i965: Add HiZ operation state to brw_context
[mesa.git] / src / mesa / drivers / dri / i965 / brw_gs.c
index 14ee6767cd5c4a9cef2710b62aa085212cce1ae6..91f8d0b5dcba410028ae1d5fdb92f0d9d3afe812 100644 (file)
@@ -42,7 +42,7 @@
 #include "brw_state.h"
 #include "brw_gs.h"
 
-
+#include "glsl/ralloc.h"
 
 static void compile_gs_prog( struct brw_context *brw,
                             struct brw_gs_prog_key *key )
@@ -50,27 +50,28 @@ static void compile_gs_prog( struct brw_context *brw,
    struct intel_context *intel = &brw->intel;
    struct brw_gs_compile c;
    const GLuint *program;
+   void *mem_ctx;
    GLuint program_size;
 
+   /* Gen6: VF has already converted into polygon, and LINELOOP is
+    * converted to LINESTRIP at the beginning of the 3D pipeline.
+    */
+   if (intel->gen >= 6)
+      return;
+
    memset(&c, 0, sizeof(c));
    
    c.key = *key;
-   /* Need to locate the two positions present in vertex + header.
-    * These are currently hardcoded:
-    */
-   c.nr_attrs = brw_count_bits(c.key.attrs);
-
-   if (intel->gen >= 5)
-       c.nr_regs = (c.nr_attrs + 1) / 2 + 3;  /* are vertices packed, or reg-aligned? */
-   else
-       c.nr_regs = (c.nr_attrs + 1) / 2 + 1;  /* are vertices packed, or reg-aligned? */
-
-   c.nr_bytes = c.nr_regs * REG_SIZE;
+   /* The geometry shader needs to access the entire VUE. */
+   struct brw_vue_map vue_map;
+   brw_compute_vue_map(&vue_map, intel, c.key.userclip_active, c.key.attrs);
+   c.nr_regs = (vue_map.num_slots + 1)/2;
 
+   mem_ctx = NULL;
    
    /* Begin the compilation:
     */
-   brw_init_compile(brw, &c.func);
+   brw_init_compile(brw, &c.func, mem_ctx);
 
    c.func.single_program_flow = 1;
 
@@ -84,23 +85,18 @@ static void compile_gs_prog( struct brw_context *brw,
     * already been weeded out by this stage:
     */
 
-   /* Gen6: VF has already converted into polygon, and LINELOOP is
-    * converted to LINESTRIP at the beginning of the 3D pipeline.
-    */
-   if (intel->gen == 6)
-      return;
-
    switch (key->primitive) {
-   case GL_QUADS:
+   case _3DPRIM_QUADLIST:
       brw_gs_quads( &c, key );
       break;
-   case GL_QUAD_STRIP:
+   case _3DPRIM_QUADSTRIP:
       brw_gs_quad_strip( &c, key );
       break;
-   case GL_LINE_LOOP:
+   case _3DPRIM_LINELOOP:
       brw_gs_lines( &c );
       break;
    default:
+      ralloc_free(mem_ctx);
       return;
    }
 
@@ -118,29 +114,26 @@ static void compile_gs_prog( struct brw_context *brw,
       printf("\n");
     }
 
-   /* Upload
-    */
-   drm_intel_bo_unreference(brw->gs.prog_bo);
-   brw->gs.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_GS_PROG,
-                                                  &c.key, sizeof(c.key),
-                                                  NULL, 0,
-                                                  program, program_size,
-                                                  &c.prog_data,
-                                                  sizeof(c.prog_data),
-                                                  &brw->gs.prog_data);
+   brw_upload_cache(&brw->cache, BRW_GS_PROG,
+                   &c.key, sizeof(c.key),
+                   program, program_size,
+                   &c.prog_data, sizeof(c.prog_data),
+                   &brw->gs.prog_offset, &brw->gs.prog_data);
+   ralloc_free(mem_ctx);
 }
 
-static const GLenum gs_prim[GL_POLYGON+1] = {  
-   GL_POINTS,
-   GL_LINES,
-   GL_LINE_LOOP,
-   GL_LINES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_QUADS,
-   GL_QUAD_STRIP,
-   GL_TRIANGLES
+static const GLenum gs_prim[] = {
+   [_3DPRIM_POINTLIST]  = _3DPRIM_POINTLIST,
+   [_3DPRIM_LINELIST]   = _3DPRIM_LINELIST,
+   [_3DPRIM_LINELOOP]   = _3DPRIM_LINELOOP,
+   [_3DPRIM_LINESTRIP]  = _3DPRIM_LINELIST,
+   [_3DPRIM_TRILIST]    = _3DPRIM_TRILIST,
+   [_3DPRIM_TRISTRIP]   = _3DPRIM_TRILIST,
+   [_3DPRIM_TRIFAN]     = _3DPRIM_TRILIST,
+   [_3DPRIM_QUADLIST]   = _3DPRIM_QUADLIST,
+   [_3DPRIM_QUADSTRIP]  = _3DPRIM_QUADSTRIP,
+   [_3DPRIM_POLYGON]    = _3DPRIM_TRILIST,
+   [_3DPRIM_RECTLIST]   = _3DPRIM_RECTLIST,
 };
 
 static void populate_key( struct brw_context *brw,
@@ -159,23 +152,27 @@ static void populate_key( struct brw_context *brw,
 
    /* _NEW_LIGHT */
    key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
-   if (key->primitive == GL_QUADS && ctx->Light.ShadeModel != GL_FLAT) {
+   if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) {
       /* Provide consistent primitive order with brw_set_prim's
        * optimization of single quads to trifans.
        */
-      key->pv_first = GL_TRUE;
+      key->pv_first = true;
    }
 
-   key->need_gs_prog = (intel->gen == 6)
+   /* _NEW_TRANSFORM */
+   key->userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
+
+   key->need_gs_prog = (intel->gen >= 6)
       ? 0
-      : (brw->primitive == GL_QUADS ||
-        brw->primitive == GL_QUAD_STRIP ||
-        brw->primitive == GL_LINE_LOOP);
+      : (brw->primitive == _3DPRIM_QUADLIST ||
+        brw->primitive == _3DPRIM_QUADSTRIP ||
+        brw->primitive == _3DPRIM_LINELOOP);
 }
 
 /* Calculate interpolants for triangle and line rasterization.
  */
-static void prepare_gs_prog(struct brw_context *brw)
+static void
+brw_upload_gs_prog(struct brw_context *brw)
 {
    struct brw_gs_prog_key key;
    /* Populate the key:
@@ -187,25 +184,22 @@ static void prepare_gs_prog(struct brw_context *brw)
       brw->gs.prog_active = key.need_gs_prog;
    }
 
-   drm_intel_bo_unreference(brw->gs.prog_bo);
-   brw->gs.prog_bo = NULL;
-
    if (brw->gs.prog_active) {
-      brw->gs.prog_bo = brw_search_cache(&brw->cache, BRW_GS_PROG,
-                                        &key, sizeof(key),
-                                        NULL, 0,
-                                        &brw->gs.prog_data);
-      if (brw->gs.prog_bo == NULL)
+      if (!brw_search_cache(&brw->cache, BRW_GS_PROG,
+                           &key, sizeof(key),
+                           &brw->gs.prog_offset, &brw->gs.prog_data)) {
         compile_gs_prog( brw, &key );
+      }
    }
 }
 
 
 const struct brw_tracked_state brw_gs_prog = {
    .dirty = {
-      .mesa  = _NEW_LIGHT,
+      .mesa  = (_NEW_LIGHT |
+                _NEW_TRANSFORM),
       .brw   = BRW_NEW_PRIMITIVE,
       .cache = CACHE_NEW_VS_PROG
    },
-   .prepare = prepare_gs_prog
+   .emit = brw_upload_gs_prog
 };