vk: Add four unit tests for our lock-free data-structures
[mesa.git] / src / mesa / drivers / dri / i965 / brw_gs.c
index ffe7476825323d77508a292b40cf277d1e1070a6..45c132b4a9e88a0b946fc0a43839a7a7be6c3e00 100644 (file)
 #include "brw_state.h"
 #include "brw_ff_gs.h"
 
-
-static bool
-do_gs_prog(struct brw_context *brw,
-           struct gl_shader_program *prog,
-           struct brw_geometry_program *gp,
-           struct brw_gs_prog_key *key)
+bool
+brw_compile_gs_prog(struct brw_context *brw,
+                    struct gl_shader_program *prog,
+                    struct brw_geometry_program *gp,
+                    struct brw_gs_prog_key *key,
+                    struct brw_gs_compile_output *output)
 {
-   struct brw_stage_state *stage_state = &brw->gs.base;
    struct brw_gs_compile c;
    memset(&c, 0, sizeof(c));
    c.key = *key;
    c.gp = gp;
 
+   /* We get the bind map as input in the output struct...*/
+   c.prog_data.base.base.map_entries = output->prog_data.base.base.map_entries;
+   memcpy(c.prog_data.base.base.bind_map, output->prog_data.base.base.bind_map,
+          sizeof(c.prog_data.base.base.bind_map));
+
    c.prog_data.include_primitive_id =
       (gp->program.Base.InputsRead & VARYING_BIT_PRIMITIVE_ID) != 0;
 
@@ -126,7 +130,8 @@ do_gs_prog(struct brw_context *brw,
       outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
    }
 
-   brw_compute_vue_map(brw, &c.prog_data.base.vue_map, outputs_written);
+   brw_compute_vue_map(brw->intelScreen->devinfo,
+                       &c.prog_data.base.vue_map, outputs_written);
 
    /* Compute the output vertex size.
     *
@@ -248,7 +253,8 @@ do_gs_prog(struct brw_context *brw,
    c.prog_data.output_topology =
       get_hw_prim_for_gl_prim(gp->program.OutputType);
 
-   brw_compute_vue_map(brw, &c.input_vue_map, c.key.input_varyings);
+   brw_compute_vue_map(brw->intelScreen->devinfo,
+                       &c.input_vue_map, c.key.input_varyings);
 
    /* GS inputs are read from the VUE 256 bits (2 vec4's) at a time, so we
     * need to program a URB read length of ceiling(num_slots / 2).
@@ -272,37 +278,91 @@ do_gs_prog(struct brw_context *brw,
 
       c.prog_data.base.base.total_scratch
          = brw_get_scratch_size(c.base.last_scratch*REG_SIZE);
+   }
 
+   output->mem_ctx = mem_ctx;
+   output->program = program;
+   output->program_size = program_size;
+   memcpy(&output->prog_data, &c.prog_data,
+          sizeof(output->prog_data));
+
+   return true;
+}
+
+bool
+brw_codegen_gs_prog(struct brw_context *brw,
+                    struct gl_shader_program *prog,
+                    struct brw_geometry_program *gp,
+                    struct brw_gs_prog_key *key)
+{
+   struct brw_gs_compile_output output;
+   struct brw_stage_state *stage_state = &brw->gs.base;
+
+   if (brw_compile_gs_prog(brw, prog, gp, key, &output))
+      return false;
+
+   if (output.prog_data.base.base.total_scratch) {
       brw_get_scratch_bo(brw, &stage_state->scratch_bo,
-                        c.prog_data.base.base.total_scratch *
+                        output.prog_data.base.base.total_scratch *
                          brw->max_gs_threads);
    }
 
    brw_upload_cache(&brw->cache, BRW_CACHE_GS_PROG,
-                    &c.key, sizeof(c.key),
-                    program, program_size,
-                    &c.prog_data, sizeof(c.prog_data),
+                    key, sizeof(*key),
+                    output.program, output.program_size,
+                    &output.prog_data, sizeof(output.prog_data),
                     &stage_state->prog_offset, &brw->gs.prog_data);
-   ralloc_free(mem_ctx);
+   ralloc_free(output.mem_ctx);
 
    return true;
 }
 
+static bool
+brw_gs_state_dirty(struct brw_context *brw)
+{
+   return brw_state_dirty(brw,
+                          _NEW_TEXTURE,
+                          BRW_NEW_GEOMETRY_PROGRAM |
+                          BRW_NEW_TRANSFORM_FEEDBACK |
+                          BRW_NEW_VUE_MAP_VS);
+}
+
+static void
+brw_gs_populate_key(struct brw_context *brw,
+                    struct brw_gs_prog_key *key)
+{
+   struct gl_context *ctx = &brw->ctx;
+   struct brw_stage_state *stage_state = &brw->gs.base;
+   struct brw_geometry_program *gp =
+      (struct brw_geometry_program *) brw->geometry_program;
+   struct gl_program *prog = &gp->program.Base;
+
+   memset(key, 0, sizeof(*key));
+
+   key->base.program_string_id = gp->id;
+   brw_setup_vue_key_clip_info(brw, &key->base,
+                               gp->program.Base.UsesClipDistanceOut);
+
+   /* _NEW_TEXTURE */
+   brw_populate_sampler_prog_key_data(ctx, prog, stage_state->sampler_count,
+                                      &key->base.tex);
+
+   /* BRW_NEW_VUE_MAP_VS */
+   key->input_varyings = brw->vue_map_vs.slots_valid;
+}
+
 void
 brw_upload_gs_prog(struct brw_context *brw)
 {
    struct gl_context *ctx = &brw->ctx;
+   struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
    struct brw_stage_state *stage_state = &brw->gs.base;
    struct brw_gs_prog_key key;
    /* BRW_NEW_GEOMETRY_PROGRAM */
    struct brw_geometry_program *gp =
       (struct brw_geometry_program *) brw->geometry_program;
 
-   if (!brw_state_dirty(brw,
-                        _NEW_TEXTURE,
-                        BRW_NEW_GEOMETRY_PROGRAM |
-                        BRW_NEW_TRANSFORM_FEEDBACK |
-                        BRW_NEW_VUE_MAP_VS))
+   if (!brw_gs_state_dirty(brw))
       return;
 
    if (gp == NULL) {
@@ -327,27 +387,13 @@ brw_upload_gs_prog(struct brw_context *brw)
       return;
    }
 
-   struct gl_program *prog = &gp->program.Base;
-
-   memset(&key, 0, sizeof(key));
-
-   key.base.program_string_id = gp->id;
-   brw_setup_vue_key_clip_info(brw, &key.base,
-                               gp->program.Base.UsesClipDistanceOut);
-
-   /* _NEW_TEXTURE */
-   brw_populate_sampler_prog_key_data(ctx, prog, stage_state->sampler_count,
-                                      &key.base.tex);
-
-   /* BRW_NEW_VUE_MAP_VS */
-   key.input_varyings = brw->vue_map_vs.slots_valid;
+   brw_gs_populate_key(brw, &key);
 
    if (!brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG,
                          &key, sizeof(key),
                          &stage_state->prog_offset, &brw->gs.prog_data)) {
-      bool success =
-         do_gs_prog(brw, ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY], gp,
-                    &key);
+      bool success = brw_codegen_gs_prog(brw, current[MESA_SHADER_GEOMETRY],
+                                         gp, &key);
       assert(success);
       (void)success;
    }
@@ -383,7 +429,7 @@ brw_gs_precompile(struct gl_context *ctx,
     */
    key.input_varyings = gp->Base.InputsRead;
 
-   success = do_gs_prog(brw, shader_prog, bgp, &key);
+   success = brw_codegen_gs_prog(brw, shader_prog, bgp, &key);
 
    brw->gs.base.prog_offset = old_prog_offset;
    brw->gs.prog_data = old_prog_data;