* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "intel_batchbuffer.h"
memset(&c, 0, sizeof(c));
c.key = *key;
-
+ c.need_ff_sync = BRW_IS_IGDNG(brw);
/* Need to locate the two positions present in vertex + header.
* These are currently hardcoded:
*/
c.nr_attrs = brw_count_bits(c.key.attrs);
- c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
+
+ if (BRW_IS_IGDNG(brw))
+ c.nr_regs = (c.nr_attrs + 1) / 2 + 3; /* are vertices packed, or reg-aligned? */
+ else
+ c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
+
c.nr_bytes = c.nr_regs * REG_SIZE;
/* Calculate interpolants for triangle and line rasterization.
*/
-static int prepare_gs_prog( struct brw_context *brw )
+static void prepare_gs_prog(struct brw_context *brw)
{
struct brw_gs_prog_key key;
- int ret = 0;
/* Populate the key:
*/
populate_key(brw, &key);
&brw->gs.prog_data);
if (brw->gs.prog_bo == NULL)
compile_gs_prog( brw, &key );
-
- ret |= dri_bufmgr_check_aperture_space(brw->gs.prog_bo);
}
-
- return ret;
}