*/
c.nr_attrs = brw_count_bits(c.key.attrs);
- if (intel->is_ironlake)
+ if (intel->gen == 5)
c.nr_regs = (c.nr_attrs + 1) / 2 + 3; /* are vertices packed, or reg-aligned? */
else
c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
*/
program = brw_get_program(&c.func, &program_size);
+ if (INTEL_DEBUG & DEBUG_GS) {
+ int i;
+
+ printf("gs:\n");
+ for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
+ brw_disasm(stdout, &((struct brw_instruction *)program)[i],
+ intel->gen);
+ printf("\n");
+ }
+
/* Upload
*/
- dri_bo_unreference(brw->gs.prog_bo);
+ drm_intel_bo_unreference(brw->gs.prog_bo);
brw->gs.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_GS_PROG,
&c.key, sizeof(c.key),
NULL, 0,
/* _NEW_LIGHT */
key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
+ if (key->primitive == GL_QUADS && ctx->Light.ShadeModel != GL_FLAT) {
+ /* Provide consistent primitive order with brw_set_prim's
+ * optimization of single quads to trifans.
+ */
+ key->pv_first = GL_TRUE;
+ }
key->need_gs_prog = (key->hint_gs_always ||
brw->primitive == GL_QUADS ||
}
if (brw->gs.prog_active) {
- dri_bo_unreference(brw->gs.prog_bo);
+ drm_intel_bo_unreference(brw->gs.prog_bo);
brw->gs.prog_bo = brw_search_cache(&brw->cache, BRW_GS_PROG,
&key, sizeof(key),
NULL, 0,