = 1; /* one reg unless overriden */
- int reg_width = dispatch_width / 8;
- fs_inst *inst;
-
- switch (ir->operation) {
- case ir_unop_interpolate_at_centroid:
- inst = emit(FS_OPCODE_INTERPOLATE_AT_CENTROID, dst_x, src, fs_reg(0u));
- break;
-
- case ir_binop_interpolate_at_sample: {
- ir_constant *sample_num = ir->operands[1]->as_constant();
- assert(sample_num || !"nonconstant sample number should have been lowered.");
-
- unsigned msg_data = sample_num->value.i[0] << 4;
- inst = emit(FS_OPCODE_INTERPOLATE_AT_SAMPLE, dst_x, src, fs_reg(msg_data));
- break;
- }
-
- case ir_binop_interpolate_at_offset: {
- ir_constant *const_offset = ir->operands[1]->as_constant();
- if (const_offset) {
- unsigned msg_data = pack_pixel_offset(const_offset->value.f[0]) |
- (pack_pixel_offset(const_offset->value.f[1]) << 4);
- inst = emit(FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET, dst_x, src,
- fs_reg(msg_data));
- } else {
- /* pack the operands: hw wants offsets as 4 bit signed ints */
- ir->operands[1]->accept(this);
- src = vgrf(glsl_type::ivec2_type);
- fs_reg src2 = src;
- for (int i = 0; i < 2; i++) {
- fs_reg temp = vgrf(glsl_type::float_type);
- emit(MUL(temp, this->result, fs_reg(16.0f)));
- emit(MOV(src2, temp)); /* float to int */
-
- /* Clamp the upper end of the range to +7/16. ARB_gpu_shader5 requires
- * that we support a maximum offset of +0.5, which isn't representable
- * in a S0.4 value -- if we didn't clamp it, we'd end up with -8/16,
- * which is the opposite of what the shader author wanted.
- *
- * This is legal due to ARB_gpu_shader5's quantization rules:
- *
- * "Not all values of <offset> may be supported; x and y offsets may
- * be rounded to fixed-point values with the number of fraction bits
- * given by the implementation-dependent constant
- * FRAGMENT_INTERPOLATION_OFFSET_BITS"
- */
+ int swiz = GET_SWZ(key_tex->swizzles[sampler], gather_component);
+ if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) {
- fs_inst *inst = emit(BRW_OPCODE_SEL, src2, src2, fs_reg(7));
- inst->conditional_mod = BRW_CONDITIONAL_L; /* min(src2, 7) */
+ fs_reg res = vgrf(glsl_type::vec4_type);
+ this->result = res;
- src2 = offset(src2, 1);
- this->result = offset(this->result, 1);
+ for (int i=0; i<4; i++) {
+ bld.MOV(res, fs_reg(swiz == SWIZZLE_ZERO ? 0.0f : 1.0f));
+ res = offset(res, bld, 1);
}
-
- mlen = 2 * reg_width;
- inst = emit(FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET, dst_x, src,
- fs_reg(0u));
+ return;
}
- break;
- }
-
- default:
- unreachable("not reached");
}
- inst->mlen = mlen;
- inst->regs_written = 2 * reg_width; /* 2 floats per slot returned */
- inst->pi_noperspective = var->determine_interpolation_mode(key->flat_shade) ==
- INTERP_QUALIFIER_NOPERSPECTIVE;
-
- /* 2. emit linterp */
-
- fs_reg res = vgrf(ir->type);
- this->result = res;
-
- for (int i = 0; i < ir->type->vector_elements; i++) {
- int ch = swiz ? ((*(int *)&swiz->mask) >> 2*i) & 3 : i;
- emit(FS_OPCODE_LINTERP, res,
- dst_x, dst_y,
- fs_reg(interp_reg(var->data.location, ch)));
- res = offset(res, 1);
- }
-}
-
-void
-fs_visitor::visit(ir_expression *ir)
-{
- unsigned int operand;
- fs_reg op[3], temp;
- fs_inst *inst;
- struct brw_wm_prog_key *fs_key = (struct brw_wm_prog_key *) this->key;
-
- assert(ir->get_num_operands() <= 3);
-
- if (try_emit_saturate(ir))
- return;
-
- /* Deal with the real oddball stuff first */
- switch (ir->operation) {
- case ir_binop_add:
- if (brw->gen <= 5 && try_emit_line(ir))
- return;
- if (try_emit_mad(ir))
- return;
- break;
-
- case ir_triop_csel:
- ir->operands[1]->accept(this);
- op[1] = this->result;
- ir->operands[2]->accept(this);
- op[2] = this->result;
-
- emit_bool_to_cond_code(ir->operands[0]);
-
- this->result = vgrf(ir->type);
- inst = emit(SEL(this->result, op[1], op[2]));
- inst->predicate = BRW_PREDICATE_NORMAL;
- return;
-
- case ir_unop_interpolate_at_centroid:
- case ir_binop_interpolate_at_offset:
- case ir_binop_interpolate_at_sample:
- emit_interpolate_expression(ir);
- return;
-
- default:
- break;
+ if (op == ir_query_levels) {
+ /* textureQueryLevels() is implemented in terms of TXS so we need to
+ * pass a valid LOD argument.
+ */
+ assert(lod.file == BAD_FILE);
+ lod = fs_reg(0u);
}
- for (operand = 0; operand < ir->get_num_operands(); operand++) {
- ir->operands[operand]->accept(this);
- if (this->result.file == BAD_FILE) {
- fail("Failed to get tree for expression operand:\n");
- ir->operands[operand]->fprint(stderr);
- fprintf(stderr, "\n");
- }
- assert(this->result.file == GRF ||
- this->result.file == UNIFORM || this->result.file == ATTR);
- op[operand] = this->result;
-
- /* Matrix expression operands should have been broken down to vector
- * operations already.
- */
- assert(!ir->operands[operand]->type->is_matrix());
- /* And then those vector operands should have been broken down to scalar.
+ if (coordinate.file != BAD_FILE) {
+ /* FINISHME: Texture coordinate rescaling doesn't work with non-constant
+ * samplers. This should only be a problem with GL_CLAMP on Gen7.
*/
- assert(!ir->operands[operand]->type->is_vector());
+ coordinate = rescale_texcoord(coordinate, coord_components, is_rect,
+ sampler);
}
- /* Storage for our result. If our result goes into an assignment, it will
- * just get copy-propagated out, so no worries.
+ /* Writemasking doesn't eliminate channels on SIMD8 texture
+ * samples, so don't worry about them.
*/
- this->result = vgrf(ir->type);
+ fs_reg dst = vgrf(glsl_type::get_instance(dest_type->base_type, 4, 1));
+ const fs_reg srcs[] = {
+ coordinate, shadow_c, lod, lod2,
+ sample_index, mcs, sampler_reg, offset_value,
+ fs_reg(coord_components), fs_reg(grad_components)
+ };
+ enum opcode opcode;
- switch (ir->operation) {
- case ir_unop_logic_not:
- emit(NOT(this->result, op[0]));
+ switch (op) {
+ case ir_tex:
+ opcode = SHADER_OPCODE_TEX_LOGICAL;
break;
- case ir_unop_neg:
- op[0].negate = !op[0].negate;
- emit(MOV(this->result, op[0]));
+ case ir_txb:
+ opcode = FS_OPCODE_TXB_LOGICAL;
break;
- case ir_unop_abs:
- op[0].abs = true;
- op[0].negate = false;
- emit(MOV(this->result, op[0]));
+ case ir_txl:
+ opcode = SHADER_OPCODE_TXL_LOGICAL;
break;
- case ir_unop_sign:
- if (ir->type->is_float()) {
- /* AND(val, 0x80000000) gives the sign bit.
- *
- * Predicated OR ORs 1.0 (0x3f800000) with the sign bit if val is not
- * zero.
- */
- emit(CMP(reg_null_f, op[0], fs_reg(0.0f), BRW_CONDITIONAL_NZ));
-
- op[0].type = BRW_REGISTER_TYPE_UD;
- this->result.type = BRW_REGISTER_TYPE_UD;
- emit(AND(this->result, op[0], fs_reg(0x80000000u)));
-
- inst = emit(OR(this->result, this->result, fs_reg(0x3f800000u)));
- inst->predicate = BRW_PREDICATE_NORMAL;
-
- this->result.type = BRW_REGISTER_TYPE_F;
- } else {
- /* ASR(val, 31) -> negative val generates 0xffffffff (signed -1).
- * -> non-negative val generates 0x00000000.
- * Predicated OR sets 1 if val is positive.
- */
- emit(CMP(reg_null_d, op[0], fs_reg(0), BRW_CONDITIONAL_G));
-
- emit(ASR(this->result, op[0], fs_reg(31)));
-
- inst = emit(OR(this->result, this->result, fs_reg(1)));
- inst->predicate = BRW_PREDICATE_NORMAL;
- }
- break;
- case ir_unop_rcp:
- emit_math(SHADER_OPCODE_RCP, this->result, op[0]);
- break;
-
- case ir_unop_exp2:
- emit_math(SHADER_OPCODE_EXP2, this->result, op[0]);
- break;
- case ir_unop_log2:
- emit_math(SHADER_OPCODE_LOG2, this->result, op[0]);
- break;
- case ir_unop_exp:
- case ir_unop_log:
- unreachable("not reached: should be handled by ir_explog_to_explog2");
- case ir_unop_sin:
- case ir_unop_sin_reduced:
- emit_math(SHADER_OPCODE_SIN, this->result, op[0]);
- break;
- case ir_unop_cos:
- case ir_unop_cos_reduced:
- emit_math(SHADER_OPCODE_COS, this->result, op[0]);
- break;
-
- case ir_unop_dFdx:
- /* Select one of the two opcodes based on the glHint value. */
- if (fs_key->high_quality_derivatives)
- emit(FS_OPCODE_DDX_FINE, this->result, op[0]);
- else
- emit(FS_OPCODE_DDX_COARSE, this->result, op[0]);
- break;
-
- case ir_unop_dFdx_coarse:
- emit(FS_OPCODE_DDX_COARSE, this->result, op[0]);
- break;
-
- case ir_unop_dFdx_fine:
- emit(FS_OPCODE_DDX_FINE, this->result, op[0]);
- break;
-
- case ir_unop_dFdy:
- /* Select one of the two opcodes based on the glHint value. */
- if (fs_key->high_quality_derivatives)
- emit(FS_OPCODE_DDY_FINE, result, op[0], fs_reg(fs_key->render_to_fbo));
- else
- emit(FS_OPCODE_DDY_COARSE, result, op[0], fs_reg(fs_key->render_to_fbo));
- break;
-
- case ir_unop_dFdy_coarse:
- emit(FS_OPCODE_DDY_COARSE, result, op[0], fs_reg(fs_key->render_to_fbo));
- break;
-
- case ir_unop_dFdy_fine:
- emit(FS_OPCODE_DDY_FINE, result, op[0], fs_reg(fs_key->render_to_fbo));
- break;
-
- case ir_binop_add:
- emit(ADD(this->result, op[0], op[1]));
- break;
- case ir_binop_sub:
- unreachable("not reached: should be handled by ir_sub_to_add_neg");
-
- case ir_binop_mul:
- if (brw->gen < 8 && ir->type->is_integer()) {
- /* For integer multiplication, the MUL uses the low 16 bits
- * of one of the operands (src0 on gen6, src1 on gen7). The
- * MACH accumulates in the contribution of the upper 16 bits
- * of that operand.
- */
- if (ir->operands[0]->is_uint16_constant()) {
- if (brw->gen < 7)
- emit(MUL(this->result, op[0], op[1]));
- else
- emit(MUL(this->result, op[1], op[0]));
- } else if (ir->operands[1]->is_uint16_constant()) {
- if (brw->gen < 7)
- emit(MUL(this->result, op[1], op[0]));
- else
- emit(MUL(this->result, op[0], op[1]));
- } else {
- if (brw->gen >= 7)
- no16("SIMD16 explicit accumulator operands unsupported\n");
-
- struct brw_reg acc = retype(brw_acc_reg(dispatch_width),
- this->result.type);
-
- emit(MUL(acc, op[0], op[1]));
- emit(MACH(reg_null_d, op[0], op[1]));
- emit(MOV(this->result, fs_reg(acc)));
- }
- } else {
- emit(MUL(this->result, op[0], op[1]));
- }
- break;
- case ir_binop_imul_high: {
- if (brw->gen == 7)
- no16("SIMD16 explicit accumulator operands unsupported\n");
-
- struct brw_reg acc = retype(brw_acc_reg(dispatch_width),
- this->result.type);
-
- fs_inst *mul = emit(MUL(acc, op[0], op[1]));
- emit(MACH(this->result, op[0], op[1]));
-
- /* Until Gen8, integer multiplies read 32-bits from one source, and
- * 16-bits from the other, and relying on the MACH instruction to
- * generate the high bits of the result.
- *
- * On Gen8, the multiply instruction does a full 32x32-bit multiply,
- * but in order to do a 64x64-bit multiply we have to simulate the
- * previous behavior and then use a MACH instruction.
- *
- * FINISHME: Don't use source modifiers on src1.
- */
- if (brw->gen >= 8) {
- assert(mul->src[1].type == BRW_REGISTER_TYPE_D ||
- mul->src[1].type == BRW_REGISTER_TYPE_UD);
- if (mul->src[1].type == BRW_REGISTER_TYPE_D) {
- mul->src[1].type = BRW_REGISTER_TYPE_W;
- } else {
- mul->src[1].type = BRW_REGISTER_TYPE_UW;
- }
- }
-
- break;
- }
- case ir_binop_div:
- /* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
- assert(ir->type->is_integer());
- emit_math(SHADER_OPCODE_INT_QUOTIENT, this->result, op[0], op[1]);
- break;
- case ir_binop_carry: {
- if (brw->gen == 7)
- no16("SIMD16 explicit accumulator operands unsupported\n");
-
- struct brw_reg acc = retype(brw_acc_reg(dispatch_width),
- BRW_REGISTER_TYPE_UD);
-
- emit(ADDC(reg_null_ud, op[0], op[1]));
- emit(MOV(this->result, fs_reg(acc)));
- break;
- }
- case ir_binop_borrow: {
- if (brw->gen == 7)
- no16("SIMD16 explicit accumulator operands unsupported\n");
-
- struct brw_reg acc = retype(brw_acc_reg(dispatch_width),
- BRW_REGISTER_TYPE_UD);
-
- emit(SUBB(reg_null_ud, op[0], op[1]));
- emit(MOV(this->result, fs_reg(acc)));
- break;
- }
- case ir_binop_mod:
- /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
- assert(ir->type->is_integer());
- emit_math(SHADER_OPCODE_INT_REMAINDER, this->result, op[0], op[1]);
- break;
-
- case ir_binop_less:
- case ir_binop_greater:
- case ir_binop_lequal:
- case ir_binop_gequal:
- case ir_binop_equal:
- case ir_binop_all_equal:
- case ir_binop_nequal:
- case ir_binop_any_nequal:
- if (brw->gen <= 5) {
- resolve_bool_comparison(ir->operands[0], &op[0]);
- resolve_bool_comparison(ir->operands[1], &op[1]);
- }
-
- emit(CMP(this->result, op[0], op[1],
- brw_conditional_for_comparison(ir->operation)));
- break;
-
- case ir_binop_logic_xor:
- emit(XOR(this->result, op[0], op[1]));
- break;
-
- case ir_binop_logic_or:
- emit(OR(this->result, op[0], op[1]));
- break;
-
- case ir_binop_logic_and:
- emit(AND(this->result, op[0], op[1]));
- break;
-
- case ir_binop_dot:
- case ir_unop_any:
- unreachable("not reached: should be handled by brw_fs_channel_expressions");
-
- case ir_unop_noise:
- unreachable("not reached: should be handled by lower_noise");
-
- case ir_quadop_vector:
- unreachable("not reached: should be handled by lower_quadop_vector");
-
- case ir_binop_vector_extract:
- unreachable("not reached: should be handled by lower_vec_index_to_cond_assign()");
-
- case ir_triop_vector_insert:
- unreachable("not reached: should be handled by lower_vector_insert()");
-
- case ir_binop_ldexp:
- unreachable("not reached: should be handled by ldexp_to_arith()");
-
- case ir_unop_sqrt:
- emit_math(SHADER_OPCODE_SQRT, this->result, op[0]);
- break;
-
- case ir_unop_rsq:
- emit_math(SHADER_OPCODE_RSQ, this->result, op[0]);
- break;
-
- case ir_unop_bitcast_i2f:
- case ir_unop_bitcast_u2f:
- op[0].type = BRW_REGISTER_TYPE_F;
- this->result = op[0];
- break;
- case ir_unop_i2u:
- case ir_unop_bitcast_f2u:
- op[0].type = BRW_REGISTER_TYPE_UD;
- this->result = op[0];
- break;
- case ir_unop_u2i:
- case ir_unop_bitcast_f2i:
- op[0].type = BRW_REGISTER_TYPE_D;
- this->result = op[0];
- break;
- case ir_unop_i2f:
- case ir_unop_u2f:
- case ir_unop_f2i:
- case ir_unop_f2u:
- emit(MOV(this->result, op[0]));
- break;
-
- case ir_unop_b2i:
- emit(AND(this->result, op[0], fs_reg(1)));
- break;
- case ir_unop_b2f:
- if (brw->gen <= 5) {
- resolve_bool_comparison(ir->operands[0], &op[0]);
- }
- op[0].type = BRW_REGISTER_TYPE_D;
- this->result.type = BRW_REGISTER_TYPE_D;
- emit(AND(this->result, op[0], fs_reg(0x3f800000u)));
- this->result.type = BRW_REGISTER_TYPE_F;
- break;
-
- case ir_unop_f2b:
- emit(CMP(this->result, op[0], fs_reg(0.0f), BRW_CONDITIONAL_NZ));
- break;
- case ir_unop_i2b:
- emit(CMP(this->result, op[0], fs_reg(0), BRW_CONDITIONAL_NZ));
- break;
-
- case ir_unop_trunc:
- emit(RNDZ(this->result, op[0]));
- break;
- case ir_unop_ceil: {
- fs_reg tmp = vgrf(ir->type);
- op[0].negate = !op[0].negate;
- emit(RNDD(tmp, op[0]));
- tmp.negate = true;
- emit(MOV(this->result, tmp));
- }
- break;
- case ir_unop_floor:
- emit(RNDD(this->result, op[0]));
- break;
- case ir_unop_fract:
- emit(FRC(this->result, op[0]));
- break;
- case ir_unop_round_even:
- emit(RNDE(this->result, op[0]));
- break;
-
- case ir_binop_min:
- case ir_binop_max:
- resolve_ud_negate(&op[0]);
- resolve_ud_negate(&op[1]);
- emit_minmax(ir->operation == ir_binop_min ?
- BRW_CONDITIONAL_L : BRW_CONDITIONAL_GE,
- this->result, op[0], op[1]);
- break;
- case ir_unop_pack_snorm_2x16:
- case ir_unop_pack_snorm_4x8:
- case ir_unop_pack_unorm_2x16:
- case ir_unop_pack_unorm_4x8:
- case ir_unop_unpack_snorm_2x16:
- case ir_unop_unpack_snorm_4x8:
- case ir_unop_unpack_unorm_2x16:
- case ir_unop_unpack_unorm_4x8:
- case ir_unop_unpack_half_2x16:
- case ir_unop_pack_half_2x16:
- unreachable("not reached: should be handled by lower_packing_builtins");
- case ir_unop_unpack_half_2x16_split_x:
- emit(FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X, this->result, op[0]);
- break;
- case ir_unop_unpack_half_2x16_split_y:
- emit(FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y, this->result, op[0]);
- break;
- case ir_binop_pow:
- emit_math(SHADER_OPCODE_POW, this->result, op[0], op[1]);
- break;
-
- case ir_unop_bitfield_reverse:
- emit(BFREV(this->result, op[0]));
- break;
- case ir_unop_bit_count:
- emit(CBIT(this->result, op[0]));
- break;
- case ir_unop_find_msb:
- temp = vgrf(glsl_type::uint_type);
- emit(FBH(temp, op[0]));
-
- /* FBH counts from the MSB side, while GLSL's findMSB() wants the count
- * from the LSB side. If FBH didn't return an error (0xFFFFFFFF), then
- * subtract the result from 31 to convert the MSB count into an LSB count.
- */
-
- /* FBH only supports UD type for dst, so use a MOV to convert UD to D. */
- emit(MOV(this->result, temp));
- emit(CMP(reg_null_d, this->result, fs_reg(-1), BRW_CONDITIONAL_NZ));
-
- temp.negate = true;
- inst = emit(ADD(this->result, temp, fs_reg(31)));
- inst->predicate = BRW_PREDICATE_NORMAL;
- break;
- case ir_unop_find_lsb:
- emit(FBL(this->result, op[0]));
- break;
- case ir_unop_saturate:
- inst = emit(MOV(this->result, op[0]));
- inst->saturate = true;
- break;
- case ir_triop_bitfield_extract:
- /* Note that the instruction's argument order is reversed from GLSL
- * and the IR.
- */
- emit(BFE(this->result, op[2], op[1], op[0]));
- break;
- case ir_binop_bfm:
- emit(BFI1(this->result, op[0], op[1]));
- break;
- case ir_triop_bfi:
- emit(BFI2(this->result, op[0], op[1], op[2]));
- break;
- case ir_quadop_bitfield_insert:
- unreachable("not reached: should be handled by "
- "lower_instructions::bitfield_insert_to_bfm_bfi");
-
- case ir_unop_bit_not:
- emit(NOT(this->result, op[0]));
- break;
- case ir_binop_bit_and:
- emit(AND(this->result, op[0], op[1]));
- break;
- case ir_binop_bit_xor:
- emit(XOR(this->result, op[0], op[1]));
- break;
- case ir_binop_bit_or:
- emit(OR(this->result, op[0], op[1]));
- break;
-
- case ir_binop_lshift:
- emit(SHL(this->result, op[0], op[1]));
- break;
-
- case ir_binop_rshift:
- if (ir->type->base_type == GLSL_TYPE_INT)
- emit(ASR(this->result, op[0], op[1]));
- else
- emit(SHR(this->result, op[0], op[1]));
- break;
- case ir_binop_pack_half_2x16_split:
- emit(FS_OPCODE_PACK_HALF_2x16_SPLIT, this->result, op[0], op[1]);
- break;
- case ir_binop_ubo_load: {
- /* This IR node takes a constant uniform block and a constant or
- * variable byte offset within the block and loads a vector from that.
- */
- ir_constant *const_uniform_block = ir->operands[0]->as_constant();
- ir_constant *const_offset = ir->operands[1]->as_constant();
- fs_reg surf_index;
-
- if (const_uniform_block) {
- /* The block index is a constant, so just emit the binding table entry
- * as an immediate.
- */
- surf_index = fs_reg(stage_prog_data->binding_table.ubo_start +
- const_uniform_block->value.u[0]);
- } else {
- /* The block index is not a constant. Evaluate the index expression
- * per-channel and add the base UBO index; the generator will select
- * a value from any live channel.
- */
- surf_index = vgrf(glsl_type::uint_type);
- emit(ADD(surf_index, op[0],
- fs_reg(stage_prog_data->binding_table.ubo_start)))
- ->force_writemask_all = true;
-
- /* Assume this may touch any UBO. It would be nice to provide
- * a tighter bound, but the array information is already lowered away.
- */
- brw_mark_surface_used(prog_data,
- stage_prog_data->binding_table.ubo_start +
- shader_prog->NumUniformBlocks - 1);
- }
-
- if (const_offset) {
- fs_reg packed_consts = vgrf(glsl_type::float_type);
- packed_consts.type = result.type;
-
- fs_reg const_offset_reg = fs_reg(const_offset->value.u[0] & ~15);
- emit(new(mem_ctx) fs_inst(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD, 8,
- packed_consts, surf_index, const_offset_reg));
-
- for (int i = 0; i < ir->type->vector_elements; i++) {
- packed_consts.set_smear(const_offset->value.u[0] % 16 / 4 + i);
-
- /* The std140 packing rules don't allow vectors to cross 16-byte
- * boundaries, and a reg is 32 bytes.
- */
- assert(packed_consts.subreg_offset < 32);
-
- /* UBO bools are any nonzero value. We consider bools to be
- * values with the low bit set to 1. Convert them using CMP.
- */
- if (ir->type->base_type == GLSL_TYPE_BOOL) {
- emit(CMP(result, packed_consts, fs_reg(0u), BRW_CONDITIONAL_NZ));
- } else {
- emit(MOV(result, packed_consts));
- }
-
- result = offset(result, 1);
- }
- } else {
- /* Turn the byte offset into a dword offset. */
- fs_reg base_offset = vgrf(glsl_type::int_type);
- emit(SHR(base_offset, op[1], fs_reg(2)));
-
- for (int i = 0; i < ir->type->vector_elements; i++) {
- emit(VARYING_PULL_CONSTANT_LOAD(result, surf_index,
- base_offset, i));
-
- if (ir->type->base_type == GLSL_TYPE_BOOL)
- emit(CMP(result, result, fs_reg(0), BRW_CONDITIONAL_NZ));
-
- result = offset(result, 1);
- }
- }
-
- result.reg_offset = 0;
- break;
- }
-
- case ir_triop_fma:
- /* Note that the instruction's argument order is reversed from GLSL
- * and the IR.
- */
- emit(MAD(this->result, op[2], op[1], op[0]));
- break;
-
- case ir_triop_lrp:
- emit_lrp(this->result, op[0], op[1], op[2]);
- break;
-
- case ir_triop_csel:
- case ir_unop_interpolate_at_centroid:
- case ir_binop_interpolate_at_offset:
- case ir_binop_interpolate_at_sample:
- unreachable("already handled above");
- break;
-
- case ir_unop_d2f:
- case ir_unop_f2d:
- case ir_unop_d2i:
- case ir_unop_i2d:
- case ir_unop_d2u:
- case ir_unop_u2d:
- case ir_unop_d2b:
- case ir_unop_pack_double_2x32:
- case ir_unop_unpack_double_2x32:
- case ir_unop_frexp_sig:
- case ir_unop_frexp_exp:
- unreachable("fp64 todo");
- break;
- }
-}
-
-void
-fs_visitor::emit_assignment_writes(fs_reg &l, fs_reg &r,
- const glsl_type *type, bool predicated)
-{
- switch (type->base_type) {
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_BOOL:
- for (unsigned int i = 0; i < type->components(); i++) {
- l.type = brw_type_for_base_type(type);
- r.type = brw_type_for_base_type(type);
-
- if (predicated || !l.equals(r)) {
- fs_inst *inst = emit(MOV(l, r));
- inst->predicate = predicated ? BRW_PREDICATE_NORMAL : BRW_PREDICATE_NONE;
- }
-
- l = offset(l, 1);
- r = offset(r, 1);
- }
- break;
- case GLSL_TYPE_ARRAY:
- for (unsigned int i = 0; i < type->length; i++) {
- emit_assignment_writes(l, r, type->fields.array, predicated);
- }
- break;
-
- case GLSL_TYPE_STRUCT:
- for (unsigned int i = 0; i < type->length; i++) {
- emit_assignment_writes(l, r, type->fields.structure[i].type,
- predicated);
- }
- break;
-
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
- case GLSL_TYPE_ATOMIC_UINT:
- break;
-
- case GLSL_TYPE_DOUBLE:
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- case GLSL_TYPE_INTERFACE:
- unreachable("not reached");
- }
-}
-
-/* If the RHS processing resulted in an instruction generating a
- * temporary value, and it would be easy to rewrite the instruction to
- * generate its result right into the LHS instead, do so. This ends
- * up reliably removing instructions where it can be tricky to do so
- * later without real UD chain information.
- */
-bool
-fs_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir,
- fs_reg dst,
- fs_reg src,
- fs_inst *pre_rhs_inst,
- fs_inst *last_rhs_inst)
-{
- /* Only attempt if we're doing a direct assignment. */
- if (ir->condition ||
- !(ir->lhs->type->is_scalar() ||
- (ir->lhs->type->is_vector() &&
- ir->write_mask == (1 << ir->lhs->type->vector_elements) - 1)))
- return false;
-
- /* Make sure the last instruction generated our source reg. */
- fs_inst *modify = get_instruction_generating_reg(pre_rhs_inst,
- last_rhs_inst,
- src);
- if (!modify)
- return false;
-
- /* If last_rhs_inst wrote a different number of components than our LHS,
- * we can't safely rewrite it.
- */
- if (alloc.sizes[dst.reg] != modify->regs_written)
- return false;
-
- /* Success! Rewrite the instruction. */
- modify->dst = dst;
-
- return true;
-}
-
-void
-fs_visitor::visit(ir_assignment *ir)
-{
- fs_reg l, r;
- fs_inst *inst;
-
- /* FINISHME: arrays on the lhs */
- ir->lhs->accept(this);
- l = this->result;
-
- fs_inst *pre_rhs_inst = (fs_inst *) this->instructions.get_tail();
-
- ir->rhs->accept(this);
- r = this->result;
-
- fs_inst *last_rhs_inst = (fs_inst *) this->instructions.get_tail();
-
- assert(l.file != BAD_FILE);
- assert(r.file != BAD_FILE);
-
- if (try_rewrite_rhs_to_dst(ir, l, r, pre_rhs_inst, last_rhs_inst))
- return;
-
- if (ir->condition) {
- emit_bool_to_cond_code(ir->condition);
- }
-
- if (ir->lhs->type->is_scalar() ||
- ir->lhs->type->is_vector()) {
- for (int i = 0; i < ir->lhs->type->vector_elements; i++) {
- if (ir->write_mask & (1 << i)) {
- inst = emit(MOV(l, r));
- if (ir->condition)
- inst->predicate = BRW_PREDICATE_NORMAL;
- r = offset(r, 1);
- }
- l = offset(l, 1);
- }
- } else {
- emit_assignment_writes(l, r, ir->lhs->type, ir->condition != NULL);
- }
-}
-
-fs_inst *
-fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst,
- fs_reg coordinate, int coord_components,
- fs_reg shadow_c,
- fs_reg lod, fs_reg dPdy, int grad_components,
- uint32_t sampler)
-{
- int mlen;
- int base_mrf = 1;
- bool simd16 = false;
- fs_reg orig_dst;
-
- /* g0 header. */
- mlen = 1;
-
- if (shadow_c.file != BAD_FILE) {
- for (int i = 0; i < coord_components; i++) {
- emit(MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate));
- coordinate = offset(coordinate, 1);
- }
-
- /* gen4's SIMD8 sampler always has the slots for u,v,r present.
- * the unused slots must be zeroed.
- */
- for (int i = coord_components; i < 3; i++) {
- emit(MOV(fs_reg(MRF, base_mrf + mlen + i), fs_reg(0.0f)));
- }
- mlen += 3;
-
- if (op == ir_tex) {
- /* There's no plain shadow compare message, so we use shadow
- * compare with a bias of 0.0.
- */
- emit(MOV(fs_reg(MRF, base_mrf + mlen), fs_reg(0.0f)));
- mlen++;
- } else if (op == ir_txb || op == ir_txl) {
- emit(MOV(fs_reg(MRF, base_mrf + mlen), lod));
- mlen++;
- } else {
- unreachable("Should not get here.");
- }
-
- emit(MOV(fs_reg(MRF, base_mrf + mlen), shadow_c));
- mlen++;
- } else if (op == ir_tex) {
- for (int i = 0; i < coord_components; i++) {
- emit(MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate));
- coordinate = offset(coordinate, 1);
- }
- /* zero the others. */
- for (int i = coord_components; i<3; i++) {
- emit(MOV(fs_reg(MRF, base_mrf + mlen + i), fs_reg(0.0f)));
- }
- /* gen4's SIMD8 sampler always has the slots for u,v,r present. */
- mlen += 3;
- } else if (op == ir_txd) {
- fs_reg &dPdx = lod;
-
- for (int i = 0; i < coord_components; i++) {
- emit(MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate));
- coordinate = offset(coordinate, 1);
- }
- /* the slots for u and v are always present, but r is optional */
- mlen += MAX2(coord_components, 2);
-
- /* P = u, v, r
- * dPdx = dudx, dvdx, drdx
- * dPdy = dudy, dvdy, drdy
- *
- * 1-arg: Does not exist.
- *
- * 2-arg: dudx dvdx dudy dvdy
- * dPdx.x dPdx.y dPdy.x dPdy.y
- * m4 m5 m6 m7
- *
- * 3-arg: dudx dvdx drdx dudy dvdy drdy
- * dPdx.x dPdx.y dPdx.z dPdy.x dPdy.y dPdy.z
- * m5 m6 m7 m8 m9 m10
- */
- for (int i = 0; i < grad_components; i++) {
- emit(MOV(fs_reg(MRF, base_mrf + mlen), dPdx));
- dPdx = offset(dPdx, 1);
- }
- mlen += MAX2(grad_components, 2);
-
- for (int i = 0; i < grad_components; i++) {
- emit(MOV(fs_reg(MRF, base_mrf + mlen), dPdy));
- dPdy = offset(dPdy, 1);
- }
- mlen += MAX2(grad_components, 2);
- } else if (op == ir_txs) {
- /* There's no SIMD8 resinfo message on Gen4. Use SIMD16 instead. */
- simd16 = true;
- emit(MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod));
- mlen += 2;
- } else {
- /* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod
- * instructions. We'll need to do SIMD16 here.
- */
- simd16 = true;
- assert(op == ir_txb || op == ir_txl || op == ir_txf);
-
- for (int i = 0; i < coord_components; i++) {
- emit(MOV(fs_reg(MRF, base_mrf + mlen + i * 2, coordinate.type),
- coordinate));
- coordinate = offset(coordinate, 1);
- }
-
- /* Initialize the rest of u/v/r with 0.0. Empirically, this seems to
- * be necessary for TXF (ld), but seems wise to do for all messages.
- */
- for (int i = coord_components; i < 3; i++) {
- emit(MOV(fs_reg(MRF, base_mrf + mlen + i * 2), fs_reg(0.0f)));
- }
-
- /* lod/bias appears after u/v/r. */
- mlen += 6;
-
- emit(MOV(fs_reg(MRF, base_mrf + mlen, lod.type), lod));
- mlen++;
-
- /* The unused upper half. */
- mlen++;
- }
-
- if (simd16) {
- /* Now, since we're doing simd16, the return is 2 interleaved
- * vec4s where the odd-indexed ones are junk. We'll need to move
- * this weirdness around to the expected layout.
- */
- orig_dst = dst;
- dst = fs_reg(GRF, alloc.allocate(8), orig_dst.type);
- }
-
- enum opcode opcode;
- switch (op) {
- case ir_tex: opcode = SHADER_OPCODE_TEX; break;
- case ir_txb: opcode = FS_OPCODE_TXB; break;
- case ir_txl: opcode = SHADER_OPCODE_TXL; break;
- case ir_txd: opcode = SHADER_OPCODE_TXD; break;
- case ir_txs: opcode = SHADER_OPCODE_TXS; break;
- case ir_txf: opcode = SHADER_OPCODE_TXF; break;
- default:
- unreachable("not reached");
- }
-
- fs_inst *inst = emit(opcode, dst, reg_undef, fs_reg(sampler));
- inst->base_mrf = base_mrf;
- inst->mlen = mlen;
- inst->header_present = true;
- inst->regs_written = simd16 ? 8 : 4;
-
- if (simd16) {
- for (int i = 0; i < 4; i++) {
- emit(MOV(orig_dst, dst));
- orig_dst = offset(orig_dst, 1);
- dst = offset(dst, 2);
- }
- }
-
- return inst;
-}
-
-/* gen5's sampler has slots for u, v, r, array index, then optional
- * parameters like shadow comparitor or LOD bias. If optional
- * parameters aren't present, those base slots are optional and don't
- * need to be included in the message.
- *
- * We don't fill in the unnecessary slots regardless, which may look
- * surprising in the disassembly.
- */
-fs_inst *
-fs_visitor::emit_texture_gen5(ir_texture_opcode op, fs_reg dst,
- fs_reg coordinate, int vector_elements,
- fs_reg shadow_c,
- fs_reg lod, fs_reg lod2, int grad_components,
- fs_reg sample_index, uint32_t sampler,
- bool has_offset)
-{
- int reg_width = dispatch_width / 8;
- bool header_present = false;
-
- fs_reg message(MRF, 2, BRW_REGISTER_TYPE_F, dispatch_width);
- fs_reg msg_coords = message;
-
- if (has_offset) {
- /* The offsets set up by the ir_texture visitor are in the
- * m1 header, so we can't go headerless.
- */
- header_present = true;
- message.reg--;
- }
-
- for (int i = 0; i < vector_elements; i++) {
- emit(MOV(retype(offset(msg_coords, i), coordinate.type), coordinate));
- coordinate = offset(coordinate, 1);
- }
- fs_reg msg_end = offset(msg_coords, vector_elements);
- fs_reg msg_lod = offset(msg_coords, 4);
-
- if (shadow_c.file != BAD_FILE) {
- fs_reg msg_shadow = msg_lod;
- emit(MOV(msg_shadow, shadow_c));
- msg_lod = offset(msg_shadow, 1);
- msg_end = msg_lod;
- }
-
- enum opcode opcode;
- switch (op) {
- case ir_tex:
- opcode = SHADER_OPCODE_TEX;
- break;
- case ir_txb:
- emit(MOV(msg_lod, lod));
- msg_end = offset(msg_lod, 1);
-
- opcode = FS_OPCODE_TXB;
- break;
- case ir_txl:
- emit(MOV(msg_lod, lod));
- msg_end = offset(msg_lod, 1);
-
- opcode = SHADER_OPCODE_TXL;
- break;
- case ir_txd: {
- /**
- * P = u, v, r
- * dPdx = dudx, dvdx, drdx
- * dPdy = dudy, dvdy, drdy
- *
- * Load up these values:
- * - dudx dudy dvdx dvdy drdx drdy
- * - dPdx.x dPdy.x dPdx.y dPdy.y dPdx.z dPdy.z
- */
- msg_end = msg_lod;
- for (int i = 0; i < grad_components; i++) {
- emit(MOV(msg_end, lod));
- lod = offset(lod, 1);
- msg_end = offset(msg_end, 1);
-
- emit(MOV(msg_end, lod2));
- lod2 = offset(lod2, 1);
- msg_end = offset(msg_end, 1);
- }
-
- opcode = SHADER_OPCODE_TXD;
- break;
- }
- case ir_txs:
- msg_lod = retype(msg_end, BRW_REGISTER_TYPE_UD);
- emit(MOV(msg_lod, lod));
- msg_end = offset(msg_lod, 1);
-
- opcode = SHADER_OPCODE_TXS;
- break;
- case ir_query_levels:
- msg_lod = msg_end;
- emit(MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), fs_reg(0u)));
- msg_end = offset(msg_lod, 1);
-
- opcode = SHADER_OPCODE_TXS;
- break;
- case ir_txf:
- msg_lod = offset(msg_coords, 3);
- emit(MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), lod));
- msg_end = offset(msg_lod, 1);
-
- opcode = SHADER_OPCODE_TXF;
- break;
- case ir_txf_ms:
- msg_lod = offset(msg_coords, 3);
- /* lod */
- emit(MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), fs_reg(0u)));
- /* sample index */
- emit(MOV(retype(offset(msg_lod, 1), BRW_REGISTER_TYPE_UD), sample_index));
- msg_end = offset(msg_lod, 2);
-
- opcode = SHADER_OPCODE_TXF_CMS;
- break;
- case ir_lod:
- opcode = SHADER_OPCODE_LOD;
- break;
- case ir_tg4:
- opcode = SHADER_OPCODE_TG4;
- break;
- default:
- unreachable("not reached");
- }
-
- fs_inst *inst = emit(opcode, dst, reg_undef, fs_reg(sampler));
- inst->base_mrf = message.reg;
- inst->mlen = msg_end.reg - message.reg;
- inst->header_present = header_present;
- inst->regs_written = 4 * reg_width;
-
- if (inst->mlen > MAX_SAMPLER_MESSAGE_SIZE) {
- fail("Message length >" STRINGIFY(MAX_SAMPLER_MESSAGE_SIZE)
- " disallowed by hardware\n");
- }
-
- return inst;
-}
-
-static bool
-is_high_sampler(struct brw_context *brw, fs_reg sampler)
-{
- if (brw->gen < 8 && !brw->is_haswell)
- return false;
-
- return sampler.file != IMM || sampler.fixed_hw_reg.dw1.ud >= 16;
-}
-
-fs_inst *
-fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
- fs_reg coordinate, int coord_components,
- fs_reg shadow_c,
- fs_reg lod, fs_reg lod2, int grad_components,
- fs_reg sample_index, fs_reg mcs, fs_reg sampler,
- fs_reg offset_value)
-{
- int reg_width = dispatch_width / 8;
- bool header_present = false;
-
- fs_reg *sources = ralloc_array(mem_ctx, fs_reg, MAX_SAMPLER_MESSAGE_SIZE);
- for (int i = 0; i < MAX_SAMPLER_MESSAGE_SIZE; i++) {
- sources[i] = vgrf(glsl_type::float_type);
- }
- int length = 0;
-
- if (op == ir_tg4 || offset_value.file != BAD_FILE ||
- is_high_sampler(brw, sampler)) {
- /* For general texture offsets (no txf workaround), we need a header to
- * put them in. Note that for SIMD16 we're making space for two actual
- * hardware registers here, so the emit will have to fix up for this.
- *
- * * ir4_tg4 needs to place its channel select in the header,
- * for interaction with ARB_texture_swizzle
- *
- * The sampler index is only 4-bits, so for larger sampler numbers we
- * need to offset the Sampler State Pointer in the header.
- */
- header_present = true;
- sources[0] = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
- length++;
- }
-
- if (shadow_c.file != BAD_FILE) {
- emit(MOV(sources[length], shadow_c));
- length++;
- }
-
- bool has_nonconstant_offset =
- offset_value.file != BAD_FILE && offset_value.file != IMM;
- bool coordinate_done = false;
-
- /* Set up the LOD info */
- switch (op) {
- case ir_tex:
- case ir_lod:
- break;
- case ir_txb:
- emit(MOV(sources[length], lod));
- length++;
- break;
- case ir_txl:
- emit(MOV(sources[length], lod));
- length++;
- break;
- case ir_txd: {
- no16("Gen7 does not support sample_d/sample_d_c in SIMD16 mode.");
-
- /* Load dPdx and the coordinate together:
- * [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z
- */
- for (int i = 0; i < coord_components; i++) {
- emit(MOV(sources[length], coordinate));
- coordinate = offset(coordinate, 1);
- length++;
-
- /* For cube map array, the coordinate is (u,v,r,ai) but there are
- * only derivatives for (u, v, r).
- */
- if (i < grad_components) {
- emit(MOV(sources[length], lod));
- lod = offset(lod, 1);
- length++;
-
- emit(MOV(sources[length], lod2));
- lod2 = offset(lod2, 1);
- length++;
- }
- }
-
- coordinate_done = true;
- break;
- }
- case ir_txs:
- emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), lod));
- length++;
- break;
- case ir_query_levels:
- emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), fs_reg(0u)));
- length++;
- break;
- case ir_txf:
- /* Unfortunately, the parameters for LD are intermixed: u, lod, v, r. */
- emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate));
- coordinate = offset(coordinate, 1);
- length++;
-
- emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), lod));
- length++;
-
- for (int i = 1; i < coord_components; i++) {
- emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate));
- coordinate = offset(coordinate, 1);
- length++;
- }
-
- coordinate_done = true;
- break;
- case ir_txf_ms:
- emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), sample_index));
- length++;
-
- /* data from the multisample control surface */
- emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), mcs));
- length++;
-
- /* there is no offsetting for this message; just copy in the integer
- * texture coordinates
- */
- for (int i = 0; i < coord_components; i++) {
- emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate));
- coordinate = offset(coordinate, 1);
- length++;
- }
-
- coordinate_done = true;
- break;
- case ir_tg4:
- if (has_nonconstant_offset) {
- if (shadow_c.file != BAD_FILE)
- no16("Gen7 does not support gather4_po_c in SIMD16 mode.");
-
- /* More crazy intermixing */
- for (int i = 0; i < 2; i++) { /* u, v */
- emit(MOV(sources[length], coordinate));
- coordinate = offset(coordinate, 1);
- length++;
- }
-
- for (int i = 0; i < 2; i++) { /* offu, offv */
- emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), offset_value));
- offset_value = offset(offset_value, 1);
- length++;
- }
-
- if (coord_components == 3) { /* r if present */
- emit(MOV(sources[length], coordinate));
- coordinate = offset(coordinate, 1);
- length++;
- }
-
- coordinate_done = true;
- }
- break;
- }
-
- /* Set up the coordinate (except for cases where it was done above) */
- if (!coordinate_done) {
- for (int i = 0; i < coord_components; i++) {
- emit(MOV(sources[length], coordinate));
- coordinate = offset(coordinate, 1);
- length++;
- }
- }
-
- int mlen;
- if (reg_width == 2)
- mlen = length * reg_width - header_present;
- else
- mlen = length * reg_width;
-
- fs_reg src_payload = fs_reg(GRF, alloc.allocate(mlen),
- BRW_REGISTER_TYPE_F);
- emit(LOAD_PAYLOAD(src_payload, sources, length));
-
- /* Generate the SEND */
- enum opcode opcode;
- switch (op) {
- case ir_tex: opcode = SHADER_OPCODE_TEX; break;
- case ir_txb: opcode = FS_OPCODE_TXB; break;
- case ir_txl: opcode = SHADER_OPCODE_TXL; break;
- case ir_txd: opcode = SHADER_OPCODE_TXD; break;
- case ir_txf: opcode = SHADER_OPCODE_TXF; break;
- case ir_txf_ms: opcode = SHADER_OPCODE_TXF_CMS; break;
- case ir_txs: opcode = SHADER_OPCODE_TXS; break;
- case ir_query_levels: opcode = SHADER_OPCODE_TXS; break;
- case ir_lod: opcode = SHADER_OPCODE_LOD; break;
- case ir_tg4:
- if (has_nonconstant_offset)
- opcode = SHADER_OPCODE_TG4_OFFSET;
- else
- opcode = SHADER_OPCODE_TG4;
- break;
- default:
- unreachable("not reached");
- }
- fs_inst *inst = emit(opcode, dst, src_payload, sampler);
- inst->base_mrf = -1;
- inst->mlen = mlen;
- inst->header_present = header_present;
- inst->regs_written = 4 * reg_width;
-
- if (inst->mlen > MAX_SAMPLER_MESSAGE_SIZE) {
- fail("Message length >" STRINGIFY(MAX_SAMPLER_MESSAGE_SIZE)
- " disallowed by hardware\n");
- }
-
- return inst;
-}
-
-static struct brw_sampler_prog_key_data *
-get_tex(gl_shader_stage stage, const void *key)
-{
- switch (stage) {
- case MESA_SHADER_FRAGMENT:
- return &((brw_wm_prog_key*) key)->tex;
- case MESA_SHADER_VERTEX:
- return &((brw_vue_prog_key*) key)->tex;
- default:
- unreachable("unhandled shader stage");
- }
-}
-
-fs_reg
-fs_visitor::rescale_texcoord(fs_reg coordinate, int coord_components,
- bool is_rect, uint32_t sampler, int texunit)
-{
- fs_inst *inst = NULL;
- bool needs_gl_clamp = true;
- fs_reg scale_x, scale_y;
- struct brw_sampler_prog_key_data *tex = get_tex(stage, this->key);
-
- /* The 965 requires the EU to do the normalization of GL rectangle
- * texture coordinates. We use the program parameter state
- * tracking to get the scaling factor.
- */
- if (is_rect &&
- (brw->gen < 6 ||
- (brw->gen >= 6 && (tex->gl_clamp_mask[0] & (1 << sampler) ||
- tex->gl_clamp_mask[1] & (1 << sampler))))) {
- struct gl_program_parameter_list *params = prog->Parameters;
- int tokens[STATE_LENGTH] = {
- STATE_INTERNAL,
- STATE_TEXRECT_SCALE,
- texunit,
- 0,
- 0
- };
-
- no16("rectangle scale uniform setup not supported on SIMD16\n");
- if (dispatch_width == 16) {
- return coordinate;
- }
-
- GLuint index = _mesa_add_state_reference(params,
- (gl_state_index *)tokens);
- /* Try to find existing copies of the texrect scale uniforms. */
- for (unsigned i = 0; i < uniforms; i++) {
- if (stage_prog_data->param[i] ==
- &prog->Parameters->ParameterValues[index][0]) {
- scale_x = fs_reg(UNIFORM, i);
- scale_y = fs_reg(UNIFORM, i + 1);
- break;
- }
- }
-
- /* If we didn't already set them up, do so now. */
- if (scale_x.file == BAD_FILE) {
- scale_x = fs_reg(UNIFORM, uniforms);
- scale_y = fs_reg(UNIFORM, uniforms + 1);
-
- stage_prog_data->param[uniforms++] =
- &prog->Parameters->ParameterValues[index][0];
- stage_prog_data->param[uniforms++] =
- &prog->Parameters->ParameterValues[index][1];
- }
- }
-
- /* The 965 requires the EU to do the normalization of GL rectangle
- * texture coordinates. We use the program parameter state
- * tracking to get the scaling factor.
- */
- if (brw->gen < 6 && is_rect) {
- fs_reg dst = fs_reg(GRF, alloc.allocate(coord_components));
- fs_reg src = coordinate;
- coordinate = dst;
-
- emit(MUL(dst, src, scale_x));
- dst = offset(dst, 1);
- src = offset(src, 1);
- emit(MUL(dst, src, scale_y));
- } else if (is_rect) {
- /* On gen6+, the sampler handles the rectangle coordinates
- * natively, without needing rescaling. But that means we have
- * to do GL_CLAMP clamping at the [0, width], [0, height] scale,
- * not [0, 1] like the default case below.
- */
- needs_gl_clamp = false;
-
- for (int i = 0; i < 2; i++) {
- if (tex->gl_clamp_mask[i] & (1 << sampler)) {
- fs_reg chan = coordinate;
- chan = offset(chan, i);
-
- inst = emit(BRW_OPCODE_SEL, chan, chan, fs_reg(0.0f));
- inst->conditional_mod = BRW_CONDITIONAL_GE;
-
- /* Our parameter comes in as 1.0/width or 1.0/height,
- * because that's what people normally want for doing
- * texture rectangle handling. We need width or height
- * for clamping, but we don't care enough to make a new
- * parameter type, so just invert back.
- */
- fs_reg limit = vgrf(glsl_type::float_type);
- emit(MOV(limit, i == 0 ? scale_x : scale_y));
- emit(SHADER_OPCODE_RCP, limit, limit);
-
- inst = emit(BRW_OPCODE_SEL, chan, chan, limit);
- inst->conditional_mod = BRW_CONDITIONAL_L;
- }
- }
- }
-
- if (coord_components > 0 && needs_gl_clamp) {
- for (int i = 0; i < MIN2(coord_components, 3); i++) {
- if (tex->gl_clamp_mask[i] & (1 << sampler)) {
- fs_reg chan = coordinate;
- chan = offset(chan, i);
-
- fs_inst *inst = emit(MOV(chan, chan));
- inst->saturate = true;
- }
- }
- }
- return coordinate;
-}
-
-/* Sample from the MCS surface attached to this multisample texture. */
-fs_reg
-fs_visitor::emit_mcs_fetch(fs_reg coordinate, int components, fs_reg sampler)
-{
- int reg_width = dispatch_width / 8;
- fs_reg payload = fs_reg(GRF, alloc.allocate(components * reg_width),
- BRW_REGISTER_TYPE_F);
- fs_reg dest = vgrf(glsl_type::uvec4_type);
- fs_reg *sources = ralloc_array(mem_ctx, fs_reg, components);
-
- /* parameters are: u, v, r; missing parameters are treated as zero */
- for (int i = 0; i < components; i++) {
- sources[i] = vgrf(glsl_type::float_type);
- emit(MOV(retype(sources[i], BRW_REGISTER_TYPE_D), coordinate));
- coordinate = offset(coordinate, 1);
- }
-
- emit(LOAD_PAYLOAD(payload, sources, components));
-
- fs_inst *inst = emit(SHADER_OPCODE_TXF_MCS, dest, payload, sampler);
- inst->base_mrf = -1;
- inst->mlen = components * reg_width;
- inst->header_present = false;
- inst->regs_written = 4 * reg_width; /* we only care about one reg of
- * response, but the sampler always
- * writes 4/8
- */
-
- return dest;
-}
-
-void
-fs_visitor::emit_texture(ir_texture_opcode op,
- const glsl_type *dest_type,
- fs_reg coordinate, int coord_components,
- fs_reg shadow_c,
- fs_reg lod, fs_reg lod2, int grad_components,
- fs_reg sample_index,
- fs_reg offset_value, unsigned offset_components,
- fs_reg mcs,
- int gather_component,
- bool is_cube_array,
- bool is_rect,
- uint32_t sampler,
- fs_reg sampler_reg, int texunit)
-{
- struct brw_sampler_prog_key_data *tex = get_tex(stage, this->key);
- fs_inst *inst = NULL;
-
- if (op == ir_tg4) {
- /* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother
- * emitting anything other than setting up the constant result.
- */
- int swiz = GET_SWZ(tex->swizzles[sampler], gather_component);
- if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) {
-
- fs_reg res = vgrf(glsl_type::vec4_type);
- this->result = res;
-
- for (int i=0; i<4; i++) {
- emit(MOV(res, fs_reg(swiz == SWIZZLE_ZERO ? 0.0f : 1.0f)));
- res = offset(res, 1);
- }
- return;
- }
- }
-
- if (coordinate.file != BAD_FILE) {
- /* FINISHME: Texture coordinate rescaling doesn't work with non-constant
- * samplers. This should only be a problem with GL_CLAMP on Gen7.
- */
- coordinate = rescale_texcoord(coordinate, coord_components, is_rect,
- sampler, texunit);
- }
-
- /* Writemasking doesn't eliminate channels on SIMD8 texture
- * samples, so don't worry about them.
- */
- fs_reg dst = vgrf(glsl_type::get_instance(dest_type->base_type, 4, 1));
-
- if (brw->gen >= 7) {
- inst = emit_texture_gen7(op, dst, coordinate, coord_components,
- shadow_c, lod, lod2, grad_components,
- sample_index, mcs, sampler_reg,
- offset_value);
- } else if (brw->gen >= 5) {
- inst = emit_texture_gen5(op, dst, coordinate, coord_components,
- shadow_c, lod, lod2, grad_components,
- sample_index, sampler,
- offset_value.file != BAD_FILE);
- } else {
- inst = emit_texture_gen4(op, dst, coordinate, coord_components,
- shadow_c, lod, lod2, grad_components,
- sampler);
- }
-
- if (shadow_c.file != BAD_FILE)
- inst->shadow_compare = true;
-
- if (offset_value.file == IMM)
- inst->offset = offset_value.fixed_hw_reg.dw1.ud;
-
- if (op == ir_tg4) {
- inst->offset |=
- gather_channel(gather_component, sampler) << 16; /* M0.2:16-17 */
-
- if (brw->gen == 6)
- emit_gen6_gather_wa(tex->gen6_gather_wa[sampler], dst);
- }
-
- /* fixup #layers for cube map arrays */
- if (op == ir_txs && is_cube_array) {
- fs_reg depth = offset(dst, 2);
- fs_reg fixed_depth = vgrf(glsl_type::int_type);
- emit_math(SHADER_OPCODE_INT_QUOTIENT, fixed_depth, depth, fs_reg(6));
-
- fs_reg *fixed_payload = ralloc_array(mem_ctx, fs_reg, inst->regs_written);
- int components = inst->regs_written / (dst.width / 8);
- for (int i = 0; i < components; i++) {
- if (i == 2) {
- fixed_payload[i] = fixed_depth;
- } else {
- fixed_payload[i] = offset(dst, i);
- }
- }
- emit(LOAD_PAYLOAD(dst, fixed_payload, components));
- }
-
- swizzle_result(op, dest_type->vector_elements, dst, sampler);
-}
-
-void
-fs_visitor::visit(ir_texture *ir)
-{
- const struct brw_sampler_prog_key_data *tex = get_tex(stage, this->key);
- uint32_t sampler =
- _mesa_get_sampler_uniform_value(ir->sampler, shader_prog, prog);
-
- ir_rvalue *nonconst_sampler_index =
- _mesa_get_sampler_array_nonconst_index(ir->sampler);
-
- /* Handle non-constant sampler array indexing */
- fs_reg sampler_reg;
- if (nonconst_sampler_index) {
- /* The highest sampler which may be used by this operation is
- * the last element of the array. Mark it here, because the generator
- * doesn't have enough information to determine the bound.
- */
- uint32_t array_size = ir->sampler->as_dereference_array()
- ->array->type->array_size();
-
- uint32_t max_used = sampler + array_size - 1;
- if (ir->op == ir_tg4 && brw->gen < 8) {
- max_used += stage_prog_data->binding_table.gather_texture_start;
- } else {
- max_used += stage_prog_data->binding_table.texture_start;
- }
-
- brw_mark_surface_used(prog_data, max_used);
-
- /* Emit code to evaluate the actual indexing expression */
- nonconst_sampler_index->accept(this);
- fs_reg temp = vgrf(glsl_type::uint_type);
- emit(ADD(temp, this->result, fs_reg(sampler)))
- ->force_writemask_all = true;
- sampler_reg = temp;
- } else {
- /* Single sampler, or constant array index; the indexing expression
- * is just an immediate.
- */
- sampler_reg = fs_reg(sampler);
- }
-
- /* FINISHME: We're failing to recompile our programs when the sampler is
- * updated. This only matters for the texture rectangle scale parameters
- * (pre-gen6, or gen6+ with GL_CLAMP).
- */
- int texunit = prog->SamplerUnits[sampler];
-
- /* Should be lowered by do_lower_texture_projection */
- assert(!ir->projector);
-
- /* Should be lowered */
- assert(!ir->offset || !ir->offset->type->is_array());
-
- /* Generate code to compute all the subexpression trees. This has to be
- * done before loading any values into MRFs for the sampler message since
- * generating these values may involve SEND messages that need the MRFs.
- */
- fs_reg coordinate;
- int coord_components = 0;
- if (ir->coordinate) {
- coord_components = ir->coordinate->type->vector_elements;
- ir->coordinate->accept(this);
- coordinate = this->result;
- }
-
- fs_reg shadow_comparitor;
- if (ir->shadow_comparitor) {
- ir->shadow_comparitor->accept(this);
- shadow_comparitor = this->result;
- }
-
- fs_reg offset_value;
- int offset_components = 0;
- if (ir->offset) {
- ir_constant *const_offset = ir->offset->as_constant();
- if (const_offset) {
- /* Store the header bitfield in an IMM register. This allows us to
- * use offset_value.file to distinguish between no offset, a constant
- * offset, and a non-constant offset.
- */
- offset_value =
- fs_reg(brw_texture_offset(ctx, const_offset->value.i,
- const_offset->type->vector_elements));
- } else {
- ir->offset->accept(this);
- offset_value = this->result;
- }
- offset_components = ir->offset->type->vector_elements;
- }
-
- fs_reg lod, lod2, sample_index, mcs;
- int grad_components = 0;
- switch (ir->op) {
- case ir_tex:
- case ir_lod:
- case ir_tg4:
- case ir_query_levels:
- break;
- case ir_txb:
- ir->lod_info.bias->accept(this);
- lod = this->result;
- break;
- case ir_txd:
- ir->lod_info.grad.dPdx->accept(this);
- lod = this->result;
-
- ir->lod_info.grad.dPdy->accept(this);
- lod2 = this->result;
-
- grad_components = ir->lod_info.grad.dPdx->type->vector_elements;
- break;
- case ir_txf:
- case ir_txl:
- case ir_txs:
- ir->lod_info.lod->accept(this);
- lod = this->result;
- break;
- case ir_txf_ms:
- ir->lod_info.sample_index->accept(this);
- sample_index = this->result;
-
- if (brw->gen >= 7 && tex->compressed_multisample_layout_mask & (1<<sampler))
- mcs = emit_mcs_fetch(coordinate, ir->coordinate->type->vector_elements,
- sampler_reg);
- else
- mcs = fs_reg(0u);
- break;
- default:
- unreachable("Unrecognized texture opcode");
- };
-
- int gather_component = 0;
- if (ir->op == ir_tg4)
- gather_component = ir->lod_info.component->as_constant()->value.i[0];
-
- bool is_rect =
- ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_RECT;
-
- bool is_cube_array =
- ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
- ir->sampler->type->sampler_array;
-
- emit_texture(ir->op, ir->type, coordinate, coord_components,
- shadow_comparitor, lod, lod2, grad_components,
- sample_index, offset_value, offset_components, mcs,
- gather_component, is_cube_array, is_rect, sampler,
- sampler_reg, texunit);
-}
-
-/**
- * Apply workarounds for Gen6 gather with UINT/SINT
- */
-void
-fs_visitor::emit_gen6_gather_wa(uint8_t wa, fs_reg dst)
-{
- if (!wa)
- return;
-
- int width = (wa & WA_8BIT) ? 8 : 16;
-
- for (int i = 0; i < 4; i++) {
- fs_reg dst_f = retype(dst, BRW_REGISTER_TYPE_F);
- /* Convert from UNORM to UINT */
- emit(MUL(dst_f, dst_f, fs_reg((float)((1 << width) - 1))));
- emit(MOV(dst, dst_f));
-
- if (wa & WA_SIGN) {
- /* Reinterpret the UINT value as a signed INT value by
- * shifting the sign bit into place, then shifting back
- * preserving sign.
- */
- emit(SHL(dst, dst, fs_reg(32 - width)));
- emit(ASR(dst, dst, fs_reg(32 - width)));
- }
-
- dst = offset(dst, 1);
- }
-}
-
-/**
- * Set up the gather channel based on the swizzle, for gather4.
- */
-uint32_t
-fs_visitor::gather_channel(int orig_chan, uint32_t sampler)
-{
- struct brw_sampler_prog_key_data *tex = get_tex(stage, this->key);
- int swiz = GET_SWZ(tex->swizzles[sampler], orig_chan);
- switch (swiz) {
- case SWIZZLE_X: return 0;
- case SWIZZLE_Y:
- /* gather4 sampler is broken for green channel on RG32F --
- * we must ask for blue instead.
- */
- if (tex->gather_channel_quirk_mask & (1<<sampler))
- return 2;
- return 1;
- case SWIZZLE_Z: return 2;
- case SWIZZLE_W: return 3;
- default:
- unreachable("Not reached"); /* zero, one swizzles handled already */
- }
-}
-
-/**
- * Swizzle the result of a texture result. This is necessary for
- * EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons.
- */
-void
-fs_visitor::swizzle_result(ir_texture_opcode op, int dest_components,
- fs_reg orig_val, uint32_t sampler)
-{
- if (op == ir_query_levels) {
- /* # levels is in .w */
- this->result = offset(orig_val, 3);
- return;
- }
-
- this->result = orig_val;
-
- /* txs,lod don't actually sample the texture, so swizzling the result
- * makes no sense.
- */
- if (op == ir_txs || op == ir_lod || op == ir_tg4)
- return;
-
- struct brw_sampler_prog_key_data *tex = get_tex(stage, this->key);
-
- if (dest_components == 1) {
- /* Ignore DEPTH_TEXTURE_MODE swizzling. */
- } else if (tex->swizzles[sampler] != SWIZZLE_NOOP) {
- fs_reg swizzled_result = vgrf(glsl_type::vec4_type);
- swizzled_result.type = orig_val.type;
-
- for (int i = 0; i < 4; i++) {
- int swiz = GET_SWZ(tex->swizzles[sampler], i);
- fs_reg l = swizzled_result;
- l = offset(l, i);
-
- if (swiz == SWIZZLE_ZERO) {
- emit(MOV(l, fs_reg(0.0f)));
- } else if (swiz == SWIZZLE_ONE) {
- emit(MOV(l, fs_reg(1.0f)));
- } else {
- emit(MOV(l, offset(orig_val,
- GET_SWZ(tex->swizzles[sampler], i))));
- }
- }
- this->result = swizzled_result;
- }
-}
-
-void
-fs_visitor::visit(ir_swizzle *ir)
-{
- ir->val->accept(this);
- fs_reg val = this->result;
-
- if (ir->type->vector_elements == 1) {
- this->result = offset(this->result, ir->mask.x);
- return;
- }
-
- fs_reg result = vgrf(ir->type);
- this->result = result;
-
- for (unsigned int i = 0; i < ir->type->vector_elements; i++) {
- fs_reg channel = val;
- int swiz = 0;
-
- switch (i) {
- case 0:
- swiz = ir->mask.x;
- break;
- case 1:
- swiz = ir->mask.y;
- break;
- case 2:
- swiz = ir->mask.z;
- break;
- case 3:
- swiz = ir->mask.w;
- break;
- }
-
- emit(MOV(result, offset(channel, swiz)));
- result = offset(result, 1);
- }
-}
-
-void
-fs_visitor::visit(ir_discard *ir)
-{
- /* We track our discarded pixels in f0.1. By predicating on it, we can
- * update just the flag bits that aren't yet discarded. If there's no
- * condition, we emit a CMP of g0 != g0, so all currently executing
- * channels will get turned off.
- */
- fs_inst *cmp;
- if (ir->condition) {
- emit_bool_to_cond_code(ir->condition);
- cmp = (fs_inst *) this->instructions.get_tail();
- cmp->conditional_mod = brw_negate_cmod(cmp->conditional_mod);
- } else {
- fs_reg some_reg = fs_reg(retype(brw_vec8_grf(0, 0),
- BRW_REGISTER_TYPE_UW));
- cmp = emit(CMP(reg_null_f, some_reg, some_reg, BRW_CONDITIONAL_NZ));
- }
- cmp->predicate = BRW_PREDICATE_NORMAL;
- cmp->flag_subreg = 1;
-
- if (brw->gen >= 6) {
- /* For performance, after a discard, jump to the end of the shader.
- * Only jump if all relevant channels have been discarded.
- */
- fs_inst *discard_jump = emit(FS_OPCODE_DISCARD_JUMP);
- discard_jump->flag_subreg = 1;
-
- discard_jump->predicate = (dispatch_width == 8)
- ? BRW_PREDICATE_ALIGN1_ANY8H
- : BRW_PREDICATE_ALIGN1_ANY16H;
- discard_jump->predicate_inverse = true;
- }
-}
-
-void
-fs_visitor::visit(ir_constant *ir)
-{
- /* Set this->result to reg at the bottom of the function because some code
- * paths will cause this visitor to be applied to other fields. This will
- * cause the value stored in this->result to be modified.
- *
- * Make reg constant so that it doesn't get accidentally modified along the
- * way. Yes, I actually had this problem. :(
- */
- const fs_reg reg = vgrf(ir->type);
- fs_reg dst_reg = reg;
-
- if (ir->type->is_array()) {
- const unsigned size = type_size(ir->type->fields.array);
-
- for (unsigned i = 0; i < ir->type->length; i++) {
- ir->array_elements[i]->accept(this);
- fs_reg src_reg = this->result;
-
- dst_reg.type = src_reg.type;
- for (unsigned j = 0; j < size; j++) {
- emit(MOV(dst_reg, src_reg));
- src_reg = offset(src_reg, 1);
- dst_reg = offset(dst_reg, 1);
- }
- }
- } else if (ir->type->is_record()) {
- foreach_in_list(ir_constant, field, &ir->components) {
- const unsigned size = type_size(field->type);
-
- field->accept(this);
- fs_reg src_reg = this->result;
-
- dst_reg.type = src_reg.type;
- for (unsigned j = 0; j < size; j++) {
- emit(MOV(dst_reg, src_reg));
- src_reg = offset(src_reg, 1);
- dst_reg = offset(dst_reg, 1);
- }
- }
- } else {
- const unsigned size = type_size(ir->type);
-
- for (unsigned i = 0; i < size; i++) {
- switch (ir->type->base_type) {
- case GLSL_TYPE_FLOAT:
- emit(MOV(dst_reg, fs_reg(ir->value.f[i])));
- break;
- case GLSL_TYPE_UINT:
- emit(MOV(dst_reg, fs_reg(ir->value.u[i])));
- break;
- case GLSL_TYPE_INT:
- emit(MOV(dst_reg, fs_reg(ir->value.i[i])));
- break;
- case GLSL_TYPE_BOOL:
- emit(MOV(dst_reg,
- fs_reg(ir->value.b[i] != 0 ? (int)ctx->Const.UniformBooleanTrue
- : 0)));
- break;
- default:
- unreachable("Non-float/uint/int/bool constant");
- }
- dst_reg = offset(dst_reg, 1);
- }
- }
-
- this->result = reg;
-}
-
-void
-fs_visitor::emit_bool_to_cond_code(ir_rvalue *ir)
-{
- ir_expression *expr = ir->as_expression();
-
- if (!expr || expr->operation == ir_binop_ubo_load) {
- ir->accept(this);
-
- fs_inst *inst = emit(AND(reg_null_d, this->result, fs_reg(1)));
- inst->conditional_mod = BRW_CONDITIONAL_NZ;
- return;
- }
-
- fs_reg op[3];
- fs_inst *inst;
-
- assert(expr->get_num_operands() <= 3);
- for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
- assert(expr->operands[i]->type->is_scalar());
-
- expr->operands[i]->accept(this);
- op[i] = this->result;
-
- resolve_ud_negate(&op[i]);
- }
-
- switch (expr->operation) {
- case ir_unop_logic_not:
- inst = emit(AND(reg_null_d, op[0], fs_reg(1)));
- inst->conditional_mod = BRW_CONDITIONAL_Z;
- break;
-
- case ir_binop_logic_xor:
- if (brw->gen <= 5) {
- fs_reg temp = vgrf(ir->type);
- emit(XOR(temp, op[0], op[1]));
- inst = emit(AND(reg_null_d, temp, fs_reg(1)));
- } else {
- inst = emit(XOR(reg_null_d, op[0], op[1]));
- }
- inst->conditional_mod = BRW_CONDITIONAL_NZ;
- break;
-
- case ir_binop_logic_or:
- if (brw->gen <= 5) {
- fs_reg temp = vgrf(ir->type);
- emit(OR(temp, op[0], op[1]));
- inst = emit(AND(reg_null_d, temp, fs_reg(1)));
- } else {
- inst = emit(OR(reg_null_d, op[0], op[1]));
- }
- inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ case ir_txd:
+ opcode = SHADER_OPCODE_TXD_LOGICAL;
break;
-
- case ir_binop_logic_and:
- if (brw->gen <= 5) {
- fs_reg temp = vgrf(ir->type);
- emit(AND(temp, op[0], op[1]));
- inst = emit(AND(reg_null_d, temp, fs_reg(1)));
- } else {
- inst = emit(AND(reg_null_d, op[0], op[1]));
- }
- inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ case ir_txf:
+ opcode = SHADER_OPCODE_TXF_LOGICAL;
break;
-
- case ir_unop_f2b:
- if (brw->gen >= 6) {
- emit(CMP(reg_null_d, op[0], fs_reg(0.0f), BRW_CONDITIONAL_NZ));
- } else {
- inst = emit(MOV(reg_null_f, op[0]));
- inst->conditional_mod = BRW_CONDITIONAL_NZ;
- }
+ case ir_txf_ms:
+ opcode = SHADER_OPCODE_TXF_CMS_LOGICAL;
break;
-
- case ir_unop_i2b:
- if (brw->gen >= 6) {
- emit(CMP(reg_null_d, op[0], fs_reg(0), BRW_CONDITIONAL_NZ));
- } else {
- inst = emit(MOV(reg_null_d, op[0]));
- inst->conditional_mod = BRW_CONDITIONAL_NZ;
- }
+ case ir_txs:
+ case ir_query_levels:
+ opcode = SHADER_OPCODE_TXS_LOGICAL;
break;
-
- case ir_binop_greater:
- case ir_binop_gequal:
- case ir_binop_less:
- case ir_binop_lequal:
- case ir_binop_equal:
- case ir_binop_all_equal:
- case ir_binop_nequal:
- case ir_binop_any_nequal:
- if (brw->gen <= 5) {
- resolve_bool_comparison(expr->operands[0], &op[0]);
- resolve_bool_comparison(expr->operands[1], &op[1]);
- }
-
- emit(CMP(reg_null_d, op[0], op[1],
- brw_conditional_for_comparison(expr->operation)));
+ case ir_lod:
+ opcode = SHADER_OPCODE_LOD_LOGICAL;
break;
-
- case ir_triop_csel: {
- /* Expand the boolean condition into the flag register. */
- inst = emit(MOV(reg_null_d, op[0]));
- inst->conditional_mod = BRW_CONDITIONAL_NZ;
-
- /* Select which boolean to return. */
- fs_reg temp = vgrf(expr->operands[1]->type);
- inst = emit(SEL(temp, op[1], op[2]));
- inst->predicate = BRW_PREDICATE_NORMAL;
-
- /* Expand the result to a condition code. */
- inst = emit(MOV(reg_null_d, temp));
- inst->conditional_mod = BRW_CONDITIONAL_NZ;
+ case ir_tg4:
+ opcode = (offset_value.file != BAD_FILE && offset_value.file != IMM ?
+ SHADER_OPCODE_TG4_OFFSET_LOGICAL : SHADER_OPCODE_TG4_LOGICAL);
break;
- }
-
default:
- unreachable("not reached");
- }
-}
-
-/**
- * Emit a gen6 IF statement with the comparison folded into the IF
- * instruction.
- */
-void
-fs_visitor::emit_if_gen6(ir_if *ir)
-{
- ir_expression *expr = ir->condition->as_expression();
-
- if (expr && expr->operation != ir_binop_ubo_load) {
- fs_reg op[3];
- fs_inst *inst;
- fs_reg temp;
-
- assert(expr->get_num_operands() <= 3);
- for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
- assert(expr->operands[i]->type->is_scalar());
-
- expr->operands[i]->accept(this);
- op[i] = this->result;
- }
-
- switch (expr->operation) {
- case ir_unop_logic_not:
- emit(IF(op[0], fs_reg(0), BRW_CONDITIONAL_Z));
- return;
-
- case ir_binop_logic_xor:
- emit(IF(op[0], op[1], BRW_CONDITIONAL_NZ));
- return;
-
- case ir_binop_logic_or:
- temp = vgrf(glsl_type::bool_type);
- emit(OR(temp, op[0], op[1]));
- emit(IF(temp, fs_reg(0), BRW_CONDITIONAL_NZ));
- return;
-
- case ir_binop_logic_and:
- temp = vgrf(glsl_type::bool_type);
- emit(AND(temp, op[0], op[1]));
- emit(IF(temp, fs_reg(0), BRW_CONDITIONAL_NZ));
- return;
-
- case ir_unop_f2b:
- inst = emit(BRW_OPCODE_IF, reg_null_f, op[0], fs_reg(0));
- inst->conditional_mod = BRW_CONDITIONAL_NZ;
- return;
-
- case ir_unop_i2b:
- emit(IF(op[0], fs_reg(0), BRW_CONDITIONAL_NZ));
- return;
-
- case ir_binop_greater:
- case ir_binop_gequal:
- case ir_binop_less:
- case ir_binop_lequal:
- case ir_binop_equal:
- case ir_binop_all_equal:
- case ir_binop_nequal:
- case ir_binop_any_nequal:
- if (brw->gen <= 5) {
- resolve_bool_comparison(expr->operands[0], &op[0]);
- resolve_bool_comparison(expr->operands[1], &op[1]);
- }
-
- emit(IF(op[0], op[1],
- brw_conditional_for_comparison(expr->operation)));
- return;
-
- case ir_triop_csel: {
- /* Expand the boolean condition into the flag register. */
- fs_inst *inst = emit(MOV(reg_null_d, op[0]));
- inst->conditional_mod = BRW_CONDITIONAL_NZ;
-
- /* Select which boolean to use as the result. */
- fs_reg temp = vgrf(expr->operands[1]->type);
- inst = emit(SEL(temp, op[1], op[2]));
- inst->predicate = BRW_PREDICATE_NORMAL;
-
- emit(IF(temp, fs_reg(0), BRW_CONDITIONAL_NZ));
- return;
- }
-
- default:
- unreachable("not reached");
- }
- }
-
- ir->condition->accept(this);
- emit(IF(this->result, fs_reg(0), BRW_CONDITIONAL_NZ));
-}
-
-bool
-fs_visitor::try_opt_frontfacing_ternary(ir_if *ir)
-{
- ir_dereference_variable *deref = ir->condition->as_dereference_variable();
- if (!deref || strcmp(deref->var->name, "gl_FrontFacing") != 0)
- return false;
-
- if (ir->then_instructions.length() != 1 ||
- ir->else_instructions.length() != 1)
- return false;
-
- ir_assignment *then_assign =
- ((ir_instruction *)ir->then_instructions.head)->as_assignment();
- ir_assignment *else_assign =
- ((ir_instruction *)ir->else_instructions.head)->as_assignment();
-
- if (!then_assign || then_assign->condition ||
- !else_assign || else_assign->condition ||
- then_assign->write_mask != else_assign->write_mask ||
- !then_assign->lhs->equals(else_assign->lhs))
- return false;
-
- ir_constant *then_rhs = then_assign->rhs->as_constant();
- ir_constant *else_rhs = else_assign->rhs->as_constant();
-
- if (!then_rhs || !else_rhs)
- return false;
-
- if ((then_rhs->is_one() || then_rhs->is_negative_one()) &&
- (else_rhs->is_one() || else_rhs->is_negative_one())) {
- assert(then_rhs->is_one() == else_rhs->is_negative_one());
- assert(else_rhs->is_one() == then_rhs->is_negative_one());
-
- then_assign->lhs->accept(this);
- fs_reg dst = this->result;
- dst.type = BRW_REGISTER_TYPE_D;
- fs_reg tmp = vgrf(glsl_type::int_type);
-
- if (brw->gen >= 6) {
- /* Bit 15 of g0.0 is 0 if the polygon is front facing. */
- fs_reg g0 = fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_W));
-
- /* For (gl_FrontFacing ? 1.0 : -1.0), emit:
- *
- * or(8) tmp.1<2>W g0.0<0,1,0>W 0x00003f80W
- * and(8) dst<1>D tmp<8,8,1>D 0xbf800000D
- *
- * and negate g0.0<0,1,0>W for (gl_FrontFacing ? -1.0 : 1.0).
- */
-
- if (then_rhs->is_negative_one()) {
- assert(else_rhs->is_one());
- g0.negate = true;
- }
-
- tmp.type = BRW_REGISTER_TYPE_W;
- tmp.subreg_offset = 2;
- tmp.stride = 2;
-
- fs_inst *or_inst = emit(OR(tmp, g0, fs_reg(0x3f80)));
- or_inst->src[1].type = BRW_REGISTER_TYPE_UW;
-
- tmp.type = BRW_REGISTER_TYPE_D;
- tmp.subreg_offset = 0;
- tmp.stride = 1;
- } else {
- /* Bit 31 of g1.6 is 0 if the polygon is front facing. */
- fs_reg g1_6 = fs_reg(retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_D));
-
- /* For (gl_FrontFacing ? 1.0 : -1.0), emit:
- *
- * or(8) tmp<1>D g1.6<0,1,0>D 0x3f800000D
- * and(8) dst<1>D tmp<8,8,1>D 0xbf800000D
- *
- * and negate g1.6<0,1,0>D for (gl_FrontFacing ? -1.0 : 1.0).
- */
-
- if (then_rhs->is_negative_one()) {
- assert(else_rhs->is_one());
- g1_6.negate = true;
- }
-
- emit(OR(tmp, g1_6, fs_reg(0x3f800000)));
- }
- emit(AND(dst, tmp, fs_reg(0xbf800000)));
- return true;
- }
-
- return false;
-}
-
-/**
- * Try to replace IF/MOV/ELSE/MOV/ENDIF with SEL.
- *
- * Many GLSL shaders contain the following pattern:
- *
- * x = condition ? foo : bar
- *
- * The compiler emits an ir_if tree for this, since each subexpression might be
- * a complex tree that could have side-effects or short-circuit logic.
- *
- * However, the common case is to simply select one of two constants or
- * variable values---which is exactly what SEL is for. In this case, the
- * assembly looks like:
- *
- * (+f0) IF
- * MOV dst src0
- * ELSE
- * MOV dst src1
- * ENDIF
- *
- * which can be easily translated into:
- *
- * (+f0) SEL dst src0 src1
- *
- * If src0 is an immediate value, we promote it to a temporary GRF.
- */
-bool
-fs_visitor::try_replace_with_sel()
-{
- fs_inst *endif_inst = (fs_inst *) instructions.get_tail();
- assert(endif_inst->opcode == BRW_OPCODE_ENDIF);
-
- /* Pattern match in reverse: IF, MOV, ELSE, MOV, ENDIF. */
- int opcodes[] = {
- BRW_OPCODE_IF, BRW_OPCODE_MOV, BRW_OPCODE_ELSE, BRW_OPCODE_MOV,
- };
-
- fs_inst *match = (fs_inst *) endif_inst->prev;
- for (int i = 0; i < 4; i++) {
- if (match->is_head_sentinel() || match->opcode != opcodes[4-i-1])
- return false;
- match = (fs_inst *) match->prev;
- }
-
- /* The opcodes match; it looks like the right sequence of instructions. */
- fs_inst *else_mov = (fs_inst *) endif_inst->prev;
- fs_inst *then_mov = (fs_inst *) else_mov->prev->prev;
- fs_inst *if_inst = (fs_inst *) then_mov->prev;
-
- /* Check that the MOVs are the right form. */
- if (then_mov->dst.equals(else_mov->dst) &&
- !then_mov->is_partial_write() &&
- !else_mov->is_partial_write()) {
-
- /* Remove the matched instructions; we'll emit a SEL to replace them. */
- while (!if_inst->next->is_tail_sentinel())
- if_inst->next->exec_node::remove();
- if_inst->exec_node::remove();
-
- /* Only the last source register can be a constant, so if the MOV in
- * the "then" clause uses a constant, we need to put it in a temporary.
- */
- fs_reg src0(then_mov->src[0]);
- if (src0.file == IMM) {
- src0 = vgrf(glsl_type::float_type);
- src0.type = then_mov->src[0].type;
- emit(MOV(src0, then_mov->src[0]));
- }
-
- fs_inst *sel;
- if (if_inst->conditional_mod) {
- /* Sandybridge-specific IF with embedded comparison */
- emit(CMP(reg_null_d, if_inst->src[0], if_inst->src[1],
- if_inst->conditional_mod));
- sel = emit(BRW_OPCODE_SEL, then_mov->dst, src0, else_mov->src[0]);
- sel->predicate = BRW_PREDICATE_NORMAL;
- } else {
- /* Separate CMP and IF instructions */
- sel = emit(BRW_OPCODE_SEL, then_mov->dst, src0, else_mov->src[0]);
- sel->predicate = if_inst->predicate;
- sel->predicate_inverse = if_inst->predicate_inverse;
- }
-
- return true;
- }
-
- return false;
-}
-
-void
-fs_visitor::visit(ir_if *ir)
-{
- if (try_opt_frontfacing_ternary(ir))
- return;
-
- /* Don't point the annotation at the if statement, because then it plus
- * the then and else blocks get printed.
- */
- this->base_ir = ir->condition;
-
- if (brw->gen == 6) {
- emit_if_gen6(ir);
- } else {
- emit_bool_to_cond_code(ir->condition);
-
- emit(IF(BRW_PREDICATE_NORMAL));
- }
-
- foreach_in_list(ir_instruction, ir_, &ir->then_instructions) {
- this->base_ir = ir_;
- ir_->accept(this);
- }
-
- if (!ir->else_instructions.is_empty()) {
- emit(BRW_OPCODE_ELSE);
-
- foreach_in_list(ir_instruction, ir_, &ir->else_instructions) {
- this->base_ir = ir_;
- ir_->accept(this);
- }
- }
-
- emit(BRW_OPCODE_ENDIF);
-
- if (!try_replace_with_sel() && brw->gen < 6) {
- no16("Can't support (non-uniform) control flow on SIMD16\n");
- }
-}
-
-void
-fs_visitor::visit(ir_loop *ir)
-{
- if (brw->gen < 6) {
- no16("Can't support (non-uniform) control flow on SIMD16\n");
+ unreachable("Invalid texture opcode.");
}
- this->base_ir = NULL;
- emit(BRW_OPCODE_DO);
-
- foreach_in_list(ir_instruction, ir_, &ir->body_instructions) {
- this->base_ir = ir_;
- ir_->accept(this);
- }
-
- this->base_ir = NULL;
- emit(BRW_OPCODE_WHILE);
-}
-
-void
-fs_visitor::visit(ir_loop_jump *ir)
-{
- switch (ir->mode) {
- case ir_loop_jump::jump_break:
- emit(BRW_OPCODE_BREAK);
- break;
- case ir_loop_jump::jump_continue:
- emit(BRW_OPCODE_CONTINUE);
- break;
- }
-}
-
-void
-fs_visitor::visit_atomic_counter_intrinsic(ir_call *ir)
-{
- ir_dereference *deref = static_cast<ir_dereference *>(
- ir->actual_parameters.get_head());
- ir_variable *location = deref->variable_referenced();
- unsigned surf_index = (stage_prog_data->binding_table.abo_start +
- location->data.binding);
-
- /* Calculate the surface offset */
- fs_reg offset = vgrf(glsl_type::uint_type);
- ir_dereference_array *deref_array = deref->as_dereference_array();
-
- if (deref_array) {
- deref_array->array_index->accept(this);
-
- fs_reg tmp = vgrf(glsl_type::uint_type);
- emit(MUL(tmp, this->result, fs_reg(ATOMIC_COUNTER_SIZE)));
- emit(ADD(offset, tmp, fs_reg(location->data.atomic.offset)));
- } else {
- offset = fs_reg(location->data.atomic.offset);
- }
+ inst = bld.emit(opcode, dst, srcs, ARRAY_SIZE(srcs));
+ inst->regs_written = 4 * dispatch_width / 8;
- /* Emit the appropriate machine instruction */
- const char *callee = ir->callee->function_name();
- ir->return_deref->accept(this);
- fs_reg dst = this->result;
+ if (shadow_c.file != BAD_FILE)
+ inst->shadow_compare = true;
- if (!strcmp("__intrinsic_atomic_read", callee)) {
- emit_untyped_surface_read(surf_index, dst, offset);
+ if (offset_value.file == IMM)
+ inst->offset = offset_value.fixed_hw_reg.dw1.ud;
- } else if (!strcmp("__intrinsic_atomic_increment", callee)) {
- emit_untyped_atomic(BRW_AOP_INC, surf_index, dst, offset,
- fs_reg(), fs_reg());
+ if (op == ir_tg4) {
+ inst->offset |=
+ gather_channel(gather_component, sampler) << 16; /* M0.2:16-17 */
- } else if (!strcmp("__intrinsic_atomic_predecrement", callee)) {
- emit_untyped_atomic(BRW_AOP_PREDEC, surf_index, dst, offset,
- fs_reg(), fs_reg());
+ if (devinfo->gen == 6)
+ emit_gen6_gather_wa(key_tex->gen6_gather_wa[sampler], dst);
}
-}
-void
-fs_visitor::visit(ir_call *ir)
-{
- const char *callee = ir->callee->function_name();
+ /* fixup #layers for cube map arrays */
+ if (op == ir_txs && is_cube_array) {
+ fs_reg depth = offset(dst, bld, 2);
+ fs_reg fixed_depth = vgrf(glsl_type::int_type);
+ bld.emit(SHADER_OPCODE_INT_QUOTIENT, fixed_depth, depth, fs_reg(6));
- if (!strcmp("__intrinsic_atomic_read", callee) ||
- !strcmp("__intrinsic_atomic_increment", callee) ||
- !strcmp("__intrinsic_atomic_predecrement", callee)) {
- visit_atomic_counter_intrinsic(ir);
- } else {
- unreachable("Unsupported intrinsic.");
+ fs_reg *fixed_payload = ralloc_array(mem_ctx, fs_reg, inst->regs_written);
+ int components = inst->regs_written / (inst->exec_size / 8);
+ for (int i = 0; i < components; i++) {
+ if (i == 2) {
+ fixed_payload[i] = fixed_depth;
+ } else {
+ fixed_payload[i] = offset(dst, bld, i);
+ }
+ }
+ bld.LOAD_PAYLOAD(dst, fixed_payload, components, 0);
}
-}
-void
-fs_visitor::visit(ir_return *)
-{
- unreachable("FINISHME");
+ swizzle_result(op, dest_type->vector_elements, dst, sampler);
}
+/**
+ * Apply workarounds for Gen6 gather with UINT/SINT
+ */
void
-fs_visitor::visit(ir_function *ir)
+fs_visitor::emit_gen6_gather_wa(uint8_t wa, fs_reg dst)
{
- /* Ignore function bodies other than main() -- we shouldn't see calls to
- * them since they should all be inlined before we get to ir_to_mesa.
- */
- if (strcmp(ir->name, "main") == 0) {
- const ir_function_signature *sig;
- exec_list empty;
+ if (!wa)
+ return;
- sig = ir->matching_signature(NULL, &empty, false);
+ int width = (wa & WA_8BIT) ? 8 : 16;
- assert(sig);
+ for (int i = 0; i < 4; i++) {
+ fs_reg dst_f = retype(dst, BRW_REGISTER_TYPE_F);
+ /* Convert from UNORM to UINT */
+ bld.MUL(dst_f, dst_f, fs_reg((float)((1 << width) - 1)));
+ bld.MOV(dst, dst_f);
- foreach_in_list(ir_instruction, ir_, &sig->body) {
- this->base_ir = ir_;
- ir_->accept(this);
+ if (wa & WA_SIGN) {
+ /* Reinterpret the UINT value as a signed INT value by
+ * shifting the sign bit into place, then shifting back
+ * preserving sign.
+ */
+ bld.SHL(dst, dst, fs_reg(32 - width));
+ bld.ASR(dst, dst, fs_reg(32 - width));
}
- }
-}
-
-void
-fs_visitor::visit(ir_function_signature *)
-{
- unreachable("not reached");
-}
-
-void
-fs_visitor::visit(ir_emit_vertex *)
-{
- unreachable("not reached");
-}
-void
-fs_visitor::visit(ir_end_primitive *)
-{
- unreachable("not reached");
+ dst = offset(dst, bld, 1);
+ }
}
-void
-fs_visitor::emit_untyped_atomic(unsigned atomic_op, unsigned surf_index,
- fs_reg dst, fs_reg offset, fs_reg src0,
- fs_reg src1)
+/**
+ * Set up the gather channel based on the swizzle, for gather4.
+ */
+uint32_t
+fs_visitor::gather_channel(int orig_chan, uint32_t sampler)
{
- int reg_width = dispatch_width / 8;
- int length = 0;
-
- fs_reg *sources = ralloc_array(mem_ctx, fs_reg, 4);
-
- sources[0] = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
- /* Initialize the sample mask in the message header. */
- emit(MOV(sources[0], fs_reg(0u)))
- ->force_writemask_all = true;
-
- if (stage == MESA_SHADER_FRAGMENT) {
- if (((brw_wm_prog_data*)this->prog_data)->uses_kill) {
- emit(MOV(component(sources[0], 7), brw_flag_reg(0, 1)))
- ->force_writemask_all = true;
- } else {
- emit(MOV(component(sources[0], 7),
- retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD)))
- ->force_writemask_all = true;
- }
- } else {
- /* The execution mask is part of the side-band information sent together with
- * the message payload to the data port. It's implicitly ANDed with the sample
- * mask sent in the header to compute the actual set of channels that execute
- * the atomic operation.
- */
- assert(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_COMPUTE);
- emit(MOV(component(sources[0], 7),
- fs_reg(0xffff)))->force_writemask_all = true;
- }
- length++;
-
- /* Set the atomic operation offset. */
- sources[1] = vgrf(glsl_type::uint_type);
- emit(MOV(sources[1], offset));
- length++;
-
- /* Set the atomic operation arguments. */
- if (src0.file != BAD_FILE) {
- sources[length] = vgrf(glsl_type::uint_type);
- emit(MOV(sources[length], src0));
- length++;
- }
-
- if (src1.file != BAD_FILE) {
- sources[length] = vgrf(glsl_type::uint_type);
- emit(MOV(sources[length], src1));
- length++;
+ int swiz = GET_SWZ(key_tex->swizzles[sampler], orig_chan);
+ switch (swiz) {
+ case SWIZZLE_X: return 0;
+ case SWIZZLE_Y:
+ /* gather4 sampler is broken for green channel on RG32F --
+ * we must ask for blue instead.
+ */
+ if (key_tex->gather_channel_quirk_mask & (1 << sampler))
+ return 2;
+ return 1;
+ case SWIZZLE_Z: return 2;
+ case SWIZZLE_W: return 3;
+ default:
+ unreachable("Not reached"); /* zero, one swizzles handled already */
}
-
- int mlen = 1 + (length - 1) * reg_width;
- fs_reg src_payload = fs_reg(GRF, alloc.allocate(mlen),
- BRW_REGISTER_TYPE_UD);
- emit(LOAD_PAYLOAD(src_payload, sources, length));
-
- /* Emit the instruction. */
- fs_inst *inst = emit(SHADER_OPCODE_UNTYPED_ATOMIC, dst, src_payload,
- fs_reg(atomic_op), fs_reg(surf_index));
- inst->mlen = mlen;
}
+/**
+ * Swizzle the result of a texture result. This is necessary for
+ * EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons.
+ */
void
-fs_visitor::emit_untyped_surface_read(unsigned surf_index, fs_reg dst,
- fs_reg offset)
+fs_visitor::swizzle_result(ir_texture_opcode op, int dest_components,
+ fs_reg orig_val, uint32_t sampler)
{
- int reg_width = dispatch_width / 8;
-
- fs_reg *sources = ralloc_array(mem_ctx, fs_reg, 2);
-
- sources[0] = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
- /* Initialize the sample mask in the message header. */
- emit(MOV(sources[0], fs_reg(0u)))
- ->force_writemask_all = true;
-
- if (stage == MESA_SHADER_FRAGMENT) {
- if (((brw_wm_prog_data*)this->prog_data)->uses_kill) {
- emit(MOV(component(sources[0], 7), brw_flag_reg(0, 1)))
- ->force_writemask_all = true;
- } else {
- emit(MOV(component(sources[0], 7),
- retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD)))
- ->force_writemask_all = true;
- }
- } else {
- /* The execution mask is part of the side-band information sent together with
- * the message payload to the data port. It's implicitly ANDed with the sample
- * mask sent in the header to compute the actual set of channels that execute
- * the atomic operation.
- */
- assert(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_COMPUTE);
- emit(MOV(component(sources[0], 7),
- fs_reg(0xffff)))->force_writemask_all = true;
+ if (op == ir_query_levels) {
+ /* # levels is in .w */
+ this->result = offset(orig_val, bld, 3);
+ return;
}
- /* Set the surface read offset. */
- sources[1] = vgrf(glsl_type::uint_type);
- emit(MOV(sources[1], offset));
-
- int mlen = 1 + reg_width;
- fs_reg src_payload = fs_reg(GRF, alloc.allocate(mlen),
- BRW_REGISTER_TYPE_UD);
- fs_inst *inst = emit(LOAD_PAYLOAD(src_payload, sources, 2));
-
- /* Emit the instruction. */
- inst = emit(SHADER_OPCODE_UNTYPED_SURFACE_READ, dst, src_payload,
- fs_reg(surf_index));
- inst->mlen = mlen;
-}
-
-fs_inst *
-fs_visitor::emit(fs_inst *inst)
-{
- if (dispatch_width == 16 && inst->exec_size == 8)
- inst->force_uncompressed = true;
+ this->result = orig_val;
- inst->annotation = this->current_annotation;
- inst->ir = this->base_ir;
+ /* txs,lod don't actually sample the texture, so swizzling the result
+ * makes no sense.
+ */
+ if (op == ir_txs || op == ir_lod || op == ir_tg4)
+ return;
- this->instructions.push_tail(inst);
+ if (dest_components == 1) {
+ /* Ignore DEPTH_TEXTURE_MODE swizzling. */
+ } else if (key_tex->swizzles[sampler] != SWIZZLE_NOOP) {
+ fs_reg swizzled_result = vgrf(glsl_type::vec4_type);
+ swizzled_result.type = orig_val.type;
- return inst;
-}
+ for (int i = 0; i < 4; i++) {
+ int swiz = GET_SWZ(key_tex->swizzles[sampler], i);
+ fs_reg l = swizzled_result;
+ l = offset(l, bld, i);
-void
-fs_visitor::emit(exec_list list)
-{
- foreach_in_list_safe(fs_inst, inst, &list) {
- inst->exec_node::remove();
- emit(inst);
+ if (swiz == SWIZZLE_ZERO) {
+ bld.MOV(l, fs_reg(0.0f));
+ } else if (swiz == SWIZZLE_ONE) {
+ bld.MOV(l, fs_reg(1.0f));
+ } else {
+ bld.MOV(l, offset(orig_val, bld,
+ GET_SWZ(key_tex->swizzles[sampler], i)));
+ }
+ }
+ this->result = swizzled_result;
}
}
/* Everyone's favorite color. */
const float color[4] = { 1.0, 0.0, 1.0, 0.0 };
for (int i = 0; i < 4; i++) {
- emit(MOV(fs_reg(MRF, 2 + i * reg_width, BRW_REGISTER_TYPE_F,
- dispatch_width), fs_reg(color[i])));
+ bld.MOV(fs_reg(MRF, 2 + i * reg_width, BRW_REGISTER_TYPE_F),
+ fs_reg(color[i]));
}
fs_inst *write;
- write = emit(FS_OPCODE_FB_WRITE);
+ write = bld.emit(FS_OPCODE_FB_WRITE);
write->eot = true;
- if (brw->gen >= 6) {
+ if (devinfo->gen >= 6) {
write->base_mrf = 2;
write->mlen = 4 * reg_width;
} else {
- write->header_present = true;
+ write->header_size = 2;
write->base_mrf = 0;
write->mlen = 2 + 4 * reg_width;
}
* varying to avoid GPU hangs, so set that.
*/
brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *) this->prog_data;
- wm_prog_data->num_varying_inputs = brw->gen < 6 ? 1 : 0;
+ wm_prog_data->num_varying_inputs = devinfo->gen < 6 ? 1 : 0;
memset(wm_prog_data->urb_setup, -1,
sizeof(wm_prog_data->urb_setup[0]) * VARYING_SLOT_MAX);
void
fs_visitor::emit_interpolation_setup_gen4()
{
- this->current_annotation = "compute pixel centers";
+ struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
+
+ fs_builder abld = bld.annotate("compute pixel centers");
this->pixel_x = vgrf(glsl_type::uint_type);
this->pixel_y = vgrf(glsl_type::uint_type);
this->pixel_x.type = BRW_REGISTER_TYPE_UW;
this->pixel_y.type = BRW_REGISTER_TYPE_UW;
+ abld.ADD(this->pixel_x,
+ fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
+ fs_reg(brw_imm_v(0x10101010)));
+ abld.ADD(this->pixel_y,
+ fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
+ fs_reg(brw_imm_v(0x11001100)));
- emit(FS_OPCODE_PIXEL_X, this->pixel_x);
- emit(FS_OPCODE_PIXEL_Y, this->pixel_y);
+ abld = bld.annotate("compute pixel deltas from v0");
- this->current_annotation = "compute pixel deltas from v0";
- if (brw->has_pln) {
- this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
- vgrf(glsl_type::vec2_type);
- this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
- offset(this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC], 1);
+ this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
+ vgrf(glsl_type::vec2_type);
+ const fs_reg &delta_xy = this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC];
+ const fs_reg xstart(negate(brw_vec1_grf(1, 0)));
+ const fs_reg ystart(negate(brw_vec1_grf(1, 1)));
+
+ if (devinfo->has_pln && dispatch_width == 16) {
+ for (unsigned i = 0; i < 2; i++) {
+ abld.half(i).ADD(half(offset(delta_xy, abld, i), 0),
+ half(this->pixel_x, i), xstart);
+ abld.half(i).ADD(half(offset(delta_xy, abld, i), 1),
+ half(this->pixel_y, i), ystart);
+ }
} else {
- this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
- vgrf(glsl_type::float_type);
- this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
- vgrf(glsl_type::float_type);
+ abld.ADD(offset(delta_xy, abld, 0), this->pixel_x, xstart);
+ abld.ADD(offset(delta_xy, abld, 1), this->pixel_y, ystart);
}
- emit(ADD(this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
- this->pixel_x, fs_reg(negate(brw_vec1_grf(1, 0)))));
- emit(ADD(this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
- this->pixel_y, fs_reg(negate(brw_vec1_grf(1, 1)))));
- this->current_annotation = "compute pos.w and 1/pos.w";
+ abld = bld.annotate("compute pos.w and 1/pos.w");
/* Compute wpos.w. It's always in our setup, since it's needed to
* interpolate the other attributes.
*/
this->wpos_w = vgrf(glsl_type::float_type);
- emit(FS_OPCODE_LINTERP, wpos_w,
- this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
- this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
- interp_reg(VARYING_SLOT_POS, 3));
+ abld.emit(FS_OPCODE_LINTERP, wpos_w, delta_xy,
+ interp_reg(VARYING_SLOT_POS, 3));
/* Compute the pixel 1/W value from wpos.w. */
this->pixel_w = vgrf(glsl_type::float_type);
- emit_math(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);
- this->current_annotation = NULL;
+ abld.emit(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);
}
/** Emits the interpolation for the varying inputs. */
{
struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
- /* If the pixel centers end up used, the setup is the same as for gen4. */
- this->current_annotation = "compute pixel centers";
- fs_reg int_pixel_x = vgrf(glsl_type::uint_type);
- fs_reg int_pixel_y = vgrf(glsl_type::uint_type);
- int_pixel_x.type = BRW_REGISTER_TYPE_UW;
- int_pixel_y.type = BRW_REGISTER_TYPE_UW;
- emit(ADD(int_pixel_x,
- fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
- fs_reg(brw_imm_v(0x10101010))));
- emit(ADD(int_pixel_y,
- fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
- fs_reg(brw_imm_v(0x11001100))));
-
- /* As of gen6, we can no longer mix float and int sources. We have
- * to turn the integer pixel centers into floats for their actual
- * use.
- */
- this->pixel_x = vgrf(glsl_type::float_type);
- this->pixel_y = vgrf(glsl_type::float_type);
- emit(MOV(this->pixel_x, int_pixel_x));
- emit(MOV(this->pixel_y, int_pixel_y));
+ fs_builder abld = bld.annotate("compute pixel centers");
+ if (devinfo->gen >= 8 || dispatch_width == 8) {
+ /* The "Register Region Restrictions" page says for BDW (and newer,
+ * presumably):
+ *
+ * "When destination spans two registers, the source may be one or
+ * two registers. The destination elements must be evenly split
+ * between the two registers."
+ *
+ * Thus we can do a single add(16) in SIMD8 or an add(32) in SIMD16 to
+ * compute our pixel centers.
+ */
+ fs_reg int_pixel_xy(GRF, alloc.allocate(dispatch_width / 8),
+ BRW_REGISTER_TYPE_UW);
+
+ const fs_builder dbld = abld.exec_all().group(dispatch_width * 2, 0);
+ dbld.ADD(int_pixel_xy,
+ fs_reg(stride(suboffset(g1_uw, 4), 1, 4, 0)),
+ fs_reg(brw_imm_v(0x11001010)));
+
+ this->pixel_x = vgrf(glsl_type::float_type);
+ this->pixel_y = vgrf(glsl_type::float_type);
+ abld.emit(FS_OPCODE_PIXEL_X, this->pixel_x, int_pixel_xy);
+ abld.emit(FS_OPCODE_PIXEL_Y, this->pixel_y, int_pixel_xy);
+ } else {
+ /* The "Register Region Restrictions" page says for SNB, IVB, HSW:
+ *
+ * "When destination spans two registers, the source MUST span two
+ * registers."
+ *
+ * Since the GRF source of the ADD will only read a single register, we
+ * must do two separate ADDs in SIMD16.
+ */
+ fs_reg int_pixel_x = vgrf(glsl_type::uint_type);
+ fs_reg int_pixel_y = vgrf(glsl_type::uint_type);
+ int_pixel_x.type = BRW_REGISTER_TYPE_UW;
+ int_pixel_y.type = BRW_REGISTER_TYPE_UW;
+ abld.ADD(int_pixel_x,
+ fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
+ fs_reg(brw_imm_v(0x10101010)));
+ abld.ADD(int_pixel_y,
+ fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
+ fs_reg(brw_imm_v(0x11001100)));
+
+ /* As of gen6, we can no longer mix float and int sources. We have
+ * to turn the integer pixel centers into floats for their actual
+ * use.
+ */
+ this->pixel_x = vgrf(glsl_type::float_type);
+ this->pixel_y = vgrf(glsl_type::float_type);
+ abld.MOV(this->pixel_x, int_pixel_x);
+ abld.MOV(this->pixel_y, int_pixel_y);
+ }
- this->current_annotation = "compute pos.w";
+ abld = bld.annotate("compute pos.w");
this->pixel_w = fs_reg(brw_vec8_grf(payload.source_w_reg, 0));
this->wpos_w = vgrf(glsl_type::float_type);
- emit_math(SHADER_OPCODE_RCP, this->wpos_w, this->pixel_w);
+ abld.emit(SHADER_OPCODE_RCP, this->wpos_w, this->pixel_w);
for (int i = 0; i < BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT; ++i) {
uint8_t reg = payload.barycentric_coord_reg[i];
- this->delta_x[i] = fs_reg(brw_vec8_grf(reg, 0));
- this->delta_y[i] = fs_reg(brw_vec8_grf(reg + 1, 0));
- }
-
- this->current_annotation = NULL;
-}
-
-int
-fs_visitor::setup_color_payload(fs_reg *dst, fs_reg color, unsigned components)
-{
- brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
- fs_inst *inst;
-
- if (color.file == BAD_FILE) {
- return 4 * (dispatch_width / 8);
- }
-
- uint8_t colors_enabled;
- if (components == 0) {
- /* We want to write one component to the alpha channel */
- colors_enabled = 0x8;
- } else {
- /* Enable the first components-many channels */
- colors_enabled = (1 << components) - 1;
- }
-
- if (dispatch_width == 8 || brw->gen >= 6) {
- /* SIMD8 write looks like:
- * m + 0: r0
- * m + 1: r1
- * m + 2: g0
- * m + 3: g1
- *
- * gen6 SIMD16 DP write looks like:
- * m + 0: r0
- * m + 1: r1
- * m + 2: g0
- * m + 3: g1
- * m + 4: b0
- * m + 5: b1
- * m + 6: a0
- * m + 7: a1
- */
- int len = 0;
- for (unsigned i = 0; i < 4; ++i) {
- if (colors_enabled & (1 << i)) {
- dst[len] = fs_reg(GRF, alloc.allocate(color.width / 8),
- color.type, color.width);
- inst = emit(MOV(dst[len], offset(color, i)));
- inst->saturate = key->clamp_fragment_color;
- } else if (color.width == 16) {
- /* We need two BAD_FILE slots for a 16-wide color */
- len++;
- }
- len++;
- }
- return len;
- } else {
- /* pre-gen6 SIMD16 single source DP write looks like:
- * m + 0: r0
- * m + 1: g0
- * m + 2: b0
- * m + 3: a0
- * m + 4: r1
- * m + 5: g1
- * m + 6: b1
- * m + 7: a1
- */
- for (unsigned i = 0; i < 4; ++i) {
- if (colors_enabled & (1 << i)) {
- dst[i] = fs_reg(GRF, alloc.allocate(1), color.type);
- inst = emit(MOV(dst[i], half(offset(color, i), 0)));
- inst->saturate = key->clamp_fragment_color;
-
- dst[i + 4] = fs_reg(GRF, alloc.allocate(1), color.type);
- inst = emit(MOV(dst[i + 4], half(offset(color, i), 1)));
- inst->saturate = key->clamp_fragment_color;
- inst->force_sechalf = true;
- }
- }
- return 8;
+ this->delta_xy[i] = fs_reg(brw_vec16_grf(reg, 0));
}
}
{
assert(stage == MESA_SHADER_FRAGMENT);
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
- this->current_annotation = "Alpha test";
+ const fs_builder abld = bld.annotate("Alpha test");
fs_inst *cmp;
if (key->alpha_test_func == GL_ALWAYS)
/* f0.1 = 0 */
fs_reg some_reg = fs_reg(retype(brw_vec8_grf(0, 0),
BRW_REGISTER_TYPE_UW));
- cmp = emit(CMP(reg_null_f, some_reg, some_reg,
- BRW_CONDITIONAL_NEQ));
+ cmp = abld.CMP(bld.null_reg_f(), some_reg, some_reg,
+ BRW_CONDITIONAL_NEQ);
} else {
/* RT0 alpha */
- fs_reg color = offset(outputs[0], 3);
+ fs_reg color = offset(outputs[0], bld, 3);
/* f0.1 &= func(color, ref) */
- cmp = emit(CMP(reg_null_f, color, fs_reg(key->alpha_test_ref),
- cond_for_alpha_func(key->alpha_test_func)));
+ cmp = abld.CMP(bld.null_reg_f(), color, fs_reg(key->alpha_test_ref),
+ cond_for_alpha_func(key->alpha_test_func));
}
cmp->predicate = BRW_PREDICATE_NORMAL;
cmp->flag_subreg = 1;
}
fs_inst *
-fs_visitor::emit_single_fb_write(fs_reg color0, fs_reg color1,
+fs_visitor::emit_single_fb_write(const fs_builder &bld,
+ fs_reg color0, fs_reg color1,
fs_reg src0_alpha, unsigned components)
{
assert(stage == MESA_SHADER_FRAGMENT);
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
- brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
-
- this->current_annotation = "FB write header";
- bool header_present = true;
- int reg_size = dispatch_width / 8;
-
- /* We can potentially have a message length of up to 15, so we have to set
- * base_mrf to either 0 or 1 in order to fit in m0..m15.
- */
- fs_reg *sources = ralloc_array(mem_ctx, fs_reg, 15);
- int length = 0;
-
- /* From the Sandy Bridge PRM, volume 4, page 198:
- *
- * "Dispatched Pixel Enables. One bit per pixel indicating
- * which pixels were originally enabled when the thread was
- * dispatched. This field is only required for the end-of-
- * thread message and on all dual-source messages."
- */
- if (brw->gen >= 6 &&
- (brw->is_haswell || brw->gen >= 8 || !prog_data->uses_kill) &&
- color1.file == BAD_FILE &&
- key->nr_color_regions == 1) {
- header_present = false;
- }
-
- if (header_present)
- /* Allocate 2 registers for a header */
- length += 2;
-
- if (payload.aa_dest_stencil_reg) {
- sources[length] = fs_reg(GRF, alloc.allocate(1));
- emit(MOV(sources[length],
- fs_reg(brw_vec8_grf(payload.aa_dest_stencil_reg, 0))));
- length++;
- }
-
- prog_data->uses_omask =
- prog->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
- if (prog_data->uses_omask) {
- this->current_annotation = "FB write oMask";
- assert(this->sample_mask.file != BAD_FILE);
- /* Hand over gl_SampleMask. Only lower 16 bits are relevant. Since
- * it's unsinged single words, one vgrf is always 16-wide.
- */
- sources[length] = fs_reg(GRF, alloc.allocate(1),
- BRW_REGISTER_TYPE_UW, 16);
- emit(FS_OPCODE_SET_OMASK, sources[length], this->sample_mask);
- length++;
- }
-
- if (color0.file == BAD_FILE) {
- /* Even if there's no color buffers enabled, we still need to send
- * alpha out the pipeline to our null renderbuffer to support
- * alpha-testing, alpha-to-coverage, and so on.
- */
- length += setup_color_payload(sources + length, this->outputs[0], 0);
- } else if (color1.file == BAD_FILE) {
- if (src0_alpha.file != BAD_FILE) {
- sources[length] = fs_reg(GRF, alloc.allocate(reg_size),
- src0_alpha.type, src0_alpha.width);
- fs_inst *inst = emit(MOV(sources[length], src0_alpha));
- inst->saturate = key->clamp_fragment_color;
- length++;
- }
- length += setup_color_payload(sources + length, color0, components);
- } else {
- length += setup_color_payload(sources + length, color0, components);
- length += setup_color_payload(sources + length, color1, components);
- }
+ /* Hand over gl_FragDepth or the payload depth. */
+ const fs_reg dst_depth = (payload.dest_depth_reg ?
+ fs_reg(brw_vec8_grf(payload.dest_depth_reg, 0)) :
+ fs_reg());
+ fs_reg src_depth;
if (source_depth_to_render_target) {
- if (brw->gen == 6) {
- /* For outputting oDepth on gen6, SIMD8 writes have to be
- * used. This would require SIMD8 moves of each half to
- * message regs, kind of like pre-gen5 SIMD16 FB writes.
- * Just bail on doing so for now.
- */
- no16("Missing support for simd16 depth writes on gen6\n");
- }
-
- sources[length] = vgrf(glsl_type::float_type);
- if (prog->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- /* Hand over gl_FragDepth. */
- assert(this->frag_depth.file != BAD_FILE);
- emit(MOV(sources[length], this->frag_depth));
- } else {
- /* Pass through the payload depth. */
- emit(MOV(sources[length],
- fs_reg(brw_vec8_grf(payload.source_depth_reg, 0))));
- }
- length++;
- }
-
- if (payload.dest_depth_reg) {
- sources[length] = vgrf(glsl_type::float_type);
- emit(MOV(sources[length],
- fs_reg(brw_vec8_grf(payload.dest_depth_reg, 0))));
- length++;
+ if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
+ src_depth = frag_depth;
+ else
+ src_depth = fs_reg(brw_vec8_grf(payload.source_depth_reg, 0));
}
- fs_inst *load;
- fs_inst *write;
- if (brw->gen >= 7) {
- /* Send from the GRF */
- fs_reg payload = fs_reg(GRF, -1, BRW_REGISTER_TYPE_F);
- load = emit(LOAD_PAYLOAD(payload, sources, length));
- payload.reg = alloc.allocate(load->regs_written);
- payload.width = dispatch_width;
- load->dst = payload;
- write = emit(FS_OPCODE_FB_WRITE, reg_undef, payload);
- write->base_mrf = -1;
- } else {
- /* Send from the MRF */
- load = emit(LOAD_PAYLOAD(fs_reg(MRF, 1, BRW_REGISTER_TYPE_F),
- sources, length));
- write = emit(FS_OPCODE_FB_WRITE);
- write->exec_size = dispatch_width;
- write->base_mrf = 1;
- }
+ const fs_reg sources[] = {
+ color0, color1, src0_alpha, src_depth, dst_depth, sample_mask,
+ fs_reg(components)
+ };
+ fs_inst *write = bld.emit(FS_OPCODE_FB_WRITE_LOGICAL, fs_reg(),
+ sources, ARRAY_SIZE(sources));
- write->mlen = load->regs_written;
- write->header_present = header_present;
if (prog_data->uses_kill) {
write->predicate = BRW_PREDICATE_NORMAL;
write->flag_subreg = 1;
}
+
return write;
}
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
- if (do_dual_src) {
- no16("GL_ARB_blend_func_extended not yet supported in SIMD16.");
- if (dispatch_width == 16)
- do_dual_src = false;
+ fs_inst *inst = NULL;
+
+ if (source_depth_to_render_target && devinfo->gen == 6) {
+ /* For outputting oDepth on gen6, SIMD8 writes have to be used. This
+ * would require SIMD8 moves of each half to message regs, e.g. by using
+ * the SIMD lowering pass. Unfortunately this is more difficult than it
+ * sounds because the SIMD8 single-source message lacks channel selects
+ * for the second and third subspans.
+ */
+ no16("Missing support for simd16 depth writes on gen6\n");
}
- fs_inst *inst;
if (do_dual_src) {
- if (INTEL_DEBUG & DEBUG_SHADER_TIME)
- emit_shader_time_end();
+ const fs_builder abld = bld.annotate("FB dual-source write");
- this->current_annotation = ralloc_asprintf(this->mem_ctx,
- "FB dual-source write");
- inst = emit_single_fb_write(this->outputs[0], this->dual_src_output,
- reg_undef, 4);
+ inst = emit_single_fb_write(abld, this->outputs[0],
+ this->dual_src_output, reg_undef, 4);
inst->target = 0;
+
prog_data->dual_src_blend = true;
- } else if (key->nr_color_regions > 0) {
+ } else {
for (int target = 0; target < key->nr_color_regions; target++) {
- this->current_annotation = ralloc_asprintf(this->mem_ctx,
- "FB write target %d",
- target);
- fs_reg src0_alpha;
- if (brw->gen >= 6 && key->replicate_alpha && target != 0)
- src0_alpha = offset(outputs[0], 3);
+ /* Skip over outputs that weren't written. */
+ if (this->outputs[target].file == BAD_FILE)
+ continue;
+
+ const fs_builder abld = bld.annotate(
+ ralloc_asprintf(this->mem_ctx, "FB write target %d", target));
- if (target == key->nr_color_regions - 1 &&
- (INTEL_DEBUG & DEBUG_SHADER_TIME))
- emit_shader_time_end();
+ fs_reg src0_alpha;
+ if (devinfo->gen >= 6 && key->replicate_alpha && target != 0)
+ src0_alpha = offset(outputs[0], bld, 3);
- inst = emit_single_fb_write(this->outputs[target], reg_undef,
+ inst = emit_single_fb_write(abld, this->outputs[target], reg_undef,
src0_alpha,
this->output_components[target]);
inst->target = target;
}
- } else {
- if (INTEL_DEBUG & DEBUG_SHADER_TIME)
- emit_shader_time_end();
+ }
+ if (inst == NULL) {
/* Even if there's no color buffers enabled, we still need to send
* alpha out the pipeline to our null renderbuffer to support
* alpha-testing, alpha-to-coverage, and so on.
*/
- inst = emit_single_fb_write(reg_undef, reg_undef, reg_undef, 0);
+ /* FINISHME: Factor out this frequently recurring pattern into a
+ * helper function.
+ */
+ const fs_reg srcs[] = { reg_undef, reg_undef,
+ reg_undef, offset(this->outputs[0], bld, 3) };
+ const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, 4);
+ bld.LOAD_PAYLOAD(tmp, srcs, 4, 0);
+
+ inst = emit_single_fb_write(bld, tmp, reg_undef, reg_undef, 4);
inst->target = 0;
}
inst->eot = true;
- this->current_annotation = NULL;
}
void
-fs_visitor::setup_uniform_clipplane_values()
+fs_visitor::setup_uniform_clipplane_values(gl_clip_plane *clip_planes)
{
- gl_clip_plane *clip_planes = brw_select_clip_planes(ctx);
- const struct brw_vue_prog_key *key =
- (const struct brw_vue_prog_key *) this->key;
+ const struct brw_vs_prog_key *key =
+ (const struct brw_vs_prog_key *) this->key;
for (int i = 0; i < key->nr_userclip_plane_consts; i++) {
this->userplane[i] = fs_reg(UNIFORM, uniforms);
}
}
-void fs_visitor::compute_clip_distance()
+/**
+ * Lower legacy fixed-function and gl_ClipVertex clipping to clip distances.
+ *
+ * This does nothing if the shader uses gl_ClipDistance or user clipping is
+ * disabled altogether.
+ */
+void fs_visitor::compute_clip_distance(gl_clip_plane *clip_planes)
{
struct brw_vue_prog_data *vue_prog_data =
(struct brw_vue_prog_data *) prog_data;
- const struct brw_vue_prog_key *key =
- (const struct brw_vue_prog_key *) this->key;
+ const struct brw_vs_prog_key *key =
+ (const struct brw_vs_prog_key *) this->key;
+
+ /* Bail unless some sort of legacy clipping is enabled */
+ if (key->nr_userclip_plane_consts == 0)
+ return;
/* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
*
if (outputs[clip_vertex].file == BAD_FILE)
return;
- setup_uniform_clipplane_values();
+ setup_uniform_clipplane_values(clip_planes);
- current_annotation = "user clip distances";
+ const fs_builder abld = bld.annotate("user clip distances");
this->outputs[VARYING_SLOT_CLIP_DIST0] = vgrf(glsl_type::vec4_type);
+ this->output_components[VARYING_SLOT_CLIP_DIST0] = 4;
this->outputs[VARYING_SLOT_CLIP_DIST1] = vgrf(glsl_type::vec4_type);
+ this->output_components[VARYING_SLOT_CLIP_DIST1] = 4;
for (int i = 0; i < key->nr_userclip_plane_consts; i++) {
fs_reg u = userplane[i];
fs_reg output = outputs[VARYING_SLOT_CLIP_DIST0 + i / 4];
output.reg_offset = i & 3;
- emit(MUL(output, outputs[clip_vertex], u));
+ abld.MUL(output, outputs[clip_vertex], u);
for (int j = 1; j < 4; j++) {
u.reg = userplane[i].reg + j;
- emit(MAD(output, output, offset(outputs[clip_vertex], j), u));
+ abld.MAD(output, output, offset(outputs[clip_vertex], bld, j), u);
}
}
}
bool flush;
fs_reg sources[8];
- /* Lower legacy ff and ClipVertex clipping to clip distances */
- if (key->base.userclip_active && !prog->UsesClipDistanceOut)
- compute_clip_distance();
-
/* If we don't have any valid slots to write, just do a minimal urb write
- * send to terminate the shader. */
+ * send to terminate the shader. This includes 1 slot of undefined data,
+ * because it's invalid to write 0 data:
+ *
+ * From the Broadwell PRM, Volume 7: 3D Media GPGPU, Shared Functions -
+ * Unified Return Buffer (URB) > URB_SIMD8_Write and URB_SIMD8_Read >
+ * Write Data Payload:
+ *
+ * "The write data payload can be between 1 and 8 message phases long."
+ */
if (vue_map->slots_valid == 0) {
+ fs_reg payload = fs_reg(GRF, alloc.allocate(2), BRW_REGISTER_TYPE_UD);
+ bld.exec_all().MOV(payload, fs_reg(retype(brw_vec8_grf(1, 0),
+ BRW_REGISTER_TYPE_UD)));
- fs_reg payload = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
- fs_inst *inst = emit(MOV(payload, fs_reg(retype(brw_vec8_grf(1, 0),
- BRW_REGISTER_TYPE_UD))));
- inst->force_writemask_all = true;
-
- inst = emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload);
+ fs_inst *inst = bld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload);
inst->eot = true;
- inst->mlen = 1;
+ inst->mlen = 2;
inst->offset = 1;
return;
}
}
zero = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
- emit(MOV(zero, fs_reg(0u)));
+ bld.MOV(zero, fs_reg(0u));
sources[length++] = zero;
if (vue_map->slots_valid & VARYING_BIT_LAYER)
unreachable("unexpected scalar vs output");
break;
- case BRW_VARYING_SLOT_PAD:
- break;
-
default:
/* gl_Position is always in the vue map, but isn't always written by
* the shader. Other varyings (clip distances) get added to the vue
* slot for writing we flush a mlen 5 urb write, otherwise we just
* advance the urb_offset.
*/
- if (this->outputs[varying].file == BAD_FILE) {
+ if (varying == BRW_VARYING_SLOT_PAD ||
+ this->outputs[varying].file == BAD_FILE) {
if (length > 0)
flush = true;
else
*/
for (int i = 0; i < 4; i++) {
reg = fs_reg(GRF, alloc.allocate(1), outputs[varying].type);
- src = offset(this->outputs[varying], i);
- fs_inst *inst = emit(MOV(reg, src));
- inst->saturate = true;
+ src = offset(this->outputs[varying], bld, i);
+ set_saturate(true, bld.MOV(reg, src));
sources[length++] = reg;
}
} else {
- for (int i = 0; i < 4; i++)
- sources[length++] = offset(this->outputs[varying], i);
+ for (unsigned i = 0; i < output_components[varying]; i++)
+ sources[length++] = offset(this->outputs[varying], bld, i);
+ for (unsigned i = output_components[varying]; i < 4; i++)
+ sources[length++] = fs_reg(0);
}
break;
}
- current_annotation = "URB write";
+ const fs_builder abld = bld.annotate("URB write");
/* If we've queued up 8 registers of payload (2 VUE slots), if this is
* the last slot or if we need to flush (see BAD_FILE varying case
if (length == 8 || last)
flush = true;
if (flush) {
- if (last && (INTEL_DEBUG & DEBUG_SHADER_TIME))
- emit_shader_time_end();
-
fs_reg *payload_sources = ralloc_array(mem_ctx, fs_reg, length + 1);
fs_reg payload = fs_reg(GRF, alloc.allocate(length + 1),
BRW_REGISTER_TYPE_F);
-
- /* We need WE_all on the MOV for the message header (the URB handles)
- * so do a MOV to a dummy register and set force_writemask_all on the
- * MOV. LOAD_PAYLOAD will preserve that.
- */
- fs_reg dummy = fs_reg(GRF, alloc.allocate(1),
- BRW_REGISTER_TYPE_UD);
- fs_inst *inst = emit(MOV(dummy, fs_reg(retype(brw_vec8_grf(1, 0),
- BRW_REGISTER_TYPE_UD))));
- inst->force_writemask_all = true;
- payload_sources[0] = dummy;
+ payload_sources[0] =
+ fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
memcpy(&payload_sources[1], sources, length * sizeof sources[0]);
- emit(LOAD_PAYLOAD(payload, payload_sources, length + 1));
+ abld.LOAD_PAYLOAD(payload, payload_sources, length + 1, 1);
- inst = emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload);
+ fs_inst *inst =
+ abld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload);
inst->eot = last;
inst->mlen = length + 1;
inst->offset = urb_offset;
}
void
-fs_visitor::resolve_ud_negate(fs_reg *reg)
+fs_visitor::emit_cs_terminate()
{
- if (reg->type != BRW_REGISTER_TYPE_UD ||
- !reg->negate)
- return;
+ assert(devinfo->gen >= 7);
+
+ /* We are getting the thread ID from the compute shader header */
+ assert(stage == MESA_SHADER_COMPUTE);
- fs_reg temp = vgrf(glsl_type::uint_type);
- emit(MOV(temp, *reg));
- *reg = temp;
+ /* We can't directly send from g0, since sends with EOT have to use
+ * g112-127. So, copy it to a virtual register, The register allocator will
+ * make sure it uses the appropriate register range.
+ */
+ struct brw_reg g0 = retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD);
+ fs_reg payload = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
+ bld.group(8, 0).exec_all().MOV(payload, g0);
+
+ /* Send a message to the thread spawner to terminate the thread. */
+ fs_inst *inst = bld.exec_all()
+ .emit(CS_OPCODE_CS_TERMINATE, reg_undef, payload);
+ inst->eot = true;
}
-/**
- * Resolve the result of a Gen4-5 CMP instruction to a proper boolean.
- *
- * CMP on Gen4-5 only sets the LSB of the result; the rest are undefined.
- * If we need a proper boolean value, we have to fix it up to be 0 or ~0.
- */
void
-fs_visitor::resolve_bool_comparison(ir_rvalue *rvalue, fs_reg *reg)
+fs_visitor::emit_barrier()
{
- assert(brw->gen <= 5);
+ assert(devinfo->gen >= 7);
- if (rvalue->type != glsl_type::bool_type)
- return;
+ /* We are getting the barrier ID from the compute shader header */
+ assert(stage == MESA_SHADER_COMPUTE);
- fs_reg and_result = vgrf(glsl_type::bool_type);
- fs_reg neg_result = vgrf(glsl_type::bool_type);
- emit(AND(and_result, *reg, fs_reg(1)));
- emit(MOV(neg_result, negate(and_result)));
- *reg = neg_result;
-}
+ fs_reg payload = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
-fs_visitor::fs_visitor(struct brw_context *brw,
- void *mem_ctx,
- const struct brw_wm_prog_key *key,
- struct brw_wm_prog_data *prog_data,
- struct gl_shader_program *shader_prog,
- struct gl_fragment_program *fp,
- unsigned dispatch_width)
- : backend_visitor(brw, shader_prog, &fp->Base, &prog_data->base,
- MESA_SHADER_FRAGMENT),
- reg_null_f(retype(brw_null_vec(dispatch_width), BRW_REGISTER_TYPE_F)),
- reg_null_d(retype(brw_null_vec(dispatch_width), BRW_REGISTER_TYPE_D)),
- reg_null_ud(retype(brw_null_vec(dispatch_width), BRW_REGISTER_TYPE_UD)),
- key(key), prog_data(&prog_data->base),
- dispatch_width(dispatch_width)
-{
- this->mem_ctx = mem_ctx;
- init();
+ const fs_builder pbld = bld.exec_all().group(8, 0);
+
+ /* Clear the message payload */
+ pbld.MOV(payload, fs_reg(0u));
+
+ /* Copy bits 27:24 of r0.2 (barrier id) to the message payload reg.2 */
+ fs_reg r0_2 = fs_reg(retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_UD));
+ pbld.AND(component(payload, 2), r0_2, fs_reg(0x0f000000u));
+
+ /* Emit a gateway "barrier" message using the payload we set up, followed
+ * by a wait instruction.
+ */
+ bld.exec_all().emit(SHADER_OPCODE_BARRIER, reg_undef, payload);
}
-fs_visitor::fs_visitor(struct brw_context *brw,
+fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
- const struct brw_vs_prog_key *key,
- struct brw_vs_prog_data *prog_data,
- struct gl_shader_program *shader_prog,
- struct gl_vertex_program *cp,
- unsigned dispatch_width)
- : backend_visitor(brw, shader_prog, &cp->Base, &prog_data->base.base,
- MESA_SHADER_VERTEX),
- reg_null_f(retype(brw_null_vec(dispatch_width), BRW_REGISTER_TYPE_F)),
- reg_null_d(retype(brw_null_vec(dispatch_width), BRW_REGISTER_TYPE_D)),
- reg_null_ud(retype(brw_null_vec(dispatch_width), BRW_REGISTER_TYPE_UD)),
- key(key), prog_data(&prog_data->base.base),
- dispatch_width(dispatch_width)
+ const void *key,
+ struct brw_stage_prog_data *prog_data,
+ struct gl_program *prog,
+ nir_shader *shader,
+ unsigned dispatch_width,
+ int shader_time_index)
+ : backend_shader(compiler, log_data, mem_ctx, shader, prog_data),
+ key(key), prog_data(prog_data), prog(prog),
+ dispatch_width(dispatch_width),
+ shader_time_index(shader_time_index),
+ promoted_constants(0),
+ bld(fs_builder(this, dispatch_width).at_end())
{
- this->mem_ctx = mem_ctx;
- init();
-}
+ switch (stage) {
+ case MESA_SHADER_FRAGMENT:
+ key_tex = &((const brw_wm_prog_key *) key)->tex;
+ break;
+ case MESA_SHADER_VERTEX:
+ key_tex = &((const brw_vs_prog_key *) key)->tex;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ key_tex = &((const brw_gs_prog_key *) key)->tex;
+ break;
+ case MESA_SHADER_COMPUTE:
+ key_tex = &((const brw_cs_prog_key*) key)->tex;
+ break;
+ default:
+ unreachable("unhandled shader stage");
+ }
-void
-fs_visitor::init()
-{
this->failed = false;
this->simd16_unsupported = false;
this->no16_msg = NULL;
- this->variable_ht = hash_table_ctor(0,
- hash_table_pointer_hash,
- hash_table_pointer_compare);
this->nir_locals = NULL;
- this->nir_globals = NULL;
+ this->nir_ssa_values = NULL;
memset(&this->payload, 0, sizeof(this->payload));
memset(this->outputs, 0, sizeof(this->outputs));
this->source_depth_to_render_target = false;
this->runtime_check_aads_emit = false;
this->first_non_payload_grf = 0;
- this->max_grf = brw->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;
-
- this->current_annotation = NULL;
- this->base_ir = NULL;
+ this->max_grf = devinfo->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;
this->virtual_grf_start = NULL;
this->virtual_grf_end = NULL;
fs_visitor::~fs_visitor()
{
- hash_table_dtor(this->variable_ht);
}