#include "glsl/ralloc.h"
-static void compile_gs_prog( struct brw_context *brw,
- struct brw_gs_prog_key *key )
+static void compile_ff_gs_prog(struct brw_context *brw,
+ struct brw_ff_gs_prog_key *key)
{
- struct intel_context *intel = &brw->intel;
- struct brw_gs_compile c;
+ struct brw_ff_gs_compile c;
const GLuint *program;
void *mem_ctx;
GLuint program_size;
memset(&c, 0, sizeof(c));
c.key = *key;
- c.vue_map = brw->vs.prog_data->vue_map;
+ c.vue_map = brw->vs.prog_data->base.vue_map;
c.nr_regs = (c.vue_map.num_slots + 1)/2;
mem_ctx = ralloc_context(NULL);
*/
brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
- if (intel->gen >= 6) {
+ if (brw->gen >= 6) {
unsigned num_verts;
bool check_edge_flag;
/* On Sandybridge, we use the GS for implementing transform feedback
*/
switch (key->primitive) {
case _3DPRIM_QUADLIST:
- brw_gs_quads( &c, key );
+ brw_ff_gs_quads( &c, key );
break;
case _3DPRIM_QUADSTRIP:
- brw_gs_quad_strip( &c, key );
+ brw_ff_gs_quad_strip( &c, key );
break;
case _3DPRIM_LINELOOP:
- brw_gs_lines( &c );
+ brw_ff_gs_lines( &c );
break;
default:
ralloc_free(mem_ctx);
printf("gs:\n");
for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
brw_disasm(stdout, &((struct brw_instruction *)program)[i],
- intel->gen);
+ brw->gen);
printf("\n");
}
- brw_upload_cache(&brw->cache, BRW_GS_PROG,
+ brw_upload_cache(&brw->cache, BRW_FF_GS_PROG,
&c.key, sizeof(c.key),
program, program_size,
&c.prog_data, sizeof(c.prog_data),
- &brw->gs.prog_offset, &brw->gs.prog_data);
+ &brw->ff_gs.prog_offset, &brw->ff_gs.prog_data);
ralloc_free(mem_ctx);
}
-static void populate_key( struct brw_context *brw,
- struct brw_gs_prog_key *key )
+static void populate_key(struct brw_context *brw,
+ struct brw_ff_gs_prog_key *key)
{
static const unsigned swizzle_for_offset[4] = {
BRW_SWIZZLE4(0, 1, 2, 3),
BRW_SWIZZLE4(3, 3, 3, 3)
};
- struct gl_context *ctx = &brw->intel.ctx;
- struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &brw->ctx;
memset(key, 0, sizeof(*key));
/* CACHE_NEW_VS_PROG (part of VUE map) */
- key->attrs = brw->vs.prog_data->outputs_written;
+ key->attrs = brw->vs.prog_data->base.vue_map.slots_valid;
/* BRW_NEW_PRIMITIVE */
key->primitive = brw->primitive;
key->pv_first = true;
}
- /* CACHE_NEW_VS_PROG (part of VUE map)*/
- key->userclip_active = brw->vs.prog_data->userclip;
-
- if (intel->gen >= 7) {
+ if (brw->gen >= 7) {
/* On Gen7 and later, we don't use GS (yet). */
key->need_gs_prog = false;
- } else if (intel->gen == 6) {
+ } else if (brw->gen == 6) {
/* On Gen6, GS is used for transform feedback. */
- /* _NEW_TRANSFORM_FEEDBACK */
+ /* BRW_NEW_TRANSFORM_FEEDBACK */
if (_mesa_is_xfb_active_and_unpaused(ctx)) {
const struct gl_shader_program *shaderprog =
ctx->Shader.CurrentVertexProgram;
/* Make sure that the VUE slots won't overflow the unsigned chars in
* key->transform_feedback_bindings[].
*/
- STATIC_ASSERT(BRW_VERT_RESULT_MAX <= 256);
+ STATIC_ASSERT(BRW_VARYING_SLOT_COUNT <= 256);
/* Make sure that we don't need more binding table entries than we've
* set aside for use in transform feedback. (We shouldn't, since we
swizzle_for_offset[linked_xfb_info->Outputs[i].ComponentOffset];
}
}
- /* On Gen6, GS is also used for rasterizer discard. */
- /* _NEW_RASTERIZER_DISCARD */
- if (ctx->RasterDiscard) {
- key->need_gs_prog = true;
- key->rasterizer_discard = true;
- }
} else {
/* Pre-gen6, GS is used to transform QUADLIST, QUADSTRIP, and LINELOOP
* into simpler primitives.
/* Calculate interpolants for triangle and line rasterization.
*/
static void
-brw_upload_gs_prog(struct brw_context *brw)
+brw_upload_ff_gs_prog(struct brw_context *brw)
{
- struct brw_gs_prog_key key;
+ struct brw_ff_gs_prog_key key;
/* Populate the key:
*/
populate_key(brw, &key);
- if (brw->gs.prog_active != key.need_gs_prog) {
- brw->state.dirty.cache |= CACHE_NEW_GS_PROG;
- brw->gs.prog_active = key.need_gs_prog;
+ if (brw->ff_gs.prog_active != key.need_gs_prog) {
+ brw->state.dirty.cache |= CACHE_NEW_FF_GS_PROG;
+ brw->ff_gs.prog_active = key.need_gs_prog;
}
- if (brw->gs.prog_active) {
- if (!brw_search_cache(&brw->cache, BRW_GS_PROG,
+ if (brw->ff_gs.prog_active) {
+ if (!brw_search_cache(&brw->cache, BRW_FF_GS_PROG,
&key, sizeof(key),
- &brw->gs.prog_offset, &brw->gs.prog_data)) {
- compile_gs_prog( brw, &key );
+ &brw->ff_gs.prog_offset, &brw->ff_gs.prog_data)) {
+ compile_ff_gs_prog( brw, &key );
}
}
}
-const struct brw_tracked_state brw_gs_prog = {
+const struct brw_tracked_state brw_ff_gs_prog = {
.dirty = {
- .mesa = (_NEW_LIGHT |
- _NEW_TRANSFORM_FEEDBACK |
- _NEW_RASTERIZER_DISCARD),
- .brw = BRW_NEW_PRIMITIVE,
+ .mesa = (_NEW_LIGHT),
+ .brw = (BRW_NEW_PRIMITIVE |
+ BRW_NEW_TRANSFORM_FEEDBACK),
.cache = CACHE_NEW_VS_PROG
},
- .emit = brw_upload_gs_prog
+ .emit = brw_upload_ff_gs_prog
};