i965: Enable EGL_KHR_gl_texture_3D_image
[mesa.git] / src / mesa / drivers / dri / i965 / brw_gs.c
index ed0890f430fa374cc2e74b8e0776f97207d3b9ea..741216c5b12ef7feecf689d6e1144edc4c3d6a86 100644 (file)
 #include "brw_state.h"
 #include "brw_ff_gs.h"
 #include "brw_nir.h"
+#include "brw_program.h"
+#include "compiler/glsl/ir_uniform.h"
 
 static void
-assign_gs_binding_table_offsets(const struct brw_device_info *devinfo,
+brw_gs_debug_recompile(struct brw_context *brw,
+                       struct gl_shader_program *shader_prog,
+                       const struct brw_gs_prog_key *key)
+{
+   struct brw_cache_item *c = NULL;
+   const struct brw_gs_prog_key *old_key = NULL;
+   bool found = false;
+
+   perf_debug("Recompiling geometry shader for program %d\n",
+              shader_prog->Name);
+
+   for (unsigned int i = 0; i < brw->cache.size; i++) {
+      for (c = brw->cache.items[i]; c; c = c->next) {
+         if (c->cache_id == BRW_CACHE_GS_PROG) {
+            old_key = c->key;
+
+            if (old_key->program_string_id == key->program_string_id)
+               break;
+         }
+      }
+      if (c)
+         break;
+   }
+
+   if (!c) {
+      perf_debug("  Didn't find previous compile in the shader cache for "
+                 "debug\n");
+      return;
+   }
+
+   found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
+
+   if (!found) {
+      perf_debug("  Something else\n");
+   }
+}
+
+static void
+assign_gs_binding_table_offsets(const struct gen_device_info *devinfo,
                                 const struct gl_shader_program *shader_prog,
                                 const struct gl_program *prog,
                                 struct brw_gs_prog_data *prog_data)
@@ -57,13 +97,16 @@ brw_codegen_gs_prog(struct brw_context *brw,
                     struct brw_geometry_program *gp,
                     struct brw_gs_prog_key *key)
 {
-   struct brw_compiler *compiler = brw->intelScreen->compiler;
-   struct gl_shader *shader = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
+   struct brw_compiler *compiler = brw->screen->compiler;
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
    struct brw_stage_state *stage_state = &brw->gs.base;
    struct brw_gs_prog_data prog_data;
+   bool start_busy = false;
+   double start_time = 0;
+
    memset(&prog_data, 0, sizeof(prog_data));
 
-   assign_gs_binding_table_offsets(brw->intelScreen->devinfo, prog,
+   assign_gs_binding_table_offsets(devinfo, prog,
                                    &gp->program.Base, &prog_data);
 
    /* Allocate the references to the uniforms that will end up in the
@@ -74,8 +117,9 @@ brw_codegen_gs_prog(struct brw_context *brw,
     * padding around uniform values below vec4 size, so the worst case is that
     * every uniform is a float which gets padded to the size of a vec4.
     */
-   struct gl_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
-   int param_count = gp->program.Base.nir->num_uniforms * 4;
+   struct gl_linked_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
+   struct brw_shader *bgs = (struct brw_shader *) gs;
+   int param_count = gp->program.Base.nir->num_uniforms / 4;
 
    prog_data.base.base.param =
       rzalloc_array(NULL, const gl_constant_value *, param_count);
@@ -87,13 +131,18 @@ brw_codegen_gs_prog(struct brw_context *brw,
    prog_data.base.base.nr_image_params = gs->NumImages;
 
    brw_nir_setup_glsl_uniforms(gp->program.Base.nir, prog, &gp->program.Base,
-                               &prog_data.base.base, compiler->scalar_gs);
+                               &prog_data.base.base,
+                               compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
 
    GLbitfield64 outputs_written = gp->program.Base.OutputsWritten;
 
-   brw_compute_vue_map(brw->intelScreen->devinfo,
+   prog_data.base.cull_distance_mask =
+      ((1 << gp->program.Base.CullDistanceArraySize) - 1) <<
+      gp->program.Base.ClipDistanceArraySize;
+
+   brw_compute_vue_map(devinfo,
                        &prog_data.base.vue_map, outputs_written,
-                       prog ? prog->SeparateShader : false);
+                       prog->SeparateShader);
 
    if (unlikely(INTEL_DEBUG & DEBUG_GS))
       brw_dump_ir("geometry", prog, gs, NULL);
@@ -102,25 +151,42 @@ brw_codegen_gs_prog(struct brw_context *brw,
    if (INTEL_DEBUG & DEBUG_SHADER_TIME)
       st_index = brw_get_shader_time_index(brw, prog, NULL, ST_GS);
 
+   if (unlikely(brw->perf_debug)) {
+      start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
+      start_time = get_time();
+   }
+
    void *mem_ctx = ralloc_context(NULL);
    unsigned program_size;
    char *error_str;
    const unsigned *program =
-      brw_compile_gs(brw->intelScreen->compiler, brw, mem_ctx, key,
-                     &prog_data, shader->Program->nir, prog,
+      brw_compile_gs(brw->screen->compiler, brw, mem_ctx, key,
+                     &prog_data, gs->Program->nir, prog,
                      st_index, &program_size, &error_str);
    if (program == NULL) {
+      ralloc_strcat(&prog->InfoLog, error_str);
+      _mesa_problem(NULL, "Failed to compile geometry shader: %s\n", error_str);
+
       ralloc_free(mem_ctx);
       return false;
    }
 
-   /* Scratch space is used for register spilling */
-   if (prog_data.base.base.total_scratch) {
-      brw_get_scratch_bo(brw, &stage_state->scratch_bo,
-                        prog_data.base.base.total_scratch *
-                         brw->max_gs_threads);
+   if (unlikely(brw->perf_debug)) {
+      if (bgs->compiled_once) {
+         brw_gs_debug_recompile(brw, prog, key);
+      }
+      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+         perf_debug("GS compile took %.03f ms and stalled the GPU\n",
+                    (get_time() - start_time) * 1000);
+      }
+      bgs->compiled_once = true;
    }
 
+   /* Scratch space is used for register spilling */
+   brw_alloc_stage_scratch(brw, stage_state,
+                           prog_data.base.base.total_scratch,
+                           devinfo->max_gs_threads);
+
    brw_upload_cache(&brw->cache, BRW_CACHE_GS_PROG,
                     key, sizeof(*key),
                     program, program_size,
@@ -132,7 +198,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
 }
 
 static bool
-brw_gs_state_dirty(struct brw_context *brw)
+brw_gs_state_dirty(const struct brw_context *brw)
 {
    return brw_state_dirty(brw,
                           _NEW_TEXTURE,
@@ -145,7 +211,6 @@ brw_gs_populate_key(struct brw_context *brw,
                     struct brw_gs_prog_key *key)
 {
    struct gl_context *ctx = &brw->ctx;
-   struct brw_stage_state *stage_state = &brw->gs.base;
    struct brw_geometry_program *gp =
       (struct brw_geometry_program *) brw->geometry_program;
    struct gl_program *prog = &gp->program.Base;
@@ -155,8 +220,7 @@ brw_gs_populate_key(struct brw_context *brw,
    key->program_string_id = gp->id;
 
    /* _NEW_TEXTURE */
-   brw_populate_sampler_prog_key_data(ctx, prog, stage_state->sampler_count,
-                                      &key->tex);
+   brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
 }
 
 void